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Create Massive World in 30 min - Unreal Engine 5.1 and Gaea 

CG Dealers
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Timestamps:
00:00 - Intro
00:38 - Download Free version of Gaea
01:58 - Create the 5x5km / 500m World in Gaea
08:00 - Gaea Export Settings for Unreal Engine 5
11:49 - Subscribe, Like or join CGDealers Discord Community
13:13 - Import the World in Unreal Engine 5 and setup the same scale and height
16:00 - Measure your World using Measuring Tool / in Meters
17:33 - Final Result
18:08 - Outro

Опубликовано:

 

7 июн 2024

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Комментарии : 727   
@CGDealers
@CGDealers Год назад
Becoming a RU-vid Member of my channel will give you access to all my working files and more! Link Here: ru-vid.com/show-UCyXWTdwLotz55o1oOkU0-4gjoin In order to create this you need to watch my 2 other videos! 1) Creating the Material: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rw8qDmFGsRo.html 2) Modifying the material and creating Tropical Island: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-H77IDdx4BQk.html Cheers!
@alguem8425
@alguem8425 Год назад
What day Will be able to watch the nex video? Im excited, i world pay to be your student If i could? Do you have a course or something?
@CGDealers
@CGDealers Год назад
@@alguem8425 Next video is online :) Go and check it!
@MrFreakyTv
@MrFreakyTv Год назад
Can you help me ? My terrain dosnt have a collision
@mrmachinehead8059
@mrmachinehead8059 8 месяцев назад
For anyone not seeing the multi mix option, highlight the nodes you want to combine and press F8. Took me a while to figure it out since nobody seems to have explained this in the comments anywhere!
@MileHiGuy95
@MileHiGuy95 4 месяца назад
Is there any way to just show that button?
@FriendlyPCGamers
@FriendlyPCGamers 2 месяца назад
thank you xD
@nothingspeaks
@nothingspeaks Месяц назад
@@MileHiGuy95 in the top right there's a drop down menu of the graph editor I believe that has "show tools" or something like that I don't remember exactly
@doellium2326
@doellium2326 Год назад
I’m a solo developer, learning as I go. This is hugely helpful! Instant sub from me!
@CGDealers
@CGDealers Год назад
Awesome, thank you!
@RisingFox
@RisingFox Год назад
This video was great. Thanks for all your hard work. You've really been helping the community with your videos. So I appreciate you.
@CGDealers
@CGDealers Год назад
Thanks. The next one will be even better! Join our discord if you like. You can help the community, share knowledge etc :)
@RigelOrionBeta
@RigelOrionBeta Год назад
Gaea is a terrific application. Been using it for a year now. Glad to see it's getting more notice, I've seen more Unreal Engine devs picking it up lately.
@CGDealers
@CGDealers Год назад
Its just the right tool for open worlds. Since i found it, I completely ditched world machine!
@SugarKaneNosey
@SugarKaneNosey Год назад
@@CGDealers World machine is a bit of a headache in all honesty!
@mickeytjr3067
@mickeytjr3067 Год назад
So many videos I watched on this, and you nailed it, subbed!
@CGDealers
@CGDealers Год назад
Welcome aboard! Glad it helped!
@captainbusketttv3159
@captainbusketttv3159 10 месяцев назад
I've never subbed to a channel so fast. Amazing tutorial.
@CGDealers
@CGDealers 10 месяцев назад
Wow, thanks
@jdunsmoor1922
@jdunsmoor1922 Год назад
This was great and the scaling formulation was exactly what I love seeing explained out. There is a simpler way of determining Gaea's Z scale # - just take the Terrain Height (2000) and divide it by the Height-Scale Ratio (.4) and you get = (5000) This is because the formula was essentially: (Clamped Height / Height-Scale Ratio) * (Terrain Height / Clamped Height) and bc maths you can cross off the Clamped Height # and get the same end result. Thank you for illuminating details on the proper export process to Unreal!
