The only thing worse than that is asking if Europe have any English speaking counties. It’s almost like the language name comes from the name of a country, it’s Spanish not Mexican, Portuguese not Brazilian, English Americanish.
"fake format" (after agov/RA01, and before the big banlist) was some of the most fun I've had playing the game and everyone just complained about too many decks
Wanting a non-diverse format is not the same as wanting a tier 0 format. Having 3-5 best decks that have an even spread of the pie chart is still better than having like 20 decks. Casual players try not to strawman challenge.
I noticed this when they took down circular. Circular was really powerful, but it was also very restrictive, I had been playing the game casually, and I just didn't see cyberse. It really felt like they got rid of circular just because someone got salty at seeing a supremely good opening from a cyberse or they purely just negated a cynet mining and then ran into circular in hand
He just wanted Pyros and Volcanics to be playable after like 15 years of neglect. We've only now received anything substantial pyro and of course it ends up being overtuned, almost like the vacuum of good pyro cards gave way to strong pyro support.
not to defend him, he got volcanic support and quite playable. But printing extender and a disruption as a link 3 "generic" and boosting entire fire synergy are konami's fault.
It's also probably that TCG, OCG and Master Duel are all in the SAME scenario at the same time. The only real difference is that in the OCG the best deck is "Snake-Eye with Fiendsmith" instead of "Snake-Eye with Snake-Eye."
Konami changed set order in MD to do something interesting. They released the Ishizu Cards before Tear and made a different meta with Chaos Mill. But now for some reason instead of releasing things like Melodious, Zarc Support and normal Fire Kings they just speedrunned Snake Eyes release to make everyone suffer because none of the decks on the meta can compete and we end with different flavors of the same deck.
@Helem5XG it also doesn't help that in MD on the release of snake eye or the month or two before they straight up butchered several decks that could have competed in any capacity so snake eye looks even stronger.
As a DL myself I can confirm that the format over there sucks too I mean, imagine u can search imperial order on legs or searching Lancea due a stupidly overdesigned skill.
@@Cybertech134 Yugioh by design is a terrible game, but manages to be enjoyable in its own right. Is the most unique beast amongst all the TCGs I have played/seen/know about.
I think link 1s are fine when they are in-archetype. Sera, Rock of the Vanquisher, even the Fiendsmith one. But the more generic they are, the more problematic they become.
"does Europe have spanish speaking countrys?" I could be wrong and I am not sure, but MAYBE they speak spanish in Spain 🤔 I know that this is a daring thesis.
Whoever designed the last banlist was a pure evil Konami genius. It looked like Konami was concerned to balance the game out and listen to players, and lowering SE ceiling, meanwhile actually "low-key" pushing SE and sells through the roof LoL
Why would they make an emergency banlist? Snake eye is tier 0 by design. If anything they're more likely to hit tenpai because the deck doesn't generate a lot of revenue.
@@lucasg7720its what happened to unchained. It was a affordable meta deck (minus SP but ppl used Unicorn instead) and they killed the deck the moment sharvara was put to 1. Despite it being a very fair meta deck
That’s only happened twice though. Once when Cyber Stein got banned and then again when they hit PePe with a list that wasn’t even enforced and was actually optional for locals to use. Glads, Teledad, Nekroz, Zoo, Spyral, and Tear never got emergency banned. Neither did other top decks that never quite made tier 0 and were absolutely worse to play against than any of the tier 0 decks, like Pendulum Magician FTK, Danger Darkworld FTK, Gouki U-link/Gumblar hand loop, dark warrior turboing into Rhongo, Azathot turbo using the PK RUM, S0 turno, etc. Emergency lists aren’t the norm and never have been. The most recent one happened after a deck had numbers that only Zoo and maybe Ishizu Tear and Spyral could eventually match, while setting up end boards that were beyond degenerate for the time. In the TCG they set up CDI while having old pendulum mechanics that guaranteed follow up, and in the OCG they still had Shock Master.
I mean, we've only had 4 tier 0/near tier 0 decks since Power of the Elements came out. It can't be that bad... wait, Power of the Elements was less than 2 years ago... oh...
@ryionizer3622 I'm willing to count Spright before the Ishizu cards released. And Kash before the deck got hit were both taking up more than half of top cut.
