Its a great tutorial but I feel like you did not do such a great job explaining what everything does so, I feel like I did not learn that much, but it worked so that's good enough. Thanks.
i have no clue if you still check the comments but, when writing the add function the "if(array_length(_inventory) < _max_inventory_items)" gives me a error saying "the type 'undefined' appears where the type 'Array' is expected."
@@GameMakerCasts the variable was written out the same exact way it was in the vid and no matter what I did the error didn't go away, I just reopened the project because I saw you replied and the errors randomly stopped, regardless thanks for taking the time to reply
Hello, i have issue - when i hit "I" nothing show up. Instead my computer starting crazy and i have to close it with Ctrl+alt+del. Is there any changes? Any ideas? Thanks!
i figure out - i had wrong { } - But new one rise up - my columes re not clicked when i hit them. Istead of that when i hit somewhere in "space" my columes are hit. Seems like big range of that or smt
The easiest method is once you click on it, you could use an "instance_create_depth/layer" to instantiate the object. You just store in your struct which object to generate
Are you, by chance, looking for someone to make more tutorials? I feel like I have so many years but want to make tutorials for stuff. I have made games before, even on steam. I ask because I notice it's "casts" not just one guy.