@@SerimImASi Good observation. I don't want to sell smoke. But I have to remind myself again that I am here. I'm making new videos. You will be able to see them from November.
I don’t see the point to this. The whole point of Legendary is to actually have a challenge. Standing behind a wall throwing seeker mines looks quite boring. If someone is having issues with the “Survive the assault” part, they’d be better off running the easier Legendary missions until they find a proper build and become familiar the archetypes - their behavior, ones who should be prioritized, etc. People just won’t get any better at the game by doing things like this.
For this reason, TD1, despite being a great game, will NEVER surpass TD2. It's a shame that they never fixed these things. The game was full of details like that. It's still a great game, but it's far from being a challenging game.