So, the Konami share price is currently about $61. I’m pretty sure it’s cheaper to buy enough shares to attend their AGM and complain straight to the CEO’s face, than it is to buy the top deck.
@@VladaBB I’m reading their annual report now. They said that any shareholders could address questions to the CEO before the last AGM, and shareholders could attend virtually. I don’t know if they’ll select questions or require that you have a number of shares before you can ask a question, but I know from experience that even by owning 1 share in a company, I’ve been invited to their AGM. It’s worth a shot if you wanted to do it.
Its amazing vendors act like making the game accessible will make the game unprofitable. Konami can make the game cheap for players while still making it profitable for collectors the same way every other card game does it. With exclusive alt arts, rarities, and full-arts that are extremely rare specifically FOR collectors, while the base versions of such cards are available as commons and supers.
Making the Game acceptable isn't their issue. It's the Rate of people goimg to them is wgwn the money will go down. Not every person will go for the high cost stuff if they can do cheap stuff. But yeah The game should be more accessible to new people more
@tensedart3470 I'm not sure what you're trying to say. Are you implying collectors wouldn't go after alt-art and full art cards in exclusive rarities if konami went that route to appease both players and collectors? Because that's LITERALLY how every other card game appeases both markets and they do just fine. They could also never reprint the collectable editions of cards so they retain their value, similar to pokemon cards
@jeanpitre5789 I'm saying vendors are complaining about something that isn't a big deal. If more folks get into the game. Some will want to rarity bump their decks which draws to the vendors MORE.
@tensedart3470 that's what everyone is saying. Konami is trying to fleece the most dedicated players in order to push product, rather than doing the sensible thing and make product more appealing to a broad audience
Hard disagree on the price point aspect. If you make the game more accesible to players, then more people will play, and that can increase revenue. As for how to keep high value cards still in the set, focus on the rare nostalgia bait cards. Those will always hold value for both players and stores.
Exactly and make lower prints of each high rareity card(QCR/secret to ultra or super, ultra to common or rare,etc). Pokemon does this to a tee and has done for about 5 years now. there's a Greninja ex alt art going for €100 right now due to pretty art and nostalgia, I can ignore that card and go for a €10 to €1 copy of that exact Greninja ex and play the game like that. Vendors still get their expensive cardboard to sell and the players get access to the game with an option to bling out their deck if they want to.
Making sets with chase cards to sell product or help vendors to make money off of singles is absolutely an important part of product design but based on the actual patterns on sites we see that people are willing to spend a premium on a card for a rarity bump. King's Sarcophagus is $4 for an Ultra Rare version and $70 for a QCR version, which shows that people are willing to pay over 15x for a rarity bump on a key card - for an engine that not every deck is using so demand is already lower than Fiendsmith which will be getting played in everything. You could argue that vendors are selling the Sarcophagus for cheap because they can choose to mark up Imsety a little more as a result but the same could apply to Fiendsmith cards - if Engraver was available as an Ultra and a QCR and Tract was available as a Secret and QCR it probably would be more of a parallel to Horus cards - you could sell the key card of the engine for relatively cheap and mark up the card that maximizes the engine's power, and by having both of them in a premium rarity you can also sell that for your absurd price point. And the thing about offering different rarities that people who are against making cards available in lower rarity is that it goes both ways. You don't just need to be making high demand cards like Fiendsmith available in Super/Ultra as well as Secret, you also can make other cards like the new Gimmick Puppets available as, like, Commons and Supers, or make some of the one-offs like the new Centur-Ion, Memento or Drytron cards (currently only Super Rares) have Secret Rare printings. This would also raise the average value of the secret rares unless the ratios change but it would still let all the cards remain fairly accessible to people who want to play them.
@@scottmac786 yeah I really like Ocg rarities styles where theres a variety of rarities of one card in a set instead of waiting for reprinted sets, now my tinfoil head says theres someone in tcg paying konami to have it this way
@@beasthaven1571 rescue hamster is a refugee from the original pendulum days, he's getting that windows peak now and yet Farfa still denies him the rank of master. A sad reality for the elderly of today
@beasthaven1571 Farfa called rescue hamster a "modern" card and then it became a sort of inside joke because the card released and was good in 2015. While the card no longer good I'm lf the opinion thst people who say it's old are ridiculous, it's dated but it has the tell-tale combo signs of modern decks its not as strong or efficient but there's a difference between why that card was played vs Elemental Hero Neos Alius Dark Armed Dragon etc
@@TheSliferSlacker199no, they have us magia master ONLY as qcsr. He meant It as, make it a qcsr, but release, IN THE SAME SET, a lower versione rarity of it. Idk, make it an ultra rare, but a rarity that the majority of people can realistically afford to get.
