In this one minute tutorial you'll learn how to use the ocean modifier in Blender to create large scale oceans. Full detailed version is here: • (OUTDATED, SEE DESCRIP...
I really like this new fast tutorial trend overall, but it can easily go a bit overboard. This already a very good video would've been a fantastic one had you taken just a bit more time to say things in a bit more relaxed manner :) And maybe added a couple sentences explaining a few more things (e.g. why do you have to swap the color channels in the material etc). I'd say this would've been perfect as a 2 minute video! But I know it's just a personal preference.. Thanks for the great video!
Oooh, love it. I'm realizing that as I progress with Blender, I can follow along a lot more easily. Previously, I really needed the long version, now I can follow along rather well here. :) Thanks for all the hardwork you put into creating the tutorials and editing them! All the best for 2020.
please, create this same tutorial but slower for me to follow the steps to the letter, why was Velia gone that was explained I didn't understand anything
is there a way to make the ocean loop? I want the realistic look but i don't want the flying part, i just want the camera to stand in one place looking forward
I think this helped me decide that 5-minute tutorials are just the right size! I totally appreciate the long version AND the one minute version since they both scratch different itches. (I guess I'm just one of those blender guys who likes a little background without all the noob, baby steps.) Thanks a lot for this!
Bro pls help,i have to make a project on jetski animation,i have completed the jetski and ocean animation but not able to make the thick wake behind the jetski of water splashes.pls make a tutorial and also give me tips so that i can make this
Fast style tutes are great for quick overview of what's involved and for a bit of introspection on personal efficiency. Even better if backed up by longer style videos. The first Dylan Neill video I watched was the 3D Photo Effect one, which at ~30min was twice as long as I usually have patience for but the solid practical tips kept me watching. I'd love to hear how you would tackle **large** areas of grass. I have my own simple mix of grass shades that's passable at a distance and particle systems for close-up's. Still experimenting with ways to blend the two and end up with something that doesn't kill performance.
Nice, I'm still working thru the original one. Is it normal when you render out a single image for it to look a bit blocky/low-res? I'm guessing that doesn't show up in an animation.
Hey is there a way to sustain that fast camera movement in the beginning to simulate flying without having the camera traversing the entire plane because eventually you’ll run out of the ocean plan really fast.
I love both versions. For me fast versions help, if I can download them. And the watch them while pausing - building in Blender - continuing ... For me a fast video is valuable only if all the information is in it. Or if there is the long version in addition to look up something. I am still overwhelmed by your great idea, how to make a big ocean. As this was something i was struggeling with. Great!
I love the full tutorial + lazy tutorial thing Ian has helped bring about. Main tutorial for really understanding, quick tutorial for recalling or experts. Great video!
awesome, but one question, what if I wanted the ocean to be red? Like in evangelion? One way I thought is to change the environment to RGB red then it makes the ocean red, and put a background image as plane for the sky..
You could probably color correct the HDRI he included with the more detailed version of the tutorial if you want the atmo to be red as well. If you just want the ocean I imagine you'd be better off adding some coloration to the water shader directly.
This comment applies to all of your videos , Good job on covering the settings and modifiers that nobody in the world uses except you and the developers who use them for their open films projects. Its pretty much gold.
Yikes. Everything about this is OK BOOMER :( There's only one Ian Hubert. Whimsy can't be faked. Just be yourself, Dylan. You have so much Blender knowledge to teach us. If you must chase the latest trends, do it your way.