@@davidcammack7981 clang is everything. Clang is our lord and savior. Tho seriously it's something in Space Engineers that people named. Basically it's the physics engine jankiness. People harness it to build things like clang drives, which provide motion without energy but it's pretty unpredictable
In this case, I think he got the clang from having his weird fence connector. I bet stacking bearings with weird collisions could get you an engine, though I'm not sure it'd be in any way consistent.
Tip for future builds regarding the steering. I noticed while messing around with this mod that the wheels don't like being an even width apart. I don't know why that's the case, but yeah, the car needs to be an odd width for the steering to work correctly. You made an awesome build regardless of that one technical hiccup. Keep up the good work!
Glad to see you pay attention to the Tank Tussle community created by Qarsan! Youve made tanks and cars, now all is left for you to make are planes... more specifically jets. A lot of ppl would be glad to help u make some me included
Im a obsessed with trucks and how shalz never made a vertical hinge on the trailer attachment thingy makes me HAPPY after he uploaded every month The truck is weird ngl 10 out of 10
I like how the semi truck cab and linkage system was nothing like an actual truck, still a good build that looks, good overall though, and I’m not much better to be fair.
You can do this more easily with eureka mode. If you put those effects and then put a rudder, it will move it. I tried it and it worked, just use your eureka to speed it up.
i would love one of these build battles with less time restraint where both actually make a car and are able to make something more than a half working "car "
No. I don’t know how you get this wrong. I have made a car 10x better than that with a diesel engine and I know people on the tank tussle discord that have made a car 10x better than mine
Now you need to make an actual car with an engine, with a fuel tank, with gears and with locking differentials, YOU MUST to get as realistic as possible
I think if the wheels are too far apart, the steering no longer works properly. I've had the same issue as your half-track before, and I fixed it by moving the wheels closer together.
The half track truck is actually the first build I wanted to make with this combo but I ain't got the time right now... and the wheels are way too small for what I had in mind, so... yeah. XD
13:03 apparently if you have a timestamp you get the top comment. Theo was the perfect choice for this. The floating car could totally become a batmobile.
11:22 I had that issue too. the reason that happens is cause the wheel has a shaft going into it. if you remove the shaft there it should work like normal.
Minecraft moon race? First one between y’all who get setup on the moon, and have a stable hydrolysis system for your oxygen and hydrogen. Works pretty good with New Age (nuclear reactor on the moon is probably the most stable system I’ve implemented. Got about 500,000 stress units at my disposal.)
Not sure if you have figured out since the making of the video but the cause of the trailer not working is the connection type of the trailer. the hitbox of truck is overlapping with trailer causing the unreliable physics. this can be fixed by adding a smaller hitbox intermediate physics object and locking the physics bearing then on the intermediate adding an unlocked physics bearing connected to the trailer.