About Baronne being banned, the wonderful thing is that they can stop designing boss monsters, comparing it to Baronne. If every boss monster has to be better than Baronne, that’d be ass. And god forbid you’re a synchro deck with a lock! Now you can’t go into Baronne and hence you’re now worse than any other deck that puts up Baronne.
barone is good but the real issue is almost all synchros suck ass for example RDA needed a lvl 7 dark dragon synchro which youd hope would come with its support last year. They printed two... awful cards. The best one pops one on summon and thats it. Printed the same month as Snake Eye's first wave.
@@OsirusHandle yeah Synchro’s in a weird "FTK" or bust place rn. The only synchro decks that kinda matter are the ones who establish 15 negates and calamity you.
This format (mixed with the multiple tier 0 formats we just went through) killed YuGiOh with my play group. We were not super competitive players, but we brought a lot of YuGiOh products when they came out and attended our locals almost every weekend. However, we have gotten so sick of tier 0 formats that none of us has played YuGiOh in awhile. The biggest defender of YuGiOh in our group has sold all his YuGiOh products and has dived head first into Commander. We still go to the same locals, but now on Commander night and we spend our time hanging out playing Magic. I haven't picked up one of my YuGiOh decks since January/February and I don't really want to.
I play commander with friends, but i play master duel online because arena is so much more of a miserable experience than master duel is, which is saying a lot.
Imo some reactions like selling all your ygo stuff is a bit harsh. I just skip certain formats and play less. Deep down we know that ygo offers alot of cool stuff but obviously if 1 or a few decks totally dominate the game, gameplay gets stale. I have more fun playing different decks.
@Corey91666 I do agree that selling everything does seem extreme to me. Personally I haven't played this format really so I've been dabbling in Flesh and Blood for the first time and it's been a blast but once the format changes (which it will, people act like it's always gonna be this way and it's silly) I'll be back.
Real talk yugioh is designing Tier 0 formats to sell products which is actually disgusting. I know no other game that has a banlist solely to push new product. Many if not all of the yugioh players I know have moved onto Pokemon/Magic/One Piece/Lorcana because they all offer better prize support and have better balance.
They didn't mean that they wanted tier 0 decklist. They just wanted like 20 different decks in top 30 not hundreds of different decks with different strategies like shifter topping.
@@PurpleFiiilthshouldn't really to comp and pros for balancing as every game dev will tell you they are the people that seek to optimize the fun out of everything
@@PurpleFiiilth reparing for 5 decks is okay, preparing to like 9 diff decks is rough. I really fucking hate the feeling of getting to side decking and having quite literally nothing to side against a deck.
The last ban list was bad, not because of what it did but because of what it didn't. I don't give a shit about reprint policy, not addressing the third consecutive tier 0 deck is just not acceptable.
Yugioh has hit critical mass of power creep. I don’t even know how they would fix it. Since tearlaments, we’ve been through kashtita and snake eyes all format where rogue was impossible at the highest stage. This is what happens to a card game with no rotation after 25 years. Magic at least has different formats many of which get continued product support. Just like humans will blow ourselves up after we reach a certain technological point, I believe Konami has hit the point of no return. Any product they release will need to be able to beat snake eyes, Kashtira, and branded. This is probably why the Ocg uses maxx c as a nuclear deterrent. It over inflates their rogue scene
Unchained literally dominated for a format and then purely and we had such a diverse format and then people just ignore that because “ARGHHH I HATE YUGIOH GOOD CARD BAD”
The cycle repeats endlessly: >New format releases >New Archtype that is either miles ahead of all previous or is completely splashable into all other archtypes, dominates >Pros and noobs alike, "This is powercreep and a cancer on the game." >Yugitubers, "NOOOOOO! You can't just say that, this happens every format! Don't complain! Consume product, then get EXCITED for NEXT product!" >repeat
@@Salvo_117 I'd say the pros are worse because they're the ones actually paying for the cards. most yugitubers either play rogue or dont play competitively at all.
Thank you. This is the real problem right there. The fact that shittly designed decks just fade out of existence because of the power creep instead of actually acknowledging and addressing the fact that they were shit by design in the first place is annoying as fuck.
@@shigesohmaThe pros are kind of stuck in a lose-lose situation. If they refuse to play a deck because it's powerful, they don't really have much of a chance at winning. If they play the deck, then there contributing to the problem. The best they can hope for is Konami to do something. In the worst case scenario, Konami might try to bury them (Find any reason to ban them). Honestly, Konami has progressively gotten even worse somehow despite already residing in cesspool.
