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Combining Calamity with Other Mods is perfectly balanced. 

GitGudWO
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What happens if we combine Calamity mod with other content mods, such as Thorium mod, or Mod of Redemption? Would the world generation be a mess if we add Remnants mod? How about gameplay mods like Overhaul mod? Would it make the Terraria Calamity Modded experience more fun? We'll find out in this video!
Timestamp:
0:00 - Introduction
1:42 - World Generation
7:06 - Gameplay Mods
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Music used in this video:
1. Super Mario Bros. 3 - Overworld [Remix] by Qumu ( • Super Mario Bros. 3 - ... )
2. Stardew Valley OST - Summer (Nature's Crescendo)
3. Stardew Valley OST - Pelican Town
4. Mittsies - Luminiscent ( • Mittsies - Luminescent )
5. Super Mario 3D World - Super Bell Hill [Remix] by Qumu ( • Super Mario 3D World -... )
#terraria #calamity
Terraria is an action-adventure sandbox platformer game developed by Re-Logic. Play Terraria Now:
Steam (PC) : store.steampowered.com/app/10...
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The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and bosses dispersed throughout the vanilla game's progression. The Calamity Mod also features several harder difficulty modes, 5 new biomes and new structures, a new class, a new leveling mechanic, more than 30 new songs, over 50 recipes for previously uncraftable vanilla items and other assorted changes to vanilla gameplay.
This is not a 100 Days of Terraria Modded or a Terraria Mod Playthrough or a Modded Terraria Class or a Terraria Modded Boss video, or a Terraria Calamity mod Guide but I hope you guys like the funny meme Terraria Calamity mod video...

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27 июн 2024

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Комментарии : 415   
@GitGudWO
@GitGudWO Год назад
Magic! Monsters! Mastery! Download Call of Dragons here: bit.ly/GitGudWO_CoDLaunch Use the promocode: PlayCoDNow to start your adventure!
@dhxanrill
@dhxanrill Год назад
Ok
@Nathanm77
@Nathanm77 Год назад
3 days ago???
@draken_ryuuguji
@draken_ryuuguji Год назад
magic
@yappertron2010
@yappertron2010 Год назад
Uh.. 3 days ago?? (this video released about 45 minutes ago for the early worms)
@GeorgeCowsert
@GeorgeCowsert Год назад
No.
@Syphael
@Syphael Год назад
Been cross-modding for years and honestly never had any gamebreaking bugs or experiences like that. I typically go Calamity + Fargo's + Alchemist npc for a fun playthrough.
@ItzaLukkeri
@ItzaLukkeri Год назад
You can definitely cross-mod larger mods as well if you don't care about balancing too much, I used to do Calamity + Thorium + Joost + Spirit + Grealm as well as some qol mods in multiplayer and it worked fine enough.
@PrismTheLoser
@PrismTheLoser Год назад
@@ItzaLukkeri That sounds like a great time.
@exterra4378
@exterra4378 Год назад
Same, you know what they say the more the merrier!
@adadaasamouh7519
@adadaasamouh7519 Год назад
Add in thorium
@snappeagaming8726
@snappeagaming8726 Год назад
Same
@abzzero7760
@abzzero7760 Год назад
"Ok, looks good so far, I can join the world" is the most tmod thing I've heard in years
@GeorgeCowsert
@GeorgeCowsert Год назад
Anyone else remember the Fargo DLC mod that was literally just cross compatibility between Calamity, Thorium, Fargo's, and another few mods.
@andrecosta9552
@andrecosta9552 Год назад
Too bad fargo is no longer doing cross compatibility in fargos dlc
@CreppyDranoel
@CreppyDranoel Год назад
​@@andrecosta9552 the mod has not yet released, the fargos dlc on steam is not the official one
@grindermucker8891
@grindermucker8891 Год назад
@@CreppyDranoel He said in an official announcement that he’s no longer doing cross mod compatibility.
