The way the drums sneak up on you... The way those flutes make that harmonic anxiety noise.. This song has an overall sense of danger, anxiety and worry.
It's kind of impressive how menacing the undertones were in the first Crash Bandicoot game, only for future installments to focus on all the fun and comedy these games have going for them.
+Polaris/2401blue There is a guy on youtube, who found a way to create levels/change Levels in Crash bandicoot 1-3, Wrath of Cortex and Twinsanity. His Name is ManDude. He made some really hard Levels and release a Custom Crash bandicoot 2 soon. Maybe he could make a Custom Crash bandicoot with Stormy Ascent.
this music is incredibly dark for a kid's game. The level was SO hard. I remember doing the level the regular way and getting the gem on my first try...
@@k.roolsblunderbuss8955 Dead serious 😆😝 I went back to play this game a short while ago, and I know what level it's off now. One of the hardest ones in the game. I never got up to that point as a kid, too impatient. This level is hard as fuck, but no where near as hard as Road to Nowhere. That put me into a profanity filled rage 🤬😅
Forget about patience, try this: 1) get this song 2) put it on loop (repeat mode) 3) get on top of your girlfriend/wife 4) try to get in the rhythm 5) do what you have to do for 3 hours and half That's a challenge , cheers!
One thing I can say that Spyro Reignited has over the N Sane Trilogy is the choice to pick the old songs instead of the new ones. Crash's soundtrack was I'd say a bit funky and a bit creepy but then the remake kind of kills those vibes.
+Stuart Gibson Yeah, as ONLYFOXYLADIES says, the last picture city levels are where Rayman is hard, and that's really the only hard part in the entire game IMO. The band land levels in Rayman is freaking easy IMO. xD You are however therefore correct that getting the gem on this level is harder than getting all the chests in band land levels. :p The only really hard parts is the level where Space Moma is the boss at the end and the Eat at Joe's end-part can be tricky too, but really Space Moma is where it's at. :p
No checkpoint until two levels later, so if you kept dying, you would have to keep doing this level, plus the next two ones to get to the next checkpoint.
This song is fucking scary to me. Just how unsettling it is in the scenario. How it felt like you were actually climbing the building to cortex's castle. When it comes to aesthetic, this game gets it down. This is just unsettling.
Fak Yuh Googel I'll be honest, I didn't think Stormy Ascent was that hard (or harder than Slippery Climb): It's shorter. The puzzles, albeit fuzzy-looking, are not as hard. There is an intense rythm to it, it's also predictable.
ManDude I'm pretty sure that Stormy Ascent is longer than Slippery Climb. I've never tried both levels head to head, but it might be true that I'd die less often in Stormy Ascent. The patterns never were a challenge to me, my hardest part in Slippery Climb is near the end where you jump out of the indented window onto the rotating platforms. I often die there since I can't seem to get the timing right. Luckily, there is no such part in Stormy Ascent.
This song always reminds me of the thunderstorm in that level. Scares the crap out of you anytime the thunder is loud and it puts your chances of getting that gem in severe jeopardy. Genius of Naughty Dog to throw in such diversions in their Crash levels like that.
This level is by far the hardest one out of all the Crash Bandicoot games. Nowadays, I can complete it without major problems, but when I was a kid, it was a real pain!
This was the level that made me stop playing this game. I tried going for 100%, and after dying a good 60 or so times in the High Road trying to get all the boxes and finally doing so after 40 minutes, this level reminded me that Crash's jump is the BANE OF MY EXISTENCE. I HATE Crash's jump in this game. I can never distinguish exactly how far he'll jump, which has lead me to my death an unhealthy amount of times. Even after getting almost every gem in the game up until this point, I could never get used to it. It just..sucks. So after dying at around my 20th time in this level due to Crash's terrible jump and control, I just hit start, pressed select and said, "No. I hate this game. On to Crash 2." Which is just a FANTASTIC game, and has a WAY better jump and control that the first game could only dream of having.
So, this is an update: I decided to reattempt a 100% run of this game recently. I got to this level and for whatever reason, I managed to get used to the controls and got the gem after about 4 tries. Not sure what went wrong, but now this level isn't as horrendous as I remember it being. xD Can't wait for the remaster!!
