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Core Destruction - Status Accumulation Cannon 

MIKAN
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Which will win, Red or Blue?
[App]
Unity
unity.com/
[Music]
1.
Track: Lensko - Let's Go! [NCS Release]
Music provided by NoCopyrightSounds.
Watch: • Lensko - Let's Go! | H...
Free Download / Stream: ncs.io/letsgo
2.
Track: Facading - Take it Down [NCS Release]
Music provided by NoCopyrightSounds.
Watch: • Facading - Take it Dow...
Free Download / Stream: ncs.io/TakeItDown
3.
Track: Spitfya x Desembra - Cut The Check [NCS Release]
Music provided by NoCopyrightSounds.
Watch: • Spitfya x Desembra - C...
Free Download / Stream: ncs.io/cutthecheck
4.
Track: Warriyo - Mortals (feat. Laura Brehm) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: • Warriyo - Mortals (fea...
Free Download / Stream: ncs.io/mortals
[3D Channel]
/ @mikan3d
[VR Channel]
/ @mikanvr
[Download Contents]
mikanworld.gum...
[Twitch (24/7]
/ mikan_live

Опубликовано:

 

26 сен 2024

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Комментарии : 390   
@dcornerofficial2411
@dcornerofficial2411 Год назад
To the ones who didn’t understand the concept- Each team has 5 cannons The circle in the middle selects which cannon should be triggered As soon as the marbles come out of the circle, they get assigned by the numbers 0 - It sends the Quantity, Durability, Explosion and Child to the 0 cannon 1, 2, 3 and 4 do the same thing All - It does the same thing, just for all cannons. Quantity - It increases the quantity of the ammo which is going to be released by the cannon. Durability - Increase Hp of bullet Explosion - Makes a small explosion Child - It will keep producing children till how many numbers of child there are. They all first make a chain to the cannons. The bullets are released when one cannon touches the release marble. Below each team, there is a circle where the release marble is selected. That’s it
@mikan2d
@mikan2d Год назад
Thanks for explanation :)
@Su_Sa13
@Su_Sa13 Год назад
I loved this battle!
@dcornerofficial2411
@dcornerofficial2411 Год назад
@@mikan2d you’re welcome!
@Mr.Coincidence
@Mr.Coincidence Год назад
Don't forget crisis mode.
@MaccaroniAndMemes
@MaccaroniAndMemes Год назад
what about the occasional blinking marbles?
@Gochen86
@Gochen86 Год назад
Nice match, but once again the "crisis mode" seems to be just a bit overpowered, though to a much lesser extent than previous versions.
@TheVikingKing125
@TheVikingKing125 Год назад
Honestly went a little to hard. Mikan has done it better before but this time it was literally what decided the end of the match.
@PerseTheBeat
@PerseTheBeat Год назад
@@TheVikingKing125 > ... it was literally what decided the end of the match. I wouldn't phrase it like that. One side had multiple activations of crisis mode, but never got the upper hand until the last activation. I think the problem with this one is that the mode takes too long to have any noticeable effect, which means that it lasts too long. Since the enemy gets no ammo during crisis mode thanks to the distribution mechanism, it actively penalizes the stronger side while empowering the weaker side. That's what happened at the end. Someone had crisis mode for far too long, which shifted the power balance way in their favor. As a result, the other side entered crisis mode for a bit too long which, due to the first side's already low HP, won them the match.