@@TheSliferSlacker199 no, the exact other way around. In the Magia got 3 different rarities, here it got only 1. This is the case for all foils in the OCG, you can get the fancy version or the cheap version, here you only get the 3 digit ones.
Yeah 1-card combos are fine in a vacuum, the problem we're having now is that the 1-card combos are also strong and compact. The right way to do a resourceless card game is to treat these as rock paper scissors type builds - An archetype should have at maximum two of those traits, to create a trade-off: If you want to have the deck space to play a lot of hand traps, you have to run a compact and consistent engine, and that engine is going to be weak. See Trickstars, which were fine aside from the handlock combo. If you want to run a strong archetype, then it'll either not be compact or it'll not be a 1-card combo, so you aren't going to have a lot of space for handtraps. Maybe there's even strong and compact archetypes, but they're low consistency so if you fill that deck with handtraps, you have a lot of dead hands.
indeed, aleister the invoker was a 1 card combo too, but all it got you was a negate and an attack boost. The power level needs to be dialed back down tbh.
@@nobushige33 And the Invoked package was already kind of overpowered at the time, despite what we would now see as its limitations - only getting one negate, that negate costing a card, and requiring the normal summon to get it.
the reason stores drop the game is because packs don't sell. packs don't sell because pulling what you want from a pack is so price inefficient that secondary market one of's provide better value. the inflated rarities are the reason this issue exists to begin with. do you think inflating rarities further would make boxes more valuable? and this whole thing can be sidestepped if you just print cards with low rarity and make alt arts with high rarity anyway. this game is more cooked than the yugitubers that still play it e.e
@@zero.0-0 Tell me what other tcgs can consistently win games in 1-2 rounds. Because every other tcgs I know are actually card games, not solitaire "try to break this board" puzzle game.
Stores got slaughtered on magic not that long ago because there were several really terrible sets in a row, and the way that distributors work, you can’t just buy the good sets. This in a game that actually has a sealed format. If nobody is buying the set because there’s no value to be had the sets won’t sell. It’s simple. Would you buy a sealed pack for more than the cards inside it are worth, when you could just buy singles for the price of those cards?
Konami has listened a little too much to people that love Tier 0 formats. We've had (arguably) three in a row now. Couple this with the facts that the TCG print model is ATROCIOUS if you want to attract new players, and prize support for this game will not even help you recoup a fraction of your investment into the egregious short printed secrets you needed to top an event. The business model for TCG needs an insane overhaul.
Konami isn't listening to anyone except their shareholders. It's not about the people who love tier 0 formats, it's about the people who continue to buy cards regardless of the format - printing back-to-back tier 0 decks maximises what those "buy everything" players pay. I bet even a lot of these competitive players who say they're going to give tournaments a skip for a while will still buy the cards in case they change their mind.
one way would be to unban power spells and traps and hit the hand traps. people always say pot of greed is to strong but i honestly it and royal oppression maybe be necessary to fix the game i mean just look at prosperity it literally mostly in lower decks now because the top decks are far to fast to need it
@@anakinsmith4770 While something like PoG would be good for low power decks, it’s going to be used by the higher power decks. This is the same argument that is used for Maxx C being legal in Master Duel. Off the top of my head, I can’t think of a single deck that wouldn’t want to have an unrestricted +1 card advantage.
@@Igebulki that argument is dumb there is a reason prosperity is played over every other draw card and it will stay the same even with pot the only card that would make an impact is graceful. Think change of heart, raigeki, reborn, dragon rulers, spellbound judgement all did nothing
Yugioh has hit critical mass, people waiting on a banlist to solve the issue are about to be let down. Konami do banlist based on profit not game health. This game not having rotation has now become a detriment instead of a feature. The game now base power levels on if a deck has a one card combo. That’s a terrible place to be for a TCG. Lastly why Konami refuses to print cards in multiple rarities In a set like most other card games is insane. It would solve so much
Yeah people thinking the banlist will fix it are coping. If they don't have another $1000+ deck lined up for people to buy, they won't hit it. They know players are willing to pay for it.