@@draconicepic4124 it may seem lose lose if you look at it short term. But if you look back at how edison came about. You'll see that refusing to to go to events/paying for the most expensive decks forces Konami to change their tactics in selling cards. You can't expect a business to change their habits if you keep indulging them. The constant chasing of the best deck is what gives Konami the idea that they can keep repeating the same release tier 0, milk it for about a year and then nerf it just in time for the release of the next tier 0.
Snake eye just needs fewer ways to recover and then it's fine. If you out an entire board and then they establish another with a one card combo through multiple disruptions that's a bit much. Each starter in that deck just has too much recursion and individual power. Poplar and flamberge getting limited would make it a bit better imo as those are the two that generate the most value individually.
The biggest two problems in yugioh: 1. The game is expensive 2. They continue to make busted decks The game is reaching a point of no return and it’s going to continue. Konami doesn’t care lol. Even if they cared, Konami will never truly satisfy the community (mainly because y’all literally bitch about everything). Want Konami to feel the distaste for the current game? People need to stop playing and giving them money. Once they see a hit in profit, they will make actual changes. Mfs won’t do that though.
So essentially konami has made such a consistent and flexible archetype (snake eyes) that it is taking all the fun out of yugioh. I knew this would happen eventually. This is what happens you have too much consistency in a skill-based game. Game no longer require skill to play and since it is a skill-based game, without the need for skill. The game becomes boring and rather pointless to play. Honestly who in their right mind would enjoy playing a skill-based game that requires no skill to play?
At no point in Yugioh's history has it been a skill-based game. It's just more obvious that this is the case now because higher consistency and ability to play through disruption reduces the need for decks to have multiple play patterns.
@@yurisei6732 Yes there is strategizing in yugioh. The concept of a meta deck itself implies that you using certain combos requiring certain cards to win. A meta deck is in fact a strategy. A simple strategy in some cases but it is still a strategy none the less. If there was no strategy in yugioh, you could use any card in any deck and still win constantly. But you can't do that can you? Yugioh may have gotten easier over the years due to increasing consistency but it still requires some strategy to play properly.
@@chasetanner4822 Choosing a deck is not a strategy. It's certainly not skillful. It's just looking at what is most powerful, buying the cards and memorising the play patterns.
I've said it before and I'll say it again unless there is a massive ban list that hits a lot of things and you bring the power stealing of the game down significantly this is going to be the pattern that continues to happen over and over and over again with the some exceptions here and there. The only other solution to this is set rotation but God forbid anyone try that. I give a lot of credit to people who stomach this but at what point do you say am I actually enjoying this game or am I doing it out of necessity because I've invested too much time money and friendships into this game and you're too afraid to move on? I know that sounds pessimistic and you don't want to hear that but as someone who left the scene still watches the content I still have friends who are part of the scene I just don't talk about it anymore. Your friends are your friends because they like you not because you have something in common. You can always find new hobbies that can facilitate this need but to bring it back to the beginning unless they change the game drastically this is going to be a continuous pattern where hitting generic extra deck stuff doesn't do anything anymore because their deck design is just so bad. Because if you think that this is not going to be a problem again after snake eye gets hit in a matter of months there is going to be probably yet another tier zeroed format within the year mark my words
It's not just a banlist. In some ways a banlist is just konami pushing their agenda. For example, I wouldn't mind to much if they hit snake eye just little and left it tier 1 or 2. That way when the new deck comes out, there's something that can contend with it. The best formats are when there are 3-4 decks that have similar power levels. The actual power level isn't the problem. It's one deck with to much power.
What's needed is another Master Rule change that actually significantly slows the game down in a real and lasting way. The reason this cycle continues is because the game is still super fast. Yugioh is a turn 1 game. Change that, and most formats will feel better than this.
@@phearunos5201 yeah links tried to do that with ED restrictions.....and look where we are now. It's not a master rule change. It's a MAJOR shift in card design and game design that needs to change
@@dragonMaster24921 yes and tbf he is really not bad, he has beaten the giant while being underleveled (20~) and with a bled build (wich is the worst build for FG) and he did it in less than 60 tries
Baronne: Absolutely, i'm happy its gone. Every deck was running this card, and having to always play through an omni-negate is frustrating. Savage: I guess. It wasn't prevalent in other strategies (the entire reason it was seeing play was because of Formula into Baronne). Still glad its gone, though its bad without Baronne. Linkuriboh: It was only really a problem in Snake-Eye, it should come back after the tier 0 crisis is over.