@greenapple9477
@greenapple9477 Год назад
​@@grindermucker8891 aww 😕
@sunsunthegoddess2398
@sunsunthegoddess2398 Год назад
yeah i missed that, was working on souls before 1.4
@labbit3574
@labbit3574 Год назад
The more surprising part is how well the mods fit in into the world Although there are one or two generation errors, it’s still very good for a few large mods jammed into one world honestly
@aidenisakronk5953
@aidenisakronk5953 Год назад
I've been playing this exact modpack with a couple extra smaller ones, and the k ly issue ive had is the plaitoide not spawning and I used tedit to paste it in anyway, the sunken sea spawned fine for me
@matoiryuko9444
@matoiryuko9444 11 месяцев назад
@@aidenisakronk5953 yeah that's why hero's mode is usefull when you have those bugs can't get the item cause the area got suppressed by another biome just give it to you its not "fair" but if you respect the progression then it's totally fine it's like using qol mod or more recipe because you don't want to waste time getting the rod or creating a new world getting that item
@destroything
@destroything 10 месяцев назад
@@matoiryuko9444 basically exactly what i do. My abyss has ran out of scoria ore in the infernum playthrough, which reworks it and consequently makes it generate less, so i gave myself some knowing that creating a new world just for the ore wouldn't take much more effort
@Brass319
@Brass319 10 месяцев назад
to be honest the generation breaks more in the dontdigup seed than it does when crossmodding in these examples
@jenr4m3fu83ensjr3
@jenr4m3fu83ensjr3 7 месяцев назад
​@@destroything2 months late but... you can get scoria from other sources
@PashaVerti
@PashaVerti Год назад
Nope GitGud, it is possible to get the Sunken Sea to spawn. You just have to be lucky enough to have it fit. Same with the main Planetoid. And yes u can have a full playthrough without it, as now the schematics are craftable.
@birb9799
@birb9799 11 месяцев назад
there's also a mod that adds unobtainable items to spawn these in
@younmefrien
@younmefrien 5 месяцев назад
@@birb9799 what is that mod? pls tell me
@birb9799
@birb9799 5 месяцев назад
@@younmefrien calamity biome spawners i believe
@younmefrien
@younmefrien 5 месяцев назад
@@birb9799 thankss
@mrmechpunch4653
@mrmechpunch4653 Год назад
fun fact: in 1.3 modloader Thorium actually checks for calamity so it didn't intrude too much with the key structures and biomes. (shadows of abaddon also did that with the spider nest biome being moved slightly to the side from where the sunken see should be, but as far as I know it was not optimized for 1.4 modloader yet)
@scottyboi2098
@scottyboi2098 Год назад
So it’s okay for me to play calamity + thorium?
@jonathanflanagan1504
@jonathanflanagan1504 11 месяцев назад
@@scottyboi2098 Since the Aquatic depths is programed to generate jungle-side while abyss generates dungeon-side, yes. It should work out just fine.
@pyroisapyro8217
@pyroisapyro8217 Год назад
Currently doing a thorium+calamity mod mix up with some other mods and so far I really think the two compliment each other well. Where one might lack in something, the other makes up for it.
@cleaner900playz
@cleaner900playz Год назад
it did until the sunken sea caused the abyss to generate on the right the brimstone crag always generates below the abyss, and the profaned garden is always on the right this might be fixed but it completely broke the game and made progression post moonlord impossible
@vulpix9210
@vulpix9210 7 месяцев назад
​@@cleaner900playzprofaned garden is an infernum addition not calamity, guy is most likely playing Calamity without infernum.
@Aterrariacake
@Aterrariacake Год назад
Combing mods can be fun and hellish
@purplehaze2358
@purplehaze2358 Год назад
I've literally never done a modded playthrough where I didn't mix mods.
@braintrain4310
@braintrain4310 Год назад
If you really want some broken world gen, generate a "not the bees" seed with calamity ;)
@mr.cantillasz1912
@mr.cantillasz1912 9 месяцев назад
FUCK!😂
@Bellabootey
@Bellabootey Год назад
I've always got a couple mods installed from the get-go every time I decide to try a new playthrough; Calamity and its corresponding music mods are a given Thorium, for its general content additions. Gensokyo, some of the accessories you buy off of Rinnosuke are incredibly useful for end-game calamity bosses, the Cleansed Crystal Mirror being on of them. Stars Above is a great mod to pair up with Calamity, always have it on. And Fargos + AlchemistNPC for useful Town NPCS that sell items to make the playthrough less tedious.
@Patcheese01
@Patcheese01 Год назад
i agree with what your saying at the end. when i was asking for some mods to put in a small little cross mod pack i was also told to off myself by multiple people which made me come to the conclusion that most of the tmod community hates fun.