@pi7855
@pi7855 Год назад
you say crisis mode lasts too long and is op but the durability stat is the SECOND stat to unlock, which allowed red to constantly cripple blue during the entire game, if it was the final stat or stole life from one core to the other it would have been so much better
@VGInterviews
@VGInterviews Год назад
@@PerseTheBeat "never got the upper hand" red had lost 2 total hp while blue was on the 800s AFTER getting a bunch of crisis modes and then red lost more than 90% in a single burst from another blue crisis mode, Red had the upperhand the whole time and took blue down to 133hp before getting a single crisis mode while blue had several before that and did nothing with them
@heyHaywire
@heyHaywire Год назад
This time crisis mode was more balanced, as it usually resulted in the rebuilding of the wires, and starving the enemy of resources, not a wave of destruction that in turn activated the opposing crisis mode
@ASmartEnderman
@ASmartEnderman Год назад
Blue at the start: oh no I’m taking so much damage Blue near the end: hey red, how bout I take 90% of your health Red: fine but what if I take 100% of your health Blue:
@suzhengchong2593
@suzhengchong2593 Год назад
imo that's the issue with crisis mode, the burst causes whichever side activated it to go op for a long time which is what ends games
@aboi6145
@aboi6145 Год назад
Blue is not alive anymore
@Yohan_Manohar
@Yohan_Manohar Год назад
But blue experienced crisis mode like 4 times and it was the last time that drained red
@LordTyph
@LordTyph Год назад
Blue: You've literally been doing that this entire game.
@victorvirgili4447
@victorvirgili4447 Год назад
Red said “Okay, my turn” so much here it was only Blue’s turn once
@Owen_loves_Butters
@Owen_loves_Butters Год назад
Crisis mode is usually a good balancer, but it didn't do that at all in this game. The problem was that blue was getting slaughtered for the entire match, draining their HP every time. By the end, they were almost dead, and when they finally gained the upper hand, it triggered red's crisis mode, which just ended the game right there since blue was already almost dead. It's pretty telling that blue was never ONCE ahead of red in HP, aside for like half a second at 4:50.
@mimipanda123
@mimipanda123 2 месяца назад
crisis mode should be nerfed if the other team has too low hp
@Resetium
@Resetium 2 месяца назад
This is in spite of the fact that Blue's Crisis Mode was active up until around when Red hit like 250 hp
@evannpalma2404
@evannpalma2404 День назад
Blue litteraly had the crisis mode for 3 minute at a time for the slightest amount of damage for nearly indefinitely but red gets it once and now it's unbalanced?
@curlybrace4984
@curlybrace4984 Год назад
I think this race was less determined by crisis mode, and moreso the uneven mechanism in the circle in the middle. It has to start off moving _some_ direction, which combined with the biased method it distributes the balls in, pretty much leads to one side getting 99% of the balls. Could've done something a little less blatantly biased depending on which direction it's spinning, I think.
@DavidMuri-lm5vy
@DavidMuri-lm5vy 6 месяцев назад
Yeah you're actually correct by saying: "the outcome of the victory is less determined by crisis mode, and more by the uncertainty of the game" because the uncertainty of the game comes from the trajectory, and direction that the "attack spheres" are moving because the speed, and direction of the "attack spheres" often decides the outcome there are a lot of times that these things actually rocket around inside of the "main attack sphere hub," and go inside the "attack options" randomly he that could actually help with the victory outcome later on, And in a way that actually makes you very correct! 😅😅😅😉😉😉
@marquinjeffriesjavier6870
@marquinjeffriesjavier6870 Год назад
At the start, I actually didn't understand what's this video is about, but I understood it now. This time, the crisis mode is much too powerful than the others. I really like the line which is created by the marbles. Nice video as always, keep going man!
@Interesting_Failure
@Interesting_Failure Год назад
Crisis mode works better here than in many of the other game modes because it largely allows the player receiving it to rebuild rather than letting them make some kind of overwhelming counterattack. This prevents them from being immediately wiped out, but doesn't end up meaning they're actually better off than if their opponent hadn't attacked them. Real eureka moment when you realize the wires are actually part of the playing space. Kinda like the fortress destruction where the buttons were physically part of the fortress and could be smashed to prevent the opponent from using them.
@BayWa4eva
@BayWa4eva Год назад
i disagree completely. no attack was stopped at all by crisis mode defense in this video. every attack only stopped because the attacker had nothing left to shoot because crisis mode killed their eco.
