Hmm... when I do the cloth simulation the cloth is very stiff, I didn't change any of the settings (that I know of) except self collision, any idea what's happening?
@@niemanickurwa Try applying the sub surface modifier before running the simulation. By applying it, it'll give your cloth more vertices, making it less stiff. This solved it for me, hope it helps :)
I've seen some of your videos around a year or half a year ago and I was disgusted with one of ad, but now the ad was not annoying. Please keep making the ads less annoying or keep them as they are now, so I can watch your videos with pleasure :) Nice work, I wasn't aware that you can reach such an amaizing effect with so low effort! Great job once again, I leave a subscribe so I can enjoy more of this channel! :-)
Haven't you consider making 2 kinds of videos about one project? One for begginer and one for more advenced (as they currently are)? A lot of begginers seems to watch videos about blender on YT, and you might get move viewers. I know that there are others who already are making those type of content, but ... your projects are interesting and a lot of begginers would like to start doing such a things too. :-)
You can press Ctrl+Shift +T with the principled node selected to import all textures at the same time. You don't need to import all textures one by one with the node wrangler active.
For pillows, i always do it a different way. I always make a cube that is the general size of the pillow, subdivide it about 10 times and use the cloth modifier with self collisions and pressure enabled. I find that this produces a much more accurate pillow shape. Just a suggestion for those who have trouble sculpting.
I've been using Photoshop for years to composite ideas, and recently started playing with Premiere Pro. This video popped up under recommendations, and I have to admit that I'm hooked already. I've heard of Blender before, but I didn't know what it was or what it did. Now I'm gonna research it, perhaps learn the basics, and expand my knowledge of creative software even further!
seberzx and Selva Mubhash, I actually spent the last three years perfecting my use of Premiere Pro and After Effects. Finally got around to using Blender a month ago. It's incredibly frustrating at times, and I feel like I can't find an answer to some of my questions, but for the most part, I'm picking it up rather quickly. Still no professional, but every day is a step closer to my end goal. The biggest hurdle for me at the moment is getting a new computer, because my current one is total garbage and keeps freezing up. It used to work just fine, before all these programs required memory and processing power equivalent to that of the Hubble Telescope. And now, of course, computers cost 900 times more because of the chip shortages. Story of my life . . .
16:54 You need to change the color space to a non color data when importing a normal map. Or blender will try to do gamma correction thus creating weird lighting. Thanks for the tutorial. You make it look so easy and fun.
I tried to follow in Blender until 5 minutes:) but then I realized that this video is for an advanced user. Great work! Please, in the following videos make sure that the keys you use are well seen in the screen and no tool bar hides it. It' really painful to guess. Watched on 0,5 speed and finelly quited.)) Decided to study basic videos first and then I'll come back to this one and try again! Thank's again for sharing this video! :)
If the keys were seen better and the voice was more matched with the what is being done, you would absolutely understand even though you are intermediate/beginner user. Its not about you. The things that has been done was not advanced too much. Dont be hard on yourself.
@@TheWartechgaming agreed. i'd see myself as an intermediate user and i found it ok (just about) to follow. so yeah, i'd definitely say you need to learn it for more than a month to understand whats going on and complete this fully. then again it depends how natural you are at using blender and how much you packed into that month of learning. familiarise yourself with the node editor first and how the normal maps and textures are working etc. also look at some beginner videos of UV unwrapping. the modeling side is pretty much beginner stuff.
@@circle2867 the modelling i'm getting the hang off, it's the uv unwrapping and the nodes which are the most confusing, but i'm working on it, I think i'll stick to blender 2.79 until i become better at it :)
Dude this was great. I did an actual archviz course on 3DS Max a couple of years back. The way you explain to model the room etc is very similar to the way the industry pro's explained it in the course. It's more like a stage set with basic thin walls which makes it easier to make changes and saves time. Which is important if you are doing work for money. I like how you actually explained how to model most things from scratch rather than just using pre-made assets. Obviously pre-made assets are great when time is of the essence, but it's still important to learn how to do it ourselves. So we can make bespoke items, make changes to pre-made stuff etc. Nice work buddy !!
I love this kind of tutorial. It gets the pacing right. If one is inclined to follow along, you can pause and rewind if necessary, but if you are only interested in the general gist of it, you can just watch and enjoy. Great stuff, keep it coming!
It may take a while for me, but it's inspiring to see a video like this where it's REALLY basic modeling techniques. Just planes and extrusions and properly taking time to position things and get the right cloth. It's art, it's not GOING to be quick to get right.
I've been working with blender for many years, and this video is the one that taught me how to add multiple materials to one object. Also, the title is a bit of a red haring. We're not modelling a modern bedroom in 35 minutes. We're watching you model a modern bedroom in 35 minutes with clever video edits. Thank you for the video regardless. It was a fun journey to model this! I'm trying to learn blender more so I can one day put models on the market and do commissions, so anything helps!
Hi Steve, To be absolute honest, you make very good tutorials, and also funny to watch (in a good way) I apoligize if I offended you by comparing you with Andrew Price, it was ment as a compliment because Andrew was the one that got me interested in Blender because of his tutorials. Andrew is Andrew and Steve is Steve, two different guys with different appro. Keep up the good work in 2019 also.
fully agree, when andrew and steve first came out with these tutorials i said F this, they didn't explain shit. year later, and now i see that this is a very nice way of following a correct workflow, with tips and tricks in between, a perfect introduction to 2.8 for me.
I rarely comment on yt, I really do. But man I had to say thank you because it reminded me andrew's late tutorials : short, clear, easy to follow, straight to the point,efficient and so on. so once again, thank you so much man! As Jerry James said, "can learn much more than time lapses, but more quicker than episode-by-episode tuts"
I love the video I just have an issue with the cloth, it doesnt fall around the bed well and stay a liitle stiff, i have watch the video several time and the only setting that is being changed is tension, which i did change, any ideas?
