I was pretty sad that the creator of world history simulator stopped developping his game. I'm glad to see someone is making something like it, I whish you good luck!
@@FWHSimulator I dissagree! Your game looks better than his so far! While he had a lot of elements like knowledge, discoveries, migration… when it came down to actually simulating states it wasnt that great. Stuff is really stagnant in world history simulator. In your game empires rise and fall, population explodes, plumits, slowly grows. I really like it!
@@somebelgiandude7855 Thanks, I appreciate the compliment and encouragement! ❤ Though there are definitely things Worlds did/does, like the 3D globe view and stuff like that, which are a cut above anything I could do. I just made the development decision to largely ignore the map/interface aspect and just focus on designing a complex simulation which could generate interesting results long-term. I think it was the right choice for me, but I'm also definitely jealous of the kind of things Worlds and others like it did in the GUI/worldmap department😂
@@FWHSimulator Jumping in here to say that I agree with the previous person that your game is way ahead of world history sim, I will take a better simulation over better GUI/worldmap any day!
Live satellite feed from an exoplanet orbiting a blackhole, obviously 😜 (Serious response: thanks, this is a hobby project, I programmed the simulator in Python and edit these videos in Shotcut. ❤)
Great video! id like to add a suggestion if after a dictatorship is established and the ruler of it dies to change the name of that dictatorship to either autocracy or something else to make it more realistic
Thanks! Dictatorship just means it's a meritocratic-style monarchy, i.e. it selects a new dictator every time the previous dictator died. If it gets big enough this government type is called a Hegemony, and if it's very small it's called a Despotate. All my government names are a bit of a balancing act between making some sense realistically, and needing to find names that convey what kind of government it is while also being as culturally neutral as possible (because I don't want to like, use a title like Shogun which is clearly a reference to real life Japan when these are meant to be general fantasy government types found anywhere in the simulated world).
Well, this is a one-person hobby project. I've invested a lot of my spare time into it, but I'm not a professional development and there's no-one paying me to do this. So you can't really compare this to a studio development process. It's just going to go at the speed that life allows me to take it. At the moment most development over the summer has gone into the World Explorer game that uses the simulator to generate scenarios for it. So the simulator has been fairly static, as you can see in the recent videos being different mostly because of the maps and not because of new features in the simulator itself. 👍