Config 2024: Walking the path: prototyping game UI with focus-based navigation (Aashrey Sharma)
Games are unique in the world of software experiences. They vary wildly in genre, visual style
and player goals. How then, can we design a game interface? What principles and constraints
shape the design of these interfaces? And finally, how can we prototype these interfaces with a game controller?
Join Aashrey Sharma, UX Designer at Epic Games, to dig into these questions and learn how to design and prototype game interfaces. Whether you’re game-curious or a seasoned designer, this talk will deliver insights, tools and techniques to help you level up your game interface design skills.
Aashrey's plugins can be found here in his Community profile: www.figma.com/@aashreys
Featuring: Aashrey Sharma, UX Designer, Epic Games
28 июн 2024