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Common Dungeon Master Mistakes 

Above The Table
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30 окт 2024

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Комментарии : 24   
@marks7037
@marks7037 2 месяца назад
Mistakes timestamps: 1. impossible tasks 0:41 2. not taking a moment 2:22 3. talking too much 3:13 4. not making character creation a conversation 4:54 5. prebuilding too much 5:55 6. not cutting content 6:58 7. spending too much money 8:49 8. not checking if players have fun 9:58
@StephenAboveTheTable
@StephenAboveTheTable 2 месяца назад
This is Amazing, thank you!
@wilhelmschmidt7240
@wilhelmschmidt7240 2 месяца назад
I think there are definitely some DM's that could use this advice. I definitely love world building, and I have learned to not get overly attached to any plotline or intrigue I prepare, and allow flexibility for my players to have the character they really want fit in somewhere. I recently had a group of new players tell me it was more fun than they expected after the first session, and as a DM that's great to hear. Be prepared, but be dynamic and everyone will have a great time. I personally think taking notes in a few books dedicated to different purposes is a good way to keep organized and shorten the downtime while you look up stats for that one NPC the party met on their second session 4 months ago.
@StephenAboveTheTable
@StephenAboveTheTable 2 месяца назад
Thanks for the response! I'm glad you were able to find some of the information valuable. I agree staying dynamic and fluid is a great format for success. Good tip on the notes too, I'll be the first to admit that taking in session notes is definitely a weak point for me that I could improve on.
@ciscowicaksana5256
@ciscowicaksana5256 2 месяца назад
Yes, give the players breaks between narrations. More than you think you need, didn't do that once and the players felt rushed
@StephenAboveTheTable
@StephenAboveTheTable 2 месяца назад
@@ciscowicaksana5256 yea! sometimes after those short minutes, the most creative ideas come up
@20storiesunder
@20storiesunder 2 месяца назад
You're talking but it almost sounds like you're singing. You have a very lyrical way of speaking. Nice video! Thanks for sharing. Number 2 is defo relevant to me.
@StephenAboveTheTable
@StephenAboveTheTable 2 месяца назад
Yeah #2 was a learning curve for me, I appreciate the kind word, and I’m glad you enjoyed the video😊
@alexanderchippel
@alexanderchippel 2 месяца назад
I hate when I prepare something in my players do the complete opposite. Like just last week, I had an entire encounter with Quantum Ogres planned. But the party went in the complete opposite direction. Now I'll have to scrap the entire encounter.
@StephenAboveTheTable
@StephenAboveTheTable 2 месяца назад
I mean, if it’s something you truly care about introducing, you can always move it to a different location potentially save it for later or even give them reason to be somewhere else. I’m definitely a supporter of adjusting to the players not meaning we have to scrap things everytime, maybe there’s more than one group and they’ve only heard about one so far if it’s important to you, I would definitely see where it might fit in later
@Sirwilliamf
@Sirwilliamf 2 месяца назад
Lol. We can only hope they end up finding those quantum ogres, but who are we kidding--what are the chances! 😆
@alexanderchippel
@alexanderchippel 2 месяца назад
@@StephenAboveTheTable How do you not know what a Quantum Ogre is?
@ghouliepantz
@ghouliepantz 25 дней назад
im running my first game next week, this was very helpful for dos and donts. thanks man!
@StephenAboveTheTable
@StephenAboveTheTable 25 дней назад
Of course,no problem! Glad you were able to find some insight. Good luck on your first game, and don’t be afraid to report back In to let us know how it goes!
@jamesgene4763
@jamesgene4763 2 месяца назад
Love the stars and wishes thing!! Cool concept im stealing it thank youuu
@StephenAboveTheTable
@StephenAboveTheTable 2 месяца назад
Please Do! and you're welcome 😄
@InfantGarlic
@InfantGarlic 2 месяца назад
I'd like to add to "Talking too Much" with an issue I definitely did in my first campaign and have specifically designed my new campaigns encounters to avoid... NPCs should NOT have full blown conversations that don't/barely involve the players. If you have said three back and forth lines all on your own, you just look like a lunatic talking to yourself in different voices, and your players wont feel important. I used to have big important characters yapping regularly to each other about important stuff, now I try to only deliver exposition with conversations (or ideally, engaged encounters) directly involving the players, with at most two NPCs active in the discussion. Seems obvious, but it's a very easy trap to fall into if you have a big ensemble of important characters that work in groups or clans.
@StephenAboveTheTable
@StephenAboveTheTable 2 месяца назад
I agree 100% plus I struggle myself to have any kind of multi NPC conversation with myself. I can’t stand doing that lol playing back-and-forth in conversation with the party is enough as it is. No one wants to watch me argue with myself lol
@AstralVessel
@AstralVessel 2 месяца назад
thank you for the tips and thank you for this very soothing voice
@StephenAboveTheTable
@StephenAboveTheTable 2 месяца назад
@@AstralVessel Of course no problem, I’m glad you found it helpful ❤️
@RIVERSRPGChannel
@RIVERSRPGChannel 2 месяца назад
Good advice I think I do most of these and freed back is very important It’s not DM vs players
@StephenAboveTheTable
@StephenAboveTheTable 2 месяца назад
@@RIVERSRPGChannel %100 agree, it’s all about collaborative storytelling
@AscensionOfAuriel
@AscensionOfAuriel 2 месяца назад
I have created my first DM campaign that starts with the group meeting together at the crossroads. They have received letters from an anonymous source, in which is said that there is a gold buried that is estimated around 50.000 gold coins, allegedly. Let's just say they have to find it with some info in the middle of the upcoming war between two fractions.
@StephenAboveTheTable
@StephenAboveTheTable 2 месяца назад
Hell yeah, I hope that evolves into a rich story that leaves you and your players with amazing lasting memories for your first campaign
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