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📝**Links to Mentioned Tutorials**📝
Custom Voronoi: • Lets Build a Varied Vo...
Intro to FloodFill: • FILLING your brain unt...
Bevel Tips: • 4 Tips to Improve your...
FloodFill Recovery: • Key Trick to Flawless ...
We press on with my continuous crusade to get people to think about Substance designer as a really cool, versatile tool instead of just a Brick Factory.
In today's video I'm going to make a impact crater heightmap and show three ways I can use this in other applications, either including it in seperate materials, used as an alpha in zbrush or as a Decal in Game Engines (in this case Unreal)
12 сен 2024