this raises more questions tha it solves. what if i set the skylight to stationary? why would I set my sunlight to static if stationary does the same PLUS dynamic shadows? what about the objects, whats the difference between static and stationary objects? also why did hou set it not to cast static shacows? shouldnt movable objects not caat shadows anyway?
Good explanation, thank you! Can you later on address the new measuring light units in UE4, lumens and candela? They don't seem to work as in real life and this is bugging me so much. Especially if you adopt the new exposure method, set the exposure to MANUAL and start using the camera values as in real life.
I have imported this Datasmith object (mesh) but its seems to knock it off from my folders as soon as I build my geometry. its gives me this message. " Static Mesh actor has NULL StaticMesh property" then my mesh disappears from my scene and folders... do I need to turn it into a static mesh.. how you do it?// SOS.. Thank you in Advanced!
hi I have a problem that I can not solve. I can not completely darken a tunnel in a level where there is a stationary skylight or if I set the skylight on static the tunnel becomes dark but all the other shadows like those of the trees are dark.how can I make the tunnel completely dark without having to set the skylight on static?
Hey! can i have 2 direct lights one makes shadows for static meshes and the other makes shadows for movable objects. I want to do it because in VR dynamic shadows are bad