notice in coh1 the canvas of the bunker's shooting port blow open by the muzzle blast of mg42? notice the MG barrel glow red after contineous firing? that's real attention to detail. graphics is not about how many polygons are in a models or how high resolution you can slap on the texture.
Same. I'm too old for video games... have been for several years. .... I still play COH1 whenever I can. Had everything. Great graphics... realistic, but "fun". Great story and game play. Funny commentary. Etc etc Perfect gane
Honestly I think one of the problems with COH 3 isn’t that it looks bad, but it doesn’t look good enough. For a game that requires 16 gbs of VRAM to run at max settings, it looks pretty much the same or worse than it’s decade old counterparts that run on much weaker hardware. Combine that with the 60 dollar price tag and it’s a pretty hard sell tbh
High textures, medium shadows, the rest is max, 1080p uses 6gb ram and 4gb vram. It runs at above 45fps and mostly 60fps without actions like in the benchmark. All of it with rx570... Maybe this game bench calculate ram in the wrong way, but 16gb ram is standard in not office computers and now is cheap.
@@zbigniew2628 I agree 16 gbs of normal RAM is a standard amount, and I have 16 gbs myself. Problem is the game requires 16 gbs of Video RAM to run at recommended settings, and locks certain graphical options if you don’t have that amount. I can believe 6gbs of RAM can run the game at high settings, but even asking for 16 gbs of VRAM in a RTS game with these looks is honestly kind of absurd imo.
first coh was amazing, second coh was for me total propaganda piece, made fighting for rusisans equivelant to devil himself, the whole campaing for east was to make you root for hitler, a blasphemy, and i guess it went downhill from there on..again in coh3 the emphasis is on italy campaign that makes no impact in real ww2, casualties wise and strategic wise. but whatever, canadian company, i see this is the limits of western propaganda..which makes for real strategy game well opposite of immersive.
@@zbigniew2628 Not all RAM is made equal my dude. You're talking about DRAM, the kind of RAM you stick into DIM slots on the motherboard. VRAM is the RAM that comes with a GPU. They are two separate things. VRAM is still an expensive thing. My 2080ti which is still a beast of a card only has 12gb of VRAM. In the 30 series, you'd need a 3090 or a 3090ti to have enough VRAM In the 40 series, the 4080 has the exact amount of VRAM needed, and only the 4090 and 4090ti have more. So you're really only talking about the highest end cards having enough VRAM for this requirement. The problem is, the graphics aren't that good. Go look at Resident Evil 7 for example, which looks massively better, and requires far less VRAM. This game seems to be poorly made, at least in the optimization department, despite having all these years to get it right.
@@keepwalking6041 I advise you to seek out documentation on the Mediterranean Campaign (from North Africa/Middle East to Italy), it was more important than you’re giving it credit for. It is also criminally underreported on and needs to be featured more.
You know it's a bad sign when you need to do this graphics comparison between games 10 years apart. This looks like coh3 and coh2 could have released in the same year really.
@@Lord_of_Dread Don't forget the low poly units in Age of Empires 4 and the ugliest arrows in gaming history... made by Relic, a studio which was famous for their incredible graphics.
COH 2 is such a sick game I have over 500 hours just playing skirmish. All the sounds are amazing my 2 favs are the 76 Sherman, and the Jagdtiger just punchy as hell.
Graphic never is the selling point of a game to me. But when developers release the same game three times in 20 years and I have to actively search for improvements I am not going to pay full price. The CoH brand was years ahead of it's time regarding graphics and audio; for me it is-or rather was-part of the brand. It doesnt look like the gameplay mechanics received a polish worth the full price, either...
@@thatopendiffdude9109 when you have friends to play you dont really bothered by the graphics, people who like best graphics will just post it for content
I'm so glad I found your channel man, you're the best RTS RU-vidr! So glad to see this genre slowly coming back to life after so many years of neglect. Keep up the great work bud!