@CGDealers
@CGDealers Год назад
Yeah. I overcomplicated the math. :)) thx for the great feedback!
@jdunsmoor1922
@jdunsmoor1922 Год назад
@@CGDealers Bc of this video, I felt compelled to create an Excel doc with a plug & play version of the formula to simplify my life even further 🤓
@csneon2000
@csneon2000 Год назад
@@jdunsmoor1922 I tried to create one but failed horrible. You mind uploading it to a google spreadsheet.
@jaydenjackson3193
@jaydenjackson3193 Год назад
@@jdunsmoor1922 i need this please
@marklmiddleton
@marklmiddleton 2 месяца назад
I think you can just use the terrain scale directly. Just take your terrain scale in meters, add two zeros, divide by 512 (500000/512)
@risingson7681
@risingson7681 Год назад
BRO!!!! This is ultra cool. I promised my son to create a game from his imagination and i struggle with the terrain creation. // subbed
@CGDealers
@CGDealers Год назад
That is awesome! Thanks!
@sirvazo1633
@sirvazo1633 Год назад
Excellent👍 looking forward to your next Gaea tutorial 😀
@CGDealers
@CGDealers Год назад
Thank you! Cheers!
@ryushiro0025
@ryushiro0025 Год назад
i was waiting for this tutorial, the best one by far. Thanks. ❤
@CGDealers
@CGDealers Год назад
Glad you liked it!
@MrLyonliang
@MrLyonliang 2 месяца назад
Gaea -> UE: 1. Raw range: ZScale = 100*Height/512; 2. Proportional Scale: ZScale = 100*Scale/512; 3. Normalized Scale: ZScale = 100*(Actual Heighest Value)/512
@vallebeats537
@vallebeats537 Год назад
CG you are the only one who explains this understandably and practicably
@CGDealers
@CGDealers Год назад
I’m glad it was helpful!
@lilanebula1677
@lilanebula1677 Год назад
Thank you so so much for this video. I just discovered Gaea and this is by far my favorite software for terrain generation. Now I can export my work ^^
@CGDealers
@CGDealers Год назад
Glad it was helpful!
@uzairbukhari99
@uzairbukhari99 Год назад
This tutorial was so amazing. A complete step by step tutorial. I'd really love to see more tutorials like this. If you could show the process of texturing or using smart materials on the terrain, that'd be helpful too. Love and sub bro!!
@CGDealers
@CGDealers Год назад
The video I'm working right now is on that topic coming very, very soon! Subscribe not to miss it!
@uzairbukhari99
@uzairbukhari99 Год назад
@@CGDealers Sub + bell bro
@nourhassoun7099
@nourhassoun7099 Год назад
@@CGDealers any update on that video? Would love to do this for my current project!
@mattv5372
@mattv5372 6 месяцев назад
This tutorial was incredibly helpful. Thank you!
@CGDealers
@CGDealers 6 месяцев назад
You're very welcome!
@muhammethacmustafaoglu4687
@muhammethacmustafaoglu4687 17 дней назад
It was like a medicine when I was having a hard time making maps. Thanks so much buddy.
@CGDealers
@CGDealers 17 дней назад
Any time
@muhammethacmustafaoglu4687
@muhammethacmustafaoglu4687 17 дней назад
@@CGDealers Dude, I created the map. What should I do to add stone and water effects to the surface like in the video?
@CGDealers
@CGDealers 17 дней назад
@@muhammethacmustafaoglu4687 Watch my other video : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rw8qDmFGsRo.html&lc=UgyC2063Bhz3fxhftZ54AaABAg Or get the material from my patreon.com/CGDealers
@VideOgameOgraphy
@VideOgameOgraphy Год назад
Awesome tutorial! Im learnin new stuff in my journey as Environmental Artist! Thanks a lot
@CGDealers
@CGDealers Год назад
Enjoy the process. I’m glad i helped!