Not every deck could actually make Barone and it’s effect is also once while on the field which is infinitely more fair then other generic negates. I don’t particularly care one way or another but I just find fault in your thought. Savage is one of the most problematic generic negates. The only reason it’s found more tolerable is because it’s harder to use outside of super heavy combo decks. If we are gonna take out negates be thorough Link Kuriboh is a generic link 1. Every generic link 1 is a ticking time bomb waiting for the right deck to come along. If this thing actually gets summoned it’s for the wrong reasons.
Snake Eyes is just a frustrating to play against. Short of some bad miss-plays the deck is a quick-effect spam grind machine that can narrowly avoid you OTK'ing them and proceed to combo you into oblivion next turn. That's issue when quick effects and recursion spam are THAT abundant throughout the deck's design, and Konami's response to the meta is seemingly, "can we break another game-mechanic with this deck, to replace the other deck we broke?" And the answer is always "no." The best deck always needs to be taken out to the woodshed every format now just to get new cards in rotation, and it feels so predatory to the player-base. Part of that is just how badly designed Links are as a mechanic, but its mostly this ass monster and spell card design that makes the game so bizarrely toxic to play randomly format to format.
The problem is in ygo that new cards will not be banned no matter how unhealthy they are, we almost had the same situation in digimon since BT15 was dominated by 2 decks in the East and it was looking like it would be the same for us but Bandai apologized, took the L and preemptively limited the problem cards for the west and that format turned out to be the most diverse format ever. They took a huge sale hit but i like to think that in the long run they kept way more players.
The interesting thing with Digimon right now is that the TCG is still seeing a significant powercreep from ACE cards and overtuned new archetypes, but it's distributed in a way that it also powercreeps several older archetypes in waves that basically tip the scales, not flip the table.
Yugioh does ban problem cards though. Cards like Linkross, Knightmare Goblin, and Gumblar lasted a single format before getting hit on the next ban list. The issue with SE is sorta the same as with Tear in that it’s hard to pick a single hit that actually makes the deck reasonable, unless you’re fine with just killing the deck outright. The deck can’t function without Poplar since it really needs the extra body. Banning OSS frankly doesn’t do enough since you still have Bonfire and Ash at 3. Banning Ash obviously just kills the deck. Same with banning Flamberge. I think the best way to address it would be to ban Princess and IP, but I don’t even know if that’s enough. I don’t see how they end on anything worth caring about with either of those two, but I was also in the camp that thought eviscerating their end board would make the Fire King variant more popular and look how that went.
@@dariuspenner2528I.P would be a great start, going +3/4 by resolving her into LK / Unicorn / Apollousa... Would cut a great deal of SE board, since all they would do is to summon monsters menacingly while praying Princess doesn't get hit by D.D Crow (Putting aside the handrip from Omega > Dispater, amongst other synchro shenanigans) Heck, would prefer to see Lyrilusc as part of their endboard... Konami could even print proper extra deck monsters instead of relying on any lock at all outside of the laughable Promethean fire lock, they could easily get the strongest rank 1 out there instead of just "insert generic extra deck abuse"
“Are you playing staples and Snake-Eyes? No? You lose!” “Are you playing staples and Snake-Eyes? Yes? Did you win the coin flip and go first? No? You lose!” Yeah, this sucks ass hard.
The fact that Konami will release an obviously overpowered archetype and then proceed to give it support in the very next set while ignoring the plethora of other decks that still need support will always be a hallmark of the company's retardation.
"pendulums" having a tier zero deck for a single month Players:THE MOST BROKEN MECANIC EVER "Everyone else" now having a tier zero deck for an entire year Players:it is what it is we arrived at a point in life people have a Degree, but refuse to read a card.
I have found the majority of yugioh players even high level ones to be uniquely bad at understanding game design and their game of choice like you talk to a high level magic player or vanguard player they can break it down like a science
@duckgossip I'm using hyperbole, yes not literally the same 40 cards, but in the current meta the best deck is pretty solved, so tons of the top lists are actually more or less identical, maybe different side cards or slightly different hand trap choices but otherwise the same strat. I'm not a meta hater or anything, but I just hate when there's an entire ocean of options, but the only valid options to use are a small puddle off to the side.