@unodos-i1p
@unodos-i1p Год назад
@@BayWa4eva "Because crisis mode"
@unodos-i1p
@unodos-i1p Год назад
@@BayWa4eva so it was stopped by crisis mode?
@BayWa4eva
@BayWa4eva Год назад
@@unodos-i1p nobody said the opposite.
@The_Dr_Fate
@The_Dr_Fate Год назад
​@@BayWa4evai do
@zemgad
@zemgad Год назад
Liked this one a lot! Crisis mode seems extremely strong like before, but was much closer to being a more balanced catch-up mechanism. I think less duration on crisis would've made it a little bit more reasonable
@gazeros69
@gazeros69 Год назад
I think crisis mode tries to fix an underlying flaw in the design - once a team attacks it takes away the other teams ability to attack. This means the game is built on snowballing from the start.
@DavidMuri-lm5vy
@DavidMuri-lm5vy 6 месяцев назад
Yeah! After all very powerful things that are, so powerful to the point where some consider them to be broken that can spike up controversy can show you an underlying narrative: "is this thing something broken that we should remove, or possibly "Nerf" (meaning make it weaker in the next update), or is this something that reveals an underlying issue with how fun of an experience the game is, and has to offer?" Which I consider your claim to be a valid argument with what I'm trying to explain to you here, So in a way you're actually right! 😅😅😅😅😅😅
@Phoenix0092
@Phoenix0092 Год назад
Crisismode was way too powerful. You probably should make it end as soon as the side having it on deals core damage. Maybe a cooldown would also be an option since at one point blues crisis mode ended and just a second later turned back on. Or a limit on how often it can turn on in general, with it having a fixed duration.
@LNERStudios
@LNERStudios Год назад
which was at 9:43
@Cape34770
@Cape34770 10 месяцев назад
true. red got nothing and almost died even though they were playing better
@mienechooraceon9401
@mienechooraceon9401 Год назад
This was cool to watch but the suspense kind of evaporated once I saw who has the advantage and how unlikely it was for blue to come back. Even with the help of 4 separate crisis mode triggers it could not get an advantage and was constantly on the back foot. Leaving the only chance at victory being a one shot with a final crisis or die when the other side inevitably had thier's activate. Which takes the suspense of wondering who's gonna win and just turns it into "how bad is this stomp going to be. As opposed to something like the structure construction battle that went back and forth constantly with no clear way to tell who was gonna win. Personally I don't know how I would Bette balance these battle concepts and I'm sure you put a lot of thought into them and do testing. I just wish to give my thoughts on how these feel watching is all. Looking forward to what you come up with next
@Doofus-Logoof
@Doofus-Logoof Год назад
There's something so satisfying about blue's death being in sync with the beat drop.
@Oake-Joe
@Oake-Joe Год назад
I love this, so I saw mikan some where in January this year and ever since I've been addicted to watching it, so listen. Mikan! just recently my dog died and your videos have been helping me through thank you for not stopping I don't know who you are I don't know where you are but thank you for everything.
@Cirylxlyn
@Cirylxlyn Год назад
12:19 pm will not stop me from watching core destruction
@unrellated
@unrellated Год назад
The problem here is that when one side gains the upper hand, it's likely to keep the upper hand. Crisis Mode helps, but it doesn't switch sides fast enough.
@Naynfluff
@Naynfluff Год назад
Plentiful, durable, explosive children... great.
@asterpw
@asterpw Год назад
These Core Destruction matchups are always interesting. Blue almost won because of crisis mode though, not a fan of that. Crisis mode is good for getting back into the game but shouldn't provide the win. I'm glad Blue ended up losing.
@pemain_gachalife3270
@pemain_gachalife3270 Год назад
This is not fair just look at the beginning all the marble is going at red because it was spinning to red
@ZBREAD.