@Preirin
@Preirin Год назад
THANK YOU!!!!!!! I've been looking for a tutorial like this for a while!
@CGDealers
@CGDealers Год назад
Glad I could help! Subscribe for more videos like that. A lot more is coming to my channel :)
@Preirin
@Preirin Год назад
@@CGDealers Quick question.... I have followed this tutorial again and seem to encounter an odd roadblock when attempting to import from Gaea. UE 5.0.3 gives me the "doesn't have proper pattern (_0x,_0y)" - what's the fix for this?
@pretzelroldgold
@pretzelroldgold Год назад
You created a better world in 30 minutes than The Isle devs in 5 years
@whyareless
@whyareless Год назад
lmao
@CGDealers
@CGDealers Год назад
I doubt that but thx. Once I finish up the series I might have something good in the end :)
@CGDealers
@CGDealers Год назад
lol
@kaiooo-_-1383
@kaiooo-_-1383 Год назад
Lmao fax tho
@Lunnos
@Lunnos Год назад
lmao
@smashrulezzz6446
@smashrulezzz6446 Год назад
Amazing video! This is what i was looking for :-)
@CGDealers
@CGDealers Год назад
Glad you liked it!!
@baronvonbeandip
@baronvonbeandip 5 месяцев назад
Bro, I just did a course on Gnomon Workshop for Gaea and Houdini that was way worse simply because the verbal tics were so intensely distracting. This quick, free video is a million times better! Thanks so much for your hard work!
@CGDealers
@CGDealers 5 месяцев назад
Thanks!
@RichGallant
@RichGallant 5 месяцев назад
Just found this video, excellent presentation and very simple to follow - thanks for posting
@robbie2044
@robbie2044 Год назад
Literal champion. Thank you very much for all your work and help you have provided us. As a solo dev, your videos brought me skills I never imagined to have. Yes it's basic and still learning process but it is possible because of people like you.
@CGDealers
@CGDealers Год назад
Much appreciated! A lot more is coming in the future :) So stay subscribed!
@robbie2044
@robbie2044 Год назад
@@CGDealers Will certanily do. Probably even join. I was wondering though, about Lumen... with Gaea heightmap, there is no "blockers" for the light on the map edges. Is it possible to create a blocking texture with Gaea or do I still need to block the light manually using other slower methods. Thanks!
@ZAQUFN
@ZAQUFN Год назад
For anyone wondering: this works for UEFN Also I'm so glad that I found you man, love your work!
@corgilife241
@corgilife241 Год назад
Thanks for showing this!!! Its a great asset to use!!
@CGDealers
@CGDealers Год назад
Glad you like it!
@slimefactoryonline
@slimefactoryonline Год назад
Hi, thanks for this video! Can't wait for the next one :-D
@CGDealers
@CGDealers Год назад
Thanks for watching!
@curiousity271
@curiousity271 Год назад
Very helpful and insightful... Already been a subscriber of your channels❤️👌👍👍👍
@CGDealers
@CGDealers Год назад
Awesome, thank you!
@jonathanparlane1
@jonathanparlane1 Год назад
Nice. I was surprised to see the 1K size of the terrain keeps pretty good detail.
@CGDealers
@CGDealers Год назад
I have my hands on the pro version. My next video will show 8K res!
@ComradeCody3349
@ComradeCody3349 8 месяцев назад
I love working with heightmaps... Used to handsculpt all my terrains and all at first but then I discovered the magic of heightmaps and god this is so good. Haven't really used GAEA but i might give it a try!
@CGDealers
@CGDealers 8 месяцев назад
Gaea is awesome!
@yahbin77
@yahbin77 9 месяцев назад
You have a massive heart to help your fellow humans
@CGDealers
@CGDealers 9 месяцев назад
Thanks!
@justingonsowski8439
@justingonsowski8439 Год назад
This Video is amazing thank you for this!
@CGDealers
@CGDealers Год назад
Glad you liked it!
