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Create Procedural Terrains in Blender 

ChuckCG
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Easily create procedural landscapes, terrains, or mountains, using cycles adaptive subdivision, blender 4 tutorial
Procedural terrain shader: / procedural-104191633
Rock texture: ambientcg.com/view?id=Rock028
Grass: www.dropbox.com/scl/fi/admb46...
Sci-Fi Pattern: drive.google.com/file/d/1F02E...
My 3d assets(mostly free)
chuckcg.gumroad.com/
www.artstation.com/chuckcg/st...
blendermarket.com/creators/3d...
Follow me: www.artstation.com/chuckcg
#blender3d
#blendertutorial
0:00 intro
0:46 Render Setup
2:56 Procedural Material

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23 июл 2024

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Комментарии : 62   
@liridoncani
@liridoncani 2 месяца назад
how do such genius people exist out there ?. the range of usefulness of nodes in blender is infinite
@z1_Rome
@z1_Rome 2 месяца назад
Thank you, very straight forward and easy to understand.
@godzillamation6914
@godzillamation6914 2 месяца назад
Dude this is gonna help my landscapes so much, thank you!!!!!
@danielmevit
@danielmevit Месяц назад
Ton of useful info, great one! Keep those videos rolling!!
@Head-Gein
@Head-Gein 2 месяца назад
mate, thank you so much for all your contributions to the blender community. legend
@mrhollywood5285
@mrhollywood5285 2 месяца назад
Chuck ....... really like your tuts ...... Have learned a lot of ingenuous ways of working with NODES. Thanks mate Cheers MR H😎
@chuckcg
@chuckcg 2 месяца назад
I'm Glad it was helpful!
@user-qz7cv9zb8z
@user-qz7cv9zb8z 24 дня назад
legend! Thanks for sharing!
@Jim5988
@Jim5988 2 месяца назад
fantastic mate, i love it, please keep on, you're an absolute eye opener to beginners like myself man! cheers!
@chuckcg
@chuckcg 2 месяца назад
Glad it was useful!
@douglascrabtree2863
@douglascrabtree2863 2 месяца назад
Love this tutorial and I'm sure I speak for everyone all your work is Amazing and so Helpful! Thank You
@chuckcg
@chuckcg 2 месяца назад
Thank you!, I'm glad it was helpful
@dertobbe1176
@dertobbe1176 2 месяца назад
Cool. I actually needed this
@sleepymushroom9403
@sleepymushroom9403 2 месяца назад
this the first tutorial that doesn't melt my laptop, cool
@geno86jo
@geno86jo Месяц назад
Really helpfull! Thanks for sharing
@smepable
@smepable 2 месяца назад
Wow amazing
@narensoni3705
@narensoni3705 2 месяца назад
You are brilliant!! Thanks for sharing such an awesome vdo
@chuckcg
@chuckcg 2 месяца назад
Glad it was useful
@grimvalina5249
@grimvalina5249 2 месяца назад
Perfect
@PL-nh5oc
@PL-nh5oc 2 месяца назад
Fire❤❤❤
@alexrr7087
@alexrr7087 2 месяца назад
Appreciate you!
@johnpandolfino8663
@johnpandolfino8663 2 месяца назад
Brilliant 👍
@chuckcg
@chuckcg 2 месяца назад
Glad you like it!
@dertobbe1176
@dertobbe1176 2 месяца назад
Thank you ❤
@guillermospada8980
@guillermospada8980 2 месяца назад
muy bueno mi amigo.
@chuckcg
@chuckcg 2 месяца назад
Gracias, que bueno que te sirvio!
@bUildYT
@bUildYT 2 месяца назад
@@chuckcg is there any way to scatter particles on that surface? even tho its not really there?
@dertobbe1176
@dertobbe1176 2 месяца назад
Hey chuck, in this setup, how would I add a 3rd Texture? Like bottom grass, mid cliffs and top snow?
@chuckcg
@chuckcg 2 месяца назад
maybe adding a gradient texture mixed with separate x y z, the idea is to use the gradient as a mask for the separate node, to show only the top for snow, I have to experiment with that.
@fergadelics
@fergadelics 2 месяца назад
Add another mix node and control w another ramp
@ocbarrio
@ocbarrio 2 месяца назад
Awesome use of nodes... It can be useful for some scenes where landscape is far away. But what happens if I want to add a character, or a car to the scene? Due to Displacement there are no way to them to interact with the terrain. Bake the material will result in no procedural workflow, so how to deal with that? I'm pretty sure that can be done in Geometry Nodes, maybe accessing material data via Store Attribute Name?
@chuckcg
@chuckcg 2 месяца назад
The downside of this method is that is not real geometry, when I add objects I do it manually in render preview, but it is more efficient in the level of details we can get, with adaptive subdivision it subdivides based in the location of the camera, I tried creating a terrain in geometry nodes but I couln'd get the same results, and my pc was very slow with that amount of polygons, let us know if you find a solution