Old as it is COH 1 wins on graphcs and effects hands down even with the irregular scale through the vehicle graphics being contracted out to different companies. Sounds better too.
It is. No doubt about it. Especially going from CoH1 to 2 - it was a massive jump. Different tech back then, obviously, with CoH1. They have work to do with CoH3, but I love the combat.
Although the COH1 was built with facilities 20 years ago, it is far superior to the others. Everyone draws, but cannot be an artist. Art appeals to the emotions and the soul. Copying a work requires a skill, but they couldn't even do it. This frustration affects me deeply. There are so many things they cut while copying. I wish they could see this. As an artist, I would love to help.
@@icomak8743 You only have to watch as far as the first comparison to see that CoH3 has lower-res textures and flatter lighting than CoH2, despite having much higher system requirements, and it only gets worse as the video goes on. If you honestly can't see that, you should get your eyes checked.
@@beetheimmortal I have my eyes well open, maybe you didn't notice that the video is 1 year old,. I bought coh3 yesterday and it is much better than when it was released, in fact they made many updates which improved the graphics and other bugs. I think the graphics, the animations, the environments are much better than its predecessors, the only thing that doesn't convince me much is the campaign, but still the fact remains that it's not a bad game as you call it, before talking you should inform yourself dumb. It's one thing to say "I don't like it" another to say, "it's bad," could you wake up for a moment?
Interisting to see that I always prefferd COH 1's grapics, over COH 2 but I like how the new COH 3 is a lot more colorfull and has a lot more physics, seeying more destruction in the enviroment and pieces of debris getting cought on the vehicles as it slowly slides off again made me chuckle.
I don't like the more colourful COH3 I prefer the warmer tones of COH2. I also dislike the porage like grey, not colourful, rubble I have seen. The "graphics" have clearly improved especially if you compare greyhounds but I don't really like the art direction. To me that's just a matter of taste though.
Except for the flamethrower, I really prefer CoH2 over CoH3 from what I just saw. Not as if I planned to buy CoH3 day-one, but now I'm even more certain that I will at least wait a few months.
Biggest thing in the coh3 is the sun position. It's high noon and little shadows, coh1 and coh2 have a golden hour cinematic and romantic feel to the lighting. Maybe there's some more golden hour lighting for coh3 so I can get a better lighting and shadow comparison.
Great video, CoH 3 is still disappointing 10 years after CoH 2, in some regards even a step backwards. It is absolutely insane, that there are 17 years between CoH 1 and CoH 3, they look far too similar (quality wise), the explosions look better in the first and second game, alot more meaty and more dirt and volume. They are even lacking the more detailed MG reload animations in CoH 3 even though they were present in 1 and 2. Smoke effects were very good in CoH 2 in CoH 3 they look cheap. Vehicles had weight in CoH 1 and 2, in Coh 3 they look and feel like toys. Vehicle explosions look better in 1 and 2 as well, in CoH 3 the transition from vehicle to wreck is really choppy. All in all it looks like a cartoon version of Company of Heroes (like Battlefield Heroes in comparison to real Battlefield games) rather than a true successor. CoH 3 was developed for consoles in mind and you definitely notice that. Relic can fix all this criticism, however i doubt they will do. This doesn't look and feel like a 60$/€ game and more like a 30-40$/€ early access title. They are only a shadow of their once glorious past. Their latest iteration of the essence engine is just bad (they use it since Dawn of War 3 which had a similar comic/cell shading styled look)
Spot on, but try telling that to someone who's "Enjoying" COH3 they would be like nah it's all rubbish and COH3 is better than the first two games! It's a shockingly bad game. Absolutely a huge disappointment this game has been honestly. I purchased it the other night (Premium Digital Edition £69.99) and played for 2 hours before got it refunded! Horrible graphics, sound, UI, and pretty much everything is just garbage. Relic is dead and COH series is dead!
