Тёмный

Commander Hot Takes | EDHRECast 246 

EDHRECast
Подписаться 79 тыс.
Просмотров 58 тыс.
50% 1

What are the most overrated cards? Can you over-optimize a deck? This week we share our "hot takes" for your EDH edification!
Want access to exclusive content, the Challenge the Stats spreadsheet, EDHRECast Discord, and more? Support the cast on Patreon! / edhrecast
Want to see the decks we play? Check them out here: edhrec.com/articles/edhrecast...
Check out the EDHREC collection at Coalesce and use code 'EDHREC' for 10% off! www.coalesceapparel.shop/sear...
Check out EDHREC's WhatNot stream: www.whatnot.com/invite/edhrec
Follow the cast on Twitter:
@EDHRECast
@JosephMSchultz
@danaroach
@mathimus55
General: bit.ly/EDHRECast
Apple Podcasts: bit.ly/EDHRECastApple
Spotify: bit.ly/EDHRECastSpotify
Google Podcasts: bit.ly/EDHRECastGoogle

Игры

Опубликовано:

 

12 янв 2023

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 428   
@MrPhyCycle
@MrPhyCycle Год назад
I do love how your hot takes became very politely worded, reasonable observations.
@c.r.bledsoe9322
@c.r.bledsoe9322 Год назад
Hot take: your deck doesn't always need more removal, you just don't know how to use the removal you have effectively
@rileypowell5354
@rileypowell5354 Год назад
Also it probably needs more removal.
@tempermen6032
@tempermen6032 4 месяца назад
Removal spells are amazing, threat assessment means that you get more mileage with them. You get more mileage regardless of how many you have. But if you have more you can abuse the mileage more.
@Boblol126
@Boblol126 Год назад
My take: people should stop uploading decklists of unmodified precons
@Gweezy12
@Gweezy12 Год назад
thank you
@jonathanfagerlund976
@jonathanfagerlund976 Год назад
Right?? It's bizarre to me that anyone would do that.
@mitchtitch01been49
@mitchtitch01been49 Год назад
I think it should do that
@ry7hym
@ry7hym Год назад
💀people still do that? moxfield literally has all the precons on their site by default
@jermthemicrocosm
@jermthemicrocosm Год назад
OMG YES
@TheMegaMagikarp
@TheMegaMagikarp Год назад
My hot take is we need an EDHRec After Dark with Dana savagely spearing Redditors like it's post- Avacyn Restored standard and Searing Spear was going after Thragtusks
@williamfolkesson944
@williamfolkesson944 Год назад
Yes, I’ve never known I needed something so much
@KC_Enthusiast
@KC_Enthusiast Год назад
Please yes
@sethhines3744
@sethhines3744 Год назад
I've always wanted another Dana Roach podcast, not a huge fan of his co-hosts on CMDRcentral.
@IneptCardCollector
@IneptCardCollector 3 месяца назад
Too hot for Twitch lol
@brendans1983
@brendans1983 Год назад
Frontiers can only be explored once before they're no longer a frontier. Well said 👍
@okgut2033
@okgut2033 Год назад
Got also a hotpocket take: most people play too less cards that makes them giggle or at least smile from one side to the other side.
@GaianEntertainment
@GaianEntertainment Год назад
I think Bojuka Bog is the only card that forces me to hold back a smile/giggle on its' own. Other cards are dependent on board-states and a hope that it doesn't change enough to prevent the fun payoff a card provides. Bojuka Bog followed by a bounce-land, when another card is already out letting me play two lands per turn... That's a fun way to lose a game lol. If I'm going to lose anyway, I'm going to do everything I can to take *_everyone_* else down with me.
@facelessgames94
@facelessgames94 Год назад
Absolutely. Giggle score should be a thing. Even if they only giggle because they so happen to be in a certain deck. Example, I have an Etali deck with 25 ramp pieces and no win con. But I REALLY enjoy every ramp card because they do extra things. Slamming down a spinning wheel(?)(eldraine) is much better than a sol ring
@stephenbradford8524
@stephenbradford8524 Год назад
Optimization on different axes... that's probably one of the most useful things I've taken away from an MTG video in a while.
@garagavia
@garagavia Год назад
It's a good takeaway
@dr00ness
@dr00ness Год назад
this is a wonderful way of phrasing it. a lot of people get caught in one axis of efficiency at the expense of others at times
@mathimus55
@mathimus55 Год назад
It’s something I’ve been thinking through for a while now. I’ve thought about putting my whole thought process ling from somewhere in an article but just need to do it.
@Imoman3113
@Imoman3113 Год назад
Regarding scooping: Played a pick up game with a buddy and a stranger. Buddy exclusively plays aggro. Stranger is playing giant spell slinger. Buddy builds a huge board with enough power to alpha strike the table by turn 5 or 6 when stranger plays glacial chasm. Buddy gets so mad and scoops saying no one should be allowed to play cards that keep you alive unless they can win that turn because waiting isn’t fun. Meanwhile I didn’t care, I lost in 3 turns anyway it’s not that long, and I learned “hey play a few ghost quarter effects if that’s something I need to worry about in my deck” Really find the l mindset that “you have to play aggro or I hate you” to be super shitty and I am disappointed in buddy tbh. Talked to him after but he won’t change his mind. I’ve had one or two experiences with ragequitting and they are all like this so I don’t have a good opinion of rage quitters. (Quitting when you can’t win or going to the next game because it’s not fun is different, I’m talking ragequitting and complaining)
@jameskirkland6916
@jameskirkland6916 10 месяцев назад
The number of people on untap who scoop to the first wrath is real
@pauldyson8098
@pauldyson8098 Год назад
Dana's love letter to Midnight Clock starts at 11:30.
@styfen
@styfen Год назад
MTG Arena's Alchemy format has Rosco; who spawns clocks, and he's absolutely dominated the format. People were absolutely sleeping on it, but not anymore because Rosco highlighted how powerful it is.
@WMDistraction
@WMDistraction Год назад
My thoughts on that segment are basically that it’s not a conversation if you can’t then make an informed decision from it.
@WMDistraction
@WMDistraction Год назад
My thoughts on that segment are basically that it’s not a conversation if you can’t then make an informed decision from it.
@StevetorCG
@StevetorCG Год назад
I love how you guys care about the game experience of everyone at the table. This is exactly what I want from the EDH community.