No other successful card game has the same price entry issue that Yu-Gi-Oh has and still manages to survive and provide product stores want to sell. Let's not make up bullshit to defend this shit
They delayed the needed banlist, snake eye format needed a hit. Rarity system should be turned to OCG or pokemon model. Both still make profit and are player friendly. Give us all cards in all raritys but shortprint even harder on the highest rarity for collectors. But everyone can play commons. The current price point is absurd.
6:05 "Provided that budget players are willing to rob a bank." If your definition of budget requires robbing a bank, then either the term budget has lost any meaning, or Bill Gates might want to consider investing in Yugioh cards.
From Wikipedia: "A joke is a display of humour in which words are used within a specific and well-defined narrative structure to make people laugh and is usually not meant to be interpreted literally."
@@Binzob better be mid then shit. Even I as a magic player can spend 30 bucks and play in tournament, how is you snake eye tier zero meta doing buddy?
Imagine constantly making cards that constantly one-up each other and waiting months to ban them because you don't give a fuck about the health of your formats. No wonder new players cannot get into modern yugioh, they're either priced out by the meta or don't want to spend literal weeks learning how to play through these new cards, only for MORE BROKEN SHIT TO COME OUT AND MAKE THINGS WORSE. And that's not getting into how few of these broken cards you can get PER FEW BOXES. Meanwhile, in OCG land, these cards are usually leagues more accessible and CHEAP.
Set within a set just makes me think of Master Duel where half the packs you open are the main cards you're after and the other half are random cards from everywhere else
If you use Maxx C 2.0 (forgot its actual name) and your opp responds with ash blossom, you can chain another copy of Maxx C 2.0 again, just saying. Did not wanted to throw sth against the wall when I experienced this funny interaction 10 times in less than 4 hours btw :)
That is the idea of chummy and the newest trap from hand atribute like dominus and the newest one, its tried to punish archetypes being played as engine and forced you to play your own engine with these handtraps instead because youre not going to win the maxx c mini game anymore, like Rikka cant play the sunavalon anymore because you are now have to content 9 maxx c that youre not going to win by discarding ash blossom.
@@r3zafulAt that point Konami can just turn the card into an actual game rule if what they want is the card to have the highest possible chance to be active (and if they still want a randomness factor, then a easily game deciding card is the wrong place to implement it).
@@anakinsmith4770 They're kinda a necessary evil though because the actual balanced decks can be stopped from having a ridiculously powerful turn one by them. Though that's kinda just it. Without hand traps, turn one boards are unbreakable, with them; turn two players can often just shut you down and immediately win. Really bad we got into this situation. Even worse that shit like Snake Eye uses so little engine cards and can still just absolutely destroy you through all your hand traps, and they; themselves can run way more hand traps than you can because of how small their engine is.
We could've just let the going second player have a london mulligan. Konami saw this as an opportunity to sell product, per usual. I'm going to give the format a fair shake after the banlist and release of Fuwaross, but i'm sure it'll be a hectic mess.
I genuinely cannot return to Yugioh because of the price of a viable deck. I have a family/kids and I cannot justify dropping £400-£500 for a deck that will probably fall behind in like 4 months.
you dont have to play at high level events. just play at locals with cards you like using. or, just sit with buddies and play fun decks instead of expensive ones.
On the price point of the game, originally and as far as I remember up until Phantom Darkness as a high schooler with very bare minimum money at my exposal I was not barred from playing anything in the game like I am now when I have other important things money needs to go towards. Literally stores will not tank if they print everything in a obtainable rarity and then have higher rarity for those that want to bling their deck out to get from the set as well. Printing something as an Ultra or Super and then making a Secret Rare print for in the set for example will still make sets fly off the shelf. This is only a TCG problem because they want to juice your wallets. Wake up. There are other TCGs out there that don't do this to you and actually respect you as a customer.
Time to go play more Elestrals I guess, I haven't touched modern in almost a year just because of how expensive everything has been, and I'm more than happy playing Elestrals and Edison.
@ChaoticMeatballTV if you were referring to mtg's modern then yes, the format is starting to really going in shambles, as long as things like Nadu, Grief and The One Ring are around both current meta and overpricing will prevent both old and new players from enjoying the format (except whales with loads of money to waste, essentially)
I don't understand why Yu-Gi-Oh doesn't have other officially supported formats. Its what makes magic so resilient. Even if one, two formats suck, there are other good ones
There are small, but active, communities for both GOAT and Edison and small tournaments still get hosted for both these retro formats. I'm sure more retro formats will be looked back on fondly over time and we may get more, but I know those two seem to be the biggest I've seen.
