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Create Water Reflections in Godot 4 | Shader Tutorial 

swydev
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17 окт 2024

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Комментарии : 29   
@ZebulonsPi
@ZebulonsPi 3 месяца назад
This was awesome!! So many possibilities, from a 5 minute video!! I need to play around with this, to see how easy / hard it would be to make things like mirrors and glass, that would reflect horizontally instead of vertically... great stuff!
@swydev
@swydev 3 месяца назад
ah yeah that would be awesome! good luck and thanks for checking it out!
@Zewofficial
@Zewofficial 3 месяца назад
Man, have you just leveled up your tutorial presentation skill? Your previous videos are really good but this is something else. Keep it up! 2d ftw!
@swydev
@swydev 3 месяца назад
Thanks! Doing my best to get better each time. Appreciate you noticing ;)
@ViktorSarge
@ViktorSarge 3 месяца назад
Hey you managed to make shaders seem perfectly approachable, nice work!
@swydev
@swydev 3 месяца назад
Appreciate that! Glad it was helpful! Thanks for watching!
@hermandarr6274
@hermandarr6274 3 месяца назад
you never cease to amaze me...great shader.
@swydev
@swydev 3 месяца назад
thanks for watching!
@flopper8727
@flopper8727 3 месяца назад
That is a really good video. I've watched so many tutorial today and nothing worked. You shader is perfect and exaclty what i was looking for 👍🏻👍🏻
@swydev
@swydev 3 месяца назад
Awesome! So glad it was helpful!
@qooldeluxx
@qooldeluxx 3 месяца назад
THANK YOU! I needed this!
@swydev
@swydev 3 месяца назад
Glad it was helpful!
@TinyPixelDev
@TinyPixelDev 3 месяца назад
nice water shader, thanks for sharing
@swydev
@swydev 3 месяца назад
Thanks for watching!
@Savan__ru
@Savan__ru 3 месяца назад
2D Infinite Terrain 😅👍 Like A Hilk Climb Racing Game
@CaughtByYourself
@CaughtByYourself 3 месяца назад
Thanks for following up on the request 👍
@swydev
@swydev 3 месяца назад
you bet! thanks for watching!
@paulbecket7399
@paulbecket7399 3 месяца назад
now if the waters surface had some kind of texture (ripples, raindrops, etc see Kingdom two Crowns) thank you for your work !
@swydev
@swydev 3 месяца назад
yeah you can go pretty deep with shaders - im still learning all the cool ways to use them. for raindrops, you could use particles to simulate the splashes and if you want more texture on your water, you could always apply another fast noise then mix that in with the color to make it kind of look like foam gliding across the top
@CaughtByYourself
@CaughtByYourself 3 месяца назад
@@swydev I'm currently playing around with it and because I suck at shaders, I got stuck at a solution with an ainmated tilemap on top of the water shader, with low alpha value, so I see the animated waves ontop of the shader. It looks fine, but definitely not great. I really need to invest more time into shaders, no idea how I would get foam to show up only on top and not everywhere :D
@swydev
@swydev 3 месяца назад
@@CaughtByYourself I guess it depends on the perspective of your game. You could restrict foam to only pixels above a certain UV position by conditionalizing the COLOR = expression at the end. Since UV is the pixels position on the sprite it would just be determining how many pixels make up the top 5% or so. To get a better look to the waves, play with the settings on fast noise lite and the yscale value on your shader.
@Crits-Crafts
@Crits-Crafts 3 месяца назад
Wonderful. ❤
@swydev
@swydev 3 месяца назад
Thanks for checking it out! 😊
@Crits-Crafts
@Crits-Crafts 3 месяца назад
@@swydev I'll definitely be using this is my next game
@maximilianovaldez451
@maximilianovaldez451 3 месяца назад
wonderful Maravilloso Subarashi
@swydev
@swydev 3 месяца назад
Thanks for watching!
@AliAli-wi2ys
@AliAli-wi2ys 3 месяца назад
so it's the same as your underwater shader 👀👀
@swydev
@swydev 3 месяца назад
Yeah it’s similar - someone commented on that one and asked me to do one with reflections vs the transparent one you set on top of stuff.
@martinithechobit
@martinithechobit 3 месяца назад
yooo hmm.
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