I'd rotate it so the flat side was at the top, parallel to the ground. But you know what... I started out thinking this was bonkers, but I ended up really liking it!
i really hope in the future theres some sort of zoning mod, like where you can set areas only workers or guests are allowed to enter. would be cool for like off limits areas of the park ect ect
Simple. Just put another arrival point, put down basically every operations building of your choice, make sure it’s separate from the rest of the park, only workers will spawn. I’m on an old gen console, so it should work on every other version.
But the game currently limits you to 1 arrival point. You can add a control center with hyperloop [biosyn update] but it still has to be connected some how to your main AP. Honestly what I think could be a simple solution [I'm not a programmer tho, but it sounds simple] make it so only staff/dfw/biosyn workers will walk on 'facility paths'
@@Valkaiden I was thinking (if you have ever playd city skylines) but similar to that. You just brush over an area with the “worker brush or guest area” and the certain npcs will automatically turn around when approaching a certain zone.
This was fascinating to watch, I never knew what was going to be added next! 7:17 My nearest zoo starts with meerkats and flamingos, smaller creatures are just as cool. 11:05 It all feels so surreal! I love it~ This turned out so much cooler than I could have ever guessed it would! If this is madness, it's awesome and unconventional creativity, and I'm glad I got to witness it!
That's actually looking so fresh and nice for something in JWE2, especially by the end. You went from just messing around and trying stuff out to designing something really awesome there. It's why I love watching what this community comes up with in both this sequel and the first game, mods or no mods. The creativity across the board really impresses me.
Wow, that's....wild. And interesting that the animals still seem to know which direction is really up while they're swimming... I do think it probably makes more sense as a large, high-definition tv screen rather than a gravity-defying slice of water. But...huh. Definitely was not expecting that one.
This is certainly one of the exhibit ideas ever. If I made to give it a rating out of 10, I would. I certainly think that it's one of the build BiS has ever done. (But more seriously, I love it, please keep building crazy things like this)
Omg I love this. Heres a crazy idea for u. If u lay down a jeep tor track u could line it with up turned lagoons basicly forming an aquarium cave tore. As in the rocks to fill the holes and some aquatic decorations and u could set up a loop of aquatic cave. The gets even more exciting if there r mods tied to specific skin patterns to increase the number of animals OR do all of them in Lux
Ooh, ooh: for the next one, how about doing it upside down over a path, so people walk under it? Put supports under it & all. Not sure how you'd deal with the underside (maybe stack a second lagoon on the other side in a lagoon oreo biscuit) but it'd make a really interesting visual. Plus don't forget making submersible gyrosphere tours. I think you could even do monorail - while you can't raise or lower the tracks, you can raise/lower the lagoons themselves!
I wish BIS or Beaver, somebody who loves and knows something about dinosaurs would make a personality test something like the "animalinyou" test. Yes I'm commenting a wishlist lol
...So if this is how lagoons react to weirdness like this, why exactly don't we have above-ground aquariums already? With shark tunnels and such, while we're at it?