@RayaneAtd
@RayaneAtd Год назад
That's sick !
@krasnavin
@krasnavin Год назад
Great tut! Very clear, and I learned about Gaea that I will now use. Thanks! PS: I was in Sofia in 2021. I live in Kansas City, USA.
@CGDealers
@CGDealers Год назад
Thanks! More videos about gaea are coming! I hope u had a nice time in Bulgaria!
@robinberl4216
@robinberl4216 28 дней назад
i was really struggeling finding the right way to get a highmap for open world game in UE5. Thanks for that video it helped me a lot ! best regards
@CGDealers
@CGDealers 27 дней назад
Glad it helped!
@waterdragonstudios7167
@waterdragonstudios7167 8 месяцев назад
This is very cool, thanks for this.
@CGDealers
@CGDealers 8 месяцев назад
Glad you liked it!
@samohickey
@samohickey Год назад
Liked, Subscribed. Great video! :D
@CGDealers
@CGDealers Год назад
Thanks! If you want to get the auto material you can also join my RU-vid Membership :) If not you can check up my Auto Material 3 hours long video tutorial and make this yourself!
@RamsesTheFourth
@RamsesTheFourth 8 месяцев назад
You can make the computation of Z scale a bit easier, not to take account of the highest peak. Because, you first take highest peak (500) and divide by Gaea ratio (0,4) and then you multiply it by the result of a fraction Gaea height (2000) and divide by highest peak (500). So those two numbers just cancel out, leaving you with just Gaea height/ Gaea resolution. 2000/0.4 = 5000. Also since you always choose proportional export, these two numbers are connected and the result is always 5000.
@CGDealers
@CGDealers 8 месяцев назад
Yes. I overcomplicated this math.
@NotTallVids
@NotTallVids Год назад
brilliant video thank you!
@CGDealers
@CGDealers Год назад
Glad you liked it!
@NeedABigrHammer
@NeedABigrHammer Год назад
Excellent content. 100% earned a sub
@CGDealers
@CGDealers Год назад
Thanks!
@torresaurus_
@torresaurus_ Год назад
Thank you for this great tutorial.
@CGDealers
@CGDealers Год назад
You're very welcome!
@andreytrukhachev7417
@andreytrukhachev7417 Год назад
Cool! Thanks a lot!
@CGDealers
@CGDealers Год назад
Glad you like it!
@robingomez3194
@robingomez3194 3 месяца назад
Fantástico tutorial, muy buen vídeo, gran trabajo. Fantastic tutorial, very good video, great job.
@jameswilliams8372
@jameswilliams8372 3 месяца назад
Dude! At 17:35 you brought tears to my eyes.
@ChrisHansonDev
@ChrisHansonDev Год назад
Nice video, thanks for sharing.
@CGDealers
@CGDealers Год назад
No problem. Check my last video also. In my last video I'm showing you how to create the terrain auto material from scratch!
@kintenkinten
@kintenkinten Год назад
Great walkthrough! For the height scale, I guess instead of multiplying with the quotient you can divide the result with 512, since the factor is 1/512
@CGDealers
@CGDealers Год назад
Yep. I overcomplicated the math… 🤷‍♂️
@MzBossy73
@MzBossy73 10 месяцев назад
Wait, what? I got lost at the exporting section and the math lol.
@robertroche3594
@robertroche3594 3 месяца назад
Great video!
@CGDealers
@CGDealers 3 месяца назад
Glad you enjoyed it
@onaligan
@onaligan 2 месяца назад
Thanks for this content!
@CGDealers
@CGDealers 2 месяца назад
Glad you enjoy it!
@MrIamadon
@MrIamadon 11 месяцев назад
thank you very much for you channel and content
@CGDealers
@CGDealers 11 месяцев назад
My pleasure!
@kidda74
@kidda74 Год назад
Awesome!
@CGDealers
@CGDealers Год назад
Thank you! Cheers!