I can't for the love of me justify spending 60 euros on COH3 considering I already got COH2. Going to wait for a discount, perhaps until then, some patches will fix stuff (hopefully) and not die like DOW3, they just left that one to die and they did not even try to fix anything.
Agreed, I was on the bus today wondering if maybe the lighting had been done with the desert maps in mind? Because those look great imo. Green maps need to be darker and have a bit more contrast I think
COH 1 still has the best sound of any RTS to this day. I got here after having my ears hurting from how bad explosions are on COH 3, they sound completely distorted like those ancient movie explosions where the microphone peaks and completely destroys the audio quality.
People are mad dumb man Every coh game has a different charm Coh 1 has that really immerse voice acting and sounds Coh 2 has actual grim and dak ww2 vibes Coh 3 has awesome god damn models and skins also graphics Its so sad that we never got a game that merges all now that would be best coh game
@@Hopesfallout Not trying to be a dick, but CoH2 runs worse than CoH3. It was very poorly optimized. In remotely hectic situations, you'll get massive frame drops in CoH2.
@@dimitrisoikonomou3568 I know I'm very late to this, but yeah, there are some graphics settings that may chug the framerate - especially the particle effects and most importantly rain. Literally turn off the rain effect - it will still be visible in game just fine, but you will gain stable FPS with no real visible loss of quality, which is weird as hell.
It's not that coh 3 looks bad (I think it might just need a little reshaping) but it's that coh 2 still looks pretty good, especially all the smoke effects. Coh 3 has some pretty stellar animations though and I personally love the audio. In particular if your camera is not on the action, you can hear the cracks of the rifles being shot which I don't remember it sounding like that in the previous games.
COH2 was targeting realism but the downside was that it was too demanding to run, when it was launch the fastest GPU at that time barely run at 60fps, COH3 on the other hand run well even on a mid tier GPU
@@sturmbnnuy yeah after Zades' comparison vid, i saw the us hmg squad and was like "why are they not even holding the gun?" so i loaded it up to see if it was just a one time bug but nope it happenes every time, and its just an air reload, not a nicely animated reload
the MG model position is like the only main animation issue I see.. I don't see anything wrong with the actual firing animation or posing outside of how the hands are not connected with the model. People are acting like this is such a massive issue that it makes the game irredeemable, but it's the only very obvious example of an issue. And certainly it would be nice to see a full reload animation instead of what looks like a clearing and re-aligning of the belt.
@@jaydenklein1654 these small details were the reasons previous games were amazing, and that's why I believe we should pressure then about it, there's no excuse it's just lazyness, look at the menu for example they release a better menu on one of their older tests and now on release they made that crap?? wtf are they thinking...
The graphics seem pretty good, especially the flamer effects and the death of tanks which varies with a large explosion or tanks having ammo cooking off. Sounds on the other hand is very lack lustre still, more so the heavy machine guns, cannons seem fine.
It's me or COH3 isn't looking as a 2023 game... It seems so even with 1 and 2. Especially when units fire each other while being uncovered and miss, like there is only a DPS factor.
Watching this with studio monitors and sub, COH1 all the way. Idk how COH3 still can't compete with the original. I'm not sure if the original COH1 team had access to like HBO level band of brothers quality of voice acting + weapons or what, but that game just cant be beat.
What is it with modern games being unwilling to make guns actually sound like guns? The .50 in CoH 1 has such a satisfying thud to its shots. The .50 in CoH 3 sounds like a peashooter.
