Air Windows plugs are insane. Im not sure what they're doing most the time i just know whatever theyre doing its being done extremely well. They got the best saturation models by far.
The changes are subtle, but when you get used to them, you can't live without them... ( and of course, do some $$ patreon the creator) Those plugins are amazing
I think this setup is wrong if the individual Channels are feeding GROUPS....not the Master buss directly. My understanding is the ‘Channel versions’ go LAST ON THE CHANNELS & ‘Buss versions’ go FIRST ON THE BUSS to accept the Airwindows Channel signals. You’d need separate ‘Buss’ versions FIRST ON EACH GROUP, each summing the groups like a console.....then also ‘Channel’ versions LAST ON EACH GROUP, feeding the final ‘Buss’ version FIRST ON THE MASTER BUSS. I thought I saw Chris from Airwindows mention this..
indeed and you shouldn't use the LPX faders either or you'll break the way the channel plugs & buss plugs encode/decode. Not easy all this, been reading a lot..
Great video. I'm interested to know if you have used waves NLS and how you feel the two compare. Also, what if you don't use the bus plug-in to "subtract" out the effect? :) And I would add to those who can't hear any difference: just keep in producing and mixing. You will be able to hear it eventually!
I'm sorry, I want to like this plugin and I'm a huge fan of the creator of airwindows (and I use many AW plugins), but I've been producing for a while and I hear absolutely no perceptible difference here; especially not anything worth going out of your way to throw a console on all 150+ tracks of a session, while avoiding using the faders in order to get proper gain staging. Can somebody put into words what exactly this plugin is supposed to be doing? I know it's modeling an analog console, but what effect or change should I be looking for? I have read many comments like the one below: "I don't know what it's doing, but it sounds great," which is the typical placebo effect comment. Again, HUGE fan of airwindows, just trying to grasp the point of this one. Appreciate any help :)
I should add that I'm worried to use it due to comments I've read regarding its effect on low-end, but in my Mix I am not hearing any difference across the spectrum (although my DAW is showing the peaks rising by around .5db). I have used PurestConsole, Console5, and the original Console and exported A/B/C of all of them, but again - no difference. I don't have a sub, so maybe it's affecting my sub frequencies?
Just saw this video. Chris, the guy from Airwindows, explained it like it's encoding and decoding each channel so that they combine in a more natural way. In a digital environment, each channel is run in a completely different path never interacting with each other. Analog equipment doesn't operate this way. This is especially true with analog consoles. The frequencies all intermingle in a particular kind of foreplay before you ever hear it. Console5 emulates that. This is why Chris's demonstration on his own video is a butt load of people's voices singing at once.
I didn’t hear a diff either. If really there is no audible diff like some are saying here, literally what is the point of using a plugin that has no audible effect? Confusing.
@@phadrus there is a difference. it's in "3d" and 'depth" i just listened through my roland Octa Capture soundcard & Mackie HR824 speaker (a 'good' set up, but not super spectacular) and i hear this subtle difference: as if the 'Aura' of the track grows
I've tried Console5 on one of my sessions recently, and I found the mix sounded immediately muddier and a bit mor harsh in the hi-mids too. I might try it again on another session.
It doesn't have a graphical interface, which is why your daw will provide you with its own interface to set the parameters. So no, you probably didn't download the wrong version.
Cool plugin, but I'm pretty sure I don't want to completely fuck up my workflow/routing so I can get this kind of very very subtle effect. I'm pretty sure I can get more impressive results by adding other saturation plugins on the mixbus, even if those don't act on the individual channels or in-between the individual channels.
it does fuck up your workflow, that's for sure. but i don't find saturation is capable of adding the 3D/depth that console can add. and it's subtle, but i definitely want it. console taught me "the sound" of plain digital summing. last time i summed in the analog domain was 25 years ago on a tascam cassette 4-track, so i had no other point of reference til i tried console. i won't haul ass to an expensive studio for this effect, but i will spend 20 minutes throwing the plug-in on every track, re-routing tracks to new busses, and gain staging into it correctly for that sweet, sweet payoff.
I have all of the above and have A/B/C/D'd my mix in a pro studio with absolutely no difference, happy to share some instrumental files for anyone else to see if they can hear a mix between No console, Console5, PurestConsole, and the original Console... None of us hear anything over here...
@@lo-dose Did you try to bounce the Project with the Plugins and then without, then load them into your DAW and phase shift one of them? You will hear that it doesn't eliminate itself and that it does something to the Mix. Sounds like a subtle Saturation and Distortion.
@@boe466 I know this comment is 2 years old, but .dlls and VSTs don't work in Logic. You need to download the AU and copy the .component file into Library/Audio/Plug-Ins/Components for it to show up in Logic.