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Commander Keen 6 any% -  

CapnClever
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Apologies for the poor quality: it was recorded at a time when I was less confident about my streaming setup.
Commander Keen 6: Aliens Ate My Babysitter! version 1.0, DOSBox version 0.74 at max 100% cycles. The purpose of max cycles is to minimize level loading times.
Start time is the frame Keen begins movement; end time is when the post-game cutscene first appears. (While there are shorter runs available, they are played without sound, cutting ~19.5s from the run. Given that the difference in having sound is trivial, I prefer to play the game "as-is" in that regard, and any runs not using sound should add the aforementioned time in order to compare to this.) Original video date: 2015/05/24
While the previous run had "basically nothing messed up", turns out there were a couple minor optimizations to be added to the route. Most notably, Guard Posts Two and Three can make use of a pogo jump to cut down the time spent above the level. The run can be improved still further, and this isn't even the record, but it's at least better than what I used to tout as WR.

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12 окт 2024

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Комментарии : 5   
@ossip8847
@ossip8847 3 года назад
Great run! How long did it take to get everything first try?
@user-rz6wu3eo8k
@user-rz6wu3eo8k 5 лет назад
Dafaq is happening?! XD
@Kazuo1G
@Kazuo1G 3 года назад
1. He's abusing a glitch that changes the way that shots act that come from Commander Keen's stunner pistol (It apparently causes them to gain the properties of a ground tile, but move like a normal sprite.) 2.Any level that doesn't have walls or blocking tiles at the edge of the map can be exited normally. (In this case, the game program is trying to push him out of a wall that he gets stuck in, and he just happens to touch the very edge of the map.)
@calva0433
@calva0433 6 лет назад
Uplode more pls
@yuraretz2379
@yuraretz2379 6 лет назад
A glitchless commented run of this please :)
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