@DoubleDecca
@DoubleDecca Год назад
I'm currently half-way through a Master Mode playthrough where I have combined Calamity, Infernum, Fargo's, Thorium, Stars Above and a few other gameplay mods. I've been playing mostly with Eternity Mode on, having to turn it off at some parts due to new boss mechanics overlapping (Sans Golem was invincible until I turned Infernum off for the fight). Apart from mechanics overlapping, it has been a painful yet enjoyable playthrough. I'm just about to re-attempt ML, so its safe to say there's still a lot more to come!
@kripsy4512
@kripsy4512 Год назад
Git, i think you should point out that there are ALOT of cross-modders reporting bugs to developers for "their mod being broken" while having 50 big mods enabled all interefering with eachother which will 100% causes bugs. People are DEMANDING developer to somehow make cross-mod compatability
@TerraHulk
@TerraHulk Год назад
If you managed to defeat providence as Iron Man I have to congratulate you, I haven't tested it myself but I'm sure it would NOT be an easy feat
@phony173
@phony173 Год назад
calamity with thorium and mod of redemption is so fun, i reccommend combining these mods. none of the world gen is weird (unless you choose to get remnants mod)
@verxsen
@verxsen Год назад
I always use more then one content mod in my worlds. Before creating modlist I just check are there any structures that collide with other mod structures. If not, than I can add it freely. My 1.3 modpack looked like this: Calamity (Catalyst, Vanities, Infernum, Whips, Bees) Thorium Split Spirit Elements Awoken Redemption Fargo's Valhalla Exalt Joost Can't wait to play with all these mods in 1.4 :)
@hiya8325
@hiya8325 Год назад
Do they work or exist in 1.4?
@hiya8325
@hiya8325 Год назад
Couldnt find some of it on 1.4
@verxsen
@verxsen Год назад
@@hiya8325 some of these mods are coming to 1.4 this year, some of them are already there. Check them our by yourself. Also, I can recommend two mods that I don't use in big modpacks, but they're pretty cool too: Shadows of Abaddon and Ancients Awakened. Last one has demo version in 1.4
@dankovskimark4540
@dankovskimark4540 3 месяца назад
Have you tried this mod list with getfixedboi seed?
@verxsen
@verxsen 3 месяца назад
@@dankovskimark4540 no, I'm not a big fan of special seeds, but not so long ago I have tested this build with all available mods at the moment (no split, no elements awoken e.t.c.) and it works pretty well. I have also downloaded mods that add compatibility to Calamity and Thorium, and it helps. I'll write my list a bit later
@obviouslykaleb7998
@obviouslykaleb7998 7 месяцев назад
When I play with mods other than Calamity as well as Calamity, I always worry about their content becoming useless post moon lord. I want a full playthrough with all of the mods, and i cant imagine enjoying a mod only for it to become useless 2/3rds of the way in.
@botsybot7653
@botsybot7653 Год назад
8:17 now I see why DM Dokuro was done with the community
@mudizzy
@mudizzy Год назад
surprisingly, thorium + calamity is actually pretty balanced post moonlord, the dps across all classes using post - moon lord weapons & armor is pretty similar.
@jonathanflanagan1504
@jonathanflanagan1504 11 месяцев назад
I heard this was part of why Calamity dialed back the post-moonlord power creep in the Draedon update, for the specific purpose of balancing with other mods like Thorium.
@scimitaronic
@scimitaronic Год назад
the main problem for with combining mods for me is that some classes and other mechanics not having good overlap or ending when another mods progression is still going like thorium classes and calamity
@craytherlaygaming2852
@craytherlaygaming2852 Год назад
You know, I imagine that if the devs of these mods saw these vids, they'ed begin working to make their mods even more compatible with eachother. Imagine the Remnant's pyramid serving as an entrance to the sunken sea, but the bottom is blocked by a wall of the sunken sea blocks so you still need to defeat the DS to access it.
@jonathanflanagan1504
@jonathanflanagan1504 11 месяцев назад
Remnants I believe stated, at one point if it doesn't still, that it was not made to be compatible with content mods like Calamity and will not be made purposefully compatible. So it seems that it working ok with Calamity depending on world gen RNG is a happy little accident.
@mysecretyoutubeguy6181
@mysecretyoutubeguy6181 Год назад
I've been doing a fargo + thorium + redemption + polarities playthrough. I was a bit worried going in that it might be unbalanced, but I can turn eternity mode on if it does get too easy. It's been incredibly fun and I ALWAYS have something to work towards. I've been swapping classes every so often, melee pre skeletron, ranger until hardmode, summoner until I beat the mechs and now I'm working on gathering mage stuff to swap again. I'm going to try bard after but want to try it in pure thorium too. Edit: it's also never crashed. Except for angler voodoo doll mod.