@ZBREAD. Год назад
@@pemain_gachalife3270 most of the marbles at the start (60% at most) were going to blue, blues luck was not very consistent unlike red, who'd save up and because they were awful at getting release marbles, they saved a bunch, causing blue to go into crisis mode 3 times
@Cl-2048
@Cl-2048 11 месяцев назад
Underrated comment.
@Meisapro
@Meisapro Год назад
A lot of the times a team makes a comeback with "Crisis mode" and it makes you think twice before you choose the winning team.
@LugborG
@LugborG Год назад
Only major suggestion I have is to turn the status numbers on the blue side to white, or lighten the background behind them, because they’re hard to see on low values when the bar isn’t behind them.
@ZeketheZealot
@ZeketheZealot Год назад
Goddamn Mikan, the timing on Wariyo is just so absolutely perfect. Im so glad to hear it again
@BigTi.
@BigTi. Год назад
nice race, l0ve all the variations you give us but like for me the same set with a different outcome would also be great and then that time with improved graphics on the objects. Keep it up!
@happysmilesworldandgames8755
12:35 i never thought a bunch of marbles destroying eachother would be so epic
@imagominus
@imagominus Год назад
That was great. side A could have gotten their revenge after being nearly rid themselves, but ultimately failed by a few hundred HP. That was way too close. (Also, music sync =) I just want to mention this: i've seen that you have a Twitch channel where you consistently host interactive streams, but you never really mention it in any video actively. This is the first time i've seen a link to it at the end of the video at all. It might be good to promote.
@newtybot
@newtybot 2 месяца назад
As someone who loves AI battles and random probabilities, I could tell from the start this particular game was going to be stacked one way or the other. It’s a cool concept, but I think putting the neurons as the first line of defense was what skewed this whole thing. While one side was rebuilding neurons, the other was already making a more devastating second attack. It kind of directly necessitated the need for a crisis mode, which I feel also really hampered it. If I had to make a suggestion, something like a cannon that can build defenses would be cool, like it shoots out a brick that has 20 hp, and can build walls over time with it.
@DukeOnkled
@DukeOnkled Год назад
This is definitely one of the most interesting ones I've seen! Also, in terms of music, maybe some variety might be called for? Some drum n bass wouldn't go amiss, I think.
@nerdwithnosleep825
@nerdwithnosleep825 Год назад
why does man have to post when it’s 1 am here worth the good content tho
@muburu_
@muburu_ Год назад
this looks like one of those arcade games you don't understand but you play anyways and then lose
@ASmartEnderman
@ASmartEnderman Год назад
This is a cool concept
@TestarossaF110
@TestarossaF110 Год назад
This is without doubt the most tense and exciting one yet, holy moly! wow!!!
@xikitow
@xikitow Год назад
the crisis mode is more like an advantage than the one that is losing, that's why the red team almost lost
@hungvu262
@hungvu262 Год назад
look at the health, blue was down at 16% of red's health with the first salvo and .03% with the second. Red was only taken down to 245 and had guns 3 and 4 still loaded.
@trilecolorracing_TLCR
@trilecolorracing_TLCR Год назад
So wonderful! Can you rematch with 2 another colors or more colors?
@dev5481
@dev5481 Год назад
The blue in the last minute just said No, im winning now!
@sphericalcat1434
@sphericalcat1434 Год назад
This is such an interesting concept lol
@Dani0x1B
@Dani0x1B Год назад
Crisis mode was a bit too much in this - it almost gave the game to blue which would have been absurdly unfair given the scores at that point
@yeetuszilla1663
@yeetuszilla1663 Год назад
Blue: we cab hurt some of their wires every once in a while. Red every 2 minutes: would you like to return to monkey?
@UnusualShy
@UnusualShy Год назад
*vaya... El rojo no recibió casi nada de daño hasta los últimos momentos de la batalla* 😢🔵👊🔴
@josepjordiparragavenegas9693
pero azul era mas debil
@FoxDog1080
@FoxDog1080 Год назад
_Long paragraph that displays my appreciation for this video existing_
@LeetleToady7
@LeetleToady7 Год назад
“Quantity” “Durability” “Explosion” “C H I L D”
@MCPicoli
@MCPicoli Год назад
Crisis mode should never detract from the winning team, only increase temporarily the power of the side losing.