Aha! I figured it out. I just had to scale up my cloth and apply scale in object mode with CTRL + A. Edit: Also set Subsurf modifier to 2 instead of 3.
in 4:00 you can see that the room has some thickness to it you can just do that by addingg a solidfy modifier to the whole plane and jsut playing around with the thickness and offset
Amazing guide even as a 2 week blender user i can still slowly follow this, 1 small thing to improve these videos imo would be to turn of the toolbar on the left for the majority of the time so it's more easy to follow your keystrokes
As someone who has "fiddled around" with CG since the olden days of Povray and Rhino... it's been amazing to see how far Blender has come... your tutorials make me feel like it's time to jump back in and see what I can do. Great presentation style and fantastic results!
From scratch... a few minutes go by... import your pre-made assets. I knew it! As soon as I saw the shoes, chair, lamp, and flowers in the intro scene I was thinking "I don't think you can do that all in half an hour without some objs"
Again CG Geek is hitting the nail, this is something he is good at. He is also very good at explaining what he do and why. I have one question: why do so many make a messy bed cloths? you probably will answer: so that it looks like someone is living there. But when you think about it, how many would present their bedroom with a messy bed?. Lets say this picture was for a sales project or a real estate project. I doubt the bed would be messy.
Damn I must admit, this is one of the most impressive Blender tutorial vids I've ever come across. I need to set aside a few days to really study this in-depth.
loving your tutorials i've just started a couple days ago and followed this pretty well, the only thing i couldn't get to work was the physics part, my blanket either dissapeared after the second frame or exploded and covered the entire screen being unable to see anything, but keep up the good work my man, looking forward to some more 2.8 tutorials
Great video man. I like to watch your videos because of those valuable tips with the Eevee tricks, lights, mirror...it takes the video out of the common boring zone.
I am jealous of your processer because when I tried simulating the scene my whole pc crashed. but although having my pc breakdown it was a very, very, great tutorial and this is one of my favourite channels.
Impressive 3D know-how installed, love the lighting and mirror effects. Oh and them nodes get me every time, but you're helping me unravel their mystery. Thanks a billion bro!
Node based material editing becomes much easier to understand with time, and probably the easiest way to set up procedural materials. In Unity to get similar effects, you would have to code your own shaders.
Quick tip : you can just press control + t to to get the mapping and texture coordinate node while the texture being selected. ( you should have the node wrangler addon enabled)
@@CGGeek oh hm, thats weird. I just watched Grant Abbits latest sculpt january (01.04) and he said that the latest blender version has some serious issues. I cant imagine that Evee handles pbr texturing different but I'm not a programmer or developer :D
@Fridolin Fickwicht I dont know where you heared that but that would be almost impossible. ( please source your statement ) Without ray tracing you don't get near to PBR results. Eevee uses a lot of smart tricks to simulate light but it not physical correct.
As a newer user, you made this incredibly simple and gave me a lot of hope for my educational endeavors in blender. Thanks so much, man. Starting to get the hang of the blanket currently, can’t wait to make the rest! Ps: if it’s too fast for you, lower it to 0.75x speed, it really helped me!
You are very smart and very fast. I think that the company that manufactured this program is not good at using it better than you. Well done. Thank you for a more than wonderful explanation.
Everyone: Wow I learnt a lot. I'm going to make my own designs and keep in mind what you did in this video Me: *copies the exact values he wrote on everything and not change a single thing he did*
In newer versions,for making pillow -Select 4 corners and assign them to a vertex group(name it pin or something) -add a cloth modifier -Set the Vertex group as pin group in the shape tab -bump up the pressure and hit play..... -then apply the cloth modifier a enjoyyyyyy
Follow up - I combined a Glass BSDF with the Refraction BSDF, with the factor of the fresnel node. I found it looked best with fresnel IOR at 1.450, Glass IOR at 1.150, and refraction IOR at 1.250
I don't normally respond to video's a lot but I have to say that this tutorial was just so much fun and educational for me! I got some great results with sketching out our new home office using a lot of the same techniques shown here. So truly thanks a ton for this one :-) it's quite hard to follow sometimes since the video is sped up (or you are crazy fast with your inputs) but by pausing and replaying it a lot I managed to follow quite well. I'm getting closer to getting awesome stuff done in Blender now! You rock!
33:43 i know this is a few months old now and it was also your first time using reflection planes, but if you put the reflection plane behind the glass the way you did, it actually captures the back of the glass in the reflection, which is of course barely noticeable due to its high transparency but in some situations it would break the realism of the scene. great tutorial though, and back when you released it i was still too overwhelmed by all the new features in 2.8 to actually try doing something like this myself XD
I get up to the cloth physics part and my cloth just falls through my mattress and just spasms away underneath still trying to figure it out if anyone has any ideas probably something im doing great tutorial tho
Had the same problem. Solved it by removing the subdivision modifier. When it was added back it was fine with 2 subdivisions but 3+ caused the same issue.
I had the same problem, and I found out that I was starting it on like the 10th frame. So try moving the slider back to 0 before starting the animation,
Trying to keep up, Steve! Good stuff. Looking forward to finishing this. You keep a fast pace on this one, though. I'm about 2 months into my Blender adventure, but I'm keeping up ok through the first half... Thanks for an awesome tutorial so far!
nice tut, but the 35 mins is a bit misleading, as this is only if you already know what you want to make and you pic the first asset you find. in practice, searching assets, planing the scene and tweaking the lighting to what you want it to be is going to take you a lot longer.
I like those kind of videos! Straight to the point but full of creative ideas! :) I follow along and then press space and start to explore from what you just said! Nice done