I'll be brutally honest: because the competitive yugioh players are a bunch of elitists that refuse to try another format that Is not full power advanced because "it's not true yugioh".
I think people are finally hitting burnout and they are tired of how atrocious meta decks are. Also random cards getting support that are just made for pack filler is also in bad taste (ancient gear dragon)
It's interesting as I don't play TCG mainly just master duel but Ive been enjoying master duel a lot honestly playing rogue decks in master is very enjoyable
Yeah, the whole "All Cards are Cheap" thing is what killed Force of Will, a TCG often affectionately referred to as "Magic for Poor People". Vendors refused to carry it because the boxes and cards were next to worthless.
I gave up on Yu-Gi-Oh around two years ago due to the insane power creep and how expensive it got, and i do not regret that decision in the slightest lmao. Unfun and expensive metas along with Konami's inability to listen was just so mentally fatiguing and it feels so great to just not care about it anymore. Not sure why this popped in my recommended, glad to see Farfa is still going strong though
We still have ways to go, how about main deck monsters that special summon themselves from the deck like links. How about deck traps (monsters that send themselves from deck to the graveyard if the conditions apply to stop the opponent). More spells and traps that you can't respond to (yaaay, interaction). Links/synchros/fusions that take two monsters from the deck to make. More cards that search in a way you can't Ash (how about sending it from deck to field then hand? No ash for you). How about starter and extender cards that you can special summon from the GY just by being there. How about an archetype that plays from the deck (a starter that says "if you control no cards special summon this card from deck/hand/GY"). A floodgate that says "all cards send to the opponent's GY are banished face down instead"). A card that says "everycard that leaves the field/hand or deck leaves the game instead". See, we still have ways.
When Maxx C stops being OP because the deck is so consistent due to handtraps no longer holding decks back... And I would say we're reaching that point, which is a problem. The future seems like "Can't be interrupted" cards, because that's the only way you play though so much interruption.
Probably when archetypes can play on each other's turn on turn 0. No matter who wins the dice roll both players can try and establish a board. Tear ishizu kind of already did this but taken to a more extreme degree.
I mean, anyone that can't see that Yu-Gi-Oh is headed off a cliff is completely delusional. The power creep has gotten completely out of hand and so has Konami's greed. Especially here in the west. In Japan, and especially Korea, YGO is way more affordable at least, so at least people can keep up a little better with the constant barrage of new overpowered sets.
They'll hit Snake Eye without a doubt and Beatrice. Don't think they'll touch the actual Fiendsmith cards as they'll be too new. Then again, they could emergency ban them later, I suppose.
Maybe they printed those new level 6 fusions as a Beatrice replacement for tcg so they can ban it. I could see them hitting moon of the closed sky too tbh so decks can’t bridge fiendsmith as easy
@@coders1786 moon of the closed sky is definitely the problem. No 2 monsters should automatically bridge fiendsmith this easy... this is knightmare mermaid on crack
its not really different in terms of new archtypes being locked behind secret rares, the prices of those secret rares have just gone through the roof because of the power scale
Every single time someone says Yugioh needs to be expensive to be profitable and that it’s a uniquely ”Yugioh issue”, they all conveniently ignore that *A)* it’s not a ”Yugioh issue” it’s a TCG issue & *B)* the OCG proves you wrong on all fronts.
I think a bit differently about the Display and rarity Situation. Because if i know all the cards i want out of the display are secret rares (e.g. Fiendsmith and White Woods) i have little incent to buy a display, as I most likwly will not draw enough of them to get my moneys worth especially as therw are only two secrets per display. Did this when i started YuGiOh and mostly ended up buying like 2 to 4 displays and still had to buy the secret rares i wanted ro pull. If the cards I want would be lower rarity and I could actually draw them, this would feel way cooler
When it comes to rarity I like how Pokemon does it. Multiple rarity printings but still the same card. Can make your deck cheap or get all the expensive full arts to make it look pretty. People still going to buy boxes and cards trying to max rarity their deck but still will have option to play with cheaper versions.
