A dust 2 map rendered with vray gpu, with Nvidia AI denoiser. I actually didn't do much, except setting up some materials. Like the leather jacket once said: "It just works." (Not once, more like a hundred times)
This has inspired me to port 1.6 dust II into Unity's HDRP, with some added state of the art graphical effects, but also staying true to the source material. (Get it?)
Yo, can you do more of this for different maps? also, when changing the sun's position can you do full obscurity, bots moving on the map or lights reflecting on the weapons?
Sorry, i wish i could but i don't know how. This is not running on any game engine, so it's not playable. This is still in real time though. Just thought it would be interesting to show what is possible if they try.