CID The Dummy 2 is real. SO WE PLAYED IT. PART 1: • CID The Dummy - Just B... #Switch #PlayStation #Gaming #JustBadGames #Rerez #CrashImpactDummy #VideoGame #CrashTestDummy #CrashDummy #CID #CIDTheDummy #PS4 #Steam #PC #Nintendo
As bad as this is all presented, D-troit ending up on the path of evil because of a legitimate moral debate with no right answer is kind of neat. Or it would be, if any of these characters were, you know, good.
You're not wrong. Someone trying to stop their friend from recreating life within an artificial form without the person's consent, only for their attempt to stop this leading to their body becoming harmed and sent through to be processed in a similar manner, all the while that 'friend' just watches you be taken away before continuing with their experiment against the concept of death itself is a pretty good buildup to a villain who's not shown attempts to control the world, but just to stop their old friend's experiments. But, allow me to retort this; Ahem. Not such a dummy now, am I? I rest my case.
The little story we know makes D-troit out as a tragic and sympathetic character He ends up mutilated from trying to stop his colleague's unethical experiment likely losing his sanity in the process He likely hates cid only because he sees him as an aberration He could be disgusted that the professor created sentience and still views him as less than human made to do his dirty work Cid could have an internal crisis if his creator should have the power to create him
@@vidmastereon I almost want to see another CID game now, just to give writing duty to competent people who would address this. Then I remember: no matter how good the writers would hypothetically be, you’d still have Twelve developing the actual game. And Twelve have proven twice over (at least) that they suck @$$.
@@isenokami7810 then let's do it better than them! Better writers, better programers! Let's create a game similar to it or inspired by just how bad it is, that it is BETTER than it!
As someone who bought the game out of morbid curiosity, there is one more positive I can add: The first boss is a lot less annoying to fight. In the original game you could only damage him by shooting the weak spot inside his mouth, which only becomes vulnerable when he opens his mouth to roar at you - something he does at complete random, meaning you could be stuck on that boss for a very long time if RNGesus decides not to play nice. But in the remake, the boss instead becomes vulnerable whenever he's about to attack, making it a lot easier to get hits in more quickly so you can finish the battle in a short amount of time.
More positives : Cid is less of a butthole in this game (original Cid complain about Mia’s annoying voice, demake Cid was more friendly to Mia.) Negatives: see comment above. Yeah, just play the Megaman games.
Ever since Dog Football, I have been hoping for a plush of the ghost to be on the market. The game that make the ghost are not worth it. But Money Ghost itself. Totally worth it.
I also never understand how a Game made for IOS which is basically a rip-off version of Megaman with cutscenes mixed Steven seagal like Voice acting managed to be sold on 3 platforms in the present day?
I was flabbergasted the entire time, like a scientist who watched their colleague fry themselves then slowly hoisted away by a magical assembly line arm. I could have stopped it, but was very curious what would happen next.
Not to mention the bad guy didn't really do anything wrong until after the machinery horribly disfigured him into some half-man half-robot test dummy freak. The backstory implies they had agreed not to infuse "human life" whatever that means into their robots. Advisor did so anyway, other guy got pissed and tried to shut the machine down. The clearly not-OSHA-compliant panel breaks and practically kills him, and as you said Advisor had plenty of time to try to stop it but just stood there doing anything. I don't even blame the bad guy at that point.
I wonder if Shane and Adam are actual crash test dummies since they put themselves in harms way, playing bad games, so they can warn and protect us. They are certified life savers.
Once there were these nerds who went into a game store and bought an awful game And when they finally played it they saw that it was simply just bad They said they didn't listen When the money ghost had warned them MMM MMM MMM MMM MMM MMM MMM MMM
Capcom, if you're here in the comments listening, please for the love of God file a cease and desist so that mankind will never again be threatened by another Cid the Dummy game.
Most video game reviewers would stop playing a bad game after pointing out all of its flaws, and not finish it because they would rather be playing something else, rightfully so. But Rerez isn't like most gaming reviewers, and by god they will finish these games that are just bad, even if its not worth it. And because of that, i admire these guys.