@linkwithashotgun7848
@linkwithashotgun7848 Год назад
cross modding worked for the most park but in a recent calamity mod playthrough (with redemtion) the abandoned lab spawned overtop of the sunken sea lab so i had to spawn in the schematic in order to fight exo mechs
@isfet5730
@isfet5730 Год назад
0:10 Progression breaks super quick if you do that and a lot of bosses get either way too difficult or way too easy
@ButterThatEpic
@ButterThatEpic Год назад
Trust me thats the fun part:)
@isfet5730
@isfet5730 Год назад
@@ButterThatEpic But then the bosses are too easy and there's nothing to do. The whole game is mostly boss fights for my packs, so when I can just breeze through them, I may as well have not even opened the game
@DarkmegaGaming
@DarkmegaGaming Год назад
​@@isfet5730 theres a little thing called self restraint or "playing suboptimally" that usually helps in this regard. Or following the boss list.
@ButterThatEpic
@ButterThatEpic Год назад
@@isfet5730 Well theres always a goal for me since i play fargo+calamity so mutant would be extra hard with about 100m+ hp So i always have a room to grow up since you know fargo stuff is almost endless and lmao i open the pandora box at night the whole time in pre-hm so i seen my world as an open world with endless path on trying to beat mutant
@isfet5730
@isfet5730 Год назад
@@DarkmegaGaming Fair enough
@Meinthecornermeinthespotlight
I love how he's just like bro, chill
@pixel_p3psi_man467
@pixel_p3psi_man467 Год назад
This is so epic, unfortunately Calamity infernum already kills my PC
@bluegem8582
@bluegem8582 Год назад
seeing that MoR generated just fine is exciting for me, as the only reason I haven't tried combining with calamity so far has been because of not wanting either sunken sea or the lab to become broken due to it!
@shadowyt3769
@shadowyt3769 Год назад
Same the one time I did that and realized my mistake I stopped playing for like a month
@TheRealGameAchiever
@TheRealGameAchiever Год назад
Honestly i was afraid to combine calamity and remnants together bc they said it could change some important stuff in calamity but now i know so thank you!
@maybecoolperson7466
@maybecoolperson7466 Год назад
In my first mod playthrough (calamity), I had a lot of mods on, mainly qol, such as fargos or magic storage. I don't remember what the other main mods were, but it was fun and chaotic.
@justarandomviewer6756
@justarandomviewer6756 Год назад
You know that 3d esk looking one reminds me of a mod way back in 1.3. I think it was fury forged that used it in his super modded play through.
@_Mythic777_
@_Mythic777_ Год назад
I've always been fascinated with the possibilities of cross-modding. In fact, I have a few mod packs set up, one of which is full of visual improvement mods, and it looks absolutely stunning! One complaint I have about them together though is all the blood and guts that I constantly have to clean up lol
@glauberglousger6643
@glauberglousger6643 Год назад
Which modpck provides the visual improvements? (And the blood and guts I guess?)
@_Mythic777_
@_Mythic777_ Год назад
@@glauberglousger6643 ​ @Glauber Glousger It's one I made actually. The mod pack, not the mods themselves lol. But the mods I have in them are Aequus, Fargo's Souls, Everglow, Mod of Redemption, Overhaul, Terrorborn, Anarchist, Improved Audio, Lights, LookMod, and CoolerItemVisualEffect. The mod that adds the blood and guts is Overhaul I think. Just a heads up that combining all of these will make your game very prone to crashes and performance issues. Most notably, the Everglow's Moth World not generating properly, but that may just be an alpha stage issue with it. I'm not sure. Either way, I've had a ton of fun playing these all together :D
@Lykrast
@Lykrast 6 месяцев назад
Was worried about worldgen colliding with like thorium, spirit, redemption and stuff like that, but sounds like it goes a lot smoother than I thought, so will definitely try to do that next playthrough, thanks!
@AstrumPrimus
@AstrumPrimus Год назад
reminds me back there when i still playing on 1.3 where i've been cross-modding Calamity, Thorium, Joost, Spirit, Elements awoken, and AlchemistNPC together without any serious issue popping up.
