This has such great timing too since demo is available for everyone again so this will be handy for a lot of the new people picking up Demo for the first time.
also something I never seen anybody mention…there’s a bug with spirit fury since as long as I can remember where, if you shred to a pallet that’s about to be thrown, the pallet will break but not stun the Demo, allowing him to instantly hit the survivor. this always catch the survivor off guard it’s so funny😸 JAJSKKAKJA and I’ve never seen anybody talk about it
What’s really crazy is my 2 years of play killer constantly + watching so many good demo mains as yourself made me immediately great at demo, I was hitting some pretty nasty shreds since I bought him. This just shows how much your content helps people! 💙
4:52 If the survivor has enough distance to prevault and a good reaction time, you can always fake the shred on the door frame, do a double back and use your shred if the survivor commits to the vault If the survivor doesn't vault because they have a good reaction time, you can always force them to go for the medium vault or the pallet instead The distance to do the fake on the door frame should be enough for the survivor to see your red light
Demo has always been my 2nd main and kinda of a “comfort killer” for when I just wanna have some fun and do some silly stuff, as opposed to Pyri who’s my full-on main and who I (mostly) play seriously
I also find STBFL to be good on him, despite what people say. Rats tail is really good on M1 builds imo so you can zone to get those M1 s from my experience. It's super fun to do. I run Sloppy on him a lot. The reasoning being that either the injured OR the down can be an M1 and actually benefit. I hate jolt on him for that reverse reason: it forces you to give up either shreds or the perk for downs. Also it can allow you to snowball a bit if people can't heal up.
@@Spudmay STBFL/Rapid Brutality/Forced Hesitation/Discordance/Rat liver is ridiculously fun. Stbfl demo is just so durn good for getting quick downs. I agree that you should go for m2s if it's faster, but stbfl allows you to m1 to m2 quicker than you can get with just shreds
@@richt7525 agreed! It's also more reliable like 80% of the time. I love Sloppy on him for the slowdown. Mangled + your Portals is such good passive slowdown. I actually have started to dislike Deadlock due to my playstyle. Giving players time to heal/cleanse portals is very counter intuitive. Still good with STBFL/rapid though.
I bought him when he first hit stores again, and didn’t even know about is shred, (I was dumb yes I know) but I started playing him again yesterday, and this guide is S tier. Thank you gamer.
Great guide. THANK YOU for talking about wasting demo's portals. That and only using shred at guaranteed hits irritates me greatly 😂. I maintain that he has a much higher ceiling than ppl give him credit for.
As someone who is having to relearn how to play the demogorgon again on PC (used to play him all the time on xbox), this was really helpful. Especially the addons where rat liver isn't as needed as it used to be.
thanks for the guide i bought this the day demo came back..and was sorely disapointed.. it felt like a crap version of dredge portals didnt make sense..but the leap attack was fun..very first game..all 4 suvs lived.. thanks to this it seems a lot lot less stupid
Also, you can abuse demo's shred's enormous hitbox to hit ppl behind half walls, but you have to be surgically precise with where you land the shred. He loses collision upon landing, meaning the hitbox fires, sometimes straight up through small obstacles. Hit the wall or whatever and no hitbox. I think someones testing showed that you have to be able to see about 30% of your target behind something for this to work. ALSO ALSO, those annoying friggin fire barrels can now be shred glided around. Like the cars on springwood. Idk when that changed but thank frick, they used to cuck me out of hits on a regular basis.
Car tech happens because demos hitbox is quite high and the cars you can slide of off have low hit boxes. Chests, small barrels and debris are all slidible. I found some debris on borgo is slidible manly the low hay bales and bushes.
