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Create Mandelbulb Fractals In Blender Eevee 

JonasDichelle
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21 окт 2024

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Комментарии : 532   
@lmPhiladelphia
@lmPhiladelphia 5 лет назад
"Keep the cube" ... History was made.
@ifarted4101
@ifarted4101 5 лет назад
That feel when you have to pause and rewind like 50 times each time he does something, because you have no clue how he did any of it. Trying to comprehend this makes me feel like a dog in a chemistry lab.
@Eradifyerao
@Eradifyerao 5 лет назад
Us dogs want a downloadable plugin!
@ZenAlloy
@ZenAlloy 4 года назад
change the playback speed :) I do it alot it helps.
@kpoppaen8751
@kpoppaen8751 4 года назад
This was Greek to me! Makes me feel like I have to be a rocket scientist to be able to do it 🤣 🤣🤣🤣🤣
@Lubawaandme
@Lubawaandme 3 года назад
YES THERE IS SOME MOMENTS. BUT LOOK AT FORMULA. WRITE IT DOWN. AND KEEP THE LOGIC THREAD ALONG THAT. I HAVE MISTAKEN MYSELF WHEN TRYED TO FIND OUT VECTOR LENGTH GROUP. BUT THIS IS IN 1ST FORMULA AND IT IS RHO. BANZAI. I WISH YOU BEAUTIFUL SPIRIT
@Jeremy-hx7zj
@Jeremy-hx7zj Год назад
@@Lubawaandme the highest level of math I understand is long division. the formula is useless to me
@GlebAlexandrov
@GlebAlexandrov 6 лет назад
my dream came true.
@quinten2083
@quinten2083 6 лет назад
Gleb Alexandrov this is pure magic to me
@tanmaykhelkar7936
@tanmaykhelkar7936 6 лет назад
Gleb Alexandrov Ditto
@vamshivams5029
@vamshivams5029 5 лет назад
creative shrimp is here
@indieartsmidwest4042
@indieartsmidwest4042 5 лет назад
Gleb Alexandrov is one of my favorite ppl on this planet. To see you comment on this tutorial means a lot.
@Eradifyerao
@Eradifyerao 5 лет назад
Seriously - Blender Eevee would be MUCH faster than any of the popular Mandelbulb renderers!
@halasimov1362
@halasimov1362 3 года назад
Sometimes you find a youtube video that is more useful than the last 100 hundred combined! Like a documentary + a tutorial + a work of art all in one dense but clear form. Amazing overview worthy of sharing many times over.
@woodenfigurines
@woodenfigurines 6 лет назад
Even if I'll never replicate what you did here I learned sooo much by watching this. Thank you!
@mainecoon6122
@mainecoon6122 6 лет назад
just download the .blend and render the heck out of it! :)
@leociresi4292
@leociresi4292 4 года назад
David Kozma Way too much mathematics
@jayrajkharvadi
@jayrajkharvadi 6 лет назад
Wow.. You made the tutorial. And you sir are the kind of guy who makes maths look so cool. Thank you. Learnt a lot.
@mainecoon6122
@mainecoon6122 6 лет назад
Love that quick rainbow pallet in the colorramp in only four clicks or so.
@GifCoDigital
@GifCoDigital 3 года назад
Its really helpful when you minimize the nodes immediately while filming at high speed.
@sb-di3of
@sb-di3of 3 года назад
fr. who collapses nodes anyways, node hoarder gang💯
@baronvonbeandip
@baronvonbeandip 2 года назад
It actually is tho cause it forces you to figure it out
@GifCoDigital
@GifCoDigital 2 года назад
@@baronvonbeandip no it forces you to rewind and pause the video. Figuring it out on your own wouldn't require a tutorial. The point of a tutorial is to show you how to do it so you can then play with the setup and learn from it.
@Igor_Zdrowowicz
@Igor_Zdrowowicz 2 года назад
Well he has shown the formula and order of operations. Figuring out what to substract from what is not a big deal. All sockets are named.
@GifCoDigital
@GifCoDigital 2 года назад
@@Igor_Zdrowowicz so why didn't he just flash the formula on the screen and call it a day? Its just very hard to follow for no reason. If this was a quick overview video maybe it wouldn't matter so much , but the point of a tutorial is to make it easier to learn.