Hello Zade, sorry for contacting you via the comment section, but I couldn't find any other contact details, which would allow me to send you a direct message. I'm currently working on a review/video podcast of COH and I wondered, if I you could use parts of this video as background footage? Of course, I would like to your channel and the original video! With best regards, Captain Sedaris
CoH2 is still great. It just works well. got a great feel to it. and has all the quality of life features coh1 doesnt have. They seriously dropped the ball on coh3. I put like 3k hours in coh2
Get CoH 1, install the Blitzkrieg Mod + HD Textures and you have a game that still looks pretty good in 2023 and plays and sounds better than any vanilla CoH could ever hope to. Never could get into CoH 2 due to BK, combat felt too neutered, and the spam of DLC packs was really not selling it to me either. CoH 3 just looks too cartoony for me and the weapon sounds make me cry. Lack of proper modding tools is also not nice. At least let fans fix the most glaring issues. :(
Mechanically speaking I think CoH3 is the best. Graphics and sound wise, including the unit voices and campaign, CoH might just remain forever unbeaten in those departments from the look of things. They can get the feel but not the sound and look.
I really wish they would just do a massive update of COH 1. I can't get my personal maps to load even on the dev icon. It doesn't seem to play as well on W10 as it did on W7. Parts of my screen will not allow me to click on a unit, sometimes I can't click on the unit icon to see where different units are. I have played the Ardennes Campaign on COH2 and it was okay, but the rest didn't interest me. There should have been skirmish missions in that campaign as well. In the great days of COH, I was making maps and able to play them and having a great time. Now, I'm limited to just playing the old maps and some downloaded ones.
The fact that each COH has something that it is best at makes me very disappointing. Il hope they fix the cartoony graphics and add more dark shadows which are clearly missing. Also better artillery explosions effects and dust effects are much needed. All in all there are a lot of improvement especially with the physics and water but not enough to make a real difference to a almost 20 year old game. That just shows us all that COh back than was a milestone like Crysis 1 was. Still happy that the game series continuous and il hope the devs will make this game better without the greed for money need!
The Animations are better in my opinion. Relic had to create them from the ground up and so they are objectively a lot smoother (both COH 1 and 2 used the same animations) They also spaced the infantry models out a bit more which i think prevents any BS mortar round and a third of your health is gone stuff. I feel the downgrades are purely presentation and a lack of attention to detail.
Agreed, if you look at it objectively, you can see some improvements, but it somehow lacks character. A lot of things look a bit too clean. If I compare the clips, while it is my least favorite to play, COH 2 looks the best.
It's like half the assets don't have any AO. It's also very washed out and lacks any sort of global lighting model like it's just assets and shadow maps from 2006.
Is it me or is everything in COH1 despite having lower graphics actually feel more alive/have more charm to them? Worst part is I've never played COH1 before.
I LOVE Dawn of War, but I couldn't get into the Company of Heroes due to the setting. I guess it's just not for me. I really wish Relic would make a new Dawn of War game that is very similar to their very first game with base buildings and all that.
This is why I still play CoH 1. But it's also why there are clearly no major differences between each iteration: if it works, keep using it. I do not need amazing graphics, I need great gameplay first and foremost. This is also why I won't be buying CoH 3 for at least another six months, after it gets the major improvements it requires, as well as the price being more reasonable at around $40.
COH 1 is just perfect, Add the Blitzkrieg mod and it is just untouchable. COH 3 has potential, but the Flamethrowers are just so op. Hopefully the modding community will improve it.
COH 1 is beautiful. The particle effects, the puffs of dust from the ground, the blood sprays, the explosions, the bullet rebounds from hitting armor, the terrain deformation and the realistic art-style stands above the others to me. It's clear that game was a passion project from the team with great love for the source material. COH3 however looks/feels like it was made by a team who have kinda heard about WW2 but who are just gonna run with their own interpretation. The units look like toys. I think what we're all missing however is that these games look/play almost identical despite nearly 20 years between the first and second game, and for this Relic are charging $60. That's the issue.
That is clearly not the main issue as Age of Empires 2 DE exists and is very successful. Okay, there's additional content etc, but the gameplay is EXACTLY THE SAME with some minor QoL improvements. So I definitely do not think this argument holds up.