@ApexEliteOfficial
@ApexEliteOfficial Год назад
Tnx a Lot,Im Learning and Watch your Video,Keep Training us🥰🥰 Love u.
@CGDealers
@CGDealers Год назад
Happy to hear that!
@user-vt6mw4hc8j
@user-vt6mw4hc8j 9 месяцев назад
A tutorial on how to use the tiled build settings in Gaea to import a map with World Partition in UE5 would be great
@core_studio
@core_studio Год назад
you are my hero bro
@CGDealers
@CGDealers Год назад
Thx
@GeKKo365
@GeKKo365 8 месяцев назад
AMAZING video dude thank you so much
@CGDealers
@CGDealers 8 месяцев назад
Glad you liked it!
@GeKKo365
@GeKKo365 8 месяцев назад
@@CGDealers do you have a video that goes over texturing this terrain? I would imagine that there is a way you could do it where you don’t have to manually paint textures onto everything.
@CGDealers
@CGDealers 8 месяцев назад
@@GeKKo365 Yes of course. Please subscribe to my channel and check my other videos. I have a lot of good in-depth info. Here is the one you are looking for: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rw8qDmFGsRo.html
@xSk3lx
@xSk3lx Год назад
Thank you Squeezie
@CGDealers
@CGDealers Год назад
No problem!
@imjusttellingstories1688
@imjusttellingstories1688 Год назад
great tutorial,w8 for more😃
@CGDealers
@CGDealers Год назад
More to come!
@mrdcgurung666
@mrdcgurung666 Год назад
subscribed right away
@CGDealers
@CGDealers Год назад
Welcome! :))
@darnunt
@darnunt Год назад
Does Gaea allow you to import custom heightmaps made in Photoshop or downloaded from around the internet? I know World Machine has this feature. I have a very specific landscape I want to reproduce and enhance in Gaea if it's possible.
@rewwhiskas4234
@rewwhiskas4234 Год назад
Great video! Thanks! Any tips on getting it to import with the axis point centered? I thought I got it once (was it 'fit to data?'... Can't find any documentation on that...) but then tried to retrace my steps and haven't managed since. It's not too tricky manually (alt+middle mouse drag & hold V to snap to grid and then right click pivot>set as pivot point).. but would be nicer not to have to... seems weird to me too that one cannot manually enter coordinates to reposition it too, would be way more accurate and quick..
@CGDealers
@CGDealers Год назад
I do it manually. Did not found a way to do what you are asking yet.
@denischetyrin6980
@denischetyrin6980 6 месяцев назад
Tnx Bro for the tutorial :D
@user-dy7me8us9n
@user-dy7me8us9n Месяц назад
Thank you, brother, thank you.
@CGDealers
@CGDealers Месяц назад
Any time
@CaffeineInjected
@CaffeineInjected Год назад
great video
@CGDealers
@CGDealers Год назад
Thanks!
@nickleblanc4540
@nickleblanc4540 Год назад
This looks amazing! What is the material you are using for the landscape? Just wondering how it knows where to put water and rock (from the heightmap data?)
@CGDealers
@CGDealers Год назад
I'm working on a video to breakdown how this material was created.
@jasonngarambe4524
@jasonngarambe4524 Год назад
@@CGDealers Thanks for the vid But it would be better if you add the material please
@Switzerkaese
@Switzerkaese 10 месяцев назад
Thanks
@beyzayuncuoglu
@beyzayuncuoglu Год назад
Great content, thanks! I was hoping to see more about creating an open world, which requires world partition and optimization. I create great terrains, but fps gets really low and the game starts lagging. Maybe you could cover that in your next videos. Thank you!
@CGDealers
@CGDealers Год назад
I will fully cover in the next videos, how to populate and optimize open worlds!
@noelgourdin81
@noelgourdin81 Год назад
Hey CG! Great vid, I’ve also watched many of your others vids as well. Question? Are you and others that you know working on any of your own projects? Games or otherwise?
