I think the way the devs can counter this is by making it were if you keep running into your castle and the majority of your army is archers then you cant retreat for a set ammount of time, forcing your archers out
So just an idea: you need at least *2* units in a single deck(excluding miners)while making a deck/or says incomplete deck cuz of there's only one unit Not sure this will work but just some "balancing" stuff
I have experience these players and yes they don't have any skill in them. See this what they mostly use (which I have experienced) Archidons + any element arrow + healing ward + miner husle + rage + projectile barrier + any light unit + unit controler and the generals which you gonna see mostly is Kytchu most likely ,Xiphos sometimes, Atroys is rare, thera is very rare, king never , archies is super rare, spearlos kinda low.
Ever since e giant got released things got so satisfying! Archidon spammers are mad about it because they have a decent counter to their brain dead "strategy" now! E giant unit on the battlefield shows them that they can't use that one annoying unit alone! They could think "maybe I'll use projectile barrier" but e giant users would have projectile barrier too as a precaution and use it the second they use theirs. I will forever be grateful of e giant existing!
Spell idea: *Return to Sender* (Stick war 3's version of damage reflect, wherein the projectiles you receive from the enemy, 30% of it gets returned to the enemy. Even power effects like burn or slowness. Duration is probably 12 secs and Cooldown is 60 secs) Feel free to give me feedback, Good or nah?
This archer masse player was garbage. Bringing CA and acid rain just proves this guy has no UC ability, and it showed in the gameplay, amidst other minor mistakes. Grats on beating this over-elo'd and over-ego'd noob lol
I don't like those spells in the game where players can cast a missile shield or acid rain etc. It outbalances the game and requires too much micromanagement. As for the archerspam, I think archers need a speed nerf like this: - shoot and run: -30% speed + bad accuracy - run: -10% speed
Juggerknights charge is a good counter in theory but the jug ai is so bad that they don't even bother charging until they get face to face at kissing distance which is not helpful at all because you want to use charge to close the gap not to open the gap even more by charging past the enemy. Acid rain and zombie spawn thing (I forgor the name) are a good option on paper but a single healing ward counters it. Scorch is good but most of the time doesn't deal enough damage nor does it counter healing ward. Projectile shield is a good option but archers run as fast as any other unit so even if you use shield and rush the archers you still can't catch them and the stupid archers just run until the shield ends and after that they just annihilate your entire melee Frontline. The only real option are either shadow art of ripriders with projectile shield but guess what, not everyone wants to use the same dumbass deck with the same f***ing units including me. I don't want be forced to use a specific unit just to be able to play the game. Its even worse if you are a chaos player because there is no way in hell that any chaos deck will be able to counter that; you pop juggerknights to charge the archers ? They won't charge the archers. They will charge the single f***ing spearton on the Frontline and get annihilated by the arrow volley or outright not charge at all. Use projectile barrier ? The moment it ends (and trust me it will be fast) your army will vanish in the blink of an eye. You rush them early game with crawlers, dreads and/or bombers to stop their economy and buy enough time to outnumber them ? They will just garrison 2 miners and your rush will get destroyed because dreads are too slow so they get annihilated by arrows before they can even touch the enemy, crawlers get one shot by arrows and bombers don't do any f***ing damage plus archers are so cheap they they will manage to get an whole army even if the miners are garrisoned. Not only that but even if you manage to push them to the tower. You will still loose your army because your stupid units won't attack the archers that are 1 micrometer away from them and instead they will choose to attack the stupid tower and get killed in the process. İf this was empires you would just tell your units to attack the units behind the statue but this is stick war 3. The game where a 7 year old with a single union deck can counter every single player no matter their rank. Oh and don't even think about creating a mass army of eclipsors or toxic dreads if your own. Because tht will out mass you.