@lukesdewhurst
@lukesdewhurst Год назад
Being able to zoom into the video on my phone is a game changer!
@aaronalkor
@aaronalkor 8 месяцев назад
I like that we ended with Mortals, which is my favorite song out of NCS
@yeremkevorkian1762
@yeremkevorkian1762 2 месяца назад
13:11 the final beat was just perfect❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥 I love this channel it makes me feel so relaxed.❤❤❤
@JonasSchwabeland
@JonasSchwabeland Год назад
Red: BYE BYE! Blue: * epic comeback * Red: * even more epic comeback *
@johntumahab323
@johntumahab323 Год назад
For a moment, I thought that was going to go like the House Cup at the end of a Harry Potter novel.
@treska21
@treska21 Год назад
Thank you for new interesting videos. Keep up the good work.
@noahwhitesell348
@noahwhitesell348 Год назад
hey! Mikan! I got an idea for you ya know how monochrome almost never wins? How about you make a video called monochromes revenge. monochrome is piloting a giant killer machine dragon(European) witch has lasers, and claws, and a big mouth it bites with, and homing spikes, witch slow down a marble, also touch it is death it's a who can survive the longest type of race with the marbles running away, also when it gets the homing spikes it targets rainbow first(they are enemy's), the homing spikes are on its back And it has a big zigzag mouth(either uniform or different) that it shoots lasers and bites with, it's claws move it along but not smooth more like wild charges of varying strengths, it also has tonge spike(like imposters from among us) that spears the closest marble to the machine also has hand cannons it stops moving and raises it's claws to point at the marbles before multiple missiles shoot out and explode it starts with claw slash, then getting bite, then getting homing spikes, then getting tongue stab, then lasers also the marbles can trigger switches that fire missiles the stun the dragon and it's basic marble system to fire the weapons, marbles in spinny core, touch the things that takes them to their places witch fires the weapons. You know all this hope this isn't too hard too make if it is I am okay with waiting a while if you do this, thanks in advance
@audriusskebas3099
@audriusskebas3099 Год назад
That was the biggest clutch I have seen in my life!
@KoroxasHeart
@KoroxasHeart Год назад
Blue when getting crisis: Trying to survive the fight. Red when get the crisis: Now your done for.
@TheAdvertisement
@TheAdvertisement Год назад
4:35 Was super satisfying to see Red barely get the shot off and then shred through Blue's defenses. 6:32 YOOOO AND RED HAD NO MERCY HERE 12:02 Ok that was devastating to Red but... at least Blue's almost dead? 13:10 But Crisis Mode has Red's back, as they deal the killing blow!
@parker37715
@parker37715 Год назад
Blues base exploding was perfectly timed with the beat drop
@КириллМалышев-ш6ю
Someday your little brain will notice a pattern that absolutely in any video, the song "Mortals" or "Light Up" plays at the end, and it specially adjusts the music at the end of the game
@Saddsol
@Saddsol Год назад
Eventually you're gonna take a look at these videos and realize with your peanut brain "wait a minute, IT'S MEANT TO SYNC!!!" and you're gonna die on the spot because your brain can't handle information that complex
@VoidishFox
@VoidishFox Год назад
FINALLY! MY COLOR ACTUALLY WON
@blobdffoo819
@blobdffoo819 Год назад
Yay i'm all in for red too ! Would have been so unfair to lose after defending against 3 crisis mode !!
@gabsum1313
@gabsum1313 7 месяцев назад
Red: "does 1 dmg to blue who is a bout to die" Blue: CRISIS MODE!!!
@MAR_abisal
@MAR_abisal Год назад
This is one of my favorites mikan videos
@martinmackenny
@martinmackenny Год назад
Listen, I haven't seen a single blue team win in the last x months. On the other hand, red always finds a shortcut. Isn't it a bug in the program?