@@mynamesnotchom366 I don’t think anyone is running bistro butcher. There are good cards and bad cards and who knew people play good cards when they want to win. Most of yugioh is worthless but it’s there and why the hell you using hyperbole? For a good English grade? Get yo dumbass outta here trying to push the “everyone runs snake eyes” agenda
Bruh i remember when live twin deck can play ton of hand trap and board breaker the only difference is one is lock your summon and one is not, like who tf think its okay to have one card combo without lock heck it even give you generic lv1 fire summon and they also have pyro searcher, i know you need to sell card konami but cmon...
actually half true i play evil twin till today in MD yes u have something like 15 starters in it and ca 15 handtraps BUT evil twin only end up (in best case) on conti spell burn 200 per summon and 1 interruption w sunny split into both twins (1 pop 1 draw) u need in evil twins the handtraps that the deck even function while on SE (optimal board) u end up on 2 omnis 4 monsternegate, 1 princess pop, plus resource gain from poplar and ash, plus battle protection from linkuriboh (aleast in MD where this stuff is legal) plus all ur handtraps yes both decks are handtrapwise simular but 1 got even wo handtraps 7+ interruptions while the other has 1 unpopular opinion i think SE isnt that bad overall, what makes it so bad is A) the abuse of all the generic ED boss monsters and B) the banlist that is clearly designed to protect SE. play full power turn0 able tear ishizu (that imo is fun because it breakes the u do ur stuff and i do my stuff gameplay and morphs it into a very interactiv gameplay where both players are able to play and enjoy the game while SE is just exchange handtraps ad stopping ur opponent from playing, imo ishizu tear was the peak of interacting w each other in modern ygo) vs SE and u see hat tear will wipe the floor w SE same goes für nearly every decent archetype banlist that would help (and i say this since ca 2weeks into SE in MD) - ban princess - limit 1 flameberge - ash to 2 - wanted to 1 - bonfire to 1 (reinforcement a extremly simular card is aswell on 1) - both ishizu millers to 1 - both ishizu suffler banned - merli to 1 - card of demise to 1 or 2 this would make other decks stronger like tears while keep them still balanced (shufflers are imo a bigger problem as the millers) (card of demise was only banned because deck like runick abused them but all this decks are rouge tier now) and nerfed SE into a state where its still playable but not that oppressiv but konami wouldnt do that because as u said they arnt intressted in balancing they only intressted into money
Snake Eyes needs to get hit with some bans, but more importantly, Konami needs to figure out how to make new cards that don't run headlong into ridiculous power creep. Tier 0 formats are a super short sighted approach to game design. Players will notice, and sooner or later you will hit a tipping point. It won't be a slow leak of players dropping out over a few months. It's going to be one big chunk leaving at once. Then that causes another chunk to leave, and pretty much over night you've lost too many players to stay profitable. Ban a bunch of problem cards (Masqerena, Little Night, Ash, anything that's a "must have" in the main, extra, or side deck for 80% of tops). Then go back to legacy decks and build some support to bring them up from "trash" to "playable". Reprint some classics with new art. Make retrains for the stuff that should've been erratad years ago. Give us some a murky format without a clear dominant choice and let it cook for a bit before pushing out a set with transparently greedy chase cards. I know people have been predicting the end of Yu-Gi-Oh every time a new Tier 0 arrives for half a decade now, but those voices get louder and more numerous each time for a reason.
*"Teir 0 formats are more skillful" 😒* Folks say I shouldn't be that guy.... but "pros" more or less asked for this.... it's just straight BS that the rest of the community has to suffer for ish takes
Not this one. At least the Ishizu Tear mirror was fucking insane, in kind of a good way, and very skillful. Yes, I know it nullified all the other decks, I am just refering to the mirror. Cannot say the same for the Snake Eye mirror.
Wait, I thought it was what Pro-players want. Remember when the META is very diverse and Pro-players don't like it. Konami kills the decks in Diverse META as fast as possible when Pro-players complain. Then now, we have a META where you can make a meaningful "preparation".