I've watched well over 1k hours of DBD video but never wanted to commit to buying it (I have something against PVP games) but I always said that if the Demogorgon gets re-added I would buy it, well here I am
Question for Bronx or other Demo mains Hey, I love your content, and I watched your previous guide on Demogorgon as well. Demogorgon was my absolute favorite killer for the longest time, but as I improved and experimented with other Killers I stopped playing them. Then I spent a lot of time away from the killer and I had improved so significantly that I realized I wasn't really able to play him at my elo anymore. Mechanically a lot of his stuff is muscle memory, especially shred. I had spent so much time learning the killer that I had figured out the double portal tech on my own, and juked survivors using fake teleports too. My biggest problem has always been understanding when to place portals. I always feel like I'm wasting time, and losing pressure. I have the placements down well enough, I know good spots, and the criteria needed to have a good portal too. I know how to place them for info, and how to place them for travel, but I just don't know when to place them. When I was trying demogorgon in customs with my friends I realized that I was severely lacking in map pressure, which is one of Demo's strengths. This pressure came from the fact that I feel like I have no time, and I'm always losing the game by placing portals. Then, I don't have the mobility I need because there aren't enough portals around, and my pressure falls hard. If anyone knows when it is most optimal to set your portals up I'd appreciate it. If I could get some examples of situations that would be very helpful. Also I've been trying to make a habit out of placing a portal when I start the match, in a decent spot of course. This seems to be similar to your tip about keeping at least one portal on each end of the map so you can reverse quickly even when they're destroyed. Is this a good habit? Does anyone have tips?
You're doing it right by placing one at the start between two gens. I do that, then immediately start going to the furthest gen to stop progress. Try and get a quick down then portal back to the starting portal. It's hard for me when I lose pressure at the beginning to turn the game around but that quick down with pop or pain res goes a long way
Ok what i do is: when the game starts put a portal in-between the 2 furthest gens, then go to the furthest Gen, when there stop progress then place a portal, then patrol the other 4 gens and place portals next to them then you should br good.
9:43 What the Nancy heard while working on the gen: *STOMP* *STOMP* *STOMP* i wish u brought this up on that point, the free hit on a gen is very unrealistic due to his footsteps.
Hey thanks for this I’m a mostly experienced demo, but one thing I struggled with was portal placements, I eithe repent to long or not enough time on setup Also nice guide Edit: my main build is dead lock, BBQ, Rapid, and Stbfl My build is basically identical to yours expect I use a chase perk instead of an info. My main problem with my games is that I don’t use portals correctly and I run out of portals (more of a demo problem because no recycling) and if I lose to much info I’m a sitting duck. I can’t live without Rapid but Ult would make my main problem much easier to deal with, but I fear if I use Ult instead it makes chases longer and less time fro pressure which means more gens getting completed faster in higher ranks. A bad game of demo is about 4-8 minutes, and that’s with dead lock, without it’s about 3-6 minutes Main point, demo is a high to mid B Tier killer I can’t stop myself with playing
Man, I was one of those people that said "Xenomorph is just a better Demogorgon" but as I have continued to play both, I think I still like Demogorgon, maybe prefering Demo to Xeno. Like, the tunnels are look really cool... But they are rather inflexible by nature. And the tail is something I have seen Survivors gripe about being overpowered, but Shred is just easier for me to get down and thus feels stronger. Plus, managing Flame Turrets can be a real headache sometimes. I don't really like this little trend that seemed like it was building for a while where the killer's power was also its weakness... Like, Singularity has this but I want to say worse. And it just feels incredibly uninteractive for the killer. Take a better example of this: The Plague. The "counter" to the plague's power is actually a trade-off for full health now but giving the Corrupt Purge later. And Demogorgon has an innate counter to his portals... But there is something you can do about it since you know when they are around the portal. It feels interactive. I mean, even Singularity it isn't so bad with the ease of tagging survivors once you get good at it... But Xenomorph you basically have to drop chase or begrudgingly accept you no longer have a power (that is if the turrets ever do anything except slow you down, which also isn't the *most* interactive). And even further, the tail attack... I like that it isn't the same Demo, Nemi, Wesker, Huntress, Pyramid Head, Deathslinger, sort of Trickster-my God, are they really all like that?-where you have to charge or ADS to use your power and so you have a tell. It is different, refreshing, other words that mean the same thing! But the zoning part of Demogorgon is fun for me as the killer to learn. The tail doesn't really have that zoning, it is just "I can hit you, it is just harder to aim," or what zoning you get just isn't anything that you are actively doing so there isn't any skill. I think that is the conclusion I will end on: Xenomorph's power may have more flare, but I think that it is lacking the interactivity that I loved about Demogorgon. Superficially they are similar, but there is just a difference in their core philosophy. Still fun, mind you, and I like doing crazy builds like the Vault build or just memeing with Acid Blood... But not to the same level as Demo. On the survivor side, though, what rare times I play it... I like facing Xenomorph. The turrets are not only fun to place and loop around, the beeping provides a subtle ambience-not to mention I cannot be snuck up on, which happens a lot being as oblivious a survivor as I am.