@bryceosborne4357
@bryceosborne4357 Год назад
Agreed! I try to build decks I think my specific pod would like to play against because if I'm the only player having fun oops actually no one is
@jkattack2640
@jkattack2640 Год назад
Here's another take Winning is based actually. Id much rather the game end "early" and we can shuffle up again that get trapped in a long grindy game where no one is afraid to take any risks or feels bad about taking opponents out. Don't feel bad about winning. Its what we came to do
@danaroach29
@danaroach29 Год назад
I'm not sure it's a binary though. I totally get how sometimes a game ends early and you just shuffle up and play again. But if every game ends early, then a whole swath of commadners and decks become unplayable. Maybe that's fine for some people, but there's a lot of folks who'd like to actually play their commander that has a MV higher than 2.
@Crawver
@Crawver 5 месяцев назад
I never feel bad about attacking. I do however feel bad if I have a window to kill a player, but the other two are still pretty healthy so I can't close it out quickly. I'd much rather bring all players down relatively evenly to try and then take out all three in a turn or two. Though my main deck is quite good at doing that. Might be harder for other decks to run that philosophy admittedly
@me12345635
@me12345635 Год назад
I miss battle cruiser style commander. I have some decks that can hang witch cEDH decks, but honestly I have way more fun at lower power levels cause I see & use cards that don't usually make the cut & it's honestly an amazing time & brings back the "kitchen table magic" feel for me.
@NightOfCrystals
@NightOfCrystals Месяц назад
I couldn’t agree with you more. At my weekly commander hang last night, one of my friends had to look at the Burnished Hart in my casual Prossh deck to read what it did. 🥲 I want to play my cards that “haven’t been good enough” since 2017/2018 and feel good about it!
@elliotthood1719
@elliotthood1719 Год назад
I wholeheartedly agree with the 3CMC ramp thing, but I see where they’re coming from. The CMC of ramp is extremely important, especially considering your commander and strategy. For example, I cut a bunch of 3 mana ramp like cultivate and kodama’s reach in my Arixmethes, Slumbering Isle Sea Monster deck for a bunch of two mana ramp and it made it run 30% smoother.
@WMDistraction
@WMDistraction Год назад
Coming from the other direction, I run a couple 4 mana ramp for multiple lands because I care about hitting 8 for Maelstrom Wanderer.
@nickhughes8179
@nickhughes8179 Год назад
​@@WMDistraction Do you run Skyshroud Claim? That one can get Breeding Pool and Stomping Grounds.
@UnreasonableOpinions
@UnreasonableOpinions Год назад
It’s too broad to be categoric about it since some ramp is very good at 3. Harrow is basic ramp at 3, but it turns one tapped land into two untapped basics, making it fantastic even without landfall.
@callumarcher8111
@callumarcher8111 6 месяцев назад
Saying ramp is bad if its 3CMC is saying that Cultivate and Kodama's Reach are bad because they cost 1 mana too much and that's a scorching hot take if ever I heard it. Plus there's some pretty decent 3+CMC mana rocks that have added effects that aren't bad by any means.
@NerdByAnyOtherName
@NerdByAnyOtherName Год назад
One helpful way of thinking about 3 MV ramp, particularly rocks, that I wish more people would use rather than the tired "efficiency" arguments, is to flip your perspective on what the card does before analyzing it. By that I mean that you should stop thinking about Midnight Clock as "an inefficient rock that makes up for it by letting me wheel" and start thinking about it as "a delayed wheel that gives me time to preemptively dump my hand out while also tapping for mana in the meantime", and similarly Cursed Mirror is "a temporary hasty clone that turns into a rock at end of turn instead of being sacrificed", in the case of land ramp, think about how something like Kodama's Reach lets me push the potential issue of missing land drops a turn into the future where it will likely not matter as much. I run Patriar's Seal in my Araumi deck because it allows me to untap and reuse my commander, the fact that it also happens to be a mana rock if I need it to be is just gravy, and I run Decanter of Endless water in my Sythis deck because I draw a bajillion cards and so having redundancy with "no max hand size" effects is handy, and if it helps me cast something later then that's great
@troylambert1601
@troylambert1601 Год назад
My opinion on 3 mana rocks comes down to mulligan enforcement. If your group is strict on mulligans 3 mana rocks become a failure point that's hard to justify. If your group let's you mulligan until you get a 3 land hand then it's all gravy.
@JJMickeyMedia
@JJMickeyMedia Год назад
Reminds me of Matt's take on expensive counterspells like Spell Swindle and Access Denied
@brosam_
@brosam_ Год назад
Yeah 3 mana rocks are absolute gravy in some aspects, especially Decanter of Endless Water and Chromatic Lantern. I run decanter in my Arixmethes deck and it's amazing with all the card draw I'm doing through stuff like Tatyova and Aesi
@nickhughes8179
@nickhughes8179 Год назад
I still run Commander's Sphere in 2 of my 3 decks. It replaces itself. Patriar's Seal and Honor Worn Shoku go in any deck where your commander has tap abilities as they'll buy you an untap. Darksteel Ingot is very useful in boardwipe heavy metas and decks like Zurgo Helmsmasher and Piru the Volatile. Decanter of Endless Water is another copy of Spellbook, Thought Vessel and Reliquary Tower for draw and Spellslinger decks. Pristine Talisman goes nicely in lifegain builds, and drain decks like Asterion and Vito the Dusk Rose. Chromatic Lantern goes in any 5c build and 4c non green builds. Burnished Hart sees play in non green monocolor control builds and budget decks. 3 mana rocks aren't unplayable, they just need the right homes.
@TuetchenR
@TuetchenR Год назад
Started watching this channel a few weeks ago beacuse of that shuffle up & play epiosode. yall are a great bunch eith awsome chemistry.
@newdarkcloud
@newdarkcloud Год назад
Something I like to say is "Don't play powerful cards if you don't want your opponents to use them in turn." I like to play the occasional theft deck, and whenever my opponent groans when I reanimate their Avacyn, my immediate question is "Why are you playing this card if you think it's miserable to play against?"
@vincent-antoinesoucy1872
@vincent-antoinesoucy1872 Год назад
Playing your opponent stuff is the best way to play most exactly the the table power.