The thing I love most in CoH3 is the performance improve (the 64bit thing, a bit stutter but still better than CoH2). but the worst thing is that they decided to release the game in an incomplete state (all the bugs, you get out of lobby after each battle, no surrender or joining friends function, even worse is that some units icon are just took straight from old CoHs without any edits or changes and don't even fit...). "COH3 however looks/feels like it was made by a team who have kinda heard about WW2 but who are just gonna run with their own interpretation", this is so true.
One thing you could've shown is the distant sound version of the effects, i.e. not having your camera where the action is. It's one of the neat details I like about CoH where you can hearwhere a current fire fight is occurring while not paying attention to it. Another sound detail I like about the CoH franchise is how unit voice lines are delivered and how in theme they are with the current timeline. A big example here is how the US voice lines are delivered throughout the series. In CoH1 (Normandy, Summer 1944), they sound like the stoic army men, listening to orders and all that. In CoH2 (Battle of the Bulge, Winter 44-45), they sound more tired, weary of the war. In CoH3 (Italy, Autumn 1943), they sound more "green" and young, ready to fight the war ahead of them.
That's very keen senses at first i found some of the us force dialogue/tone in coh3 kind of "cringe" to be honest but it's grown on me. I did have a question about coh3's usf lines though, aren't there several reused recordings from previous games? They seem really familiar. I will not complain at all if they bring back the sherman crocodile voicelines though. Freaking savage.
The dust effect, whether it is artillery, rocket, flamethrower, vehicle explosions, or even just stray bullets landing on dirt ground is what made COH2 distinguished from the other two. COH3 has some decent smoke effects going for the stuffs that is currently burning, but does not have that kind of "dusty" or even "misty" kind of environmental sensation that happens a lot in COH2.
Yeah testing american bazooka damage against infantry (bazooka squad bazooka blasts currently NEVER deal damage to infantry even at vet 3 and thus can never destroy team weapons like at guns/flak 36 cause there is no crewed team weapon damage. ssf commando zooks do marginal infantry damage like coh2 rangers.) I noticed units in coh2 will just be smothered in black smoke if you pour on several blasts. I'm also certain cratering (and the resulting cover) doesn't work like it used to in coh2 either. Those may be for gameplay and visual reasons and to make headroom for the new destruction physics, but they'll be missed if they never get added in some way down the line.
There seem to be some equalizing issues in CoH3. The weapon sounds don't have enough punch, big bass small middle and lots of higher frequencies, like it's mastered for dance music or something.
Didn't they intentionally choose sound design where they eliminated deeper bass sounds and went with more mids/highs for the harsh gunshot sound and weapon sounds? I clearly remember them talking about that in the sound design critiques.
Ok so here is my take while i think the soundscape for COH3 is a bit hit and miss what i can't ignore is how a 37mm gun makes the same sound as a 75mm gun this is something that the first game even got right. So i agree with mostly everyone here that COH2 has the overall best soundscape but COH1's really stands the test of time and is a testament to the talent relic used to posses. It needs work but i really like COH3 it has an excellent frame to work with now lets hope relic doesn't abandon this game too.
Review bomb positive scores on steam hurry! I bought dow3 on launch and watched a retrospective video to remind me of the controversy (I liked it, multiplayer was just kind of on the hard side compared to coh1&2 for me). The complaints sound VERY SIMILIAR to dow3's launch (art art art), except most people aren't attacking the gameplay now cause it's not a departure from the series. Some of the design decisions and mechanical interactions are kind of bad (not to mention the barebones metadata and out of game ui), but the new stuff is novel, generally helpful and the new unit designs are a lot more fun than coh2.
@@martinposavec5255 blitzkrieg for coh1 isn't what it used to be. They changed balance so much that now you have bouncing rockets and stupidly sturdy heavy tanks even when shot in the rear by a tank hunter. I uninstalled it.
