@@NitpickingNerds countering abilities can also change a game like you can counter etb on avenger of zendikar or that dragon that can increase it’s power and if it reaches 20 power it can kill you unless you have a way to counter that ability
@@oinkytheink1228 are you thinking of the one that nets you artifacts when it hits and if you have 20 artifacts you win? Mycosynth Lattice go crazy with him.
Mystic reflection is my favorite card. I like chaos, but I totally understand why people don't. But Mystic reflection is controlled chaos. And it's fun, each game I find nice small board dependant interactions.
It's an absolute house, in my Ranar deck I was able to blank out a myriad alphastrike by targeting saltskitter and having all the myriad tokens become saltskitter and exile themselves
I am glad you brought up Uba Mask. Played it in my Prosper deck and it was a beating. There's a player at my table known for hyper ramp into expropriate, etc type shenanigans. I Uba Masked and he lost Expropriate, Time Stretch, and Force of Will all because he didn't have the mana to cast them when they hit. It became a "kill on sight" card at my table if I ever played it.
Malakir Rebirth: the only version of this card that’s never dead… wouldn’t every version of this card not be dead…? Get it, because it brings the creature back?
@@mibbzx1493 Just to make sure, you get that I was making a joke about the cards not being “dead” due to them being reanimation spells… therefore making the spell the opposite of “dead”?
Warping Wail is honestly one of my favorite cards in my Kozilek EDH deck. It always catches people off guard. Countering board wipes is not something you expect in colorless
Crescendo of war is one of my favorite cards of all time. That being said, it is extremely dangerous and has lost me games too. At least it speeds the games up lol.
reminds me of Essence Warden in a Dina deck. you better hope nobody is playing Krenko or Lathril. Dina is a fun deck, but you have to be really on top of using the stack and managing all the triggers.
Combat Calligrapher does SO much work in my Isshin deck, has won me multiple games almost singlehandedly No one thinks it's a threat until I suddenly have 10 inklings and a hellrider😌
I've been playing Mystic Reflection since it was released (I severely overpayed for it but I don't care) in a blink style deck, and once I used it in response to Eerie Interlude's Delayed trigger so that all my creatures came back as Regal Caracal (a cat lord with an ETB to make 2 cat tokens). It was one of the funniest and probably cutest lethal attack phases I've ever had I've also believed since they released that Malakir Rebirth is the best MDFC that enters tapped so that's great to see also
@@arcroy7 fair assessment, I think Bala Ged Recovery is an easy second, perhaps because I play green decks that run a bunch of dorks and really don't like tap lands
Telepathy. 1 blue mana, opponents play with their hands revealed. If they have removal, counterspells, combo pieces, finishers, everybody will know. It radically changes how threat assessment and politicking work, and you'll know exactly if you need to push, play on the board or hold back.
It's a good card, but it slows the game down dramatically. Know one is doing much because every one has answers in hand. Even if that's not true, everyone needs to check other players hands constantly, so every game action is taken at a snail's pace.
@@KingMasteron1 that's why i like It, ocasionally. I would hate it every game but once in a while it's fun It also pushes people to learn that sometimes you gotta eat up a removal just to get it used.
Imo The problem is this card is super low investment and takes like all of the bluffing evaluating and a lot of what makes magic fun and throws it out the window. Perfect information all the time is gross. This card gets a lot of hate and it’s justified.
@@altromonte15 except magic is a fusion of chess and poker so basically you’re removing the poker. Anyways maybe it’s because I’ve been playing for so long but if I had perfect information it would just make everything really easy. Imo Magic board state is not even half as complex as chess board state, even in edh.
I run every mono white and black card in this video in a shadrix silverquill deck and it's really fun. I could probably make a case to 99 Athreos as well.
I bought the D&D dragons precon where Klauth was the alternative commander. Whooo boy the deck got so much stronger when i swapped it in as my commander. Klauth is now one of my favourite decks where it's just a tribal deck that slams down huge dragons really fast. Also the "Use only to cast spells" part really matters. We forgot it for a few games and what happened is that i always sinked that mana into fire breathing effects to kill people right away.
Made a Karlach deck with Raised By Giant as a Background. Hardly ever needed to cast the Backgrounds. Heavy ramp let you cast him on turn 5 with a bunch of big creature already ready to swing for 20+ damage. Really fun deck when you want to just gruul your opponent while not using much of your brain.
Already playing delayed blast fireball in my prosper deck. Definitely a great addition. Also play Athreos and putting a counter on itself makes an already hard card to remove even harder.
Favorite extra combat card is a one-time effect. Savage beating is an absolute monster because it’s a combat trick and an extra combat. 7 mana is hefty, but quadruple damage for one turn is pretty insane
I think the whole meta of commander has changed in general. And what i mean by that is that there is way more diversity now than there ever has been and the ability to play at multiple power levels with the same card(s) depending on what other cards surround them. Most cards can "be" good or even geat depending on the power level of the pod. Ive observed that the most fun interactive games imo are played with 5-8 level power.