@mofomiko
@mofomiko Год назад
I have a codie deck built around copying and stealing and some other ways to get permanents out, at one point I Clone Legion'd the gishaths players board and somehow I was the bad guy. The deck does pack some shenanigans that irritates sometimes, but I still found it hilarious that everyone groaned at my simple cloning
@masterowl123
@masterowl123 Год назад
aint you fun to play with
@robertmonroe7930
@robertmonroe7930 Год назад
From my perspective, people tend to overreact to stealing a thing, not because they think their own cards are miserable, its that they feel like you stole their fun. That was the cool thing they wanted to play with, and not only have they been not allowed to play that card in their deck, but its staring them in the face helping you win. Personally, I dont care about steal but have had a marchesa steal deck and have had many conversations about it.
@newdarkcloud
@newdarkcloud Год назад
@@robertmonroe7930 Marchesa is one of my two steal decks. It gets... reactions
@tildukeball
@tildukeball Год назад
In the past, Dana mentioned prefacing games with “I have an ABUR dual in here, but it’s not that kind of deck.” Now that they’re pulled, he doesn’t have to worry about raising eyebrows for playing one land worth the average deck’s total price.
@AmythystSerenade
@AmythystSerenade Год назад
There is a thin line between being considerate of the tables time and just bullying people into never playing things you don't like. It's fine when its hard locks and MLD with no wincon. But people will try and legislate out decks with too many counter spells or "too much ramp" and that's probably a step too far.
@kyleellis1825
@kyleellis1825 Месяц назад
The cards are printed and legal, why can't people use them? It wasn't fun playing against blue for years but we didn't change the color philosophy/remove the color. It's never fun playing against black and it's discard/kill everything strats, but that still gets printed each set. I don't like wasting my time with a short game where I don't feel like I got to do anything. Why does the other person enjoying a fast game take priority
@Ekke-MarkusMuttika
@Ekke-MarkusMuttika Год назад
My hottest take. Commander used to both of these two rules. 1. You can't include cards in your deck outside of your commanders color identity. 2. You can't make make mana of a color outside your commanders color identity (if you would it becomes colorless). The second rule was removed. They should have kept it and removed the first one instead.
@EdBurke37
@EdBurke37 Год назад
My hot take is that this content deserves to be engaged with.
@chasm9557
@chasm9557 Год назад
My rule of thumb is that if I watch the full length of a youtube video it's getting a like, and if I feel like I can say something constructive about the discussion then I type a comment.
@mikepetrangelo5396
@mikepetrangelo5396 Год назад
You guys are quickly becoming my favorite edh content, I agree with so much of what you guys say. My hot take is that people need to run more Artifact and enchantment removal. It is mind-boggling to me how people in a mono red deck refuse to run unstable obelisk or meteor golem because they think that there is never gonna be a time where someone plays an enchantment that only they are going to care about. This is bad logic. You should always prioritize interaction.
@Matiassanita
@Matiassanita Год назад
the thing with those cards is the mana cost, 7 is a lot of mana. i do agree that people should run more interaction in general, i did just that and started to win more games and had more interesting interactions than just playing mi things hoping nobody turned their hate at me.
@Huckleberry_Sid
@Huckleberry_Sid Год назад
Really enjoyed this episode! The points about optimizing decks for things other then power or win conditions were great, and I loved, loved, loved the point about not feeling obligated to play games that aren't what you're looking for. Coming from 40K, so many people seem to end up having a bad time because they don't take the opportunity to have a pre-game chat to establish expectations. It's crazy to me that people are willing to spend an hour or two suffering through a bad game experience but wont take 5 minutes to just establish some expectations before starting the game. Keep it up lads!
@mathimus55
@mathimus55 Год назад
I’m glad it was helpful for you. It’s a thought I’ve been working myself through for a whole, it’s good to hear that it resonates with others.
@ellahazan-fuchs7249
@ellahazan-fuchs7249 Год назад
Last week I had a game with someone who is known to build unfun decks. He brought his new deck, and I asked if it's another unfun deck. He said, "no, I just wanted to play this silly commander from Legends". Well, on turn 5 playing my sacrifice deck he played Teregrid. Then the turn after he played Windfall. I left the table when he tried to claim "it's just some value". When I last looked at the table he had Narset, Parter of Veils with Teferi's Puzzle Box out. I do not feel bad whatsoever for leaving a game which was not the game I had agreed to enter.
@LunarWingCloud
@LunarWingCloud Год назад
I agree about the idea of so-called "auto-include" cards. There's so many "good enough" or even "decent, but not 'staple'" cards that should be looked at in different decks because you will always get the end result you want out of that card. For example, the card Lofty Denial is just a good counterspell in decks revolving around flying matters. You don't need to run Counterspell et al. in every blue deck because some blue decks have access to better versions of that effect. Metallic Rebuke is incredible in decks centered around artifacts, for example.
@Siegorius
@Siegorius Год назад
It's official, Joey has joined the Dad joke side of the Force
@Crypt4l
@Crypt4l Год назад
Hot Take: Precons are easy to beat with things that just goes over the top of creature board stuff, since they generally don't play enough interaction do meaningfully interact with the gameplan of other decks.
@jasonholmes5714
@jasonholmes5714 Год назад
I remember some advice I heard on Jim Davis’s channel (go check it out if you like non-commander MTG content; he was also on Shuffle Up & Play) to always assume your opponent knows what they’re doing and to use that assumption to try to figure out why they’re doing it. Assuming you know best can bite you, both in a game and out of it.
@AlexAndrews
@AlexAndrews Год назад
Discovered you guys recently and just wanted to say how much I enjoy your discussions - fun, insightful and eloquent. Thanks so much guys and keep it coming!
@wonkyboy
@wonkyboy Год назад
my hot take is to stop running more than a couple of tutors if you claim to be playing a casual game. embrace a bit more variance.
@Wadacup
@Wadacup 10 месяцев назад
Gamble is the best tutor for this purpose lol
@MrBrawler65
@MrBrawler65 Год назад
I started listening to/watching the EDHREC podcast about a week ago and watch about 20 episodes. And 1 I love Matt and dana's dad jokes and Joey's reactions to them 2 I've seen Joey on several different shows and I have to say he's my favorite person in the MTG space/content creators :)
@JJMickeyMedia
@JJMickeyMedia Год назад
My maybe-hot take is that players need to stop treating optimization as indicative of power level, and that powerful cards account for unfair matchups far more than someone having a more optimized manabase or removal suite.
@dozi3r
@dozi3r Год назад
I agree!! dont get mad at my synergy, get mad at the fast mana and tutors.
