in his defense he didn't say cheese doesn't exist, he just said the concept of cured milk escapes taako. which, given his intelligence up til now, tracks imo
few timestamps 2:25 episode starts 4:47 madame director 6:06 Davenport 11:59 Taclue 14:34 red robes, relicts and about the bureau 23:03 break begins 28:30 break ends 31:57 test of initiation 57:56 very slow disarming 1:09:40 Umbra staff
Justin (taako) and Travis (Magnus) are SUPER hard to tell the difference of, I found listening to MBMBAM face2face episodes actually helped figure out who was who for me!😊
58:25 The idea of Magnus staring a cogwork robot in the eyes while whispering "Es ist einfacher für dich, viel einfacher" as he sloowly pulls it's arms off is super funny lmao
@@davidsmaldonado5320 And yet people can still watch this and read the comment. I see no point in discouraging late comments. Edmen not a terrible idea in a high magic setting, but the short/long rest should be replaced with (on command), and it's not valuable enough to require charges. For example the Broom of Flying is much more valuable while always being in effect.
SPOILERS 12:40 I'm gonna have to invent a different monster that can erase people's memories so I can take some of your taco discoveries It was there from the beginning
Gonna be that nerd. Can't resist... Griffin really isn't a good DM in these early episodes. He commits the cardinal (but very common for a novice) sin of railroading: his players don't have any choices in this campaign. They're just following along, spouting one-liners but otherwise completely passive participants to the world around them. The campaign happens to them, they're not forming the story with their actions. Also, WAAAAY too much exposition. As you gain experience, you realize that your players really don't care about the furniture in the room or the minutia of your NPC's lives. They're the heroes, they should be the center of attention. Griffin, like most new DMs, thinks the spotlight should be on his "story," but it's not his story: it's his players'. He's just there to provide them a medium.
That’s some good advice and I like your points, but personally I really like exposition as a player. It helps me to paint a picture of the room in my head so that I can imagine myself (as in my character) in the setting. Maybe I’m just a sucker for cute little details like a kid asking her mother for a candy in the fair background or the color scheme and decorations of the dungeon. Idk, maybe that’s just how I am personally. Again, nice tips and well written! 👍🏻
See we have no idea if its true or not cause Griffin edited the episodes. We might be missing some conversations between the tres horny bois about what they want to do
People use "railroading" like a bad word, but when teaching new players, it's actually an incredibly useful tool. Decision paralysis is a very real thing and at least having the super obvious plot hook hanging there can be something of a relief to the players - they know where they're going next. Now, players should make choices that have legitimate consequences. And it's true that this doesn't really happen here, with a few minor exceptions (the non-lethal interaction with Klarg, for example, could have gone very differently). But also, this is a podcast. It's going to be more about the story by its nature.
I mean, making a podcast is a bit different from just playing with your friends. The story becomes more important, since it needs to be enjoyable for the listeners too. Also, when I play D&D I like getting a lot of exposition, it makes it easier to work with your environment in the scene and come up with creative solutions to problems.