I'd say snake eyes is a cancer because of the generic extra deck monsters they have access to, because with there own archetype cards they dont really do much. Mmmm id say we need a new master rule perhaps and a rewrite on most Extra deck/link monsters to ask for archetype materials Not just 4 effect monsters for example. As for the potential new master rule perhaps this. Summons from the extra deck dont count as Special summons anymore. But instead worded as what they are, Synchro, Fusion, xyz, And link summon. This would be good against flood gates that say u can't Special summon from the extra deck or you can only special Summon one monster this turn. Cause it wouldn't be a special summon anymore it would be synchro,link,fusion, or xyx summoning from the deck instead. Whata you guys think
I liked Snake-Eye before it really got off the ground. Before poplar and prom princess and bonfire. It was a cool concept. I liked the way it played. Then, they added those 3 cards and the thing took off at light speed. Another thing I’d like to note - I near 2-0d a Snake-Eye deck the other day, with Memento. Got them down to 100 LP. Then they came back and won the match (in time). My biggest issue wasn’t the Ash, the poplar, the flamberge, OSS, Prom princess, zealantis etc. It was the amount of hand traps they could launch at me, and 1 ED monster - S:P Little Knight. Droll, Imperm, Ash, Veiler (luckily Memento can play around Imperm and veiler), but Little Knight is SUCH a PITA to deal with in EVERY game and EVERY deck I play against. I can’t stand it. Great card, not impossible to beat or out, but I’m SO sick of seeing this card because it’s so generic and so splashable you can always use it as a back up plan. I don’t own one…
This is why I like the monthly banlists of master duel, yes, pure snake eyes had its chance to be the best deck for a while, but sooner rather than later it's removed from the store and Konami can proceed to weaken it until is manageable, as has happened with every best deck since the game was released. In the OCG the banlist is not monthly, but players know the date when it will be announced. In the TCG? Who knows.
Wait less meta decks is better??! Bro you are tripping the more viable cards the more brainpower an individual is required to use to build a deck. That’s when yugioh was popular, and if you mirror match every other match it’s not even yugioh anymore. You say “it’s too hard” I understand you aren’t the most mentally tough individual in the world I come from the military so my vision on this is different but it’s supposed to be “Hard” bro it’s part of the game being competitive having to actually think about deck building is more impressive then countering a mirror over and over with the same moves.
No matter where u are looking, YGO formats are garbage, even in Duel Links where u have to deal with Imperial Order on legs, Summon Breaker & game- ending handtraps line DD Crow or Lancea
For all the shit tearlament format took. Let's look at this tier 0 one : Snake can't beat snake eye unless it draw minimum 2 handtraps. On the other hand, tearlament mirror wasn't determined by the first 5 draw and aside from bystial, the only handtrap that saw play was orange light.
Honestly in my opinion Yugioh is getting worse not just with gameplay but because of card prices growing to astronomical rates for example Elemental Hero Air Neos is around 300 dollars and the fact it’s getting to the point new players can’t join because it’s getting harder to understand even for adults
Tbh I think the nerf to snake eyes is definitely a must at this point but also I think unbanning of cards is also necessary like there is no reason sharvara is still limited and increasing to power level of deck while decreasing snakes eyes would be a good thing
If the banlist was good why snake-eyes tier 0, I fully disagree with what you said about baronne and savage not only you destroyed the rogue decks for this banlist you destroyed the decks that can compete with snake-eyes like voiceless voice, kashtira, and even melodious could have used baronne. If you have a banlist doesn’t solve the core problem of the meta then this banlist is terrible.
So, I've had a thought ever since the previous banlist came out... If "the fix" to the Tear-Ishizu deck being problematic was to limit every relevant card in the deck to 1 copy, then what the hell was Konami doing banning anything that wasn't specifically a Snake-Eye card? Shouldn't Snake-Eye receive the same treatment? I have become convinced that someone very high up at Konami holds sway over the banlist and is the one who designed the Snake-Eye archetype, hence why not a single Snake-Eye card has even seen a "limited to one" status, never mind being banned.
Yea konami didn't want to hit snake eye at all with the current banlist. Sure they also played baronne and borrel, but that doesn't change the fact that snake eye is still the 1 card combo deck right now.
It's the same cycle over and over man... They want to sell products, they can't hit new stuff, so they hit old cheap cards that still can compete. They hit around the new broken stuff first well knowingly, and only when they are done milking players, they ban actual problems (not always in the right manner) just guess what? To sell new cards. It's a company, They need to profit or at the very least to break even, and us players need the company and the game to survive
@@buonvecchiocharlie7507 I mean yea sure. But surely there's a way to make powercreep happen and keeping the game fun ? That's why some format were better than other after all.
@@buonvecchiocharlie7507 Yeah, but now that I actually compare the Timeline of SE vs Tear, it does seem like has been at full power long enough for them to sell product. Tear went unhit from August 2022 up until February of 2023, making it active for about 6 months. If we count Tear Isuzu then it was only 3. In SE case it has been almost 8 months of activity. If we just count from when thru got poplar then it has been 4.