@vincent-antoinesoucy1872
@vincent-antoinesoucy1872 Год назад
I feel like it's fair to be kinda mad agaisn't ancient tomb and free mana removal if you are not into that stuff, but yeah that's a resonable take, you can't get mad at someone for having the right mana, removal and boardwhipes (outside cyc rift).
@troylambert1601
@troylambert1601 Год назад
With my own playgroup, yes, at my lgs against someone I don't know well? The mana crypt guy gets all of my interaction directed at him.
@danaroach29
@danaroach29 Год назад
I’m torn; I wrote an article a few years back doing some analysis, and optimization was in fact an indicator of power in a lot of ways. But it’s just an indicator, meaning a deck with a Scrubland was way more likely to have a Vamp Tutor, cEDH rocks, etc. But that doesn’t mean you’re wrong too. Correlation doesn’t equal causality etc.
@JJMickeyMedia
@JJMickeyMedia Год назад
To clarify my take is more about my frustration at the 'one size fits all' nature of power level scales that focus on things like 'how good are your lands?' over more relevant details like 'can your deck cheat a high amount of creature stats onto the board early?'
@redbirdriot
@redbirdriot Год назад
I always love having the input of your three on EDH, it's some of the best content and discussions on the format around. I know I get annoyed when people try to tell me what I should have done, or even worse, "you should really run this card instead" and it's format staple #48. I can only imagine how bad it is when your gameplay is livestreamed or recorded. A good reminder for me to not be that guy myself. Also, definitely gonna go find some copies of Deglamer, thanks Dana! That's a really cool one, especially with lots of indestructible gods still running around.
@mryoso31
@mryoso31 Год назад
Thanks for the good vid. The truth is, most of newer generation Commander players opt to build around "win more" deck techs compared to the pre-Commander era EDH where most decks doesn't rely on power cards but more on themes and what makes them more sociable on the table. Which I prefer. I can't really say on the western or european regions on what their meta is, but here in my region (Philippines) most people here have Cedh mindset where even the simple casual tables have combo win cons.
@shadowedpast
@shadowedpast Год назад
About the ABU duals, I forget they exist sometimes, mainly due to price obviously but there's so many other dual lands that you can play for a fraction of a price
@dakodastevens8972
@dakodastevens8972 Год назад
My hot take is that people play too much ramp or advocate for too much ramp in general. Don't get me wrong, I think ramp is important, and I think the vast majority of decks should have it, but I think your average deck would be better if 2-3 of the ramp spells were replaced with card draw spells. They help you hit your land drops/ramp spells and are not dead draws late in the game. I also think decks like Edgar and Millicent, that just want to curve out just want a lot less ramp then most other decks, I'd you want to be spending your first 2-3 turns proactively playing creatures, ramp is much worse for your deck.
@barryhatchel
@barryhatchel Год назад
Legends are so prevalent I think it's past time for board wipes that specifically target legendary permanents to be printed.
@callumarcher8111
@callumarcher8111 6 месяцев назад
Urza's Ruinous Blast in reverse? I could get down with a Mishra's Ruinous Blast
@dreddbolt
@dreddbolt Год назад
I like the idea of the wild west frontier games... ...where one guy has the bling'd out tank of a deck which could be traded for a used car, someone's playing group hug with secret group slug, one's playing an unassuming value deck with explosive win-cons, and there's the one dude who acts as the low-budget agent of chaos to wreck shop with a dredged up shopping cart of a deck worth a fraction of the gilded god deck. Sometimes too many expectations and excessive voiced concerns homogenizes the experience. Sometimes the right spice is being blissfully unaware of how a game will go and figuring it out as you go along.
@ottoleider6782
@ottoleider6782 Год назад
Oh no what did I do to you Otto does include things in decks😢
@EPICLYFATALERROR
@EPICLYFATALERROR Год назад
Loved the healthy and balanced dialogue on printing for CMDR and exploration of the Format. Mature nuanced views.
@IcySpork
@IcySpork Год назад
Should have called this episode “Challenge The Status Quo”
@claytonsmith1906
@claytonsmith1906 Год назад
My hot take is Armageddon is a fun card and a legit strategy if you use it as a win con. If you use it and the game goes on for a year that is a problem.
@eveninghat8715
@eveninghat8715 Год назад
Talking about the deglamer vs natures claim thing I could definitely see why the added utility of being able to hit indestructible artifacts could be seen as a draw to deglamer, but ultimately I think it's more about how the deck wants to play that matters. If I'm playing a big stompy deck that wants to utilize most of my mana on my own turn I would find nature's claim to be a lot more desirable as I'm less likely to have two open mana than I am to have 1. SImilarly, if I'm playing a deck that wants to do most of my things at instant speed I think holding up deglamer at 2 mana is almost inconsequential as if you don't end up casting it you are just going to do what you were going to do anyway. I think more people should try out deglamer and see how it works though as it's a very strong piece of tech and I'm excited to try finding some decks to try out more myself.
@PawzBrownMTG
@PawzBrownMTG Год назад
Very nice points made Gentlemen thank you guys. A lot of people feel it's hard to walk away when other's are wanting something else. Great video
@fsaavedrap
@fsaavedrap Год назад
My friends are all obsessed with ABU duals and I keep telling them they are just not that good to justify the price.
@jonathanfagerlund976
@jonathanfagerlund976 Год назад
Part of that may be from an investor standpoint. From an efficacy standpoint...in cEDH, how often do people actually lose from combat damage? Is the two damage from that Shockland ever going to matter? Nope - it sure isn't. I run a Tropical Island in my 6-7 power Kumena deck just because I can. I'd be the first to admit that it's unnecessary - and objectively pretty ugly as well. Lol
@wolfyace5150
@wolfyace5150 Год назад
Targeted Land Destruction is fine, also feel that things like Path to Exile and Imprisoned in the Moon could count as ramp in certain deck (while staying removal from mid game on)
@rustyrowan7068
@rustyrowan7068 Год назад
I got to admit I am working on some of these behaviors myself and trying to better social player
@VinceOfAllTrades
@VinceOfAllTrades Год назад
Hot take: Eminence is only a problem because there aren't enough cards with it. If they printed more new cards with it, plus added some generic color-specific options to retrofit onto existing cards, it'd be a popular option. (Personally, I like the idea of Imminence effects coming with deckbuilding restrictions like Companion cards)
@samuelhowarth9994
@samuelhowarth9994 Год назад
I agree with every take. Here's mine: the RC has never missed. As far as I'm concerned, they've had a perfect track record. Even when I disagreed with them in the moment, I was wrong in hindsight.
