This video could habe bin way shorter I mean if you are looking for a video about this you may expect people already know the basics of unreal engine so this part shut not even have bin in here
Hey, John! I'm wondering here if it's possible create a BP using Enums with subcategories? Let's say you have some windows and you need to add some variations to those windows, open, half open, etc... So, the idea is choose the "window type" and then choose the "Window variation" as a subcategory using this method you've done. You know what I mean? Or I just pile those BP components beneath each other?
You could create a struct and nest other structs with enums in them So you'd have a master struct called: FStructure >EWallType >>Flat >>curved >>has_window >EWindowType >>Standard >>Arched Etc
@@TheFlyingEpergne do you happen to know of any vids or documentation that go through this in more detail? this is precisely what i'm trying to do, but this is the only mention i've found anywhere. i have no idea what terms to search for to find instructions 🥲 EDIT: nm, after working on it a bit more I realized I'm actually over-complicating things (like usual 😂). for anybody else looking for similar solutions, an alternative 'unsexy but infinitely more straightforward' method is just to have all possible combinations accounted for as options in a single enumerator. e.g. WallStyle01 Door, Wallstyle01 Window, Wallstyle02 Door, Wallstyle02 Window.... etc etc obviously the number of options in the list grows exponentially with each new variant and all possible combinations, but in my case its still faster to do this work upfront than to keep looking for alternative methods (no doubt there ARE more elegant solutions, but also sometimes i gotta cut my losses ).🤷
@@drednorzt not really unfortunately I just watched a lot of different tutorials and realised you can nest structs. Just try it in your project and get weird with it (:
I loved the video, it was so easy to follow along i dont think i would have had to write it down, i did, but still, awesome. Please make more, loved it