The fire looks way better in COH 3, but COH 3 is missing the gritty lighting/contrast which COH 2 improved from the first game. COH 3 just looks a little too bright and borderline cartoonish. COH 2 firing effects look way better and mortars/shells have more weight to them while COH 3's feel like they float a little too much.
It seems to me that what killed DoW3 has been repeated to CoH3, in certain ways. Cartoonish style graphic for THIS game it's unacceptable. Poor dialogues, not great cover, tanks like toys, antihistorical concepts too wide (Black Prince too strong), beta status, lot of bugs. That's not creating a game with the love it should deserve. DoW3 ghost around....
Vehicle and Environmental Textures: 6:55 and 7:36 directly compares the shermans.. 'worse textures' being demonstrably untrue. 6:34 to 7:11 shows ground and environmental textures are significantly higher in CoH3 (blurry ground, and sparse grass). The compression in the dirt from the tracks alone have more texture density than anything there in the CoH2 scene. 3:35 & 4:08 direct greyhound model comparisons.. more robust model with more textured complex model. Ultra required 12GB of VRAM for texture use at 4k. That should tell you something about the texture density outside of RU-vid compression alone. Maybe you're complaining more about shaders?
They aren't really. The textures are of much higher definition technically. Just goes to show that no matter how good modern hardware and tech is it is still mainly about art style and work put into it.
@@MR-sn1fu That's comparison when zooming in but RTS is all about when you zoomed out. There's definitely blurry texture when you on default view. I've seen games did this when they have very detailed texture when zoomed in but when you zoom out the game automatically erase off the small detail texture and leave you with a blurry-ish visual. There's also reverse situation where games look very detailed when zoom out but when you zoom all the way in it's a bunch of low-polygon models and flat texture (mostly seen in City building games)
@@aoyaibaba3090yes, this is standard practice for low poly textures to be used when the fidelity of the image is less affected. It would make no sense to maintain super dense high poly textures far away. The question is how many steps of reduction do they have between zoom levels and how quickly is it loaded from memory to avoid “pop-in”. That all being said this game has undergone a lot of updates as well, people claiming worse textures are just plainly wrong.
There are definitely people saying "graphics" when they mean art style not fidelity. CoH 1 looks really good for it's age but you can clearly see that the greyhound's wheels are hexagons (edit: wrote bradley, meant greyhound)
No no, compare some effects like explosions, smoke and the flamethrower, they look terrible and cheap for a game released in 2023. The art style is the final nail in the graphics coffin. This game has potential and i hope Relic will use it.
@@matthiuskoenig3378 Hah my bad, I was just looking at the chapter of the video titled "M8 Bradley Combat Comparison" but it's a greyhound, not a bradley
@@R4ZORLIGHT Idk man that specific example seems very subjective. Personally I'd rank the flamethrowers Coh1>Coh3>Coh2 but that's just me. I don't like the satchel charge explosions in Coh3 at all tho, especially because they sound really bad.
This really shows how good the sounds were in CoH 2, it makes most sounds in CoH 3 sound flat. But it's also the game play of the district sounds. You should be able to hear and identify the difference of most guns in a fire fight. COH 2 dose a really good job of this
Has anyone been listening deeply to the soundtracks yet? I do like the tremelo strings in one of the coh3 tracks but I dont really remember it going anywhere for now. The horns and choir in coh2 are absolutely ICONIC.
I disliked CoH2 mainly because of sounds and Music. They were just not right. Exlosions were unclear. Also the vehicle commandera were not shouting to us , to get them the H out because they are taking EFFECTIVE fire. CoH didn't have it. In CoH I didn't feel like a WW2 commander.