@ksepastremenos
@ksepastremenos 6 лет назад
While this illustrates the strength and potential of eevee, it also shows the node system's weaknesses when it comes to vector maths and arithmetics. Hopefully the everything nodes project will improve the workflow. Thanks for the vid.
@JonasDichelle
@JonasDichelle 6 лет назад
I would have loved to code it instead of noding it but unfortunately Eevee doesn't support osl.
@mega_jc
@mega_jc 5 лет назад
GSOC 19 might change some things: devtalk.blender.org/t/cycles-eevee-improvements-weekly-reports/7697/2
@sausix
@sausix 3 года назад
vector math has arrived in Blender too if it wasn't already in 2018. I have used it for my own 2D mandelbrot implementation. I'm using vector length, vector multiply. Found all except complex number math.
@luxxeon3d
@luxxeon3d 5 лет назад
I know it's a couple years old now, but this is still mind-blowing to me! Fantastic work. My interest is math modeling with Blender and 3dsmax (I'm currently working mostly with Blender 2.8 now), so stuff like this fascinates me.
@marcorobbesom
@marcorobbesom 6 лет назад
One of the first Blender 2.80 tutorials and then already this,amazing.
@yves_jotres
@yves_jotres 6 лет назад
i like to see more tutorial like this in the future, luv it
@Psych0d31ic0
@Psych0d31ic0 2 года назад
To go further you can add two vector math nodes in the beginning between texture coordinate: object and Z, c. Make the first vector math node an add and the second a divide. You can now zoom into the mandelbulb by adding values to the divide node. Make sure you have the same value for the x, y and z axis. If you go to deep you will end up in the mandelbulb itself and you have to adjust the position with the add node to find the surface again. Increase the divide amount just in little steps and then adjust the position for easy navigation. You can even make an animated render where it seems you go across the surface of the mandelbulb and zoom in very deep without changing the position of the camera or the object.
@lmeza1983
@lmeza1983 6 лет назад
one of the most interesting videos Ive seen lately, I have to try it someday.
@iamcreasy
@iamcreasy 6 лет назад
This tutorial stands our amongst most other blender tutorials on youtube! Kudos!
@discreet_boson
@discreet_boson 4 года назад
I'm a nerd and a blender addict, so this couldn't have been any better
@RKroese
@RKroese 3 года назад
Blender Anonymous called, they want you to try again.
@jacksonadams6875
@jacksonadams6875 3 года назад
this was so good. I followed your instructions directly and was left with a glitchy cube, so sad to come so close and fail
@TheQuantixXx
@TheQuantixXx 6 лет назад
unbeliavable quality - both content and presentation!
@riccardotedeschini2487
@riccardotedeschini2487 3 года назад
The moment when you plug the colorramp 😍 Thank you for sharing this masterpiece! 👏
@THEHOUSEOFSATIO
@THEHOUSEOFSATIO 2 года назад
Thank you so much. I'll use this for some visuals in a concert, I've always wanted to make a mandelbulb and you're the man.
@EvanG3D
@EvanG3D 6 лет назад
Very nice video and effects. I like how you made this. Must of been a lot of work :)
@JonasDichelle
@JonasDichelle 6 лет назад
thanks, it was more work than i expected :)
@jasonhalliday72
@jasonhalliday72 5 лет назад
Going to give this a try, looks so fun! And thanks for including the blend file!
@DrexisAnimations
@DrexisAnimations 6 лет назад
Wow, this tutorial is truly top-notch. Very nice 👍
@Sol_Rayonette
@Sol_Rayonette 6 лет назад
it would be so nice to have all the mandelbulb3d (mb3d) tools and formulas, also atmospheric and rim lightning that can be modified after render, all integrated in blender ^^
@JonasDichelle
@JonasDichelle 6 лет назад
Yeah, that would be a great addon
@mateusmachadofotografia8554
@mateusmachadofotografia8554 5 лет назад
Can we get togheter and do It?
@Eradifyerao
@Eradifyerao 4 года назад
You read my mind... MB3d is my FAVORITE abstract art creation environment, but Blender has MUCH better rendering capabilities...
@thankunext1625
@thankunext1625 6 лет назад
i just subscribed even tho i honestly have no idea what you were doing the whole time with all that math stuff, like i thought it was gonna involve modeling and stuff but this was cool! hopefully you do more tutorials
@freewaytf
@freewaytf 6 лет назад
Can't wait for the full release of 2.8
@rana-3d
@rana-3d 2 года назад
Really really awesome. I love your learning technic, specially math and mathematics picture visualization. I think nobody used this technic like math node+ math photo
@stonail665
@stonail665 6 лет назад
Great tutorial, easy to follow, fun to build. Thank you.
