@@Mr_Gadge I saw it in a video last week, and can't find it again. I swear I tried it and it worked. I was so excited since it was easy. But now I can't make it happen and I can't find the video.
That's so much better than what I've done before. I was missing the "Generate Face Groups" step, and it just made the body with ALL the faces and edges, more than the faceted version. This is a great tip. Thank you!
If you have to use the "Faceted" feature, you can use the "Combine Face Groups" (under Prepare) to reduce the number of faces. This will take a lot of time if you have a complex model but you can clean it up to be more managable.
The option that you use Prismatic in Fusion 360 is not possible for me to use, since my version of this software is for private use (free), therefore it is not available. Do you know how I can convert the STL to solids with Fusion 360 and have them look as you explain in this video? Thank you.
Is this a new feature or a paid feature. I feel like I spent hours trying to make this work on multiple occasions and only ever got to the faceted bodies.
Danke 🙏👍 echt super!!! Habe heute diverse STL Files ausprobiert, doch bei vielen hängt sich Fusion auf oder kann es nicht, wie zb das Benchy Boot das kann er bei mir nicht oder von Bambu Lab das Düsen Triebwerk die Räder, entweder kommt ein fehler oder das Teil hat viele Fehler, hast du einen Tipp wie man so zu sagen alle STL Files schafft? Danke und Grüsse....Abo hast du😊
Not entirely true. You can use the "faceted" approach, and then delete meshes to get smooth faces. Any flat face can be cleaned up. Harder to clean up fillets and bevels
@@ShopTherapy623 It is an stl file. I did generate face groups and then prismatic. Initially I thought everything got converted perfectly. But when I started working on it, I realised that it was hollow from inside. I glanced at the browser and it showed the "surface" icon for it. I can't seem to understand how it got converted into a surface instead of a body.
@@samar5838 if it’s a complicated or large file, prismatic may not work, which is probably why you’re getting the hollow surface body. You can try “stitching it” under the surface tab. Otherwise you’ll probably have to use the Faceted approach