I am very interested and I like to see about beta versions/prototypes of crash and spyro games, I find it very interesting to know about deleted content and differences for the final version!
@@themenacingsloth as opposed to avoiding any other obstacle... There's that rotating gear at the far side of the shortcut jump, and they didn't remove the plants from Papu
@@Jagerbomber I’ll give you the one about the gear, but the plants are easy to avoid (I don’t even think you get close enough to ‘em for ‘em to be a threat in those scenarios), plus there’s no blue fire maintenance to worry about in Papu’s Pyramid
This is why I believe more that CTR NF 2 will mostly happen to allow to manipulate the tracks with boxes and turbo to change them or remove them Also final I know the blue mask think n trance used
This game was so inferior compared to CTR :D Something was just off, either the pacing, or I don't know, but it just didn't work the way CTR did. Thankfully they ported the CNK maps into the remake.