@vpexmc
@vpexmc Год назад
0:26 I genuinely didn’t know you were supposed to be able to move during that fight, assumed everyone just froze midair when it spawned
@KorudoNatsu
@KorudoNatsu Год назад
“It feels so f*cking awesome!”
@faeyzaihsanulfikri9975
@faeyzaihsanulfikri9975 Год назад
Now we wait for some mad man to combine a lot of mods to make a modded series truly a perfectly balanced combination
@GitGudWO
@GitGudWO Год назад
the good old days of FuryForged modpack videos
@notalioz9090
@notalioz9090 Год назад
Me and my friends are thinking of making that kind of thing
@faeyzaihsanulfikri9975
@faeyzaihsanulfikri9975 Год назад
@@notalioz9090 good luck hope your pc doesn’t crash
@notalioz9090
@notalioz9090 Год назад
@@faeyzaihsanulfikri9975 Thanks
@Ghosta085
@Ghosta085 Год назад
Tried remnants with calamity: i was missing about half the labs including the one in the sky. Doesn't always work so id recommend opening your world in tedit before you start playing on it to make sure you have everything you need.
@bluegem8582
@bluegem8582 Год назад
at very least, maybe also install world gen previewer (at least just to check if stuff is generating well, especially since you can i think delete some parts of generation, or straight up cancel the whole thing) it might impact performance though
@ptolemykarns8686
@ptolemykarns8686 3 месяца назад
Once I mixed calamity and mod of redemption and the lab was inside my sunken sea, making half of it toxic. While slightly inconvenient to navigate, it was also kinda cool
@DJMoneycat
@DJMoneycat Год назад
“I failed at making that joke” Yeah ya really drove it into the ground :)
@gameboy8bit
@gameboy8bit Год назад
This will be calamitous
@purpleflamegamingyt8387
@purpleflamegamingyt8387 6 месяцев назад
I used to always combine Calamity, Thorium and the Spirit Mod (which I absolutely still adore) every time I did a modded playthrough
@gregorybarrett6020
@gregorybarrett6020 Год назад
See it’s funny, the first time I ever beat Scal, was with thorium’s end boss blue armour because it took any damage you got hit with and turned it to health, I don’t think I’ve ever stopped cross modding like that since😂
@aterrariaPlayer492
@aterrariaPlayer492 Год назад
Nice, keep doing what you have fun doing!
@catmixo
@catmixo Год назад
I beat Supreme Calamitas with the Stars Above mod on Revengeance without the Stars Above I would be dead and would never beat it
@eriarerVT
@eriarerVT 11 месяцев назад
you can generated sky planetoid if you reduce the amount of clouds on renmants, but you need to pray that no sky island blocks the center
@MrPickleEdits
@MrPickleEdits Год назад
Last time i played calamity + thorium the throium final boss which comes right after ml gave me a weapon called the quasar's flarem it had so much lifesteal that as long as i was shooting this i simply couldnt die, this stayed true all the way through post ml calamity
@FrostTheChill
@FrostTheChill Год назад
Beating Providence with Thorium end-game weapon was fun experience. And now I play Calamity with Decadent Skills mod. (Which is class RPG mod, kinda) Summoning 5 minions without any summoner acc/armor is funny.
@akutosai9187
@akutosai9187 11 месяцев назад
8:27 what is that red laser thingy ur shooting it looks so cool :D
@Stormtide
@Stormtide Год назад
i dont think any reasonable person genuinely thinks its a "crime" to mix big content mods or anything to the degree you say, my understanding is that it's just generally understood that the balancing isn't tested and by combining them you understand that and accept it. that's all. there's nothing wrong with it as long as you recognize that. i doubt anyone actually cares lol.
