This has been a gamechanger. Thank you for sharing this. One issue I have is I when i try to export a full scene and then import, none of the object locations end up where they belong. Blender imports everything, it just doesnt place them correctly. Thoughts?
Agreed that it's a game changer. Super useful to kick off a Blender scene build. We just fixed an absolute ton of things on this script, including the locations and the speed. Fixes are in the current Autoshot Blender build on the Downloads page. Try it out and let us know!
Awesome, thanks for the tutorial! Btw. have you tried converting Blender Scene to Unreal? I've once tried moving environment and camera animation and it was problematic.
@1:16 When I attempt to export my scene from unreal, I check all the options then click ok but nothing happens. Nothing is written to the folder and the progress bar that should load does not. I am on 5.3. When I look at output log " LogOmniverseUsd: Warning: USD Error in pxrInternal_v0_23__pxrReserved__::`anonymous-namespace'::_GetPluginForType at line 147 in file C:\USD_src\pxr\usd\ar esolver.cpp : Failed to find plugin for ArDefaultResolver LogOmniverseUsd: Warning: USD Error in pxrInternal_v0_23__pxrReserved__::`anonymous-namespace'::_GetAvailablePrimaryResolvers at line 307 in file C:\USD_src\pxr\usd\ar esolver.cpp : Failed verification: ' availablePrimaryResolvers.back().type == defaultResolverType ' LogOmniverseUsd: Warning: USD Error in pxrInternal_v0_23__pxrReserved__::`anonymous-namespace'::_DispatchingResolver::_InitializePackageResolvers at line 1175 in file C:\USD_src\pxr\usd\ar esolver.cpp : Could not find plugin for package resolver Usd_UsdzResolver LogOmniverseUsd: Warning: USD Error in pxrInternal_v0_23__pxrReserved__::SdfLayer::_CreateNew at line 571 in file C:\USD_src\pxr\usd\sdf\layer.cpp : Failed verification: ' fileFormat '