As you said, most reviewers rightfully quit like half way through a bad game, because it’s just not worth playing the rest of it. I’d do the same, just to save my sanity and play something so much better.
If CID the Dummy can get a sequal than we can hope that somehow Megaman Legends 3 can still happen. Edit: Remake, Demake, whatever. The fact it happened at all has to be some kind message from God.
@@mr_indie_fan That and said Bubsy games are circa 1992 (Bubsy 1), 1993 (Bubsy 2), 1994 (Bubsy's Fractured Furry Tales), 1996 (Bubsy 3D for PS1), 2013 (Bubsy 3D: James Turrell Retrospective) and 2017 (Bubsy 6: Woolies Strike Back). The newest Bubsy game (Paws On Fire is circa 2019) would make 7 awful games, not 6.
If you look at the IOS metacritic now you can see they have posted ANOTHER 10 review for the IOS version due to 2 people giving the score of 0 on the game (under the "AMAZING AND NOT AT ALL A COPY/DUPLICATE ACCOUNT") Thirteengames so not subtle at all XD
@@technothehedgehog203 It seems RU-vid hid my comment for some reason, so I'll say again that the devs posted another fake review since more people gave them a score of 0. This time they posted the review under the name of "Sixtyninegames".
Wow! To not only make a “remake” of a game that’s somehow worse than the original to put on phones. But to bring those broken ports to other consoles with ZERO improvements, and then give yourself a 10 rating on Metacritic in an attempt to boost sales?! That’s so low, Team12’s burning up in the Earth’s core!
ZERO improvements? Adding Zero would be one of many improvements. You know, the guy from the real Mega Man. Oh no, not just playable, but as an unbeatable enemy to end everyone’s suffering.
I’m actually impressed that they screwed it up so badly. First off, as noted, getting motion controls bad is fairly standard affair. And to be fair to developers of games with bad motion controls, they are a lot more complicated to write code for (and thus much harder to do well) than button, joystick, keyboard, or mouse controls. Even touchscreens are (somewhat) easier. To have screwed up so badly with basic button controls like this is kinda crazy. Second, while I’m no expert, my understanding is that the biggest difficulty with porting something from the PS4 or PC to the Switch is the fact that the Switch has less power to work with and the physical games generally have less space, but since this was originally a mobile game and is only available digitally, that should not be an issue at all since mobile phones aren’t capable of better graphics or performance than the Switch anyways and digital-only games aren’t bound by the restrictions of physical media. I cannot think of a single good reason why the Switch port should be less functional than the PS4 port. Third, collision in a 2D sidescroller shouldn’t be this broken, especially since all the assets are also 2D. Collision in 3D is difficult, but in 2D, it’s not terribly hard. Most difficulties with 2D collision (at least nowadays) that would affect gameplay come from hitboxes not fitting the sprite all that well or when a sprite somehow manages to end up somewhere it shouldn’t. Standard gameplay shouldn’t lead to clipping through floors or standing in midair like that. Same basic thing goes for the ledge-grab + jump thing. That’s just bizarre. Fourth, what’s with the lack of a pause screen? It’s not like mobile games don’t normally have pause screens; most (including every platformer or action game I’ve played on mobile) have one. At the very least, they could’ve gone with the old approach of pausing gameplay without bringing up a menu (at least with one of the two buttons typically used for pausing, menus, or maps). And how did they even make it so that the home button on PS4 doesn’t suspend gameplay? Like, seriously, I didn’t even know that was possible. Again, it’s not like this was from it being a mobile game originally; Android and iOS devices also have a home button or equivalent that works similarly. Fifth, the PC port has no option to quit? Like, what? Now, granted, for a console or mobile game, such a thing wouldn’t be necessary, but it wouldn’t be that hard to do, and it is absolutely necessary. It’s also something that the programmers absolutely should’ve caught (and fixed) before releasing it on Steam. Sixth, while some PC games don’t allow keyboard, mouse, or keyboard-and-mouse controls for pretty good reasons (mostly ones that use VR controls or something), it doesn’t make sense for something so simple. It’s not like it would’ve been hard; just have certain key presses be mapped to certain button presses. Not doing that is just plain lazy. And last, I’ve never heard of a game without