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Creating a texture Atlas in Blender 

GR Modding Tutorials
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16 дек 2020

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Комментарии : 44   
@Noxilenticus
@Noxilenticus 3 года назад
You know I've baked several of my models several times and didn't know "clear image" could be unchecked and that blender could bake onto the same image without recombining bakes manually in image editors outside of blender. Definitely taught me a few tricks! Thanks for the video!
@multi0suplex
@multi0suplex 5 месяцев назад
Excellent tutorial. Thorough and provides reasoning to steps taken as well. Wish more guides had this format. 😊
@UnknownDino
@UnknownDino 2 года назад
I felt like a beginner again. Beautiful tutorial!
@Ale3dGl
@Ale3dGl 2 года назад
I finally understood exactly what atlases are in Blender. Amazing tips to avoid mistakes! Thank you
@ShepherdQ921
@ShepherdQ921 10 месяцев назад
words can not describe the amount of respect i have for this craft, its all so complicated
@davidgil1171
@davidgil1171 3 года назад
This was so helpful! Thanks for this amazing tutorial!! Keep it up
@Ellmighty
@Ellmighty 3 года назад
This was the easiest explanation i found, thank you!
@Zenosart
@Zenosart 2 месяца назад
Super nice man. 😊
@VideoSage
@VideoSage 2 года назад
Cheers for this tutorial, was exactly what I needed, in fact, better than what I thought I needed.
@fullyleaded
@fullyleaded 2 года назад
Incredible tutorial. thank you.
@112productions
@112productions 11 месяцев назад
Really helped me out, well taught, thanks so much!
@cmvr1003
@cmvr1003 3 года назад
Amazing tutorial! Thanks!
3 года назад
thank you this is amazing
@trainzmarcel2074
@trainzmarcel2074 2 года назад
on god thank u so much! grant abbotts tutorial kept making all but one object in my model black!
@AlcadraSoykan
@AlcadraSoykan 3 года назад
It was helpful, thank you.
@shkiper4224
@shkiper4224 Год назад
Thank you dude !
@Razmalita
@Razmalita Год назад
Thak you sir... it's really helps me out
@jerbaili4699
@jerbaili4699 9 месяцев назад
Hopefully you're still monitoring this video. I'm using the a shader addon that allows for multiple texture layers on an object. Pretty sure Blender has native support for that. But, I'm curious what changes I have to make to this process for using additional uv maps on multiple objects that contain decals or the like in the process of baking an Atlas map.
@grmoddingtutorials5511
@grmoddingtutorials5511 8 месяцев назад
Decals... hmm.. they usually don't bake well. I would say it's possible to bake everything but it might be trickier and decals like to project all the way through a mesh usually.
@vlados4105
@vlados4105 2 года назад
Thank you very much
@TheWackiestDemon
@TheWackiestDemon 9 месяцев назад
When I bake nothing appears on the atlas? I have everything done correctly. Edit: I realized when I bake the textures clear out space on the atlas texture, so they just make transparent holes on the black background. Unsure why though
@user-js7ud9du2y
@user-js7ud9du2y Год назад
i wish there is an auto atlas from multi material. but during export. but overall amazing tutorial
@grmoddingtutorials5511
@grmoddingtutorials5511 Год назад
SimpleBake addon, cost money but it does full PBR materials atlases.
@deanlindholm1957
@deanlindholm1957 3 года назад
That ejection port is gonna take your right eye out with a sizzlin hot shell. God forbid you're left handed....lol
@FictionCautious
@FictionCautious 3 года назад
That's the main drawback of bullpups. It's going to fill your mouth with top brass if you're used to change hands dynamically.
@swiftjustice117
@swiftjustice117 3 года назад
Hi! Nice work! Do you made the textures on blender or in other software? Cheers!
@grmoddingtutorials5511
@grmoddingtutorials5511 2 года назад
Using photos and editing in Photoshop usually.
@swiftjustice117
@swiftjustice117 2 года назад
@@grmoddingtutorials5511 great thanks!
@aayushaggarwal2236
@aayushaggarwal2236 2 года назад
Hi. Thank you for explaining so well. I have a question though. Typically, I would layout UVs for objects in UDIMS and there shell sizes would be appropriately large so as to gain high resolution. While making Atlas, it shows that all the UVs for all objects leave there respective UDIMs and come under a single tile. Due to this there shell size also reduces to an extent. So in this process, will there be a reduction in the resolution of the texture image between Atlas and UDIMs??
@grmoddingtutorials5511
@grmoddingtutorials5511 2 года назад
Resolution will go down unless you up the resolution when baking.
@modernator
@modernator 8 месяцев назад
followed exactly the same as you did but by pressing the bake button all I got just blacked islands appears on the new texture.
@modernator
@modernator 8 месяцев назад
well just figured it out. all i need is a combined diffuse texture(or called base color whatever) but baking with principled BSDF without metallic(which is default by 1) makes it completely black. set the metallic value to zero and bake again now I can get a clear diffuse texture. why do they remove the convenient texture atlas add-on from the 2.8? this is just boring and annoying and stupid.
@grmoddingtutorials5511
@grmoddingtutorials5511 8 месяцев назад
Baking PBR materials is more challenging. Check out an addon called simple bake.
@modernator
@modernator 7 месяцев назад
@@grmoddingtutorials5511 just missing the convenient old atlas addon. render with cycles slow and sucks.
@josephvanwyk2088
@josephvanwyk2088 2 года назад
Man, I wish I saw this video a year ago. I take it that ALL game assets are done this way. From a house, tree, weapon, prop, vehicle, human? etc... (for optimizing purposes in game engine?) Also, I take it you have to re-apply the texture map in Unreal, right? What about alphas? Like tree leaves, would you add those also in one texture atlas? Or is it something special you need to do separately?
@grmoddingtutorials5511
@grmoddingtutorials5511 2 года назад
Use atlases when possible if you need to reduce draw calls.
@blackrabbit8116
@blackrabbit8116 2 года назад
;) 👍
@B100dyShad0w
@B100dyShad0w 2 года назад
When I bake, I usually lose a lot of detail. Sometimes even when I bake on a 4K res image. Could this because of poor UV layout?
@grmoddingtutorials5511
@grmoddingtutorials5511 2 года назад
Most likely, complex objects often need multiple texture sets or overlapping UVs
@NamaGenesis
@NamaGenesis 2 года назад
Think I rather do the cats atlas plugin honestly with all the parts I have
@grmoddingtutorials5511
@grmoddingtutorials5511 2 года назад
older tutorial, simple bake is how I do it now.
@oblogames
@oblogames Год назад
half of my texture is baking into a pre existing texture and not in atlas one
@dauxgaming577
@dauxgaming577 3 года назад
It bake in all black aghhhhhhhhhhhhhhhhhhhhhhhhhhh
@Darkpassenger41
@Darkpassenger41 2 года назад
I had the same problem and the solution was to make the metallic input zero on the BSDF node.
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