The answer to the high rarity tier deck cores is simple: just print every secret and ultra card into EVERY rarity like they do in OCG. That way there's easy access for gameplay, and vendors/shops can retain box value because of max rarity value. Why TCG wont adopt this product set up like OCG is beyond me, while MTG and Pokemon TCG have done that for YEARS. Just look at the alt art cards
It's not hard for Konami to design sets that retain value while not gatekeeping competitive play. How does Konami benefit from little timmy pulling a fiendsmith at Walmart then training it for a 20$ dmagician core at locals?
I guess this is why Konami TCG made that announcement about delaying the banlist. They knew Fiendsmith could create a huge problem and wanted to see how it shook out. I expect them to come down on Snake-Eyes hard, but Fiendsmith limits are also likely. Also, on the price point issue for Engraver. It perfectly highlights why sites like TCGplayer need to stop doing presales. only a select few retail shops can list presales during that window and it allows them to set the price to whatever they want without normal vendors being able drive the price down during that period. In Engraver's case it was MUCH worse as it and Mulchummy Purulia were up on TCGplayers WEEKS before any of the other cards got listed. I watched as listings for Engraver went UP in price instead of down as more retailers made new listings during that period. Highest I saw it get was around $150.
People are coping, the game haven't been good since 2018. There are seldomly some good formats but even "good" formats like TOSS and Bologna 2023 suck and only a vocal minority actually like them.
The one thing I disagree with is your final part, every runick stun mirror match I've played has actually been some of the most fun yugioh I've played XD.
Yeah, I will just dick around in locals for now. My store is running some side event for new and returning players were old and/or successful players coach others. Gonna help out with that.
Game has been devolving into this kind of state for ages but people have still played it for all of these years, it'll probably be fine In my opinion, the last time the game was fun was before links dropped
yugioh is kept alive though the brand more than the actual game. the actual game would fail if any new game launched in this state. my recomendation for yugioh players is to switch to pokemon it still allows no mana system popping of but its not as turn 1 reliant when games reliabily go past turn 3.
@@Binzob and its the only tcg kids can play and afford reliably. i did say it has a fine spot. + once th cards are out of rotation some spike insanly hard.
You may be slightly misremembering because it was and only has been ultimate rares up until late 2015. Your expensive staple would occasionally have a more expensive higher rarity. And back in the day of GX, all your terrible pack filler rares and super rares could also be an Ultimate rare as well, up until TAEV in 2007. And there was ghost rares too but that only started in 2007 in TAEV too, most of the time it would be the medicore cover card.
I have a few friends I've gotten into the game this year, I've been playing close to a decade now. They love the game, but the understanding is pretty much "I will never touch competitive." It's just a realm that isn't accessible monetarily, or even mentally. Better to just goof off and have fun at one of our houses then to spend 3 hours at locals getting gut punched for an OTS pack lol.
I officially joined the game as a reasonable player November 2022 (after Halq, before Mine / Tear 0). I play mostly online, so my experience is a bit different, but here goes. I wasn't a strong enough player at the time to feel the full brunt of Tear 0, but heard plenty about how crazy it was. Kash/Superheavy/Purrely format was miserable because every deck was a different flavor of unfun to play against. The format afterward was a nice step up but far from perfect. Once Arise-Heart got banned the format was actually really fun even if I didn't care for Unchained that much: even Fire King (before Snake-Eyes), while it was obviously the best deck, felt like it was balanced and had weaknesses, and I rarely faced the same deck twice in a row. Then Snake-Eyes came to town and everything started falling apart again: don't even get me started on whatever the hell Fiendsmith is. (Tenpai is basically the return of Floowandereeze IMO, and Yubel's the fairest of the big three right now but still isn't my favorite deck to play against by any means.) Plus, everything's so expensive: when I finally bit the bullet and bought my Floo deck, it cost almost $200, and that's with me skipping Thrust because I'm not dropping $40 a card for it. I definitely don't have the competitiveness in me to drop a grand for Fiendsmith Snake-Eyes, and apart from the hardcore competitors I don't know who would. For context, I played Kash from when I started until May 2023, then Spright until January 2024 (when Bystial Runick was all the rage), then flip-flopped between Kash and Floo for a while before settling on Floo because Kash's Tenpai/Yubel matchups were awful. I can steal a win off of Snake-Eyes every now and again (Shifter + Feather Storm both kill the deck), but Yu-Gi-Oh hasn't been super fun for a long time now.