@danaroach29
@danaroach29 Год назад
I think them briefly enabling Un cards back in 2016 or what we year that happened was a mistake, but that’s pretty small potatoes. They’re pretty dead on most of the time.
@samuelhowarth9994
@samuelhowarth9994 Год назад
@@danaroach29 wait, that happened? Lol, slight revision to my take, but that's really funny from 2023.
@mygodsnameiskyle
@mygodsnameiskyle Год назад
Really loved this one. Only the second pod I have listed to from you and you seem to run the same kinda game I want to play. "I hate your deck" is a pod I can't get behind. I am enjoying. Keep it up!
@narvuntien
@narvuntien Год назад
Yeah I noticed that I was not hitting my land drops in my deck, I looked at my deck and it turned out that I had slowly cut all my can trips like ponder, preordain and impulse and the like, I put them back in and my mana has been a lot better since.
@cfrydlewicz
@cfrydlewicz Год назад
Another thing critical commenters don't consider is that sometimes there's editing involved we don't see. Perhaps someone caught a mistake and had to reset the board to a previous state and that portion was cut from the final version. The players may still have some previous information that's no longer accurate in the back of their minds. Same goes for if they take a few minutes off for a bathroom break. The RU-vid final videos are also much shorter than the game actually is. Every play is so much clearer to that audience than to the players involved. And, of course, the benefit of hindsight. There are thousands of "incorrect plays" that end up getting no comments because they just luck into being good because of what happens after. Results-based thinking is misleading. It's just useless feedback in dozens of ways.
@mekelius
@mekelius Год назад
This stuff is why edhreccast is such a positive and enjoyable thing to listen to. So much of the content out there is just so so negative. I just want to hear people being excited about cool cards, but in a realistic and experienced way.
@cassiemay2397
@cassiemay2397 Год назад
To support Dana’s last take, I used to have a naya MLD/landfall deck that ramped a lot then blew up all the lands then use splendid reclamation effects or indestructible effects to make it one sided
@EnRandomSten
@EnRandomSten Год назад
Actually had that tutor thing happen with my golgari deck. I started out with something like 8 - 11 different serchers and tutors in the deck and not only was it very boring time wise, it was a real chore to constantly go into the deck and try to find the card that would be best for that turn every time. Now that former meren deck has been turned into a gyome chef deck and its my dear baby.
@Spirited_skiing
@Spirited_skiing Год назад
My hot take is that giving opponents resources in any deck (including non-political decks) is good frequently enough to run cards that benefit your opponents. Secret rendezvous, jailbreak, and Skullwinder are incredibly good cards and the reason that they don’t work for people in metas outside of super high power and cEDH is that people are picking the wrong players for the benefit. Archenemies are a real thing in commander, I feel now more than ever in my 7 years of playing, and helping your opponents find answers to spend their mana on benefits you because you don’t waste your mana on it.
@felipeguidolin1055
@felipeguidolin1055 Год назад
My hot take is that playing at a lower power level is more fun... That are no free counters, no fast mana, no stax, plenty of 3 cmc mana rocks, plenty of pet cards, less need to play staples, more commanders are viable options
@avinashkai6604
@avinashkai6604 Год назад
Mana Barbs is a way better solution to green ramp than mass land destruction.
@zwolf4118
@zwolf4118 Год назад
I watch magic gameplay for the enjoyment and to see different interactions that I've never thought of and how to incorporate them in my style
@the_enamelator
@the_enamelator Год назад
My hot take is that reducing the power of decks while still leaning into the theme is more fun than improving it.
@werepyre007
@werepyre007 Год назад
You made it 3 years before your kid outsmarted you? 😮. Jealous, mine got me beat out of the womb
@matiasrochaix2234
@matiasrochaix2234 Год назад
I have a hot take about content generators: many don't make enough research before having an opinion, not to mention the negative takes some make, there is a tensión between making a channel grow and encouraging your viewers a good game experience. It is not your case guys, but is very evident in some others.
@jcstaff1007
@jcstaff1007 Год назад
Relic of Legends is easily the best 3 mana ramp out there right now.
@davidcrain453
@davidcrain453 Год назад
I have won games with nyleas colossus in incredible fashion
@hartspunken4830
@hartspunken4830 Год назад
Deglamer is such a sweet card, even Archivist of Oghma agrees!
@captaindb4998
@captaindb4998 Год назад
You guys are awesome! Keep up the great work boys!!
@LunarWingCloud
@LunarWingCloud Год назад
I also hate the anti-3MV ramp sentiment, there's so many decks that want the 3MV ramp that has a little upside, like Cultivate, Midnight Clock, Cursed Mirror, Heraldic Banner, Crowded Crypt, etc. Some decks really want these!
@lomalindasmogcheck1
@lomalindasmogcheck1 Год назад
Defensive cards are an integral part of magic; my excuse for running fog tribal lol
@jeremybrackett4124
@jeremybrackett4124 Год назад
I have a Spirit of the night deck. All mana rocks are good mana rocks when the commander costs 9. Especially things like dreamstond hedron and coveted jewel that also draw me cards. I’ve also legitimately killed people in both standard and EDH with some keyrunes. Hot takes: Keyrunes are underplayed and are bangers.
@williamgressman4001
@williamgressman4001 Год назад
Here is my hot take, commander is better enjoyed when you treat the game more seriously and try to win once the game has started. I am not saying that you have to make CEDH decks, in fact my point has nothing to do with deck building, build whatever deck you want, but once the game has started do you best to be strategic and make optimal decisions. There are very few things that make me salty in games, as they are just games, but one of the few things that does is when my opponent voluntarily gives up an opportunity to win. If they missed it or legitimately thought they couldn't that's cool, but when they know they have the win and pass it up it makes me feel like we are no longer playing the same game anymore, as effectively anything that happens after can be disqualified later with the thought that they already had the win.
@Huckleberry_Sid
@Huckleberry_Sid Год назад
Sounds like you need to provide more clarity about what you're looking for in your pre-game convos if you're getting salty over how your opponents play.
@williamgressman4001
@williamgressman4001 Год назад
@@Huckleberry_Sid Not really, if they acknowledged they could have won and voluntarily prolong the game, I simply concede, because by their own admission the game we were playing is now over.