motion controls that controls worse than a previous or concurrent version of the game that has motion controls, nor of a sequel to a game with bad animations and bad voice acting having even worse animations and voice acting than the original, nor of a 2D version of a 3D game having worse collision and more glitches than the 3D version. Honestly, having a remake/demake that retells the same story as the original but adding some details for the backstory is not a bad idea, and taking a bad 3D platformer with motion controls and some glitches (which weren’t exactly gamebreaking most of the time) that was essentially just a 2D sidescroller with some movement in the Z-axis and turning it into a 2D sidescrolling platformer without motion controls is not a bad idea either. However, the bugs and the spelling and grammar errors with written dialogue, the inexplicable name-change for a major character, the worse collision, the presence of even more glitches (only worse ones, including ones that are actually gamebreaking), the forced tutorial that doesn’t actually explain anything, the inconsistent controls, the worse voice acting (as well as lack thereof later), the worse animations… Like, this is absurdly bad even by the standards of Just Bad Games. It may not be the worst of them, but the things that make it bad are just so bizarre.
What I find even more insane is that in neither of their CID reviews, do they mention the PS2 or PSP versions possibly without motion controls. Plus, I kind of find the original game a little endearing.
I kinda think a game THIS bad can only happen on purpose. Like getting every answer wrong on test in a subject you know; achieving that is either a negative miracle or you're intentionally trying to fail.
In high school during computer class we were taught this basic game making tool. Naturally decided to make a platform. May didn't look as good, but can attest it was more functional.
That beginning... it has some potential. I think I can rewrite it. (WARNING: Paragraphs are ahead!) It all started with two of the greatest technical geniuses the world had ever seen. Advisor and D-Troit weren't just the greatest minds of the age and weren't just colleagues, they were also friends, brothers from separate mothers. To Advisor's daughter, D-Troit was almost like a second father. With their passions and powers combined, they reinvented the landscape of science, creating technological advances and marvels alike. Both were revered and beloved by the public. And then, one day, everything changed. One day, she was alive, wishing him good luck on his next experiment... but the next, she was lying lifelessly in a hospital bed, unsaveable and broken beyond repair. Advisor was devastated by the loss of his only daughter. D-Troit tried to comfort him, but at the end of the day, he likely only cared about his experiments and that the mourning was wasting valuable time that could be used elsewhere. The impact of the loss was obvious, but it didn't stop the train that was these men's inventions. Mere months after the event, the two created their most ambitious project yet: the dummies. These dummies weren't like anything they'd yet created: unlike those, these dummies were alive and sentient. Whilst they did have some shortcomings, like being rather callous in personality, or by dying if they were dropped from too high, they were still the men's magnum opus, for lack of a better term. Despite inventing these revolutionary devices, it did little to fill the void within Advisor's heart that his daughter's death had caused. He could fight these feelings off for a little bit, but eventually, they manifested into a deep depression spiral where he, admittedly, heavily considered joining her in death, But just as he made up his mind, he came up with a new idea. It was crazy. It was impractical. But if it worked, she'd be right back with him. One night, whilst his colleagues were occupied and busy, Advisor set off on his mission. First, he went to the cemetery where she was buried and located her grave. Next, he had several dummies dig the coffin out, extract human essence, and return the altered body and coffin into the ground, leaving behind no trace of it ever being tampered with. Advisor returned to the research base, with hope surging in his heart. He was so excited and hopeful that he didn't hear what D-Troit said to him on the way. He returned to a secret room, where the replica dummy of her sat lifelessly on a chair. She wasn't moving, but if this worked, that would change. He flipped a few switches, pressed a few buttons, and watched on anxiously. The green essence of human life flowed into her. Her eyes opened- "Advisor!" Advisor