@CGDealers
@CGDealers Год назад
I have a gaming company for the last 10 years. Yeah. Last game: apps.apple.com/us/app/counter-attack-multiplayer-fps/id1072738097
@noelgourdin81
@noelgourdin81 Год назад
@@CGDealers maaaan, that's incredible! So you and your team have been successful at doing this for some time now! Congratulations! I asked bcz I have an incredible idea for a new IP. I've been writing for a while, ideas and mechanics and such. I'm a recording artist, and I've been writing in between working on my Projects and performing on the road. Are you looking for ideas? I'm good with ownership % for others who are interested in getting a prototype done.
@ryangregg1916
@ryangregg1916 5 месяцев назад
so what do I need to set my terrain Z value at cause currently it's massively under world 0 which I would consider roughly below ground
@farshadhardcore
@farshadhardcore 6 месяцев назад
Thank you for this .Terrain in Houdini and substance 3d designer (little hard ) Also good deal for creating displacement map .....
@Ivanisstudio
@Ivanisstudio 6 месяцев назад
Привет, огромное спасибо за видео!)
@CGDealers
@CGDealers 6 месяцев назад
You are welcome!
@visualrender4647
@visualrender4647 Год назад
Excelente... solo una observación, el logo no permite ver algunas propiedades del panel.
@michaelgay9207
@michaelgay9207 Год назад
Hello thank you for sharing this was a blast to learn about, I need to know though where did you get the Example material file, Would love to share my results with you.
@CGDealers
@CGDealers Год назад
In the next video i’ll show u how to create one.
@zero-g-racer
@zero-g-racer 11 месяцев назад
pretty nice video
@CGDealers
@CGDealers 11 месяцев назад
Glad you enjoyed it
@jacobbaumgardner3406
@jacobbaumgardner3406 Год назад
WOAH, I know that terrain. That’s the Cimarron Valley, in Colorado. Spent many a summer there fishing and camping with that exact backdrop. That was used as a reference in Fallen Order?!
@CGDealers
@CGDealers Год назад
Sounds about right :)(:
@chickendinner2562
@chickendinner2562 Год назад
thajnks alot. This one helped me the most. HOWEVER, when it was all done how did your landscape have color and water in it after importing it? mine was just the normal base colorless squares??
@CGDealers
@CGDealers Год назад
It is a landscape material that i have. I will show in my next videos how to make one.
@timboslice5351
@timboslice5351 10 месяцев назад
Hey! Great video! I have a question - How did you texture your landscape? When I bring my texture from Gaea to UE it is a blurry mess. Note that this has nothing to do with the memory.
@CGDealers
@CGDealers 10 месяцев назад
I used mega scans textures and my Landscape Auto Material. You can find how to create via my other videos in the channel.
@EmmanuelSargon
@EmmanuelSargon Год назад
fantastic! can you please also explain more about auto material for landscape?
@CGDealers
@CGDealers Год назад
Auto material is a complex thing to do. I will explain it in few next videos.
@avrahamrosenberg2905
@avrahamrosenberg2905 Год назад
u have a few good tutorials for that online for example Unreal Sensei made one and so did kirk (look up kirk ue5) and a few more
@SevenDos
@SevenDos Год назад
@@CGDealers Please do, I really love your auto material. I would love to know how to get it like that. I've tried some tutorials, but they almost always show repeating textures.
@jaromelindstrom7271
@jaromelindstrom7271 Год назад
Awesome tutorial, have been helping me alot doing this! 1 question tho, how is it that you had foilage in the landscape when importing it? I just have plane chess tiles?
@CGDealers
@CGDealers Год назад
You need to use procedurals. Check out my "Create Massive World Landscape Video" and you will know how :)
@Perry-wy2fc
@Perry-wy2fc Год назад
WOW …!! Excellent tutorial. Thanks you definitely show and teach something amazing
@CGDealers
@CGDealers Год назад
Thanks!