@avananana
@avananana 5 лет назад
Funny how it takes in a vector and gives out a vector. The setup also makes it look like a neural network. That's kinda cool.
@ndbd9drn
@ndbd9drn 5 лет назад
I'm trying to create the [spoiler creature] from the movie Annihilation. This is the perfect tutorial. Thanks!
@darktails2297
@darktails2297 2 года назад
i replicated in blender 2.93.1 and it worked! i really liked playing with the variables, thanks a lot for this tutorial
@juglansregia1433
@juglansregia1433 6 лет назад
nice musics in background, great choice!!
@HARDstone3d
@HARDstone3d 6 лет назад
One of the biggest and outstanding experiment in blender so far! Lets play with this magic, guys)
@portablebarsolutions6335
@portablebarsolutions6335 6 лет назад
That was an absolutely great tutorial. How you were able to break down the math of that...wow
@gehadel-baz4909
@gehadel-baz4909 4 года назад
that is one of the best node tutorials i've ever seen, thanks a bunch man, amazing, i have a question though, in the blend file you provided: how did you connect the motion of the empty to the value node !!!!!!!!
@artao5
@artao5 5 лет назад
I'm gonna hafta watch this a couple billion times. Great stuff. How are you getting the morphing tho? Also, have you tried any other formulas, such as Julias?
@MicahBuzanANIMATION
@MicahBuzanANIMATION 4 года назад
This is the kick in the butt I needed to finally start learning Blender.
@mortenjaeger4997
@mortenjaeger4997 3 года назад
How do you get it that sharp in your renders. Even when I crank all samples up to max, play with the start and end it's still fuzzy.
@MrRuumi1
@MrRuumi1 6 лет назад
So that's how they filmed the crazy scenes of The Ant-Man and Dr. Strange I feel like saying thanks for this amazing tutorial would be so cheap! Nevertheless I appreciate your incredible work from the depth of my heart!
@Eradifyerao
@Eradifyerao 5 лет назад
I'd bet they used Cinema4D fractal generating plugins or some other professional-grade fractal generating software...
@SimonEberl
@SimonEberl 4 года назад
@@Eradifyerao Oh yea DEFINITELY Cinema4D, the most limited program to ever exist. They do stuff like this with houdini obviously.
@digital_down
@digital_down 6 лет назад
I’ve been waiting for someone to do this in Blender for a looooooong time
@reneroldan2483
@reneroldan2483 6 лет назад
Hello, thanks for the tutorial, a question, why can not I see the fractal render? Greetings.
@bilobolygregsmith270
@bilobolygregsmith270 5 лет назад
I have the same question
@jesonsustainability4605
@jesonsustainability4605 3 года назад
Hello, the same happened to me, do you know how to fix it?
@friklefrunk743
@friklefrunk743 3 месяца назад
thank you now i can look at this when i am tripping at home this will be awesome!!!
@Toon81ehv
@Toon81ehv 2 года назад
I love that you modeled the retro computer but I remember those floppies from back in the day, and you made it go in backwards. :)
@hypersonicmonkeybrains3418
@hypersonicmonkeybrains3418 6 лет назад
looks amazing in blender EEVEE. This is incredible stuff.
@olivetree9920
@olivetree9920 6 лет назад
I have been doing it in basically the same way! So glad to hear Eevee will be able to handle it in real time so I don't have to do any more 12+ hour renders. Great tutorial :) Btw have you tried doing this with osl? If so is it better or worse in Eevee than recreating the math with nodes?
@JonasDichelle
@JonasDichelle 6 лет назад
I tried osl in cycles but it only works on cpu so it's basically useless for this level of detail and I don't think Eevee supports osl but I might be wrong. If osl did work it would definitely be much easier than noding though
@JonasDichelle
@JonasDichelle 6 лет назад
eevee is the new real time render engine included in blender 2.8: code.blender.org/2017/03/eevee-roadmap/ its really cool
@DavidBoura
@DavidBoura 6 лет назад
Amazing... thank you also for the finished blend... hoping to see more!