@Yxuer
@Yxuer Год назад
I really liked the part when Red said "It's marblin' time", and started marbling the hell out of Blue
@Laz3rCr3ator
@Laz3rCr3ator Год назад
I personally choose the cool colors like blue purple and all those types and all i have to say about this i had my jaws on the floor while watching blue clutch up, and still lose 🤣🤣🤣 This was the most intense battle video tbh
@goronimus304
@goronimus304 Год назад
6:27 Me seeing the All Fire marble get destroyed immediately: =[] 6:39 Me seeing the All Fire marble shoot all cannons: =]
@Mr_Fluffy_Paws
@Mr_Fluffy_Paws Год назад
It's an interesting concept for certain but it seems too busy. There's nothing wrong with simplistic ideas. Maybe remove a turret or 2. Also the crisis mode was an interesting idea but as proven again it's very overpowered and always turns the tables from having a near perfect match to suddenly being on the brink of destruction.
@mbcommandnerd
@mbcommandnerd Год назад
⚠️ SPOILERS BELOW ⚠️ Before 11:30 - Red is just chillin with 4000+ HP while blue is down to less than 900. At 11:30 - CRISIS MODE give blue the boost it needs to begin building up a mega barrage that quickly brings red to its knees at only 245 HP. Meanwhile, blue goes down to a measly 133 HP from a particularly powerful shot from red. At 13:00 - Red losing HP so quickly triggers CRISIS MODE again, but this time it goes in their favor and gives them the strength they need to finally destroy blue. And as such, blue explodes only moments later, ending the fight in glorious fashion.
@mollyhatty7180
@mollyhatty7180 Год назад
Red RIP blue Blue no boi baby! Red NOOOOOOOOO…. Phew! Red bye blue
@bsmith9890
@bsmith9890 Год назад
Blue wins always Will edit comment if wrong 🤬 I was wrong
@oriangleman9884
@oriangleman9884 Год назад
Edit
@szamif
@szamif 7 месяцев назад
I came here coz my 5-year-old loves the sight of it, and loves watching it muted. I wasn’t aware that it’s actually a GAME, and a kinda’ brainer one. Whoa (insert Bill and Ted whoa here) Br.: Boomer Dad in his early forties
@anthonycipparone6205
@anthonycipparone6205 Год назад
Bro 1 am fr?
@Krash2o
@Krash2o Год назад
When you deal 2 dmg, then get sent into perpetual crisis mode
@RadElNew
@RadElNew Год назад
Blue's counterattack was inspiring, but it was just too little too late!
@chisadarling46
@chisadarling46 Год назад
12:13 Blue had a redemption arc right there
@lilyblade3289
@lilyblade3289 Год назад
Man, blue barely had a chance. :(
@anthonycipparone6205
@anthonycipparone6205 Год назад
Bro blue nearly made the biggest come back ever
@dogf421
@dogf421 Год назад
was expecting it to be a one sided stomp the full way through byt blue almost pulled it back
@L4v4molly
@L4v4molly Год назад
Nice drop sync at the end
@jsjsjjsjs4276
@jsjsjjsjs4276 Год назад
wow expensive thank you mikan
@Schilani
@Schilani Год назад
Crisis mode felt like it did nothing for quite a while, until it did nearly the full HP pool as damage. There was no inbetween.
@CoolkidAJR24
@CoolkidAJR24 Год назад
Me: *Sees Red fire a few cannons about 15 seconds before the beat drop* Me: Oh hell yeah, we won!
@LordTyph
@LordTyph Год назад
So... yeah, about how I expect a match of Blue vs anyone to go on this channel.