@Eren-et2vh
@Eren-et2vh Год назад
nice video, ty
@CGDealers
@CGDealers Год назад
Thanks!
@Eren-et2vh
@Eren-et2vh Год назад
@@CGDealers hey, i was watching the video but i have a problem in this minute 12:56 How do you do that multiply sign? i haven't got a numpad in my keyboard. Can i write it like 50000/1009 directly?
@CGDealers
@CGDealers Год назад
@@Eren-et2vh just search for multiply node.
@jbach
@jbach 8 месяцев назад
Fantastic! Could you go over the 'smart material' you created in Unreal?
@CGDealers
@CGDealers 8 месяцев назад
I did here in this video : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rw8qDmFGsRo.html
@kelompok3597
@kelompok3597 8 месяцев назад
Hi, thank you for the video, it really helped me to know how to use Gaea and export to UE5 may i ask, how we calculate if we want to Resolution 505 (or even 253). since seems 1009 too big for just exploring small haha just different on 13:35 that Scale X "5000*100/505" ? everything else is same? Thank you
@user-lh4cs8hr3p
@user-lh4cs8hr3p Год назад
very useful,thank you🌹!!!!!
@CGDealers
@CGDealers Год назад
Glad it was helpful!
@Andy_Shust
@Andy_Shust Год назад
Which format do you recommend to save the height map in? Which of them retains the maximum possible information? I sometimes get banding on my generated terrain
@CGDealers
@CGDealers Год назад
Test them all and find the best that saved the most info. Raw is always better. You can also adjust the info via photoshop - add / remove height with filters.
@nuts4011
@nuts4011 Год назад
great video, thanks! But what about the erosion masks, did you somehow import them?
@CGDealers
@CGDealers Год назад
Erosion is embedded in height map. If you are talking about the material itself check my video on that topic: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rw8qDmFGsRo.html
@TurboKicks-in
@TurboKicks-in Год назад
You are my favorite ❤️
@CGDealers
@CGDealers Год назад
Thanks!
@JordanFord-lj8ux
@JordanFord-lj8ux Год назад
Awesome, curious How did you get it already painted and with water?
@CGDealers
@CGDealers Год назад
Check my last video.
@agauerm
@agauerm 5 месяцев назад
Do you have a default landscape material set? Because when I imported the heightmap I just got that bare "clay" landscape, like in Gaea.
@CGDealers
@CGDealers 5 месяцев назад
All the assets ready to use you can download from my patreon page. www.patreon.com/CGDealers
@goldkat94
@goldkat94 Год назад
Great tutorials on UE5, thanks alot! Just one question, is it possible to deform the terrain after that process in UE5 without issiues?
@CGDealers
@CGDealers Год назад
Yes you can!
@linasmikelionis2609
@linasmikelionis2609 Год назад
Fast question. You can just only creative map? Or i can play with friends on my make map?
@CGDealers
@CGDealers Год назад
You can do whatever you can imagine in unreal :)
@Stocko1980
@Stocko1980 Год назад
I got to the end and couldn't figure out why my materials wouldn't automatically show up. Thanks for the video I'm following step by step and just joined Patreon.
@CGDealers
@CGDealers Год назад
Check out our discrod server. There are a lot of people which can help you out if you have any problems.
@RodEllison1
@RodEllison1 Год назад
New Subscriber, and joined! - Great vid, and between you and William Faucher, decided to take the plunge to buy Gaea - what a great tool! Will dive into your Landscape texture vid next. Anyways, hoping some next video of yours covers how to setup and use Gaea's tileable outputs such to create a much bigger terrain (15km-32km?) and then get that loaded into UE5. I just find it confusing at the moment.
@CGDealers
@CGDealers Год назад
Thank you very much for the support Rod Ellison! I'll research this topic and make one video about it for sure. Gaea is just superb... I just loved it when I found it. It is such an easy yet, advanced tool. William Faucher is a great tutor but he is in the field of Image Capturing, Photography, Films not in Game Development. We are in different fields :)) You can learn from him a lot about composition, lights, colors etc... Highly recommended!