@Huckleberry_Sid
@Huckleberry_Sid Год назад
@@williamgressman4001 This still sounds to me like you need to be clear with people that you're looking for people to play to win, and that you'll concede if they prolong a game they could have won. Sometimes people have reasons for prolonging a game. I just recently played a game where a player deliberately prolonged the game because they wanted to see their alternative win condition play out for once. Everyone at the table was happy to do so because we also wanted to see it play out and we were all in it to have fun. Ultimately, you don't have control over other people or how they are going to act or behave. Why bother spending energy getting salty about something you have no control over? Just be clear with people about your expectations for the game, and if they don't agree to those expectations, find another pod to play in. It just seems like this is a situation of your own making, and you could opt to not have those experiences if you were deliberately clear about wanting everyone at the table to try to win as best they can.
@williamgressman4001
@williamgressman4001 Год назад
@@Huckleberry_Sid Let me be clear, my salty is simply being done with a game, my emotions about a game are very short lived. secondly, almost all games that have the capability for victory expect you to go for that goal, therefore it is the norm and it is on the person intending to break the expected norm who has the obligation to speak up.
@Huckleberry_Sid
@Huckleberry_Sid Год назад
@@williamgressman4001 Then you're not really expressing a hot take. You're just saying you get salty if people don't go for the first win condition available to them and will concede from the game instead of letting that player go for an alternate win condition that might take a little longer. If someone did that in a pod I was playing in, I'd probably never play with them again. If you're ONLY in it to win as efficiently as possible maybe you should be playing cEDH instead of EDH.
@CraigLoos
@CraigLoos Год назад
I agree about walking away from a table, and did it a couple days ago. I was the last one to come up to a pod of friends getting ready to play, and noticed that 2 of the 4 of them were playing mill desks. I had played against these 2 decks the day before in a 3 pod, and was an unfun experience as they continually milled everyone and used Kozileks to refill their libraries while I could do nothing. I noped it and walked away.
@darilmarra4383
@darilmarra4383 Год назад
Regarding the efficiency and the nature's claim example: in a Chatterfang deck I run the 3 mana version that creates a treasure (+ squirrel if the commander's out). Is it objectively worse? Yes. Is it more unique and fun? Hell yes!
@MTGJosh
@MTGJosh Год назад
As a content creator I couldn't agree more on the haters moaning about misplays. We're all human and we all make mistakes, it's just some people can't see it. Great videos guys!
@baconsir1159
@baconsir1159 10 месяцев назад
I don’t disagree with the point about 3 mana ramp, but I get where it comes from. There are so many terrible/bad Manaliths you see in precons and whatnot that I understand the distaste. Cursed Mirror and Midnight Clock are great examples of good 3cmc rocks, along with Crowded Crypt and Skyclave Relic to name a couple. Not sure if Gatewatch Beacon makes the list, but it’s at least worth testing in Superfriends I think.
@BadDrummerCarl
@BadDrummerCarl Год назад
I don't have an issue with mass land destruction if it's your win condition. Something like Fall of Thran with exile opponent graveyards or you make all your lands indestructible.
@kyleellis1825
@kyleellis1825 Месяц назад
I used to hate land destro. But now I see it different. I'f im in a red deck and everyone else is ramping out faster. Land destro while I use mana rocks/or even just having cheaper cards is a way to winning. I lose the first set up race but can reset it so I'm the one with the advantage (until artifact destro comes out). No ne protects their land because we just agree not to target it. But it's like going to war and expecting the other country to follow the Geneva conventions, even though they never signed them. I hate getting damaged, I hate when my opponents ramp out mana and can play twice as fast, I hate discard and mill... Really it seems like people just hate losing and aren't creative/capable enough to do anything but play a timmy game. Which is frustrating, since Magic is the most complex game in the world and yet so many people just want to play checkers with the cards.
@josephallengarduque4006
@josephallengarduque4006 Год назад
I enjoy a lot of these discussions on the topic of EDH. I would enjoy if they get in our discussions on duel commanders.
@IneptCardCollector
@IneptCardCollector 3 месяца назад
As usual, agree with Dana. Almond pancakes are gross. 32:19 concur. Green deck staple. 51:22 that exact advice was given to me last year when I sat down at my first how to play. As a new player, don't just jump in games just because I want to play. Some people won't want me and that's ok.
@CmdrUD87
@CmdrUD87 8 месяцев назад
what you said regarding the legends is so true: I think almost all commanders I brewed this year (with the exception of Sidar Jabari) have been brewed by no one else in my playgroup- and some of those were even face commanders of precons at one point or another. But we are so oversaturated that they did not get the attention they would have got in an annual release. My (admittedly rather lukewarm) takes: 1. extort should count as Orzhov identity and be errata'ed accordingly 2. the new Atraxa should be considered for a banning, as she is working similar enough to Iona, in that she does not win the game but massively puts her controller ahead, is hard to deal with and pretty atrocious to play against. Yaay, engagement!
@martinheraud1744
@martinheraud1744 Год назад
I like the idea to focus the person that ramps a lot. Ramping is delayed threat
@Vyse86
@Vyse86 Год назад
Optimize for the social experience is such a great idea. I'll keep one deck for higher power/faster games just to scratch that itch, but the rest of my decks will follow that bit of advice. Keep up the great work!
@PollutedDelta
@PollutedDelta Год назад
Love the 3 mana rock with upside space that WOTC is exploring.
@UnreasonableOpinions
@UnreasonableOpinions Год назад
I definitely get the optimal lands issue. Ever since I started hardcapping the cost of every land card in my deck - except for lucky pulls and stuff I already had - building decks was much more fun and cheaper too. Great lands smooth things out, but never feel as good as a great card. And for the price of a single Revised Dual that improves one deck by a few percent, I could get an entire deck with good cards, or a whole set of Universe Beyond precons to run a UB only game. I know which is going to give me more fun.
