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Counterattack Against The Impossible AI's In Sins Of The Solar Empire 2 - 10 Player FFA Part 3 

ThreatXtra
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26 сен 2024

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Комментарии : 28   
@bustabubba6712
@bustabubba6712 25 дней назад
This has been amazing. I hope you keep this series up. I haven't been this pumped since you were neck deep in those Starsector runs.
@ThreatXtra
@ThreatXtra 23 дня назад
Thanks not to worry this series was fully recorded before episode 1 was released :)
@MaxB.20
@MaxB.20 25 дней назад
you killed your own cap (ark royal) activating that defence skill while spooling up for warp. it interrupted it as you demonstrated...
@leexgx
@leexgx 24 дня назад
You could see the drive spooling up as soon as he press the defence button it stopped, it was amazing
@ThreatXtra
@ThreatXtra 23 дня назад
oh i normally pop abilities all the time without them doing a handstand well is what it is
@MrSteve0311
@MrSteve0311 18 дней назад
"why have you done this?" lol
@endlessdreamz7404
@endlessdreamz7404 25 дней назад
i love that you named your Titan HMS Vicotry instead of Victory lol
@fendelphi
@fendelphi 24 дня назад
If he had played Primacy, we could have called it the HMS Bigotry. :)
@ThreatXtra
@ThreatXtra 23 дня назад
ahh typo's derp XD
@feeblemind
@feeblemind 18 дней назад
the garrisons are cool but I feel like the offensive tec are way better. The titan is probably the most oppressive thing in the game fully built god forbid you get an artifact on it and the rebellion t5 research late game basically is a GG button if people neglect anti culture tech ( which Ai always does) and suddenly 500 supply rebellions are popping up in every world.
@kradwolf5719
@kradwolf5719 21 день назад
With Vasari only having bombers, I hate the idea of mass carrier armies for enemies, but it's nice they have the ship that is solely meant to destroy fighters. It sucks it so squishy but it lets me take a fully defended world is less than 3 minutes. Less than 45 seconds if I have my Titan. The TP ability does aoe to all enemy ships so i wipe fighters and bombers, then eat the rest using The Maw.
@jseabrook0789
@jseabrook0789 21 день назад
Quick question, Why put planetary shields on a titan if your not using it to defend, would the ship shield upgrade not be better?
@ThreatXtra
@ThreatXtra 20 дней назад
if the ai was fighting back at all you need a mobile planetary shield to set up a new planets defences before you move on
@Zhamp0
@Zhamp0 25 дней назад
I found a huge problem with the AI in this game no matter what difficulty you play on. Once you got a big deathball of a fleet the AI will always try to flee from your fleet even as youre bombing their homeplanet to bits with capital victory on. Its like once you reach a critical mass of ships youre guaranteed to win because the A.I. simply refuses to fight you and lets you roll over one planet after the other. Even when youre playing against teams they dont seem to coordinate their fleets at all. Not once have they tried to stop me with two fleets against one (even on impossible) and its been like this every single game ive played so far.
@friednoodlesz
@friednoodlesz 24 дня назад
This may be patched now. I played a couple nightmare AIs yesterday, and they both sent their whole fleet to defend the home world from my full supply fleet.
@Zhamp0
@Zhamp0 24 дня назад
@@friednoodlesz i just tested it and youre kinda right. while everything else i described pretty much still is an issue, atleast this time they defened their homeworld.
@fendelphi
@fendelphi 23 дня назад
I have seen them coordinate assaults against me, but there seems to be some conditions(based on observation). Both need to be in a "low threat" state where they are not pressured on a different front. If one of them gets attacked in a different region, it will try to defend itself, and it might be too far away from the other AI to send a fleet. They both need a good path into your territory. I havent seen them try to pincer you(AI 1 attacking planet X and AI 2 attacking planet Z at the exact same time), but if they can both attack the same planet(potentially from different phase lanes), they will do that.
@ThreatXtra
@ThreatXtra 23 дня назад
I will say this at the end of the series but i agree although early game ai is terrifying as they have huge bonus there actual ability to play the game is quite limited leading to a very easy late game
@Zhamp0
@Zhamp0 23 дня назад
@@ThreatXtra thats a good way to put it. early to mid game is amazing but as soon as you enter lategame the AI cant deal with you anymore.
@amirherselman
@amirherselman 19 дней назад
Where are the previous games?
@leexgx
@leexgx 24 дня назад
Not sure why I wasn't following you already
@hodgmandinio1
@hodgmandinio1 25 дней назад
I see u dont make many gauss turrets. Any reason for this? (soz got the game yesterday haha)
@stratiskey
@stratiskey 24 дня назад
Better to have a strong army than strong defense but obviously if there’s a choke point then place one or two
@ThreatXtra
@ThreatXtra 24 дня назад
2 points to place where you can get 2 autocannons with 200 odd pierce more than nearly every cap ship out there
@Alpha4Sierra
@Alpha4Sierra 24 дня назад
Defensive structures have a singular purpose, and that is to stall the enemy until your fleet arrives. Only go crazy on defensive structures if there is a bottleneck and gauss canons can get vapourised by a mid game fleet, so it isn't worth the investment. You're better off building a Starbase with repair bays. Gauss canons are viable in the early game but are very situational.
@fendelphi
@fendelphi 23 дня назад
It is worth noting that Gauss Turrets have better armour and hull, and better range(which can be further upgraded) and pierce(600), so it will deal maximum damage to heavy cruisers and capital ships, while Autocannon Turrets will only deal 25-33% of its maximum damage to such targets. The Autocannon Turret is cheaper, but if you buy 2 of them, they actually end up being more expensive. 2 of them will have more total armour and health compared to a single Gauss Turret though, so they are better for delaying tactics(fodder). The Autocannon Turret is only really effective against corvettes, frigates and light cruisers, and if placed behind a starbase, will often not be in range of good targets.
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