Never gonna touch the physical game - I can spend money more responsibly. However, the game is innately addicting in its speed and resourceless freedom, AND you can actually play custom cards in Duelingbook or apparently EDOPro. I am also eagerly awaiting the Fiendsmith engine's release - the deck has a more appealing aesthetic than Snake-Eyes, even if it also plays one-card combos. Those I don't mind, but handtraps I do a bit. They are more tiring than boardbreakers.
I started playing yugioh on Master Duel release and stopped after a few months, only to come back playing way more around Tearlaments release in Master Duel (the deck is so gas, one of my fav deck, pls ban dweller). I have tried the TCG format in a sim and post-AGOV pre-banlist was great, lots of decks that I find pretty cool and fun to play. The format is awful after Snake-eye. Side note: Time Travel 2004 event sucks. I did enjoy Time Travel 2010 event more than I expected, not to the same degree as what modern yugioh can offer at its peak though.
I just hate this logic..."you can't touch a new deck because it's brand new". We didn't made the problem cards, it's konami's fault and should make the change... And he did it in the past! Like that time they limited Gorz before it's release
Think about it like this: We'll be dealing with full power Snake Eye + Fiendsmith shenanigans until late August, so at least a whole other month guaranteed. Maybe the ban list will clean up a lot of the game's problems, maybe it won't, who knows? Like he said, there's reason to believe that they might not want to devastate these decks before Worlds in September, so we could be dealing with it then. But no matter what the August list does, it means that we likely won't be getting a new one until November or December. If these strategies survive the summer, we'll be dealing with them until the end of the year, basically. And I don't actually know if Rage of the Abyss is going to be an impactful set for us, but even if the only singular relevant change it makes is adding a new, strong Maxx C into the game on top of whatever is leftover from August, let's just say that there's not a lot to look forward to for the rest of 2024.
@@mateusrp1994 Better question is "if you aren't going to worlds, why buy Fiendsmith if its just gonna be mid in 3 months" The new Dominus handtrap coupled with Fuwaross is probably going to make the non-Fiendsmith version of Yubel the best deck in the format. I hope you bought your copies of Phantom and Throne.
@@sallas09 if they didn’t want to devastate the decks they would have just done the ban list already. They are waiting until after info for a reason if they weren’t then they would just release the OCG list with medium sized snake eye hits that clamp down the power of snake eyes a bit
Something I have noticed from watching people open old boxed like LOB and IOC, compared to new sets, a lot of their generic powerful cards like compulsory evacuation device, pot of greed, and trap hole etc were commens and rares. A lot of the chase cards that were secrets and ultimates could also be pulled as supers and rares too. Newer sets exclusively lock the best cards behing ultra and secrets, making them harder to acess as a pack pull or a singles buy, thus making the game overall more expensive to play. A lot of the modern commons and rares are not as good as they used to be, those that are, are those that belong to an archetype (which are usually no good to a new player unless they choose to invest into the one archetype). Older yugioh usually punished you for choosing one archetype because the support was lacking or low power compared to the generic staples during the time period. But you could still have a decent time playing either way because the best cards were not so cost prohibitive. Older reprint sets would reprint good/staple cards that were previously ultras and secrets before as commons, rares, and supers [dark beginning comes to mind]. Now, even the reprint sets tend to, but not always, lock reprint behind high rarity. Its gotten to the point where Structure decks are the most reliable way to get high power reprints, yet SDs have come at a snails pace if they come out at all. Cause they are likely to get chopped up and turned into garbage sets were once .10 cent cards and 1 note cards are turned to 40 note cards (EX, Pheonix Gearfreed and its supports in Toon chaos, Astrograph Magician in Pendulum Evolution, Overlay universe, the original Diabolos dragon, etc.). And if they manage to release in the TCG without being butchered into a tcg only set, there is no garuntee that they will be good (Crystal beasts, Cyberdarks, etc), where at one point, 3x SDs decks were viable not only as a kitchen table deck but at times meta contenders (both monarch decks, Dinosmashers, Endymion, Felgrand Dragons, etc).These are multiple reasons, but not the only ones, as to why the game has gotten cost prohibitive to everyone, but especially new/budget players.
The argument is that if a child can't afford a card in a childrens card game thats a problem with accessibility. Pricing people out of the game is only detrimental to the health of your games community.