@BestBoi8
@BestBoi8 Год назад
3:01 caught me off guard there
@granger5587
@granger5587 Год назад
3:47 bro the bananas and coconuts
@aterrariaPlayer492
@aterrariaPlayer492 Год назад
The Remnants mod looks sooooo cool! i'm going to use it when i start a 1.4.4 infernum playthrough! (wish me luck, i'm gonna need it)
@gankzgaming4919
@gankzgaming4919 Месяц назад
A Couple of friends and i have been doing Calamity Metroid mod, surprisingly the end game metroid mod stuff has pulled through nearly all the way, we just need to do Exo Mechs and boss rush on master mode
@itzpayday1238
@itzpayday1238 4 месяца назад
I remember playing Calamity + Ancients Awakened + Elements Awoken with friends. Was fun, game crashed a lot but otherwise was alright
@whahack1110
@whahack1110 Год назад
Im doing infernum+eternity rn. Some think it's impossible due to confliction, but infernum system expected this situation and made infernum pattern override boss patterns. There are some conflictions like EoW/moonlord/giant worm but it's still quite playable and still chaotic. Especially when they have infernum pattern and eternity bloody debuffs together
@stech3224
@stech3224 Год назад
4:46 perfectly explained why you should combine different mods, because why not
@megapokekid1
@megapokekid1 6 месяцев назад
Thorium and Calamity both have custom ocean biomes that always generate on opposite sides of the map. Which is why they go good together,
@seanmervyn9965
@seanmervyn9965 Год назад
Imagine the primordials and supreme calamitas team up bro I imagine the lore be like:the primordials powerful gods of water life and fire tormenting the world of thorium teaming up with the supreme calamitas if not stop all worlds will be destroyed.
@Hellspawn4u
@Hellspawn4u Год назад
Calamity + universe of swords + Gensokyo mod
@boorango122
@boorango122 Год назад
One time I did a calamity/ancients awakened playthrough. Shredded the devourer of gods with the post-Orochi armor, post-Akuma “flamethrower”, and the Brimrose.
@brah8
@brah8 Год назад
I was born to kill! The bit about my sword, that "means of justice" stuff ? I guess I needed something to keep "the Ripper" in chech I was knee-deep in bodies... Moonsoon: You... But you… all this… is a wake-up call to what I really believe… what I really am. Moonsoon: what are you saying ? I'm saying Jack is back !
@Erolsaurus
@Erolsaurus Год назад
Metal Gear Rising: Revengeance
@crystalflare0684
@crystalflare0684 Год назад
The issue most people have isn't with the world generation or bugs but mods *cough calamity* completely screwing with the progression and balance of other mods. It's a fun thing to do to mess around but I do think playing a mod like this detracts from the experience.
@luckyloomagu
@luckyloomagu Год назад
It's not calamity's fault really, they did their best to tone down their damage and hp numbers recently, I just think their bosses are so cloesly woven into progression that you do them earlier than other mod bosses. Plus, they shouldn't be expected to make their mod perfectly fit with all others
@pixelbird6862
@pixelbird6862 Год назад
@@luckyloomagu Personally, as someone who ONLY plays crossmodded (and extremely heavy crossmodding at that) its always a little irritating and a little funny when using calamity because its the only mod that rebalances the ENTIRE GAME around it so other mod with it have such weird balancing in comparison, which usually results in vanilla and calamity bosses being the hardest, and vanilla and calamity weapons being the worst. (An example of this that is absurdly hilarious is minisharks calamity-nerfed damage at like 3 compared to alternatives from thorium doing like 10) In our most recent playthrough, me and my friends referred to it as a "Fabsol Moment"
@MishlOni
@MishlOni Год назад
Today I played Terraria with the Calamity and Thorium mods. One of the structures from Thorium was damaged by labs from Calamity. :/ Other than that, I found no other errors. I personally recommend using Calamity along with Stars Above and CoolerVisuals. This is especially useful while playing Calamity Infernum.
@PrinceNexus_
@PrinceNexus_ Год назад
In order to better cope with infernum - and because I do like the mod itself - I threw "the stars above" onto my calamity infernum run as an extra "big main mod". It was a blast, and while the only benefits that are being offered now for me are the stellar nova and stellar array, those two things make infernum much more fun for me.
@WishVisionz
@WishVisionz 11 месяцев назад
i once did a thorium and calamity playthrough and it was chaos
@MysticRainbow6
@MysticRainbow6 Год назад
I loved my calamity/overhaul plaything but some of the calamity features did not mix well with overhaul. For example the biome sword would not work because MB2 changes the swords biome effect (idk what to call it) but MB2 also does the heavy attack in overhaul making the swords unique abilities unusable.