@@chewdoom8415 Either way, Snake-Eye has gone effectively un-hit for too long. It takes Konami America practically no time at all to hit things like Branded Puppet Lock (summoning Gimmick Puppet Nightmare to opponent's field using Branded Expulsion was a problem, so Expulsion is banned) and other problematic strategies, but for some reason the single most dominant deck has gone effectively untouched until a single banlist drops that nerfs every deck in the format aside from said deck? Something weird is going on there, in my opinion.
"Block dragon in none of them" Omfg if i have to hear earth duelists bitch about not having their crutch block dragon again im gonna lose it. Yeah its a crutch i said it. Just like chaos bozo(Ruler) was a crutch for mil decks.
How to fix (current) Yu-Gi-Oh in 3 steps 1. Ban Flamberge AND Beatrice (in preparation for Fiendsmith. She is just waiting to be abused) 2. Revert some of the January hits so more decks become playable (Sharvara, Air Lifter, even Linkuriboh is fine without Snake-Eyes) 3. Double down on banning/limiting more and more floodgates. It doesn't matter if they go down the list to worse floodgates. The stand-outs are obviously Skill Drain and Deck Lockdown.
Age of overlord pre banlist has been the best format in years, a ton of decks were playable with no tier 0 crap, and even rouge decks with a good pilot could go pretty far or even win, please bring me back to that format or even make it a retro format in the future.
There's so many "one card combo decks that generate advantage off of everything," and they're barely ever fun to play against at all, let alone AGAIN AND AGAIN in EVERY format. Snake Eye is a serious problem right now, but even if those cards get hit, it's just on to the next for stupid powerful engines. I'm already tired of facing Horus in Master Duel, for example. Even if it's more beatable, it's hardly ever actually fun. The game itself is fundamentally broken, and some people keep wanting to pretend generic extra deck cards are the problem instead of *the cards that get you to them while getting more advantage.*
Man it's almost like steering your game towards competitive players demands only is a bad move? Everyone that went out and bought cases and and cases of age of overlord and phantom nightmare for the snake eyes cards has no room to complain about where the game is right now.
While I do understand the hope of "banning Baronne and Borreload will open up design space for new types of end board pieces", it has to be understood that this will ONLY happen if Konami OCG follows suit. They are the ones who design the vast majority of elements of the game. While, of course, we do not have any proof of this because Konami never communicates with is, the OCG R&D teams may look at Baronne and Borreload and think "No, we think these are fine." And will then continue to design new cards and archetypes with the understanding that decks will be able to summon these monsters, and that is completely okay by them. Because we don't have access to them, when we eventually receive these new cards, they are so much harder to justify using because the payoffs for using them that we have available just may not be worth it. And if they're not worth using, then they're just another huge waste of translation work and materials. It's the same reason why Pendulum archetypes do so poorly over here; it's because they're built over there with the existence of Heavy Metalfoes Electrumite in mind, a critical piece for the mechanic that we just do not have. Now, I don't necessarily hate the idea of banning Borrel and Baronne(I have a lot more to say about the topic but that's best saved for another place), calling it an immediate win for the future card design is making a lot of assumptions. If anything, it should be another reason to rally for a total unification of both formats, so this doesn't even have to be something to doubt.
i disagree i believe keeping them allowed so many lower tier decks to play and have an end goal currently we have the issue of to many 1 card starters back with 3 pieces of interacting imagine how much fun yugioh becomes limiting or banning the hand traps
@@anakinsmith4770 I didn't want to dwell on it too much because that wasn't the point of my comment, but I do generally agree that now was not the time to ban the cards. Maybe sometime in the future, when they are very clearly THE problem that needs to be addressed, but taking them out now and using this moment now to make an example of what the future of the game should look like, while also completely ignoring the single biggest problem in the game currently, just feels very out of touch.
@@anakinsmith4770 "Fun" is relative thou, for sure will be a FUN time for turn 1, arguably the most critical point of YGO since the speed became absurd (Negate spam turn 2, Accesscode or whatever big body for lethal next turn, yay) Personally I hate handtraps (#BanMaxxC), but can't argue that giving free reign to whoever wins the coin toss isn't helpful; better chase the end board of whichever end-goal is imo, from Masq > LK turbo to Accesscode & others... I'm daydreaming I know
Personally I think it is more of a problem designing archetypes. Don't get me wrong, I think generic broken single cards should get hit at this point but those wouldn't be a problem in a world where every archetype has well designed restrictions. There are many combo decks with higher ceiling than SE but basically most of them have great flaws.
