Enjoying everything about this (especially the strategic moves) but the actual battles with miniatures is a bit unsatisfying. Not saying big crunchy rules are needed but at least something with more depth the a couple moves and a couple rolls. Regardless I’m enjoying this series. Keep up the good work.
I don't think it necessarily needs more depth, but the fact that a unit is destroyed if it loses *one* dice roll is not my taste. It means the player can't be as flexible or really react.
Excellent rolling, Matt! An impressive knock out blow! Take Ghent immediately and force the British to have to win the game actively, rather than sitting on their hands on the ground of their choosing and forcing you to try and beat them.
Take Ghent, the British will have to divert troops to protect Ghent. The remainder of the army should gather to apply pressure on Brussles to hold as many British there as possible. To win the Campign by manoeuvre rather than Battle is the aim, just like at Ulm in 1805.
In my assessment, the best option is to do what Wellington least wants, and I surmise the Duke seeks to defend on ground of his choosing. A grand strategic flanking manoeuvre to Ghent will play to the French strength (speed) and force the British to react in an impromptu fashion.
Strike where the enemy is weakest. In this case, Ghent. For there is no enemy there. And you have the advantage in mobility. But as of now it appears that Napoleon is of more of a mind to crush Wellington at Waterloo. It will make for quite a spectacle. But I fear that it will maul the French army to such an extent that it may not be able to complete its objectives.
I say both - concentrate to threaten the British and send a cav unit or 2 towards ghent - I think you've got 6 moves left so it should be doable. Oh and roll more 1's (that's rarely sound advice but for this game it is!). Good Luck and viva la france!
As fun as it would be to watch, the best decision is to emulate Napolean and make it a campaign of maneuver. Dash to Ghent and force the British to make a decision, fall back to a battleground not of their choosing, or have them advance from their defensive position to engage Napoleon
This has been fascinating to watch. Thank you. The only change I would suggest is to allow the Allies to discuss strategy during the night turn without the French player able to hear, and to have the opponents not see the actual move of the blocks, ie. the opposite side turn your back while they are moved so it it is a little less obvious when the cavalry move. You could even have a GM keep some moves secret. ie. infantry only sees what is adjacent and the better scouting cavalry sees movement two moves away. That would take a second map or a little note keeping with the GM. If you do hidden movement then British and Prussian movement should also be hidden from each other. This game system would also be cool for the Gettysburg campaign.
Move Calvary to take the north west city then after concentrating in front of Wellington, you can swing Calvary to Wellingtons rear while forward attacking with the less than Grand Arm’e
I believe the Alllies players here were not aggressive enough and allowed their forces to become far too dispersed. Concentration of force would have been better in my opinion. But great game nonetheless!