@Thatweirdowl
@Thatweirdowl Год назад
Well this has convinced me of installing terraria again and chucking mods at it
@AaAAaaaAaaAaaaaAAaA99
@AaAAaaaAaaAaaaaAAaA99 Год назад
when calamity loadouts setups
@Iopego8963
@Iopego8963 Год назад
Btw the suken sea can genérate on some seeds
@TheInfiniteMag
@TheInfiniteMag 8 месяцев назад
I play a super moded world with over 200 mods which is realy fun but one terreria or tmod loader update tends to break things until everything gets updated again
@plumpt
@plumpt 7 месяцев назад
my favorite mods to go with is calamity + catalyst + hunt of the old god + alchemist npc + convenience mods
@alexguy7395
@alexguy7395 Год назад
Thorium’s sunken sea gets overrides by ocean ruins from remnants
@SpiderJAAM
@SpiderJAAM Год назад
Just ignore them, doesn't matter what you do on the internet you will get hate, you could create the cure of cancer and there would still be people saying that you should off yourself. I combined my two favorite mods on TmodLoader 1.3, "Polarities" & "Pinkymod", it was one of the funnest thing I've ever done. The main drawback as you said it's that some stuff will either lag or completely be too OP, but it's so much fun. I'm definitely gonna do a Mega-Modpack on the future once some mods I'm waiting for either update or get fully ported to 1.4.
@jeancarloaludino9331
@jeancarloaludino9331 Год назад
Finally, my long dreamed CTOH is now possible
@PderkTerraria
@PderkTerraria Год назад
8:18, i would not let that slide
@Unknown_orbs
@Unknown_orbs Год назад
I may of made a pack before if over 50 mods (mains ones were stars above, fargos souls, calamity and thorium and it was a blast
@shookshark9870
@shookshark9870 Год назад
i for one like to play modded terraria with race mods, i like to fight calamity bosses as a diamond dragon who can only wield melee weapons
@JossOwX
@JossOwX Год назад
Someone should make a terraria series about which mods go together amazingly I really need suggestions on that
@therandomfish2298
@therandomfish2298 11 месяцев назад
I am currently at the beginning of a multi-content mod playthrough with the main mods being Calamity, Catalyst, Thorium, Mod of Redemption and Infernum. Plus Fargo's Best Of Both Worlds to have both evils, and Calamity's Vanities to be able to make part of the astral infection into the Astral Blight (Because I want a world with a metric s**tton of biomes). I have used a mod that let's me preview world generation in order to make sure nothing conflicts because the Abandoned Lab can be an issue. With the Sunken Sea, since it generates at the bottom of the desert, and you can sometimes get a desert with a very large underground, the Abandoned lab can sometimes spawn within the Sunken Sea biome. The reason this is bad is because when near the Abandoned Lab, all water becomes toxic water, meaning that exploring the Sunken Sea becomes almost impossible. I've had other issues such as the ritual room in the dungeon being taken over by Infernum's Abyss overhaul since it makes it a lot bigger, and sometimes the Sunken Sea Draedon Lab just doesn't spawn in for some reason. I've gone through around 70 worlds just typing random things into the seed to see what happens and the best one I've found so far with no conflicts seems to be this: Seed: Peril, Master mode, Large World, Corruption. It's caused some shrine thing to spawn in a weird place resulting in the back half of the surface dungeon building being removed but that's an improvement if anything since it's easier to get past the dungeon and to the Sulphurous Sea. Also the fact that "Peril" was the best seed I've found so far is fitting considering what I'm going to be going up against since I'm doing Master Mode Infernum, with the master mode mainly being so I get some cool collectables from the Thorium and Redemption bosses because I like making trophy rooms. Overall, mixing content mods just makes the world more expansive and better to explore with even more hidden secrets and cool loot to find. Does mixing Calamity with other content mods cause issues? Yes, a lot of issues, and a few of them making certain things next to impossible to deal with. Is it worth it? Absolutely.
@GreymanWalking
@GreymanWalking 7 месяцев назад
You don't need best of both worlds to get both evils as there is a built in seed for the "drunk world" that does the same thing and it actually has both the orbs and the hearts which best of both words does not.
@starfoxmoore6037
@starfoxmoore6037 Год назад
I have mod pack of 130+ mods and it works and runs fine. Including all these and others like stars above. Only issue is I had to edit a few mods and remove some wings since there is a arbitrary limit in tmodloader.