@Pyro03333
@Pyro03333 Год назад
I had absolutely know idea how anything in this race worked
@weron1
@weron1 Год назад
Nice design and idea ;)
@Highpriest3856
@Highpriest3856 Год назад
A race suggestion : squid race
@hiwu412
@hiwu412 Год назад
12:29 Red wires are in a worst position the crisis mode should go to red
@ReignT5
@ReignT5 Год назад
crisis mode is just a different name for turn the battle 180 degrees, and it waited for red to just about die before kicking in while when blue had one of their paths even slightly damaged it would kick in and stay on for 9 minutes
@oliverensley
@oliverensley Год назад
imagine if this was a real battle and a solider is like sir our 30 marbles with 6 explosive children that hit 12 times where effective
@memetech-
@memetech- Год назад
10:00 red deprived of any ammo
@tao284
@tao284 5 месяцев назад
6:42 The First Ultra Shots 12:08 The Second Ultra Shots
@quaruke9489
@quaruke9489 Год назад
I am seeing a pattern of one side being slightly favored by the "random" dispersion, and that side always winning....
@lemur2170
@lemur2170 Год назад
completely disagree with all the comments saying crisis mode was overpowered, seems like a sort of underdog mechanic, one which blue got many, many times, and still couldnt turn it around
@WichinAlfredo8
@WichinAlfredo8 4 месяца назад
13:07 Red: C A G A S T E
@kimdruin9986
@kimdruin9986 Год назад
man i like this marble race
@cristianvillalba7702
@cristianvillalba7702 Год назад
кандай жакшы видео экен брат муну түшүнөсүң деген үмүттөмүн
@myonaka
@myonaka Год назад
hello mikan im a big fan you deserve 1M subs or more
@TurboSpaceKitten
@TurboSpaceKitten Год назад
Problem seems to be that the first major injury left blue playing catch-up for the entire game
@stronkmodnaR
@stronkmodnaR 9 месяцев назад
Aww man I really thought blue was going to a comeback
@boco000
@boco000 Год назад
Im addicted with this crisis mode!
@mars2979
@mars2979 Год назад
So close blue dude!
@Ink_Fazkitty
@Ink_Fazkitty 4 месяца назад
we just needed a crisis mode of our own.
@harrysu1840
@harrysu1840 Год назад
Crisis mode is kind of like a Deus ex machina plot device. It cheapens any comeback that the losing team makes.
@manitagaykwad1383
@manitagaykwad1383 Год назад
THIS FIGHT WASNT FAIR TO BLUE!! RED GOT EVERY MARBLE AT THE END!!!!!😡😡😡😡🤬🤬🤬
@jalalabdulmajid6997
@jalalabdulmajid6997 5 месяцев назад
And thats why life is unfair
@aboi6145
@aboi6145 Год назад
Perfectly timed ending tho noice
@RomanQrr
@RomanQrr Год назад
Eh... Yet another example of the "right direction bias" present in most such simulations. Basically the spheres tend to ever so slightly prefer to move to the right, so the options on the right hand side are going to be triggered more often than the left side options. The contraption in the middle was reasonably random, but with all the triggers for the blue being on the right they just couldn't put any pressure. And when they did the crisis mode made sure hey are going to die.
@ewaldlatreider5127
@ewaldlatreider5127 Год назад
Blue hogging crises mode all match and then almost wiping out red in one blow 😂 You almost masacered my boy but he recovered ❤
@bsisay1109
@bsisay1109 Год назад
Best rvb fight yet
@normaluser444studios
@normaluser444studios Год назад
I watched every core destruction and every of them is a fair game and the best and the best ever videos I love them -What I say abut the videos
@theoverseer1775
@theoverseer1775 Год назад
Idk if you'll see this, but honestly, crisis mode is pretty dumb in these videos. It gives the team that gets it an overpowered advantage and just delays the game. I think it should just be based on luck, where if red gets lucky and annihilates everything blue made, blue has to deal with it. I get giving the losing team some kind of backup, but just making them get back on their feet in seconds doesn't sound like a very good feature. And I've seen others talk about this on other videos too, it's not just me.
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