@RodEllison1
@RodEllison1 Год назад
@@CGDealers Thanks! and looking forward to new vids! Yes, WF is awesome for all things Unreal cinematics/lighting, etc. He also had great praise for GAEA, and mentioned his process is to export worlds using the mesher node, along with texture outputs, take those into Blender, decimate and then use them as objects in UE5.
@CGDealers
@CGDealers Год назад
@@RodEllison1 If nanite works like it should be on landscapes - no need of decimation or LODs creation. That is what Epic Games Team is working for - get rid of that extra steps to make LODs or decimated geometry just for the sake of FPS optimization.
@RodEllison1
@RodEllison1 Год назад
Link to his vid here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ifryjffUJT8.html
@RodEllison1
@RodEllison1 Год назад
@@CGDealers Great point.. ultimately I'm just wanting to learn different 'techniques' as I think some use cases are different. I don't think WF uses his for walkable landscapes, but rather just high res background visuals.
@PetersAnimation
@PetersAnimation Год назад
Thanks so much, How did you import the textures with the map?
@CGDealers
@CGDealers Год назад
Check out my last video. Its about that :)
@ds_depalo
@ds_depalo Год назад
How did your terrain import spawn with rocks and grass already on it?
@CGDealers
@CGDealers Год назад
I'm working on a video to breakdown how this material was created. You can get it from the Unreal Marketplace - MWAutoMaterial
@liamklein5333
@liamklein5333 Год назад
Where did your textures come from??? Mine have none, and I don't remember at all where you mentioned adding textures
@CGDealers
@CGDealers Год назад
The textures and the shader itself is available only to my RU-vid Members. If you want, you can join the membership. If not you can create the textures yourself via Photoshop, Gimp or find some on the internet. ru-vid.com/show-UCyXWTdwLotz55o1oOkU0-4gjoin
@Nawaf_R
@Nawaf_R Год назад
Can I make the grass change, for example, in winter and autumn, and so on? I mean that the world interacts with the four seasons
@crypt0sFX
@crypt0sFX Год назад
Doing the z scale that way disables painting foliage. Any way around this other than not changing the scale?
@backflipsaresweet
@backflipsaresweet 8 месяцев назад
Did the grass and water come in automatically? When did you apply the smart material?
@CGDealers
@CGDealers 8 месяцев назад
Yes it came from 3 hours long video :) Which is in my channel. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rw8qDmFGsRo.html&lc=UgxK3oS-WPttpgxARbR4AaABAg
@auraatlasambience
@auraatlasambience Год назад
Hi, thanks for the tutorial! After importing the landscape into unreal I seem to be getting seams that don't connect at the edges of the components. You can see down into the floor through them. Do you know what could be causing the issue and how I could potentially fix it? I made sure to follow all the exact parameters that you showed all the way through. Thanks!
@CGDealers
@CGDealers Год назад
Join our discord and share a screenshot. It is hard to answer like that without seeing it :)
@nothingspeaks
@nothingspeaks 2 месяца назад
just a little note, if you dont want to keep pressing apply, for the erosion that lock icon next to it makes it auto apply
@CGDealers
@CGDealers 2 месяца назад
Useful tip! Thx!
@nothingspeaks
@nothingspeaks 2 месяца назад
​@@CGDealersalso i find (when doing the construction) its nice to lock the preview - to the combine for example - by pressing "f" on the node, then you can see the difference you're making without switching back and forth, if that makes sense (just remember to hit "f" again to stop previewing (it'll let you know)
@SanOcelotl
@SanOcelotl Год назад
does gaea allows you to import a custom sculpted terrain for giving it detail?
@CGDealers
@CGDealers Год назад
To import I don't think so. You can check their forum tho to see if there is such thing. You can use masks to get a result you need.
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