froze, and turned slowly around to find D-Troit in the room. His friend's face was red and flush with anger. "What are you doing?! When we started, we swore NEVER to inject human life within an artificial body! Stop the experiment NOW!" D-Troit slammed his hand onto one of a the control panels lining the room, but to Advisor's horror, he jerked sporadically about before falling face-first onto the panel. The sickening smell of burnt human flesh filled the factory as smoke wafted up from the man's body. Every witness was stunned in horror, so no one could do anything to stop a robotic claw from picking up his body and dragging it deeper into the machinery. Advisor ran to the 'EMERGENCY STOP' button and prepared to press it but before he could... "...Dad?" The sound of a soft, melodic voice interrupted his thoughts. He spun around to find the dummy, his very own daughter, standing upright and looking at him. The emotions Advisor felt when he saw that his underground project had succeeded overwhelmed his mind, and the thought of saving D-Troit was pushed to the back of his brilliant mind. "It's you...? It's really you...?" "Who else would it be, Dad?" Advisor wept tears of joy. The fruits of his labor had paid off, and now, he would reap the rewards. The two of them hugged, and there wasn't a dry eye that could be found amongst the witnesses. Advisor could practically feel himself floating. It was like he was in a dream... but that dream would quickly become a nightmare. The sound of screeching metal and screams of agony and rage interrupted the happy reunion. Something had torn straight through the manufacturing machinery, and that something was looking in. It was D-Troit, although he was now practically unrecognizable. His body had been disturbingly merged with a regular dummy body, a horrific fusion of both man and artifical intelligence. His new body was covered in blood, making him look even more disturbing. He pointed one of his crooked hands at Advisor, the other hand gripped around a bent metal pole. *"YOU. I TRUSTED YOU!"* He crawled inside, his bloodstained cape leaving a trail behind him. *"You and I made a deal that we were supposed to agree to. And when I tried to stop your insane plan, you left me for dead."* D-Troit got even closer to him, so close that Advisor could smell and see the blood inside of his mouth. *"You've taken everything from me. Now, I'm going to take everything from you."* he grabbed his daughter, raised the rod and then brought it down hard, knocking Advisor unconscious in a single stroke. When he woke up again, he was alone. D-Troit was gone. His daughter was gone. The bodies of the dummies that had helped him had been torn apart and lay on the ground in pieces. The screams of dummies and humans alike echoed around him, interspersed with crying and maniacal laughter. *Dear God,* Advisor thought, lying on his back and crying with guilt. *What have I done?!*
this is the greatest thing I've read regarding this damn game, also not sure if you do fanfics or any kind of book writing but this was actually very well written that i think you could be a decent author :D
Upon watching the full cutscenes from both versions, I realized that MIA lost her original human life in a lab accident, implied to be the same incident that turned D-Troit into a cyborg (This was retconned in the 2D demake where she was already dead and in the process of having her soul transferred into a dummy). Her original human name was Michelle. Also, since dummies are made to endure harm and damage, this would actually add a layer on why the professor specifically turned his daughter into one: So that she had a more durable body and would be less likely to suffer a fatal accident ever again (But the developers messed up this aspect by giving CID fall damage) It’s actually similar to the backstory of Astro Boy and Mega Man.exe but with enough rewrites and thoughts to the story, it could have been more solid or even decent. But like Shane and Adam pointed out, the developers gave up and left the story and game on draft 1 without ever trying to polish it.
The catastrophic spelling and grammar gives it that authentically NES feel. Conglaturation! You have completed a great game! And prooved the justice of our culture!
How D-Troit, Advisor, and to some extend CID's "animated models" stand out as early 2000s anime (e.g. Medabots, Beyblade, Ultimate Muscle) over the rest of the characters astounds and is beyond me.
@@WilliamKnee Bruh 4Kids had better quality control, this is more like those Chinese knockoff cartoons from the early-mid 2000s that were clearly made to cash in on the anime craze, resulting in such "classics" like Swirl Fighter.
