Hey, thanks for the video. I have a question about the part with concrete. You setup the ref. glossiness 0,5 and after that used bitmap on ref. glossiness, the question is - does those two things works together? I was thinking all the time that ref. glossiness map totally ignore this ref. glossiness number (amount). Thanks!
Well presented tutorial =). One thing though, you changed the highlight compression for each individual material which is a terrible thing to do; essentially your cheating :P. As now they won't all work in the same scene next to each other (or will require specific post-processing later)..... you should balance the material to work with a constant scene that doesn't need changing.