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Court of the Dead Mourners Call: Honest & Precise Review. Even death can be boring! 

Beastie Geeks
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After almost 10 plays time for some honest thoughts from Greg. We really want Court of the Dead: Mourners call to be as great as its visual side and theme but... ok, let's find out what's bad and what's the good game has to offer in Greg's review.
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-- BGG description --
Everyone is already dead in the Underworld. It's time to join the factions of Bone, Flesh and Spirit as they work to achieve the goal of the Underworld: to gather enough forces to take on the celestials of Heaven and Hell to end their ceaseless war. If the players work diplomatically in Court of the Dead: Mourners Call to maintain a balance, they can ensure the Underworld survives long enough for them to also complete their collective and hidden individual objectives. The player who best contributes to these goals will earn Death's favor and a place among the elite of the Underworld.
You are a Mourner - an allegiant of Death - dedicated to realizing his noble ambition to end the celestial war and restore balance to the universe. However, Death's purpose includes your own ulterior motives. You and your fellow Mourners must unite and rise, or fall together. But only one Mourner will achieve their particular vision of the Underworld united. Your task will not be easy. While the Underworld is united in its purpose, it is divided in its strategy to achieve that aim. There are three factions in the Land of the Dead: Bone, Flesh, Spirit. Each is a unique path to rise up against Heaven and Hell.
You will need to strategically manipulate your influence within these factions, their strongholds and guilds, and within the Court of the Dead if you wish to achieve your ends. But beware: The power within mortal souls - known as Etherea - is a perilous substance. Use it carelessly, and you risk invoking the Dreadsgrip - a destructive force within every Mourner that consumes all it touches, including its former master. Failing to satiate the celestials’ war need, or triggering the Dreadsgrip, has dire consequences for all Mourners. Are you strong enough to achieve your own ambitions and be the champion for the uniting force for which all Mourners Call?
#CourtoftheDead #MournersCall #ProjectRaygun #Review #Kickstarter ##CourtoftheDeadMournersCall

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1 окт 2024

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Комментарии : 12   
@marcowood1001
@marcowood1001 9 месяцев назад
Thanks for this video. Very useful and convincing. I was debating to purchase this game or not, now I have a better idea. No theme but great artwork, that was what I thought at a first glance.
@BeastieGeeks
@BeastieGeeks 9 месяцев назад
Thnx for enjoying our video 😀
@MTKYebra
@MTKYebra 3 года назад
Love your honesty. Great artist portfolio but the game need to improve.
@BeastieGeeks
@BeastieGeeks 3 года назад
Thnx Elder. Second edition or expansions can rise score if this game but it’s already expensive so a game with such a few mechanics and not that good quality of the minis 🤷‍♂️
@BbBb-zx6sx
@BbBb-zx6sx 3 года назад
Never heard of this game before your review. Thanks for the review, but I think I am going to have to pass on this.
@BeastieGeeks
@BeastieGeeks 3 года назад
Rather right call you’re making 😉
@Grognard-Solo-Gaming
@Grognard-Solo-Gaming 3 года назад
Haha, “Even death can be boring,” great title 👍😂
@BeastieGeeks
@BeastieGeeks 3 года назад
Little surge of creativity during making video descriptions ☠️
@lotterwinner6474
@lotterwinner6474 3 года назад
I have played this one a couple times. I am with you on the components, the art is well done but the minis are a bit disappointing. I expected a LOT better knowing the company behind the IP (sideshow). They specialize in very expensive busts\statues\figures i.e. you can spend over 600 USD for one figure. Also the kickstarter version came with dual layer boards, metal unity coins and different dice. All came together for a nice looking package with mostly mediocre minis. The idea of the game is that the underworld inhabitants are fighting for control of the underworld while not drawing too much attention by the celestial's. you start by drafting cards that will gain you various benefits such as influence, cards with various effects and end game scoring, more ethereral, special one time use minis or unity(VP). You then spend influence to recruit different minis related to which influence you spend. You then send these minis out on the map to gain various benefits. Which mini you recruit is reflected on a faction track which gives you end of round bonus's specific to that particular mini. Between the drafting, jockeying for control over spots on the map, finding a balance between spending influence (worth VP at the end of the game) and trying to horde it for VP, trying to fulfill end game scoring cards, to trying to gather unique ongoing effect cards AND jockeying for majority on the specific faction tracks, there are a lot of options which give you lots of interesting things to think about. Another thing I thought was nice is that its not too hard of a teach and it plays quickly. I think the games biggest fault is that there is a bit of disconnect between what you are doing and what the theme implies. Not a unique problem to this game but as the Greg pointed out could be a deal breaker. Sounds like it was for him. But if you enjoy the art and don't mind when mechanics dont perfectly match the theme I think this is a good game. I do own this game but I received a kickstater version for free in case you were wondering if I have a "kickstarter backer bias"
@BeastieGeeks
@BeastieGeeks 3 года назад
It was a deal breaker and this was a reason game left our collection yesterday. We see no reason to play it more, when so many more engaging games are waiting in the lines. It’s a nice game to evolve your hobby from “catan” level to sth more complex but CotD is only a short stop on a bigger journey 🤷‍♂️
@henrikwakman7776
@henrikwakman7776 2 года назад
thanks, this was the first video about this game that made me feel I understood what felt wrong about it for me:)
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