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Conan: The Hyborian Age: Combat Example! 

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00:00 Opening
00:10 Intro
02:07 Character Sheet & Quick Rules Overview
04:40 Combat Example Start
04:59 Monster Stat Blocks
05:54 Movement and Zones
07:49 Initiative
09:12 The Fight begins
12:04 A Poisonous Attack
14:06 Spending Stamina
17:28 Rolling a FLEX!
19:11 Victory or Defeat?
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Some of the artwork in this video comes from pixabay.com, tokens and character sheets are all from the quickstart for Conan the Hyborian Age, which can be found here: www.drivethrurpg.com/en/product/485769/conan-the-hyborian-age-quick-start

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13 окт 2024

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Комментарии : 16   
@matthewsullivan7443
@matthewsullivan7443 3 дня назад
Awesome job! A nice and succinct combat demo.
@StarshipsSteel
@StarshipsSteel 3 дня назад
And thank you for is looking to be an excellent system.
@felipmoral3969
@felipmoral3969 3 дня назад
Good job on the combat system.
@StarshipsSteel
@StarshipsSteel 3 дня назад
Thank you!
@W4ldgeist
@W4ldgeist День назад
Thanks for the video! I’d love redoing the Monolith 2d20 tutorial video for this system. Sadly I have no time anymore :(
@StarshipsSteel
@StarshipsSteel День назад
Hey! Believe it or not I considered going down that route for this system, maybe with Conan Exiles though. But as you noted these things take way more time than they should to get filmed, edited and get correct, rules wise.
@W4ldgeist
@W4ldgeist День назад
The 2d20 thing took roughly 40 hours to complete. Imagine being a RU-vid creator having to do that two/three times per week. Yours still does the job nicely for newcomers!
@marksminis
@marksminis 3 дня назад
Nice video! Clean and smooth. Audio good. Conan crush skulls good.
@StarshipsSteel
@StarshipsSteel 3 дня назад
Thanks for dropping a comment, glad you found it useful!
@FellVoice
@FellVoice 3 дня назад
Any explanation yet on why the ability scores and the associated die type don't seem to be tied to one another as far as increasing? Thanks, great video!
@StarshipsSteel
@StarshipsSteel 3 дня назад
At this time I've only seen the quickstart, so I don't have a real answer for you but my understanding is character advancement is going to be handled through the acquisition of new skills, and I suspect some of these skills will increase the die type and others the modifier. I will note that I couldn't find a single example of the modifier being larger than the die type, so that might act like some kind of control for it? These are all just guesses though. We will have to wait and see! Thanks for the comment!
@gillesplantin7350
@gillesplantin7350 День назад
@@StarshipsSteel You're suspecting well:) Thanks for the video!
@preston3974
@preston3974 2 дня назад
Wouldn't it be easier just to count all the damage roll instead of having to subtract the defense value? Seems like an extra calculation step. Do you think it's really necessary?
@StarshipsSteel
@StarshipsSteel 2 дня назад
You don't subtract the defense value. Defense value is the number required to hit the target. Armor rating is subtracted from damage, as armor is a soak value in this rule set. It is only a factor for players and high difficulty monsters/NPCs. Most creatures and NPCs will just have a threshold value, and no armor rating to be concerned with.
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