So if I can give this trash fire ONE GOOD POINT, I actually really like the idea of the scientists falling out in this version. Where it's the good scientist that performed the immoral action and its the evil scientist that tries to shut it down because it's going too far. That's a neat turn on the idea that I personally advent seen before.
@@negator14 no I have. But it's like, wily and lights falling out was over their respective pursuits, with Light emphasizing on AI and Wily on Mechanical efficiency. It wasn't because They both agreed to not make AI actually sentient and free to make their own choices then Wily catches Light making X.
In MegaMan 11 It's kinda implied that something like that happened in the past and it was part of the falling out in .Though it's kinda unclear about whether part of the failing out was actually partly because of the double gear system or Dr light was just feeling guilty about it
@@kronemerj it's straight up stated in Megaman 11 that the reason for their fallingout was because their college decided to fund and look further into Lights AI research over development of the Double Gear system.
The fact the game got delisted on the AppStore makes it more more worse since it’s a port of a mobile game to console its like making a game for a console but it got shifted to a crap console
another question: why Nintendo lets shovelware like this be ported on their system? the Nintendo Seal of Quality is just a distant relic of the past I guess.
Damn, I actually can't help but respect how brazen the devs are of this game, with the COPCAM bullshit and blatantly reviewing their own game, openly as themselves, and giving it glowing praise and 10/10. That's an awe-inspiring level of douchebaggery lol. Also, I hate to admit it, but at 4:22, that's actually kind of a cool title screen.
I think B.M. Werken is supposed to spoof the car company BMW. I only assume this since the bad guy is D-Troit, which is (or at least used to be) the car production capitol of the U.S. just my thought though, I think a poop joke is funnier though considering the rest of the game…
It’s really something to see a bad game just get worse the deeper you go. Then to discover it’s a ported cellphone demake of the Wii game you already hated? It’s like peeling back an onion, then finding a dead ant, then a live ant, then a roach, then a rift into Hell.
"developers stopped caring at a certain point." user readable typos in the code, glitched environments and controls, bad dialogue, hindered movement. they never cared.
There's advice about reading bad books to improve writing that is going around. I think seeing bad games is useful as a way to tell you what not to do in game dev.
I love that D-Troit looks like what would happen if Dr. Wily and Dr. Eggman got fused in a horrible transporter accident a-la Seth Brundle in The Fly. Also, i think B.M. Werken from the first game is a car joke in addition to a poop joke since his initials are BMW.
4:34 not only is the music ripped off, but the instrumental too. if you listen closely, you can hear a voice in the background. which is the exact one that appeares at the beginning of the fatboy slim track!
After the tease yesterday I looked up crash dummy games to try to figure out what it could possibly be and this game didn't come up at all. I even looked up cid the dummy2 and cid the dummy sequel, hoping we were blessed with such an atrocity, and nothing came up. I'm very glad google was wrong Edit: well now I know why looking for a sequel came up with nothing. I didn't look up cid the dummy mobile demake re-release
It's amazing how they ripped off Mega Man and didn't copy any of the mechanics that made it good. Also surprised that they were so blatant to give their own game a 10. That's how you know you've got a real special case.
I think "Advisor" is not his name, but a title or nickname. Like he was D-troit's PhD advisor back then or something similar. I think the devs are just embarrassed of the original poop-joke name and don't want to say it. Simply calling him "prof Werken" would have made more sense tho. As for the different body shape and hair color, I'm pretty sure they wanted the intro to be a flashback to give time for D-troit's rise to power, so they made both characters seem younger. That's why he is his old self in the later "cutscenes". Also at first D-troit's hair is all black too, but then they forgot to adjust the dummified model in the intro so he has prematurely greying hair even before the intro skips forward in time. Tragic.