@babaiscoolage4month2
@babaiscoolage4month2 Год назад
when I play modded I always play giant modpacks with atleast 2-9 content mods and a main content mod
@junglefatigues123
@junglefatigues123 Год назад
Using the thorium sword sheathes is SUPER Broken with Calamity Swords
@pixelbird6862
@pixelbird6862 Год назад
and thats why it's awesome
@anthonyw1234
@anthonyw1234 Год назад
The Only Negative Aspect is, that the World Generation From Ramnents might collide with these of other mods, because they are made so big and adventures
@ectothermic
@ectothermic Год назад
One of the mainstay mods of my game is the Dragonball Terraria mod. It has a lot of cool stuff but also it gives you flight with Ki as a resource which is super nice utility and pretty fast, saves me a wing slot too. There's a Calamity version that adds new transformations and weapons to scale with Calamity which is super cool, although some are OP as hell. I can't believe someone would tell someone else, unironically, to off themselves because they're messing around in THEIR game. Like wtf.
@daddybondrewd7271
@daddybondrewd7271 2 месяца назад
Calamity + calamity rework + another RPG mod Make sure to put all your points on swords, pick up the murasama in the underworld and watch the world burn
@0-0-255repertorium
@0-0-255repertorium Год назад
Iron Man vs Plaguebringer Goliath would actually look good without any questions asked.
@joaomanozica9579
@joaomanozica9579 Год назад
when I play terraria I always play modpacks jampacked with content mods and yeah its annoying when a structure or biome spawns over another one but it's not a big deal
@dripstone4180
@dripstone4180 Год назад
i one played calamity with mod of redemption and guess what the lab spawned on the sunken sea all of the biome turned into a toxic wasteland full of toxic water
@im_NOTsmile
@im_NOTsmile Месяц назад
I did my 2nd play through with Gensokyo+Calamity modifications
@eggroll3055
@eggroll3055 Год назад
I mixed calamity with a JoJo mod and got The World as my stand. When i used time stop with the Devil's Sunrise, i learned that the sword slash duplicated itself when it was used during frozen time. This allowed me to rack up literal millions of dps. Bosses became a joke when i pulled out this weapon, so i only used it in dire situations lol.
@matoiryuko9444
@matoiryuko9444 11 месяцев назад
i remember when i was thinking that i should do calamity with thorium and saw that the game balance was kinda bad after post and just didn't do it and instead pick stars above because apparently it mix very well with calamity and that explorering new dimension was fun even if i realise that very very later on but still it was so fun crafting weapons with so much gimmicks for each and reference maybe i should try using most of these big mods it's just looks fun being able to enjoy everything at the same time because you can try evrythings and looks if it works or not and just try again it change than the usual use that and that cause now you have a much much more wider range of use that your inventory have like 15 weapons in it
@voleexe5757
@voleexe5757 Год назад
The problem when u combine with remnant is there's no sky lab,i just hope we can setting the remnants generate world
@DiamondEmpyrean8273
@DiamondEmpyrean8273 10 месяцев назад
2:00 WHY DID YOU FORGOT 1 MORE IMPORTANT MOD!?!?!?! It's The Stars Above.
@insanities120
@insanities120 Год назад
People hate combining content mods because they're expected to be played with only the respective content mod, and other mods may take away from that specific mod. Instead of tasting the full flavour of one, you have a blend of others. It's fun to mix them, but I highly reccommend trying them out by themselves first.
@jonathanflanagan1504
@jonathanflanagan1504 11 месяцев назад
Yeah this. Have one playthrough using only one of the mods (and some QoL if you want to) and then you're free to mix and match after you've had the intended experience. That's how I view it. Even then I don't really mix and match anymore because it can be too much content and it makes multiplayer even more unstable than it normally would be (and I almost only play multiplayer nowadays.)
@dogonaplane111
@dogonaplane111 Год назад
" an entire biome was stopped from generating but that's fine"
@bbnnmm9
@bbnnmm9 8 месяцев назад
Of course nothing is wrong with multiple mods... I use thorium, calamity, redemption, spirits awakened, fargos, infernum, I use master mode and on large map with seed 5162020 so I have all the biomes on ONE map, corruption, crimson, hallowed, an all new ones together, its a sick combination IMO.
@chaosthunder6853
@chaosthunder6853 Год назад
6:53 but yharon doesn't need to be summoned in jungle anymore lmao
@lotion5238
@lotion5238 Год назад
it's not a problem with multiple content mods, it's that the people using multiple content mods start whining about something not working when they put a ton of big mods together
@hiya8325
@hiya8325 Год назад
Howdy nice vid but just wondering how did you get remnants to work?
@leventozturk5459
@leventozturk5459 Год назад
Graveyard also merged with my sulfurous sea
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