Create is such a good mod, addons also are awesome, opening a lot more things able to do. And this is showing a example of how far, good this can go! This is literally awesome!
At the time I made this, I didn't know they had those lol. I made 2nd version which I'll upload soon, however wide Guage doesn't allow for custom bogies. If it did I'd use it, but rn you can only use the normal ones.
The design of the engine reminds me of the Breitspurbahn, which was one of the wonderprojects that WW2 Germany had. It was essentially a massive double decker train running on a 3,000 mm gauge railway. It never got built of course, nor did it have an artillery cannon hooked to the back of it, but the concept art created for it has the same style of very tall cars, with a window at the top of the front engine. Very cool design, I like the color scheme a lot.
In theory, it's possible, but I have no experience with computer craft. I'm making a 2nd version and tried implementing an aiming system but seems computer craft is the only way
@@Robadoin well, it probably isn't the *only* way, but it would certainly be the easiest you'd have to decide on whether you're measuring the position of the cannon relative to worldspace (which may or may not be difficult, since I'm not sure how create would handle a computercraft pc, or if the computercraft pc would even recognize where it is... since technically it is no longer a block), and then using that to determine the required rotation and trajectory... OR if you're foregoing the position of the cannon in worldspace and simply using the relative distance (self measured) between the cannon and the target to get the trajectory angle as long as you know the exact velocity of the projectile (and the constant of gravity, given that it might not be the same as earth's), then it's actually relatively simple maths -- regardless of which method you're using.
@Sihgilanu if I wanted to forego computer craft, I would have to use a system of clutches and gearshifts that get powered by a timer set by the player to dictate what direction and angle the gun fires at. It could be done without computer craft, but then I'd have to measure how far the shell would travel based on how long I power the cannon to aim higher. That or with sequenced gearshifts but same deal, have to interact with them to change their output. If I ever make a V3 or feel like changing the V2 if a CBC update came out with some aiming device
@Robadoin I once made an artillery computer in python, it works pretty just like irl, just that g=30m/s and there is some slight innacuracy(maybe 10 blocks off for every 200 blocks range) due to minecraft physics jank I presume. You can experimentally determine the initial velocity of the cannon. Based on that and desired range, you can determine the angle you should fire at. You can set that into sequenced gearshifts and you only have to fire it after but as you said you cannot automate interacting with seq. gearshifts. I made a triple barrel cannon like this that was semi automatic once. Thinking about it now however, the angular velocity of the cannon rotation is constant which means that using a time based system could work without that much hassle actually. You would just measure the rotational velocity and convert the angle based result you got from computation into time based on said velocity. That could maybe come in a form or redstone signal strenght? There is assuredly some way to then take signal strength into time. I know nothing about computercraft though so I don't really feel like actually trying to implement it. It would be really cool though as messing around with a python program outside MC is a bit unoptimal. Regardless, the only thing you would need to measure is initial round velocity and angular velocity in angle/time. You can do the rest with a projectile motion formula. Tricky part would be converting calculation time into ingame time. Easy to do calc. based with seq. gearshifts as you directly set the angle there but cannot be made automatic
I really like the train concept and it reminds me of one from a famous movie (which I don't remember now). Then the internal system for giving projectiles, in a quick and easy way, is perfect.
Goes hard as fuck. With all this stuff around Create and Clockwork, Modded Minecraft is really shaping up to be the definitive sandbox game; even more than before.
Download and Tutorial can be found in a seperate video (NOTE: Design is outdated, i have improved ones) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8xCijEDmWCk.html This model will not be updated for Create: Interactive. Use my R.A.T. V3 as it works with the add-on
@RiddleMaster_ROBLOX was gonna make a dedicated video for the train, can't just download it and use it immediately. Has some things you need to know, like how the controllers work. Easier to explain via discord
You used a train station to "disassemble" the train. This is not allowed unless you are making a tutorial and are adding the components then testing to show they work, then putting the cover on.
I do intend on making a more in depth video on it, and could include a schematic. Issue is sending it as is the framed blocks send, but don't save their intended block
@@Robadoin hypothetically if you could interact with a small 2 block cannon while the train is moving it will be like that scene in the show but Im not going to spoil which scene. (Mostly because I dont remember)
A very nice creation! Tho how did u make it work, since the newest update of Create made the Cannon mod incompatible, i'm having a hard time reassembling them
I built the train in version 0.5.0 create along with create big cannons, and when I moved a schematic into 0.5.1B Create with the most recent Big Cannons update, it didn't have any issues that I saw. Maybe the version you have for one of the mods is outdated/incompatible? Would test that
After a long research time , i found out that the version on forge was outdated with the recent Flywheel update (not needed for Create anymore) and got a newer one in their official dc server. Tho thank you very much, ur creation really inspired me to make 1 my own !