3godzilla3 nice dude I recently completely this 100% on my vita as a sort of refresher before the remaster comes out... personally I prefer crash 1 to 2 there is more atmosphere.. crash looks dopey but there's charm to it.. the soundtrack is better IMO compared to later titles maybe I've just been eating too many member berries but I love this whole game.. maybe not toxic waster or cortex power.. slippery climb is a prick but if you master crashes dopey jump (which if your 100%ing the game you eventually learn to gauge) the level is easier.. I found high Road harder than slippery climb.. then along came fumbling in the Dark
Well, it doesn't dream anymore, as they both have the exact same control and feel in the N. Sane Trilogy. I mean, they changed the jump arc to be slightly faster in the remaster as well, so now instead of Crash feeling like a ten ton weight, he now feels like a waterlogged 10 ton weight. He also still can't slide jump, but that would make certain sections of the game too easy anyway. At least in Crash 1 he no longer feels like a 10 ton weight attached to the end of a string that you're flinging around the room.
Gotta say this is way better than the remix version. The tension and anxiety are definitely on point and it gives you a view that Crash is scaling up the castle’s walls in a stormy night to enter Cortex’s castle to save Tawna. The remix is just too jumpy and doesn’t give any castle vibes and it’s more of a spy movie on a futuristic mission.
I'm 37 years old and I use to play this game and die constantly on this level but eventually I beat the game. I really dig video game music. This is awesome! Thanks for posting! :D
I thought the remake did a fine job with many of the tracks. They just decided to emphasize on drums a lot which obviously doesn't work on levels such as this one, Temple Ruins or Jaws of Darkness.
Wow i really miss this Game D: I remember how i raged at this level, Weather was Stormy too outside like in this Level. Now this Music sounds like a Nightmare for me,but still epic.
for some reason i always thought crash on the cover looked a little bit....creepy. just something about his smile and eyes. has anyone felt the same way ever?
nega bandicoot, crash's evil twin in twinsanity's 10th dimension, offers a glimpse of what crash's true nature would be if the evolvo ray does its job properly.
This level lead me to my first swearing rant, my first instant of throwing a controller across the room and my first instant of putting my foot through the wall 😂😂
I never really understood why people say this is the hardest in the game because it really isn't. Usually beat it under 10 attempts, Sunset Vista, Fumbling in the Dark and The High Road are much harder than this. That may just be the fact that I'm good with precision jumps though, so it may just be me.
***** Sunset Vista is just REALLY long. Make a mistake, start ALLLLLL over. High Road is easy. Precision platforming, just mainly on the Z and Y axes instead of the X and Y axes like Slippery Climb. Not too tough if you know how to distance your jumps (or walk the ropes). Fumbling in the Dark... Now that one's pretty tough methinks.
snacksamurai yeah fumbling in the dark and high road are tough but sunset vista and slippery climb are the kings of fuck when it comes to 100% runs. It's the sheer length that makes them difficult, with high road and fumbling in the darks short distance and relatively low box count I give them a pass, but when I do the vertical platforming section in sunset vista 10 times in a row only to slip up the tiniest bit with the cortex bonus round or the boxes above the lizards, and have to do all that shit again, that's when I start getting a bit frustrated. Same goes for slippery climb, I just get annoyed waiting for the right timing on the platforms eventually.
Crash 1 really had tunes that sounded from a horror movie. They should have had huge spiders or something rather than them weird bespectacled freaks tossing some pink bottles at you haha
I think this is the only song that is better than the remaster. The reverse guitar and the drums really deliver the message: "this will not be as easy as you think."
Music darker than at N.Sane Trilogy. I remember what kind of pressure and anger i have playing 1 crash bandicoot. But at the same time i had a lot of good and fun memories, while i spending some time playing with my ps1))
They knew what they were doing when they put one of the best songs in the game to one of the hardest stages in the game because they knew you'll be replaying that stage over and over and over and over again :)
I like to think there's an alternate universe where Crash continued down the horror genre a little with music and environments as they did with this level and others in the first game.
I remember as a kid, squeezing my controller so hard after I died. I tried to crush my controller to death in between deaths.... ooo I hated this level at the time.. but now it's a great memory.
To be fair, I would rather play Slippery Climb & Stormy Ascent than Lights Out & Fumbling in the Dark. Surely people would agree with me about the dark levels.