Makes no sense to me that 3 out of 5 gems are in arabian levels. I would put them this way: Red Gem: Bone Yard (Death Route) Yellow Gem: Hang'n high (no change here) Purple Gem: Double Header (create an area where you would be forced to take down one two headed giant (that wears a helmet) with the Woompa Fruit Bazooka, getting acess to a hard path with the purple gem in the end.) Blue gem: Tomb Wader (no change here) Green gem: Gone Tomorrow (death route instead of gem path, with the Green gem in the end).
Always bothered me that gems were never in a satisfying order Crash 1 has 6 colored gems, 5 in the 3rd isle, 1 in the 2nd, and NOTHING in the 1st one Crash has 5 gems and 5 warp rooms, so the math was simple, but for some reason they put 2 OF THEM IN WARP 1, and the left the n5 with a SHT Crash Warped is mostly the same, except now the warp 1 has no one, and the warp 3 has 2 gems