I seriously hope that people keep underestimating Uba Mask. It's one of the combos in one of my most obnoxious EDH decks--it's a mono-white Oswalt prison deck that runs three different prison finishers: 1) Uba Mask + Drannath Magistrate = opponents impulse rather than draw, but they can't play impulsed cards 2) Mycosynth Lattice + Karn, the Great Creator = opponents can't add mana with lands or activated abilities of creatures 3) Book of Exalted Deeds + Faceless Haven = I can't lose and opponents can't win. Also, the non-prison wincon Approach of the Second Sun. Oswalt lets me tutor for one part of each combo, so it's pretty easy to set up the one you need. The deck is just such pure, unmitigated, cancer (it's basically a pile of hatebears, removal, tutors, and cards that warp the flow of the game, like Authority of the Consuls) that you only really get to play it once or twice in a play group before you become the de-facto archenemy and need to stop playing it because you just get blasted down by everyone.
@@joshholmes1372 Very rarely, because it is so toxic. Mostly I prefer things like midrange Bolas4, Atraxa, or Niv-Mizzet, Parun because they have interesting playstyles that can interact with wide ranges of threats (although I'm still trying to perfect a Miirym list). Still, it's sometimes good to have a deck that just shuts down certain matchups (eg. if I see somebody pulling out some sort of infinite combo deck, Tergrid, or elfball, I might choose to match it with something just as obnoxious).
An overperformer of mine is Reckless Endeavor rolling 2d12 and getting a board wipe equal to 1 result and treasures equal to the other is bananas. I just had it sitting in my binder and stuck it in my Parnesse deck for fun. Same with Skull Storm. I can often Reckless Endeavor into Skull Storm and the table just goes from 40 to 5 life instantly.
Another thing about Selvala's Stampede that I didn't see mentioned -- it puts any permanent from your hand on to the battlefield. yes, that's going to be creatures very often, but it's great to put enchantments, artifacts, or planeswalkers down when people aren't expecting them and even f it's just putting down some lands, that's still some decent ramp. And I find that, just like Expropriate, people make the wrong choice quite often (the wrong choice being "dig for a creature" -- the permanents in my hand might or might not be scary, but the creatures this will dig up in the deck I play this in are *guaranteed* to be scary).
I have the 1 cost versions of Malakir Rebirth and Feign Death in Elenda, the Dusk Rose. You want your creature's death trigger, but you also want it back on the battlefield asap.
Lae'zel Vlaakith's Champion is effectively a branching evolution in white. And if you use master chef as a background, you get a turn 3 5/5 commander and have a minimal creature size of 3/3 with tokens.
Love having Klauth in my UR Dragon - Dragon deck. He provides the mana, the Ur Dragon provides the spells (Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.) Great combo! 🙂
Yeah I built Klauth recently and he's bonkers. I thought making him the commander he'd be fine since he's so expensive but nope. It went from being a fun I get to attack deck to Math.Deck and it's nuts.
I was thinking to myself this morning “I could really use an episode of budget bombs or over performers.” You two never fail to come through! Thanks for all the great content! 🫡
I’m glad Athreos got a shoutout. I love my build with him and my play group enjoys it as well. It’s fun to target my own stuff, but then I can steal any big threats from people.
I play uba mask in prosper as a synergy piece and yes it does act as a stax piece as well. Had a game recently where i ate an inverter from a beamtown player and someones uba mask kept me alive with no library. I've also had a player destroy my uba mask and leave me with bolas citadel, that was a mistake as citadel won on my next turn.
For me, I disagree with the tapped lands comment. It depends really. Turn 1 or 2 a tapped land can be fine, depending. But one of my decks uses fast lands, which have never under preformed for the deck. The deck wants to be online turn 3 or 4. Its a mid tier deck so it wants to have its engine going by then so turn 1 we want a mana dork, turn 2 we want a discard outlet or some other engine piece and turn 3 we want the commander with acceleration. A tapped land at any point during that will slow it down a turn but once I have 4 mana, a tapped land doesn't matter I've already got my engine.
Yeah, I definitely agree with this. I've even taken out tri lands in a three colored deck because 100% of the time I was choosing to play any other land instead. I know these guys have started to judge cards based on a meta thats lower power than my particular deck is and probably yours too, so I think people just have to keep that in mind.
@@JessBritvec For 3 color decks I limit my tap lands to like 3 tops. They can really hurt the deck. If I'm to add a spell land it needs to be something I'd want anyway AND it can't take a land slot. But yeah, Love me some fast lands. Have you used them before in EDH? How do you feel about them because I love them.
@@DemonOfMyMind I usually play no more than three tapped lands too, but for the deck I was talking about I went down to 2. I've only played fast lands in one EDH deck, and they worked just fine, but I ended up taking them out along with off color fetches because I felt they weren't relevant enough. I think they can be good in very specific decks, ones with a lowe curve that need multiple pips early on and rely on a lot of artifact or mana dork ramp. I feel like they are best in an Azorius deck where you are relying on white's ramp and then have untap shenanigans synergies, so you have a chance for them to come in untapped even after you have more lands. I think you have to be careful when you don't have them in your opening hand, drawing fast lands on turn 4-6 feels kinda bad, even in lower power metas thats when your opponents are creating a board presence and in higher power metas thats when they are getting ready to win and you don't want to be caught with your pants down in either of those situations.