Although it might be deeper than that... Because I like the feeling of being strategic. Demogorgon has not only resources, but sometimes choices you have to make around shredding... So to me he feels strategic. Clown, my second ever main before I just started doing rotations... At first I just liked his aesthetic but after his rework and the yellow bottles, it also feels like he is a very strategic killer with heavy resource management. Then other killers I enjoy are Trapper, Oni, Ghostface, Singularity sometimes (still getting the hang of him... He can be rough), and I used to like old Sadako... But I mostly just wanted to teleport with her. And I look back to the killers I used to play Doctor when I was on console, Nurse (also on console), Wraith when I first switched to PC, and Blight when he came out and people still called him bad. These killers feel less about strategy (excluding general killer macro), and more about skillful plays... Which I suppose strategy is skill in a way, just... Well, not the same. Skill is a short-term skill, Strategy is a long-term skill or at least that is how I am using it. Huntress is okay in that regard as she is also resource manage-y... But I just feel like I can't live up to the Huntress mains so I play her only seldomly.
I've been playing demo since it returned to dbd, but I've got a problem. None of my portals ever turn yellow after I traverse. I can still detect survivors while charging of the abyss, but I can't tell which portals are visible to the survivors.
Hey, I don’t know if you’re still reading comments, but what would you say would be an all-around good build because save the best for last is not as good as before.
One other advanced trick with shred, you have approximately a 8 degree angle with shred that you can slide along basically anything combined with the slight turning you get while shredding means you'll be able to hit survivors far around corners in situations where they are completely safe. Best used on a pallet gyms long wall to hit someone camping the pallet before they can react
He was running it in the video... He recommended it... It's like one of the better perks for killers, and demo is the single best user of it. I'm not an addict I swear.....
I'm gonna p100 demo I was gonna p100 alien and I do love xeno but I love demos balance good killer not great and fun to play. Freddy is my highest at p47 but he the most disrespected killer in DBD since trapper got his haste and trap changes. Freddy deserves so much more 😢
I'm with you there, there was a couple things in here that I hadn't already thought of though. Like starting to place a portal over a downed survivor to fake a pickup animation is clever as fuck.
guys, do watch this guy play, he made my demo a beast i know this comment sounds like a bot, but its true, bronx is underrated, i still remember the good days when i used his old build (bbq, stbfl, corrupt and infectious) and learned from his playstyle... i was ending games in like 3/4 minutes
You can do both. You can shred 99% of the time if you'd prefer, and that's probably better. But if you shred that often, then shredding the obsession isn't a problem. If you're sure you'll never lose stacks, then you only need to get eight basic attacks throughout the entire match in order to get value. Not to mention that you get 5% off your cool down for every basic, so you always instantly get value out of the perk. Having a secondary short-range option that is faster is always helpful. Even if you're going to shred most of the time.
its a small tip but if you're against a flashlight and flashbang squad, you can hover over down survivor and place portal then cancel it last sec to make them think you're picking to make them get close
Thanks for vid, was very helpful! Btw, I was not sure wtf wrong with portals (why sometimes they are white and sometimes yellow), glad to hear that it's not me being stupid, it's game being "silly".
In the preschool the other day I did bridge that gap in the floor from the other side. I was looking upwards I don't know if this was a fluke or if it is repeatable but I looked like a noob either way because I was telling my girlfriend you can't get over from this side and I did it anyway...
Just came back after 3 years and started playing killer. I had about 300 4th anniversary ghastly gatues spread out on all the killers and with the boost over Christmas and me having 15 MFKING DAYS OFF I’ve been hitting that bloodpoint grind. Anytime ive started a new killer I’ve looked up a few breakdown videos and after playing over 12 killers and watching multiple guides on every single one I can say that this has been the best guide video I’ve watched. Tip of the Hat to you good sir! Much appreciated video!