The "good" doc still looks completely off-model even if they were going for that though he looks better in that cutscene than the rest of the game. They were also evidently embarrassed of the original game's ending too where Cid basically calls the girl robot a loud ugly bitch
@@zenksren8206 1. I actually thought Prof. Werken’s redesign looked better than that ugly model one. 2. I guess they realized how hypocritical it is for CID to call MIA talkative, yet he’s the one calling the kettle black.
I actually think that D-Troit prematurely greying would be an interesting concept for his character. It would be like a result of his post transformation trauma.
I think, and I'm absolutely stressing "I think" here, there's an explanation for Advisor having two different designs in this game: the first design is meant to be him when he was younger, the main game here being years later. Doesn't make this piece of garbage any better.
That’s what I figured, which explains why everything’s a wasteland and how D Troit has a castle, but then there’s the quest of WHY didn’t Advisor/Werken do something sooner!?
So let me get this straight: this is a port version of a demake touchscreen variant, which only got one review made by the creators themselves, of a PC game. And you had to play this atrocity in every ported version to complete it due to bad games mechanics. Well, this should be a champion among bad games.
There's one thing the game does better than the first one: it fixes the story. In the original D-troit was motivated by the fact his work was stolen by Werken/Advisor and so kidnapped MIA for revenge. HERE, instead they change it so the schism was caused by Werken using their robotics to save his dying daughter, and D-troit's attempts at stopping it leading to him becoming a cyborg (which was otherwise compeltely unexplained in the original, he just WAS a cyborg/dummy randomly), leading to him wanting revenge here because he blamed Werken. That's right, the shitty, worse sequel acually ddid something BETTER than the original.
Well... I once read a phrase that perfectly summarizes this game: "if you're gonna fff it up, fff it up so badly that you leave people wondering how the heck did you do it"
12:50 Wow, they missed what is called the *Coyote time!* Essential Jump feature since unjumpable must be delayed a bit to compensate off ground jump attempt.
how have I never heard of this? idk but something about cid the dummy has a charm 0:34 here we go again 2:19 so happy to hear werken's (or advisor) high voice again 3:36 well see 4:09 poop joke confirmed 14:09 controller madness 25:58 cemetry
“Did they make a second game with the exact same story?” Are we talking about 12 Games or Capcom? EDIT: Oh frickin WOOOOOW this is bottom of the barrel.
I'm pretty sure B.M. Werken is actually a nonsensical reference to BMW, which stands for Bayerische Motorenwerke Edit: and I just realized the bad guy's name is D-Troit, making this some sort of weird European vs. American car thing
I checked the Steam page and sure enough, the banner on mobile has the sprite of Advisor staring in awe at D-Troit bring picked up by the arm in the corner. I almost lost it seeing that in the video and on the page at the same time.
Omg I continue to come back and binge episodes of this series...but an all new episode was so pleasantly unexpected...can't wait to add this one to my playlist
When you imagine the creators as middle schoolers who put together this game over the course of a few months using Unity 2D platformer template, you feel kinda bad. This whole game is legit asset flipping the 2d microgame template from unity, and just not having a clue about level design and what makes games fun.
Ok so wait... The plot is two scientists build advanced AI for crash test dummies. They agree to never ever infuse it with the soul of a human because that would be ethically unsound. Then the one guy goes against his partner's wishes in order to essentially reserect his dead daughter and when his partner tries to stop him he gets mechanized by mistake. ... It sounds kinda like discount dr.whiley is the good guy here.
Now I’m glad I want to buy the Klonoa collection when it comes out, because it will remind me that 2D games like this will never compare to the good stuff
There's a Klonoa collection coming out ? I'm guessing they are remasters ? I have always wanted to play them, maybe this will be a good oppurtunity to finally try them, I've heard great things and I really do love 2d/2.5d platformers.
This popped up in my recommended and awoke some ancient memory in my brain. I had the PSP version of this, but probably didn't play more than a level before just going back to playing Sonic Rivals 2 and Little Big Planet forever.
I am glad you guys did the game I suggested on Twitter! I made it 1/2 through the first level before it glitched out and I gave up. My brother gave up on the tutorial.