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Conveyor Design and Drive Animation in Autodesk Inventor: A Comprehensive CAD Tutorial 

 CAD BY NANA
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Learn how to design and animate the teeth on belts and gears in Autodesk Inventor. This tutorial covers precise modeling techniques and animation tips for smooth, functional conveyor systems. Perfect for those looking to enhance their CAD skills with detailed gear and belt design.

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11 сен 2024

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Комментарии : 9   
@RoseAgyeiwaa-h4b
@RoseAgyeiwaa-h4b Месяц назад
Good job madam
@CAD_by_NANA
@CAD_by_NANA Месяц назад
Thanks a lot
@user-kq7xk5hj4h
@user-kq7xk5hj4h Месяц назад
Great
@CAD_by_NANA
@CAD_by_NANA 25 дней назад
Thank you
@theophilusafful402
@theophilusafful402 20 дней назад
Madam please can you do sprockets and chain
@CAD_by_NANA
@CAD_by_NANA 20 дней назад
I will consider that
@keithyakouboff8755
@keithyakouboff8755 16 дней назад
Hello. I am not an engineer, but I am trying to make an Inventor scene for my boss, representing a machine he's designed. The modeling is pretty much done, but the animation is what perplexes me. It looks like a giant crossbow, and resembles one when it's doing its thing. I know about animated constraints, am familiar with dynamic sims, but this one is over my head. In your opinion, should I just animate each piece manually (say, via animated constraints)? Or, should I try to learn dynamic contraints within Inventor? Would I require a math / engineer degree in order to accomplish this?
@CAD_by_NANA
@CAD_by_NANA 14 дней назад
Hello! Apologies for the late response. For animating a complex mechanism like a crossbow in Inventor, you can manually animate using constraints for precise control or use dynamic simulation for more realistic interactions, which requires learning dynamic constraints. Both methods are viable depending on the mechanism's complexity and your familiarity with the tools. An engineering degree isn't necessary; a solid grasp of mechanical principles and your machine's operation is more crucial.
@keithyakouboff8755
@keithyakouboff8755 14 дней назад
@@CAD_by_NANA Dynamic sim... hmm... that does sound above my knowledge base. You sure that doesn't require a degree? A component-based animation is where I've been leaning. And thanks for the response.
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