@ykadam
@ykadam 5 лет назад
I followed your tutorial and made the Mandelbulb! It is beautiful! Thanks a lot!!! And it made me reading a lot of crazy math as well!! Just one question, why wouldn’t it work on Cycle???
@JonasDichelle
@JonasDichelle 5 лет назад
Thanks, I'm happy you were able to follow :) It works in cycles too, it would just be excruciatingly slow to render
@ykadam
@ykadam 5 лет назад
@@JonasDichelle It's strange, up to the 2nd iteration, switching to cycle looks like the same shape, but from the 3rd iteration, it starts to give me some unexpected wavy form warping around the sphere.
@alexthespooder7544
@alexthespooder7544 6 лет назад
This looks amazing, I'm definitly going to get right on this next time I'm on blender
@BawonoSA173
@BawonoSA173 3 года назад
So, uhh… this doesn't really work for more complex object, does it? I tried to test it by putting the Material to a human model, but the mandelbulb doesn't show, at all, it's just empty Also, edit mode modification doesn't seem to affect the mandelbulb, or did I do it wrong? I just grab the cube top face way up & move one vertex, but the bulb doesn't follow the change. Did I have to apply transformation first to make it work?
@krzysztofwolski9156
@krzysztofwolski9156 4 года назад
Hey Jonas could you give a bit of an insight on the parameter that steers the color of the mandelbulb? I looked into the blend file, but I cannot get it. I though you're using a distance from original position, but it's not. Any help on that?
@SneekeeMonkee
@SneekeeMonkee 3 года назад
I'm really curious to try making this but I have to ask - in your demo animation, is that a mirror modifier applied? Does adjusting that initial value cause it to shift and change?
@TheNimaid
@TheNimaid 9 месяцев назад
Thanks so much for this tutorial! Well explained and easily recreatable in Blender 4.0!
@jojolafrite90
@jojolafrite90 4 года назад
OK, all this actually works. And of course, the nodes are compatible with cycles, which can give very nice looking things. But please, try to be more didactic, it took me 5 hours to be sure to have the same thing as what you did.
@isaacgibbs1245
@isaacgibbs1245 6 лет назад
Amazing final product!
@thelastcipher9135
@thelastcipher9135 5 лет назад
phi is the rotation around the z-axis while theta is the angle of the vector, of length r, from the xy-plane.
@aneesh1701
@aneesh1701 3 года назад
For some reason mine looks like a log. Could you help me with this? I downloaded the original blend file and cross checked it with mine, everything looks right. But instead of looking spherical it has become cylindrical.
@erik....
@erik.... 4 года назад
I don't know if anyone wrote this but the vector math node now has length as an option. Maybe it had that before too, I don't know.. but it's quite useful.
@willatwood1064
@willatwood1064 6 лет назад
excited to dive into the tutorial. What skin are you using for blender? Looks nice and clean
@JonasDichelle
@JonasDichelle 6 лет назад
It's actually the new default theme for blender 2.8, it's much better than the old one
@QuanChizzle
@QuanChizzle 2 года назад
I took notes on this. Thank you for sharing.
@vikrammulligan6489
@vikrammulligan6489 4 года назад
I have a great deal of respect for this -- it is very impressive! One minor criticism, though: why do you take a computationally expensive square root for a value (rho) that will be raised to the nth power? Why not skip the square root and raise it to the n/2? Halving the amount of exponentiation should speed the calculation...
@randomaccount6111
@randomaccount6111 2 года назад
This was a very helpful comment for me
@АфтондилАйвазов
@АфтондилАйвазов 2 года назад
The most wonderful material! Thank you so much for your lesson! The magic begins))
@NebMotion
@NebMotion 4 года назад
this really is amazing. a bit too complex for me right now as I just started learning 3d two weeks ago, will get there soon ;)
@yves_jotres
@yves_jotres 6 лет назад
cant wait to see more mathematical object tutorial like this in the future
@yves_jotres
@yves_jotres 6 лет назад
woops sorry i though my last comment didnt sent
@loach711
@loach711 4 года назад
This is terror inducing
@sarahbingham1133
@sarahbingham1133 6 лет назад
I like that in the file you had some Easter eggs like the output location!
@JonasDichelle
@JonasDichelle 5 лет назад
Lol, I just forgot to change them :D
@cleiven3533
@cleiven3533 5 лет назад
Amazing! When you had the idea to do this, did a Mandelbulb ignite in your head?