@@JessBritvec Yeah, i use them in Sidisi. She really needs all 3 of her colors on curve so I like them. once I get her down I don't care about tapped lands because I'm going to be reanimating all my creatures and very few essential spells cost more than 4. like 3 in the whole deck cost 5 that I'll actually be casting normally, everything else is either reduced through convoke or some other method that makes them 0-3 mana. A few of my engines produce close to infinite mana as well. So I just need the deck online.
Klauth in the ur dragon is ridiculous, specially when you have rythym of the wild out and you just fished up klauth & helkite courser off a defense of the heart.
Klauth has won me many games, massively underrated even though its known as a good card. Honestly one of my fav drags right now. The haste is really what sends him over the top. You have one or two other dragons in play, attack...you're getting double your mana back. insane. The fact that klauth's will is also a good card makes me like him even more.
I bought 4 foil Klauth's a year ago for 50 bucks total and I have not regretted my purchase. As soon as I saw that card my brain short-circuited and I bought 4: 1 to use and 3 for investment. I haven't regretted it!
Imagine Klauth in a Miirym deck. Now throw Full Flowering into the mix. I pulled Miirym as my promo from my only prerelease kit and I was finally able to put the dragons I've pulled to use. I had Klauth, goldspan, and terror of the peaks. It's my first 3 color deck, all my other ones are two.
Klauth in a Miirym deck? I've done that! I realized his full potential a couple days ago when first attacking with him and the token copy because his ability triggers twice, meaning instead of just 8 mana for both 4/4s, it was 16! Absolutely insane stuff for if you wanna pump out a lot of mana for casting more stuff on the end step. Also Miirym is really easy to build with because a lot of dragons already focus on ramping (technically) through treasure production and as you said, Goldspan can make stuff way easier! If you want a treasures sub theme then I would definitely recommend Ganax, Astral Hunter and Ancient Copper Dragon, also Hellkite Tyrant for the possibility of just winning the game when you role for the ancient copper. As for token production, I would definitely recommend Panharmonicon and Adrix and Nev. Although A n' N isn't a dragon, the twins still do help make a lot more tokens. Both of those cards are basically cheap Parallel Lives in my opinion.
My biggest gripe with combat calligrapher specifically in a silverquill deck is that silverquill has a ton of focus on making extremely powerful flying creatures and giving your enemies fliers that can be used to block later can really hurt you. Do not run combat calligrapher if you're playing Breena or Felisa - their inklings will be used to chump your big beefy fliers!
So glad I picked up two klauth this week, for under 11... Total (so 5.50 ea) Kinda want you to showcase white plume adventurer. 3 mana, 3/3, that is essentially basic land tutor in white (already sweet) But then add on the mini seedborne! Its pretty amazing!
I've been trying to build a Karlach rakdos deck since Baulder's Gate came out and I've never been able to find him anywhere. Opened so many packs and checked so many shops, he's never available so yeah I fully agree he's super powerful
25:00 Xenagos won me an EDH game with a Sigarda, Host of Herons because I didn't play another creature to turn Xenagos into a creature which would allow my opponent to use their swords they had in hand. :)
When people start holding games hostage with things like cyclonic rift, I immediately focus them in any way possible to try to make them use it asap. I can't stand when I'm in a game and one player is threatening to affect the game state that much whenever they choose. It forces you to make suboptimal plays when the other players are just going to get f'd the same eventually. It kills the current match dead in its tracks.
@@robertmonroe1883 I attack them out of spite for ruining the game. I know it's the correct play anyways barring answers like counterspells. I just cannot stand the greedy one sided tempo swings that are made with just the idea of "I want to win, whether it kills the other players game enjoyment or not".
Those damn inklings got me a couple weekends ago. When there's plenty of mana to pay for my propaganda, all the fliers just overrun. I couldn't mill you out quick enough. That was a great game though, showing the deadly potential of mill lol
If I may make a suggestion, it would be easier if you link the prior videos in a multipart series in the description so people who missed them can go back and watch them. Great content as always!!
throwing shade on the new purphoros shows me you haven't played against it enough times often it just results in the purphoros player killing at least one player after untaping with it
Joe, heard you mention you had a Faldorn deck cooking. Heads up... best card you can possibly add is Earthcraft!!! it is off. the. chain. in that deck.
Great content my nerds! I would like to add a card to your list: Klothys, God of Destiny. Another of this enchantment "God cards." One friend, use it as the commander. The deck is really low power level (below 7). However, if you do not remove Klothys the game tends to be a struggle, dealing damage every turn and disrupting the graveyard for free is as feels bad for graveyard strategies.
@@NitpickingNerds 10+ Notable mentions include Sliver Overlord, Razaketh, Visara, that mono-blue sphinx from Hour of Devastation that reduces all your sphinx's mana cost by 2, and Locust God.
7:29 so you’re telling me that when my opponent casts their commander that I could have it be that 0/0 germ token that’s only on the battlefield because it’s equipped to something and since that commander enters as a 0/0 germ it immediately dies?!? AWESOME!