@Thundercall1991
@Thundercall1991 Год назад
Marvelous episode guys, I'm always learning new things when listening to you all! MLD like Armageddon is ethically not ok unless you can guarantee to follow it up with a win in like the next three turns after. However, there are 2 cards on the ban list: "balance" and "Limited Resources" which kind of make me wonder if similar or redesigned cards like that would be "more fair"? Curious what others are thinking of this. Here's my take: if you ramp on creatures, artifacts or enchantments they can get boardwiped; if you ramp on land, the only risk you have is people blowing up a bounce land or a land that generates tons of mana or does something crazy (Gaea's Cradle, Nykthos, Field of the Dead, ...). I mean I love land ramp for this reason, but sometimes feels kind of unfair to people ramping other ways. - "Balance" can level the playing field on land mana, will make people go for a more spread range of types of ramp in one deck. Is kind of a reverse windfall in the way that people playing with 20 cards in hand will go back to the lowest in hand which could be 1-2 but could also just be 5-7. Will also level out the go wide strategies but favoring decks that focus on one creature.The only issue I have with it is the mana cost. Something like that should cost like 5-6 mana. - "Limited Resources" is MLD but you don't have 0 lands left to play with. You get to keep 5 lands which is usually enough to get going again. Way harder to take advantage of it as the caster to as it's sacrifice lands so indestructibility doesn't work against it. If the one casting had 12 lands for example and managed to keep his 12 lands in a way. Then the 3 opponents still have 3x5 lands and the one that cast it can't play more lands. On top of that, it's an enchantment that can be removed by a lot of spells these days and if people have more than 10 mana in a turn, they usually form synergies quite fast that makes them have loads of triggers which takes up a lot of time and often feels like soloplay.
@derekseaton4412
@derekseaton4412 Год назад
Whenever somebody says that “MLD can’t be fun” I take it as a challenge
@1notdeadfred
@1notdeadfred 9 месяцев назад
19:50 100% agree. I have a deck with the new Narset from Aftermath as the commander that's built around cantrips, blinks, and minion poopers, and my brother was like "you're in white you have removal" and I'm just sitting there like "I have Generous gift, Chaos warp, Reality shift, and every other instant in the deck draws me a card in addition to other effects." Like I built the deck my way, and I appreciate his advice most of the time, but mid game you can piss off lmao
@rileypowell5354
@rileypowell5354 Год назад
I play a Gruul deck with land destruction, but I think most people who say MLD is bad for the format are just themselves bad at leveraging the effect, or have only played with people who are bad at leveraging the effect.
@kyleellis1825
@kyleellis1825 Месяц назад
People seem to whine about anything that makes them lose and most people aren't prepared to handle alternate strats like Land destro/mill/discard. If those things really bother someone that bad, that's usually a sign they are actually a worse player than they thought and just don't have an answer/know how to properly make a deck.
@troylambert1601
@troylambert1601 Год назад
3 mana effects that have the upside of tapping for mana shouldn't be played in your ramp slots.
@mathimus55
@mathimus55 Год назад
Now THERE is the hot take
@troylambert1601
@troylambert1601 Год назад
@@mathimus55 I would like to add the nuance that i build decks around a very strict enforcement of the mulligan rules, and 3 mana ramp can create a significant number of non-games mathematically.
@zup9494
@zup9494 Год назад
The real answer to green ramp is confounding conundrum.
@kyleellis1825
@kyleellis1825 Месяц назад
I feel like the generalization comes down to green players having the highest percentage of Timmy Players and timmy players just not wanting to play a game with so many variables. They just want to play a smashy race of checkers, while Johnnys want to play chess and Spikes want to play Poker. The company gave an answer to land ramp, which is land destro. But people just aren't willing to sac a few deck slots to land recursion. Honestly, I've been focusing almost exclusively on land destro decks because it was the first part of the game I found appealing (mill being the second) and I have always been told it's not fair. Well it's not fair that I had to go 20 years not being able to play the game the way I wanted.
@scottricks1676
@scottricks1676 Год назад
Digger the beard! Love you guys❤
@DrexSinister
@DrexSinister Год назад
My take is that "Staples" like Rhystic Study, cyclonic rift, Smothering Tithe, and Sylvan Library can hurt your deck building more than it's helps. They're fantastic cards but I feel it can lead to less creative deck building and then an over reliance on those very powerful cards. Taking those out encourages digging deep and finding synergistic ramp and draw for your decks that is very rewarding.
@SamuelKacerik
@SamuelKacerik Год назад
Those cards get you killed and make your deck boring. So I agree.
@okgut2033
@okgut2033 Год назад
Those cards (and alot more) are cedh staples. That powercreep is not needed for casual and will get you down unless you go all in, but then why dont you start playing cedh?
@joewaid
@joewaid 3 месяца назад
Dana gives such helpful and insightful perspectives on Magic
@blakefarber3718
@blakefarber3718 Год назад
Balance effects are the solution to green ramp!
@ethanhughes3515
@ethanhughes3515 Год назад
So I have a question, does the indestructible keyword still matter? I don’t actually have data to show this but it feels like wizards is printing a lot more exile, sacrifice and -1/-1 counter removal cards than before. So is indestructible still a valuable keyword or has it been outclassed. A related question would be what keywords still matter would you prefer to have lifelink or ward or menace on your general cards
@janmelantu7490
@janmelantu7490 Год назад
Indestructible still definitely matters, but it continues to be overrated by players. Beast Within, Generous Gift, and Assassin’s Trophy are still popular cards and Indestructible beats them.
@Level_1_Frog
@Level_1_Frog Год назад
My personal hot take: companions are fine, and more than that- they're fun (in EDH). I love brewing and crafting decks, and when I do I almost always place some kind of restriction on myself (eg. budget) to make the process more enjoyable and not just go on the EDHREC page for the commander and get all the best stuff, staples page and fill some gaps, save it to archidekt and call it a day. And companions are basically a payoff for building a sub-optimal deck, but it *feels* like I'm getting another commander. One of my favorite decks that I've made is a janky Sedris, the Traitor King deck with Gyruda as a companion, and I ended up using so many odd little cards in it because I was locked out of every odd mv staple; it made the deck a lot more fun to build for me. And one of my top absolute favorite decks I've made runs Kraum & Kodama of the East Tree as it's commanders, and then has Keruga as it's companion- so I feel like I've made a deck with 3 commanders! Is it optimal? Absolutely not- I'd be far better off running Keruga in in the main deck and having some low mv cards to even out my curve, or not run it at all really, but the deck is jam packed with cards I love and I like having an extra commander, what can I say? In other formats sure, companions are a bit funky to say the least, but there's a lot of design space to have more balanced companions, ones where you really would be shooting yourself in the foot if you want to have them as a companion; if WotC ever wanted to revisit the mechanic. But even if this batch is all we get thats fine by me- I think they're neat and fun.
@kyleellis1825
@kyleellis1825 Месяц назад
Companions aren't a problem in the hands of a vorthos player. They are in the hands of a johnny/spike.