@oofmynamemustbechangedwith3476
Dont let the door hit you on the way out
@dezzi6219
@dezzi6219 2 года назад
Can you replicate in blender 3.0 I followed the steps and also tried downloading the file, both came out wrong thanks
@user-vn9ld2ce1s
@user-vn9ld2ce1s 3 года назад
Great tutorial, but is there a way to do all that math in python and just let blender generate all mesh points it needs to render from there? I mean, implementing that equations in python's numpy library is like 8 lines, what you were doing seemed quite complicated, with all those little windows connected together (at least to me, I don't know blender well). I heard that blender is somewhat compatible with python, so I'm just wondering if this is possible...
@CaptainCraptain
@CaptainCraptain 8 месяцев назад
I’m finally understanding how to read and comprehend the formula, but I’m wondering how to get the parent node groups visible while working on an inner group? Love this video, been trying every day for the past 5 days and think I might actually get it right this time!
@Viatiniennesirias
@Viatiniennesirias 5 лет назад
There are times where tutorials are so bad that I could be salty of them. I copied tutorials made in maya, mudbox and unity. But you, mate... are the best of them all, beating them with your teaching skills! I am a somewhat beginner of blender and had a LOT of fun with your great tutorial. My blend file is exactly like yours. Now I am experimenting with it, haha. Thank you very much! I hope to see more tutorials made by you because you´re worth every follower who passes by.
@RetroPlus
@RetroPlus 4 года назад
Finally, I can now create cool looking fractals.
@onrizz
@onrizz 4 года назад
Learned so much! thanks for the video!! Make more videos. Don't stop making!
@uberfliege8289
@uberfliege8289 4 года назад
Thank you for your time, brutha...your flow is just right and I grasp every step!
@activemotionpictures
@activemotionpictures 6 лет назад
If Gleb asked, this must be *g00d* :D
@sammeester3514
@sammeester3514 3 года назад
This was excellent, thank you!
@Koolskull
@Koolskull 6 лет назад
excited to do this thanks for posting!!
@QuarkDose
@QuarkDose 4 года назад
How would I use the fractal material if I want to displace the geometry and not the volume? I think it wouldn't be so many changes to the shader, but I can't guess *what* changes I should make.
@aliceweirdopants4297
@aliceweirdopants4297 4 года назад
This video is awesome! Thanks! Tho I’m having trouble rendering/ animating it. I’m pretty new to blender and I know this isn’t the best project for a beginner but I just love it
@kiklop22
@kiklop22 6 лет назад
Hi Jonas. Amazing tutorial, could you perhaps do a tutorial on how to transfer more generic / basic math formulas into blender node editor? Much appreciated.
@bastienpabiot3678
@bastienpabiot3678 4 года назад
you should use a multiply node with both inputs being the same for the squaring operation , the power node uses more computational power
@UDGyt
@UDGyt Год назад
4:03 your welcome fellow math nerds and blender people
@jawbuster46
@jawbuster46 2 года назад
I got to the vector lenght part No idea what happned, you started off making a node group called vector length but then ou renamed it Rho? im confused i dont have a node group called vector length to work with Edit: Never mind i missed like a 2 second part where you made a node group out of rho my fault.
@tunnis7us
@tunnis7us Год назад
is it possible to do this on a ready made mesh thatactually looks something other than cube ? for example like human head ? That would be dope :D Or does this work only becuase of the vectors and I would need to make new vectors in the shape of human head ?
@stealthygripen
@stealthygripen 5 лет назад
Hi Jonas, I'm curious, would this be possible in Cycles? Also, can a node other than a volume one be used to create the object?
@NaZiadrimpusi
@NaZiadrimpusi 3 года назад
key for reroute is right clicking :) amazing tutorial btw !!!thank u!
@IInvictus
@IInvictus 2 года назад
Keep watching the video over and over until you thoroughly understand what he's doing
@MichaelProstka
@MichaelProstka 6 лет назад
Just brilliant all the way around! Great tutorial, and putting all this together via math nodes is genius. Thank you!
@jeremybot
@jeremybot 6 лет назад
This is gold. Thank you for sharing.
@DimitriSafarikas
@DimitriSafarikas 4 года назад
Math is "boring" ... says noone after watching this video !
@TamirLousky
@TamirLousky 6 лет назад
You, sir, are totally awesome!