@@fragiIezz it’s not an argument that has ever held up under lived scrutiny. Children is anyone under 21 to me now since smoking in the US at least is now 21. Do you consider 20 year olds children? 😅 if so, I guess you have an point. If I wanted to play tier zero meta back when I was a teenager in 2008, making like 9 an hour, it would have taken me more than a month working part time to get it. It didn’t stop the game then, during a housing crisis and general market weakness for over 4 years. Just because I couldn’t afford the game realistically back then didn’t mean jack squat. And people thought yugioh was dead AF in 2008-2010 unless you were ballin 😂.
@@fragiIezz "Children's card game" was always a YGOTAS meme you morons actually took seriously. The game is not, nor has been for the majority of its life cycle, a children's card game.
@@Saixjacket2008 and 2024 are different time periods and circumstances, too. Not to mention, there are more options for competitive TCGs now that have been gaining traction in the last year and local stores have been dropping yugioh for these other games, particularly in the West. Maybe you don't think that's a problem, but there's a reason why it is an increasing sentiment among the community, vendors, and content creators so it might be worth treating it with a higher degree of seriousness.
@@spicymemes7458 sure, I remember when card fight vanguard came out, Naruto TCG, Weiss, WoW TCG, mtg, pokemon, digimon old style TCG, duel masters all existed. Never been the problem.
literally all you have to do to fix the card rarity issue, is make the cards themselves common, but make the chase cards, the same cards but with fancy rarity effects, eg: ghost, starlight, ultra. Stuff like that. It might take a hit in the short term but it would work out to be pretty effective as people would still be chasing the rare versions of the cards they like and not have to spend hundreds just to play a deck optimally
The thing is people will play and go to the events. People say they don’t like cards being gatekept as core secret rares yet those same sets sell out immediately. When we have good cards in reasonable rarities like in DUNE and LEDE those sets are considered mid.
sadly they are unplayable...., rn we could play like 10-12 different decks, but there is no reason to invest time in them when snake eyes fiendsmith exist. Its great for alt format with those cards banned doe.
you also forgot that infinite forbidden boxes don't have a set rate for ultras and secrets. usually it's 2 secrets 5 ultras per box since forever. but this time some info boxes have 0 secrets and most have 1. gl pulliing fiendsmiths lol they will be even more expensive after some time. this is not factory error btw I heard lots of stores that is not my friends also had same problem
1. Top prizes dont cover trip cost. 2. 1 card combos and playing on your opponents turn gets hella old. 3. The game isnt fun anymore at locals anymore which is why people are switching.
I’m starting to believe that the only way to fix the game Without Banning 200 different cards is to add a resource which takes away one of the things that distinguishes yugioh from other Trading card games.
Honestly just collect the cards as a hobby at this point. There's zero point in playing competitive Yu-Gi-Oh unless you're a serial killer, I find it more fun to just play with friends or family or collect them in general.
People in Josh’s comments were saying pro players would go homeless and lose all their livelihoods if they skip tourneys to make a point. The boot licking by these addicts is nuts.
@@BanditToolsunironic facts 😂 it’s like these people (RU-vidrs included) know that they don’t have much outside the game to offer, so they would never jump ship. A lot of niche RU-vid creators think they can pivot to variety content when nobody wants to see them play a popular game they are bad at 😂 they think they are Caseoh
@@Saixjacket Honestly I would take their words more seriously if YGO and YGO sponsors actually paid out good money. Let’s be real, these ygo content creators are staying afloat because of twitch and youtube money, not for sponsors and tourney wins.
I cant believe how much easier it was to break an uninterrupted ishizu tearlament board at full power than it is to break a fiendsmith board after several handtraps.
They should implement the Forbidden Memories rule where you are only allowed to play one card per turn. That would make the game last more than one turn.
The entire deck is starters and extenders. Going first you can end up on multiple monster Negates, spell trap and various other flavors of interaction. All off one card. Even if you're interrupted. You still have extenders. Going second. Same thing. You exhaust your opponent's interactions with the FS engine and then use your regular engine to pop off. Also any deck that can play both super poly and FS. Can basically eat through any board
@@Dr.Moogle naaah they need gy tear can just emty there grave while building the board in your turn + super polly doesnt work on tear they just come back
The overwhelming majority of Konami's profits from this game come from the casual/collector/nostalgia scene, so I wonder how much of a dent in their bottom line making competitively relevant cards more accessible would actually make