@Level_1_Frog
@Level_1_Frog Месяц назад
@@kyleellis1825 show me the CEDH decks with companions. There's virtually none aside from Jagantha and Sisay, and even then you're better off running Jagantha in the main deck, otherwise you lose out on a lot of powerful pieces with multiple pips. I'm not talking about other formats, they are beyond the scope of commander, and in commander I don't see any downside to companions.
@kyleellis1825
@kyleellis1825 Месяц назад
@@Level_1_Frog It's the 3 problematic ones (one was banned pre release after all.). It's the ones that basically turn into a free second companion and those are the ones people usually mean when discussing them.
@Level_1_Frog
@Level_1_Frog Месяц назад
@@kyleellis1825 but are they even used frequently in edh? The only one I would argue that is a potential problem is Kaheera, since if you're playing a tribal deck it's basically free, which is bad for deck building. But outside of Kaheera's 7000 decks on edhrec, the next most popular is Jegantha at 4000, then it drops way down to 1900 keruga and omori decks. That doesn't even scratch the top 100 commanders lists in terms of popularity, of which the majority of commanders probably can't play anyway without seriously disrupting their decks. I honestly want to know if they are a problem and why, but so far all I can see is them being fun goofy cards that essentially handicap your deck or force you to think outside the box. And again, the only exception (aside from Lutri, which is already banned) to this is Kaheera because it just accidentally fulfills the requirements of a lot of tribal decks.
@kyleellis1825
@kyleellis1825 Месяц назад
@@Level_1_Frog I haven't honestly played in over a year, so I'm not sure about current stats. But I know when I was playing, I had Keruga in my Simic Deck and I convinced a few other people to use it also. Jegantha and Kaheera got used a lot. One girl at the store also had Obosh. I had a deck that fit Keruga. But the other people who copied me just stuck him in pretty much any deck with green/blue. So maybe it's more just confirmation bias where at my store, some people just ruined them for us.
@mtgtinfoilthaumaturge1102
@mtgtinfoilthaumaturge1102 Год назад
Rograhk and thrasios is the premium winter orb and static orb commander set up. Soulless jailer is the best new card for the deck since drafna.
@erl92
@erl92 8 месяцев назад
Great episode! My hot take is that all plansewalkers are broken and should be harder to ultimate.
@LilSenwolf
@LilSenwolf Год назад
I will say korvold wasn't really designed for commander it was for designed to get commander players to buy into standard packs for brawl
@kyleellis1825
@kyleellis1825 Месяц назад
I don't get all the hate on Brawl. When it came out, Commander games lasted 3 hours or more. Brawl was a way to speed up the format and keep it as an introductory version of the format. Standard was the most popular format for a long time, it makes sense that standard commander would as well.
@MtGArtandArtifice
@MtGArtandArtifice Год назад
As always, top notch insights and banter gents.
@seanmuhlenkamp4823
@seanmuhlenkamp4823 Год назад
Love the deglamer recommendation. I've been in so many games where destroying the problem artifact or enchantment doesn't address the issue. Great to know a card like that exists.
@VexylObby
@VexylObby Год назад
The boundaries conversation that Matt brought up is totally an important conversation to have. But I will say, the last time he brought it up, he was also a little heated and framed the issue differently. Which explains why there might have been responses to it. Making sure you select your experiences is very important skill to hone, yeah. But that is different than scooping at a time opportunistic for one's self, and detrimental to others. If there is an argument, then yeah, utilized the boundary. Make sure the experience is fun for you too. But I know this can be conflated with an opportunity for some players to try to ruin experience for 3 other people. The PRIOR conversation should be helpful in avoiding potential mishaps like this. SO I hope people don't just jump into a pod with anybody to expect all players will have fun without knowing what they are getting themselves into. Respectfully denying the setup for a game one thinks might not be what they are looking for is great.
@f2p_felix
@f2p_felix Год назад
Here's my hot take! In non-value engine style decks, Card Draw is actually overrated. Redundancy is where it's at. You'll find yourself taking turns off trying to draw something good, rather than actually getting something good. And that tempo loss can mean the difference between winning and losing.
@danaroach29
@danaroach29 Год назад
Why are you taking turns off to draw though? Cards like Chart a Course, Expressive Iteration, Light Up the Stage, Night’s Whisper etc let you draw AND do the thing. I get what you’re saying if all your draw spells are Blue Sun’s Zenith-esque effects but it doesn’t have to work that way.
@f2p_felix
@f2p_felix Год назад
@Dana Roach Good question! There are some Decks I have that want to use all the Mana they have to further their game plan, and even sparing one or two Mana can be tough. Xenagos is a prime example. It wants to Ramp the first two turns to cast Xenagos (casting 1-mana and 3-mana ramp spells one turn after the other), and then slam down something like a Bloodthirster to start doing massive damage fast like the Aggro Deck it is. As such, it's very reliant on having good opening hands, something Draw can't fix, but redundancy can. I also have a Lozhan deck, whose whole gimmick is slamming down huge Dragons and doing 6, 7, 8 damage to targets left and right. That's not to say I have NO card draw in them, but the draw I do have is often layered on other things like Elder Gargaroth and Knollspine Dragon, or is something like Rishkar's Expertise or Jeska's Will that can further the main game plan simultaneously while drawing cards. What're your thoughts?
Далее
Commander's Biggest Nuisance Cards | EDHRECast 259
56:05
Nima ovqat qilay?😂
01:01
Просмотров 804 тыс.
Is Stax Good, Actually? | Commander Clash Podcast #39
1:30:03
Commander "What If...?" | EDHRECast 232
1:04:50
Просмотров 43 тыс.
Our Experience With Commander Magic
49:49
Просмотров 20 тыс.
Cards We Wish We Could Change | EDHRECast 233
1:00:53
Просмотров 41 тыс.
Cards We Used to Hate | EDHRECast 216
55:03
Просмотров 35 тыс.
Anatomy of a Commander Game | EDHRECast 283
59:41
Просмотров 34 тыс.
Overrated EDH Cards from 2023 | EDHRECast 304
1:02:47
Просмотров 35 тыс.
A Trip Down Memory Lane | EDHRECast 260
57:53
Просмотров 22 тыс.
Best Cards to Stay Alive | Commander Clash Podcast 109
1:32:41
Купил этот ваш VR.
37:21
Просмотров 200 тыс.
[RU] BLAST Spring Groups 2024 - Day 4
6:47:57
Просмотров 280 тыс.