@zebilanimation8256
@zebilanimation8256 6 лет назад
wow great node
@jsogman
@jsogman 5 лет назад
First of all, this is one of the coolest things Ive EVER seen done w blender and I want to thankyou for this! secondly, I have a couple of questions for you if you have a minute or two: First of all a specific question of methodology/math: when there are coordinates in an equasion which are separated by a comma, such as in the theta function for z.... well, what does that mean, is it getting multiplied by something? I understand the coordinate system in euclidian space to locate a point but of c here youre using spherical coordinates ... and I guess Im trying to figure out how the z here gets operated on, youve plugged it into the divide by sqrt of x*x + y*y so Im not sure why that is working that way... The other question is much more general: Im totally inspired by this and would love to develope further and want to try to put some of these equasions into shaders bugman123.com/Hypercomplex/ but I see that there are some operations/symbols that dont look to be inside of the math node that are essentially programming operations like iterators presented here in c++ code snippets.... so, might these (for example the first one at the top of the page) be doable in blender? I am struggling with this as Im pretty much NOT a math or coding person but still want to dive in and try nonetheless and would love your thoughts! thanks in advance and keep up the kickass work!
@zircron45
@zircron45 5 лет назад
Uhh, you probably won't answer this, but I've been having an interesting problem... So, I downloaded the project (mainly because i'm worried that I might get issues considering the fact I'm not the greatest at math) and the actual render takes around 20 seconds... But the load time is up to 6 minutes. Basically, the render only starts 6 minutes after pressing the render button. Same thing with the viewport render, 6 minutes of blank screen. I'm not sure if it's because you have some monster gpu, or my gpu stinks (I have a gtx 1060 3g [with additional ram installed, 32gb]) but it takes way longer then the video shows. It could be because I'm using the newer one with the archtangent2 node instead of dividing and getting the archtangent. But i'm pretty sure that isn't the issue, cause if I render with cycles the load time is around 2 seconds. Unfortunately the cycles rendering takes a LOT longer then eevee, but if you have any possible explanations, please provide.
@JonasDichelle
@JonasDichelle 5 лет назад
I dont think it has anything to do with atan2 but it is possible that it is because of some changes they made to 2.8 :/
@zircron45
@zircron45 5 лет назад
@@JonasDichelle Thank you for responding! Yes, after I posted this comment, that came to mind. I'll see if i can find any older builds of blender. Could you provide the version used in the most recent version of the fractal? Again, thank you for responding!
@JonasDichelle
@JonasDichelle 5 лет назад
@@zircron45 Im sorry, i dont remember what build it was exactly but you could try a build from August 2018
@zircron45
@zircron45 5 лет назад
@@JonasDichelle Alright! 🙂
@zircron45
@zircron45 5 лет назад
@@adamvonritter7980 Not yet, I'm planning on going to a more recent update to see if they fix it there, cause yah know, blender updates (near) daily.
4 года назад
hi, i followed through and got servicable bulb, but it is not very dense. I had to fix it by multiplying the whole density at the end. Is there a different point in the process where i can input the density? Also second question, could you hint at which value needs to be manipulated to animate it? Thanks!
@EnderElement
@EnderElement 6 лет назад
I have an issue with this, when I directly download the .blend project and open it in v2.8 and straight away hit shift + z, the mandelbulb does not show and I can only see the lights.
@JonasDichelle
@JonasDichelle 6 лет назад
You need to enable volumetric in the render panel
@EnderElement
@EnderElement 6 лет назад
It's already enabled
@davidmcsween
@davidmcsween 6 лет назад
This great!! Thanks for the history lesson as well, I had no idea ;-)
@clarissa8804
@clarissa8804 Год назад
Idk why but i love you ❤️
@freichttrainarchtt
@freichttrainarchtt 2 года назад
Woah you're a genius! Thanks for this video :D
@pixelbath
@pixelbath 6 лет назад
Come on man, that's not how floppy disks are inserted. I'm old.
@JonasDichelle
@JonasDichelle 6 лет назад
I noticed after rendering 😔
@Jeralddoerr
@Jeralddoerr 6 лет назад
3rd shot I was like... man... he's so smart but can't put a floppy in right... 😁 ... yup Michael... we are old!
@deniszaika9534
@deniszaika9534 4 года назад
I remember only 3.5''.
@discreet_boson
@discreet_boson 4 года назад
Get this an a medal
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