I beg to differ, CoH3 has a much richer sound scape, and is so much nicer to hear. But it still has a fair bit of mixing to do. Best exemple is the Garant rifle shots, CoH1&2 are near the same, CoH3 has that nice low frequency punch you hear in the pacific or Private Ryan... Or maybe I'm more remembering CoD2's xD
im a decent COH fan. played since the first game came out 20 years ago. My expectations was high up after playing COH2 as the game was near perfect. Now after seeing COH3 i just wished they spent those 10years remastering COH2 at this point
Is it just me or they got confused or maybe they accidentally swapped out the audio quality for the voice lines and the sound effects. It's strange that the radio quality of the units, like the Sherman, in 1 and 2 sounded like it was either coming from inside a tank or the radio of one. Here in Coh 3, the voice lines sound crisp as fuck, like a recording booth, which isn't great when you want them to sound like they are outside or on a battlefield (i understand all recording happens in a booth it's just the editing of it). MEANWHILE, you have the effects (shooting, explosions, etc.) sound like it's coming out of a phone speaker with absolutely no bass to it, which would be fine if that was the voice lines and not the explosions and what have you. There is no impact with sounds of battle with very few exceptions. Shouldn't this be the other way around?
Graphically COH2 feels like the winner: * Great render quality in terms of lighting/shadow systems * Weapon firing effects are fantastic with their smoke trails and muzzle flashes COH3 did do a few details great though: * The Greyhound main gun reload animation is a solid detail. Didn't see that in COH1/2 footage, though it's hard to tell if (a) it's because those greyhounds already had the MG (which hides the anim), or (b) those greyhounds always have the MG (and so they never have the anim) * For vehicle explosions, I actually love that the leaned harder towards the "fire pouring out of the inside of the vehicle" feel, even though I think overall the three games are about tied in overall vehicle explosion quality Weirdly despite COH2 being the overall winner, the flamethrower effect was honestly worst of the bunch. (I think audio and flamethrower effects were done best in COH1.) Great vid overall, love to see comparisons like this!
I've noticed audio quality for CoH2 here in this video feels different than when I play the game on my end. Idk if there's some better term for it, but I really like the pompuous nature of sounds in CoH2 especially artillery
i refunded COH3 because i felt like CHO2 was more appealing still. i think its because they made CHO3 available for console too and because of it the game has to takes steps backwards. Or i just like the darker looks of COH2 and the particle effects more
Holding Carentan on COH1.. The suspense of preparing for the counter attack, the atmosphere gradually getting darker as the music changes with a sound of a German Stug whilst your 50. Cals hold of German infantry trying to hold the bridges. COH 2/3 will never be able to remake that experience.
Coh 3 doesn't even have them holding the MG properly anymore.. I keep saying it looks and feels very early access, not just because of graphics, but this is reinforcing my feelings on it a spot
COH1 to this date is still the best game - even the graphics is better.. Its feels like playing chess - a game which never gets old.. They should have sticked with COH1 and instead incorporated eastern front, new maps, tweaks, and relaunched the competitive ladder with modern tournaments and maybe subscription for long term community. Even today this would be possible
Yeah, I would take a CoH 1 remaster / expansion over this crap. Port CoH 1 to an updated form of the engine that can handle 4v4's and loads of destruction without lagging but I know if they weren't competent enough to make CoH 3 a good game in all that time they probably couldn't get a remaster right either.
Not really. COH was well ahead of its time, much like Crysis. It still holds up, and you can't really get more graphically intensive than that and still have it playable.
I see why everyone is upset about CoH3 now. Graphically its marginally better than 2, vehicles look nice though. But the animations and audio are a step back from previous versions.
Even though I disagree with you (I still think coh3 is a downgrade) I highly respect your work and thank you. Maybe do some more coh comparisons like these? With different units, maybe demo charges and compare the physics to each other. Crush of infantry and rag doll effects seem not to be present in coh3
@@Zade_95 It's the popular game to hate on because it's new and different. COH 2 was maligned on launch heavily, now it's the 'standard' to many people after years of sales and updates.