8:20 ~ Baronne yeah too much tbh. as much as my QCR and Colletors Rare say otherwise.. Linkuriboh I think is kay, the idea of L1 is fine in my eyes, now everyone plays anima - which is better in most non SE decks tbh. Savage is fine - as it needs Synchro and Links to be used in the deck, so its not 100% generic - and having 1 omni is not the worst thing... these hits were mostly vs synchro decks - like mannadium, DLink or well "Synchro pile" decks that dont do shit tbh
We as players need to join in unison, but it will never happen. Hit Konami in the revenue, but again people will still buy the broken archetype that is snake eyes then when it becomes unplayable go to the next broken thing and repeat. Doing the same thing over and over again and expecting different results.
The people arguing for barrone and savage to come back are using such backwards logic. They were *A* problem, not the only problem but still a major one. Taking them back off will not fix anything and will just cause more parts of the game to be worse. Snake eye is a different issue that needs to be handled in its own way, leave the trash in the dumpster.
@@duckgossip I like playing synchro too but I don’t think those cards are the answer for that strategy being better(and I also don’t believe it’s bad rn either). Synchro decks still have access to very powerful cards like Dis Pater, Chaos Angel, Lulu, Clear Wing, PEP and more. Not to mention utility stuff like Scarlight and black rose cards seeing play too and the fact that many synchro decks can still spare some resources to throw out an S:P if they don’t get locked or before they do. Synchro isn’t in a particularly bad spot right not and bringing those cards back is not going to help synchro decks any more than it will all the other decks that could still easily throw them out.
@@JonNuclear none of those are level 10 synchros, Baronne filled the spot of level 10 generic synchros and borreload requires link monsters in the graveyard. I just dislike the idea of banning perfectly fine boss monsters because another archetype is abusing it. Swordsouls now unplayable because of snake eyes sins
@@duckgossip"none of them are level 10 synchros" So is Chaos Angel printed in a special way where it seems to have 10 stars but actually doesn't. And the fact that those cards were generic were the problem. No one would bad an eye if Borrel Savage required a dark dragon tuner.
@@mr.orange2192 i am NOT making chaos angel when i go first. People like you are the reason why this game gets such negative rep, you are so flipping dumb. learn to play
those were just the loud minority, most pros weren't dumb enough to think there were about 20-30 YCS winning deck that format like Pak did. Unlike the majority of pros had way more realistic and factually correct take on the amount of viable decks, Pak has some stupid opinions around that time too, like thinking mid decks like Spright Runick or Bystial Runick was remotely viable.
I know it was mostly a joke about "being calm and giving constructive critisism" But honestlty what's the point? There is 0 communication with konami, there is 0 indications that they are taking in any feedback, we have 0 insight how they design cards, what are their principles on the matter or philosophies except Money at this point and we have no idea how their banlist reasoning works. Konami is as faceless as they can be.
We literally get future sight on cards from the ocg, and no company says “hi we received feedback” every five seconds. Get off your ass you donkey brain
I don’t get why people say this is a recent thing. I’d say yugioh has been this way since mid-pendulum era. The community is extremely dedicated Cuase I have NO CLUE how the game has survived the past 6-7 years the way it is. Nobody wants to play a game where they wait 15 mins for their opponent to take their first turn only for when it’s time for your first turn they just negate everything you do and then you lose after not having any agency in your game not even getting one turn. The game needs a hard reset.
Except this is not the issue of snake eye format at all. There isn't a single omni negate in current snake eye deck. And the complaint is definitly not about turn being too long. Re-watch the video.
@@zeneck7387 I didn’t ask, clearly having 5+ negates isn’t healthy for the game so it is the same as what I’m talking about. The game is being power crept wayyyyyy too hard. It’s the same problem and your lying to yourself if you think otherwise
@@jpflame21we don't have 5 negates meta decks since dytron/Adamancipator and the generic ED tools are the same since 2020 outside SP that doesn't really change a lot
@@lucasalarcon3230even so the points are true. The game is becoming waaaaay to power crept has been for sometime. As much as I love yuigoh it’s a slowly sinking ship
Summon limit would solve these issues, but yall don't wanna have that conversation. I only need 2 summons to win the game. Not my fault you can't build a good board in only 2 summons.
When someone normal summons Ash in Master Duel I just scoop. No point playing, the opponent will just have a solid board with Flamberge+Baron+Apo+SP/Elf, a Promethian in GY and a ton of hand traps. Next Game
i rarely end on Apo and dont even play Elf, most of the time my end boards where Phoenix + Oak + Flamberg, Spelled IP:M and Promethian in GY and got to D1 with it.