I'm trying to use trash decals for my scene, but those objs turn out flat! Even the crumpled bottle decal in the rendering comes out completely flat(((
Quick question, can you mask out the part of the decal on say a house (square). I only want the debris on the front of the house, not the sides. I understand you can uncheck "receives decal" on a specific mesh but not sides. Does that make sense what I'm asking? haha.
I was trying to wait for maybe another version before getting more acquainted with the substrate system. It is potentially similar but probably comes down to the material type and making sure there's still a decal option for that.
It can simply work on cloth if you do this method but if you are wanting it to be "baked" into the material and also interact with wind. I would instead recommend putting the texture or design into the material or texture itself instead of having it as a separate decal. Let me know if you had a specific use case you were thinking!
Great video! In certain areas of my level I need a decal that is completely flat and doesn't show the normal map of the surface it's being applied on top of. I'm currently placing decals in those areas on squares as a work around, but I prefer not to do that since that's just adding to the tris count. What settings/setup should I create to achieve a completely flat decal effect? Thank you :)
Thank you, great tutorial that covers more than just basics. Like the 'receives decal' checkbox, super helpful for decaling walls while leaving the window frame(s) out of it
If you hit g on your keyboard then it shouldnt show up. The flag I think you are talking about is the debug pin for the decal so you can click on it if having issues
Weak tutorial. Doesn't cover anything about unreal engines 5 new decal settings that they used to have in 4 but removed for 5 in favor of making them into pins... for example does it do normal only... that type of stuff.