@@3217491 that was NOT true at launch. People were not happy with the visuals and the performance was a major complaint of a majority of the users whose PC’s could not support the new DirectX 12 at the time. The snow tech which was a new mechanic was largely despised yet integral to the game at launch and almost never ever got used on any competitive games going forward. Zoom functionality and the size of vehicles were major complaints. The game ‘at’ launch suffered. And don’t get me started on the monetization of game content and the complete lack of mod support.. After years and years of patches and community support was it ever considered a “good” COH game and by many accounts people still weren’t happy with it as a true successor. But 10-ish years of a game that regularly went on sale with mods it’s now looked at as a great game. That was not the case for the first 2-4 years of its life.
Basically COH3 is garbage in all areas especially graphics and sound. It looks-like someone has created a fake COH to best describe it. No patch will fix the plasticky looking graphics and hollow distant sound! Really struggling to understand why some people on COH discord are so loving this horrible mockery of once iconic COH series? Most recommended reviews on steam have one common theme "Hope it can get decent". You put these half-hearted positive recommendations out and probably would be left with below 40% of thumbs up reviews on steam, which essentially means this game is a disaster and a big flop! I refunded my purchase after 2 hours of gameplay and this game will likely to go down as one of the most refunded games in history. 2 hours are enough to look at what graphics and sound is like, so those who say "oh people with half hour gameplay gave it negative feedback" clearly failing to understand that 2 hours are more than enough to decide if this game looks good or pure garbage as in this case unless you are blind and delusional thinking that longer gameplay would change your bloody perception of what's good and what's crap. Get a grip people, it's a bloody joke and stop lying to yourself it's a good game just because you have paid money and can't get a refund anymore! Modern game without good graphics and sound is a disaster for recipe and there is no compromise especially when the asking price tag is £69.99 for a premium edition. What a pathetic joke!
Solely based on the graphics, CoH 2 is clearly superior to both the other titles. 1:30 What are those textures in CoH3? Are you really not seeing this? Look at the ground, man! 8:36 Particle effects. CoH2 is superior. Does anyone actually argue this? The game isn't bad but we are allowed to say what is clearly worse than 10 years before. The dealbreaker for me are the washed-out, blurry graphics and most importantly, the cringe "denglish" voice over of the german soldiers. And I was also hoping for a proper strategic zoom. Will buy in a few years when things have hopefulyl improved, DLCs are out, etc. For now, me and my friends will continue playing CoH 2 occasionally.
Same engine that is used for Age of Empires 4 (Essence) and we have had the same criticism about soft, blurry and outdated textures for over a year now. I wished Relic would've actually paid attention to the feedback instead of burying their heads in the sand and thinking it was going to be alright in their flagship franchise.
This guy doing the work! Excited to see what all the hubbub is about. I'm still contemplating whether to buy the game or not. This'll be a lot of help!
DO buy the game. It’s much better than detractors are saying. Initial impressions are poor, but after 5 hours, you’ll be getting excited about its future. *And DOW3 is a great WH40k RTS. It’s just not a DOW RTS. Relic took a chance and got burned 🔥. Personally, I’m still playing it!
@@robodrome Yes definitely. It was a victim of a bad decision higher up the Relic management structure, and an early manifestation of cancel culture (all that weird WH40k heresy stuff! Wow). Once the traditional game modes were added a couple of months after release, it became a pitch-perfect RTS version of the old Epic 40k system (in my head, anyway!)...
I’m a huge COH2 fan and I’m having a lot of fun with COH3. There is definitely some work to make it live up to the previous titles in some graphical / audio aspects but gameplay wise it’s the best out of the 3 IMO
Great showcase. I feel like specific visual details in CoH3 are amazing - the animations for more open-topped vehicles like the Greyhound, the flamethrowers, the sparks on the tracks when tanks turn on hard ground. And the audio for things like light tanls rattling over cobbles really stunned me when I first heard it. I do think that CoH2 had a slightly more coherent package overall though, with the lingering smoke probably covering any slight visual inconsistencies.