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Complete UE4 Lighting Workflow for Arch Viz Artists | Light Types / Light Bake / Lightmass Settings 

Adam Z - Learn Archviz
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15 сен 2024

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Комментарии : 37   
@YellowDogltd
@YellowDogltd 6 лет назад
Nice tutorial. Keep up the great tips.
@SuperMontana2008
@SuperMontana2008 6 лет назад
Great tutorial, but how do you get around the problem of moveable meshes displaying a lot lighter when turned to a moveable?
@axelheuraxel3378
@axelheuraxel3378 4 года назад
2:08 the light intensity is almost Pi number
@dlalleman3874
@dlalleman3874 4 года назад
that is because at that value your diffuse is the most neutrally lit.
@greddytalon
@greddytalon 5 лет назад
Thank you for the tutorial!
@constantinosschinas4503
@constantinosschinas4503 5 лет назад
nice gathered light tips. finer original mesh helps with shadow mapping as well, if i am not mistaken.
@Efirefn
@Efirefn 2 года назад
Thanks a lot !
@unn357
@unn357 6 лет назад
i really like this, next time can you make a detail for fully dynamic lighitng?
@Learn-archViz
@Learn-archViz 6 лет назад
I realized after making this that I sort left that element out. I should definitely do an example of that. Thanks for watching.
@aminesetada1410
@aminesetada1410 5 лет назад
Nice tutorial !! Merci beaucoup !!! :)
@3dvisualization917
@3dvisualization917 6 лет назад
Thank you.. 👍 It would be great to watch a tutorial about Dynamic Gi for Archviz.!!
@fael097
@fael097 5 лет назад
this raises more questions tha it solves. what if i set the skylight to stationary? why would I set my sunlight to static if stationary does the same PLUS dynamic shadows? what about the objects, whats the difference between static and stationary objects? also why did hou set it not to cast static shacows? shouldnt movable objects not caat shadows anyway?
@mch43856
@mch43856 5 лет назад
Thank you dude really amazing info and well put together
@Learn-archViz
@Learn-archViz 5 лет назад
Thanks for taking the time to watch, and to give me a shout out. Good to hear that people appreciate the work I put in.
@HDico2013
@HDico2013 6 лет назад
Good explanation, thank you! Can you later on address the new measuring light units in UE4, lumens and candela? They don't seem to work as in real life and this is bugging me so much. Especially if you adopt the new exposure method, set the exposure to MANUAL and start using the camera values as in real life.
@minpan1066
@minpan1066 3 года назад
nice video
@3dvisualization917
@3dvisualization917 5 лет назад
Had you made a tutorial discussing best lighting settings for mobile archviz..!!? Thank you
@mikelee2940
@mikelee2940 5 лет назад
Great tutorial.
@vegitoblue2187
@vegitoblue2187 Год назад
For some reason in ue5, stationary lights don't contribute to baked shadows ay all
@ChristianTruss
@ChristianTruss 4 года назад
Perfect
@mae2309
@mae2309 5 лет назад
I have imported this Datasmith object (mesh) but its seems to knock it off from my folders as soon as I build my geometry. its gives me this message. " Static Mesh actor has NULL StaticMesh property" then my mesh disappears from my scene and folders... do I need to turn it into a static mesh.. how you do it?// SOS.. Thank you in Advanced!
@MARCOAURELI0
@MARCOAURELI0 5 лет назад
hi I have a problem that I can not solve. I can not completely darken a tunnel in a level where there is a stationary skylight or if I set the skylight on static the tunnel becomes dark but all the other shadows like those of the trees are dark.how can I make the tunnel completely dark without having to set the skylight on static?
@gamevoyager7539
@gamevoyager7539 5 лет назад
Can you share this example project?
@MallermeesTV
@MallermeesTV 4 года назад
Hey! can i have 2 direct lights one makes shadows for static meshes and the other makes shadows for movable objects. I want to do it because in VR dynamic shadows are bad
@ezehblessingmmesoma6904
@ezehblessingmmesoma6904 3 года назад
Yes
@amirankakachia133
@amirankakachia133 4 года назад
thankssssssssssss
@CryptoFeeders
@CryptoFeeders 5 лет назад
when build and when build lighting build only???????????????????????????
@tish_tattooist1369
@tish_tattooist1369 4 года назад
Who know why my buildLigt not work whene I start program just crash
@sherwinpatrick4301
@sherwinpatrick4301 5 лет назад
👍👍👍
@prolevel6927
@prolevel6927 5 лет назад
My scene is still too bright,how do I fix that
@gurdit11
@gurdit11 5 лет назад
turn down the exposure value in post processing
@prolevel6927
@prolevel6927 5 лет назад
@@gurdit11 actually when I build lightning unreal engine crash in a simple scene in 4.21,but in 4.19 it actually build,I don't know why
@gurdit11
@gurdit11 5 лет назад
@@prolevel6927 reinstall it i guess, first update your drivers and see if that resolves the issue or not..
@prolevel6927
@prolevel6927 5 лет назад
@@gurdit11 I have updated the driver and install unreal engine 4.20 but unreal engine crash in building lightning,guess I am having bad luck
@JaizJose
@JaizJose 4 года назад
first of all what is vr peoples?
@swiftyhackz951
@swiftyhackz951 3 года назад
So boring
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