@ocbarrio
@ocbarrio 2 месяца назад
@@chuckcg I will try. I think adaptive subdivision is hard to control, and makes computer to freeze. I will comment here... Anyway, awesome work...
@tanveernowajmajumder920
@tanveernowajmajumder920 2 месяца назад
Noiceeeeeee
@chuckcg
@chuckcg 2 месяца назад
Thanks!
@bUildYT
@bUildYT 2 месяца назад
is there any way to scatter particles on that surface? even tho its not really there?
@chuckcg
@chuckcg 2 месяца назад
When I have to add models I place them manually, Gaea is a good option for landscapes, also free
@BlenderForge
@BlenderForge 2 месяца назад
Would the translation from material nodes to actual displacement in geometry nodes be fairly similar?
@chuckcg
@chuckcg 2 месяца назад
I really don't know, with the color ramp I can leave some flat parts, but I could't make something similar with GN
@mazherghabour
@mazherghabour 2 месяца назад
Nice one mate! What are your pc specs?
@chuckcg
@chuckcg 2 месяца назад
I'm using a ryzen 7 5800x, gtx 1080, 32 gb ram
@sorog.online1378
@sorog.online1378 Месяц назад
great tutorial ! is there a way to export it on unreal !?
@chuckcg
@chuckcg Месяц назад
This Is only for Blender, for unreal you can use GAEA
@marinhoutube
@marinhoutube Месяц назад
Thanks for the vid and sorry for the dumb question...but how can I apply those changes? I mean, I'd like to convert everything to meshes, so I can make some manual adjustments on the terrain. Is it possible?
@sammedia3d
@sammedia3d 2 месяца назад
This is GOLD! Are you going to sell it on GR for non patreons? You do such amazing work!!!
@chuckcg
@chuckcg 2 месяца назад
Glad you like it, yes I will publish the material on gumroad
@sammedia3d
@sammedia3d 2 месяца назад
@@chuckcg
@yutahvision
@yutahvision 2 месяца назад
Super creative way to achieve quick fantasy landscapes, amazing video^^. Just one quick question, do you know why whenever I activate the adaptive subdivision the gpu memory is completely gone. To clarify i've got a 4070 ti, a ryzen 75800x3d and 32 gb, but for the slightest amount of subdivions it suffers TwT
@chuckcg
@chuckcg 2 месяца назад
At some point of the video I explained about subdivision, it is in render properties, you'll see Preview and dicing rate render, don't use less than 1, in dicing rate render increase to 2 to see if you can render it, I'm still using a 1080 and didn't have any problem recording the tutorial, but in some of my renders I run out of vram and I just increase those values, also for some reason rendering with cuda instead of optix solved the problem for me.
@yutahvision
@yutahvision 2 месяца назад
@@chuckcg Thanks a lot for the help buddy^^
@jeffnunemaker7284
@jeffnunemaker7284 2 месяца назад
Is there a way to then bake this or convert to mesh to use in Evee, or is that not a possibility?
@chuckcg
@chuckcg 2 месяца назад
The displacement node doesn't work with eevee in 4.1 but you can use Eevee in blender 4.2 alpha, of course you'll need to subdivide the mesh
@dannieltargino
@dannieltargino 2 месяца назад
I did everything and one thing left me wondering: the mesh didn't have as detailed a shape as yours. Yours turned out beautiful, it looks realistic. Mine looked pretty ugly both in Viewport and after Render. I don't know if it was my RTX 3060 (6 GB) which is very weak, or if it was some configuration.
@chuckcg
@chuckcg 2 месяца назад
you can find the mesh resolution in render properties under subdivision, dicing rate render for final render and preview, the less the value the better resolution but don't use less than 1, start with 1.5 or so
@dannieltargino
@dannieltargino 2 месяца назад
@@chuckcg I'll try.. Thank you!
@paywand3513
@paywand3513 2 месяца назад
Is there something wrong with my blender? I don't see the options like you did and changed the noise texture into multifractal
@chuckcg
@chuckcg 2 месяца назад
I'm using blender 4.1, what options don't you see?
@paywand3513
@paywand3513 2 месяца назад
​@@chuckcg In 8:51 when you change the noise texture to multifractal, for me there's no option to change to that, there's only the ones below.
@chuckcg
@chuckcg 2 месяца назад
@@paywand3513 You need to use blender 4+ to see it, if you are using a previous version that's the reason.
@paywand3513
@paywand3513 2 месяца назад
@@chuckcg thanks
@144digital
@144digital 2 месяца назад
35th 1st
@suhailabdulla3075
@suhailabdulla3075 2 месяца назад
Create the lanscape from Moana, in the video!!!
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