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Creating Playable Quick 3D Sketch for Unreal 5 using free Accurig and 3D Coat 

Anton Tenitsky
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Accurig - actorcore.real...
You can ask me questions on the discord server here - / discord
The Discord community is great; they actually answer questions I don't know about.
Artstation: www.artstation...
Instagram: / tenitskyart
3D Coat 2024.24 Used
Timecodes:
00:24 Sculpting
07:17 Decimating, Auto-UV, Baking
08:28 Texturing
13:11 Accurig Setup
15:33 Unreal 5 Character Setup
17:03 Basic Material and Textures
20:03 Modifying 3rd Person Camera

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30 сен 2024

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Комментарии : 16   
@Animacja3dproduktowa-ew4rt
@Animacja3dproduktowa-ew4rt 24 дня назад
Amazing tutorial. More 3dcoat to unreal please!!!!
@BlacaPerosio
@BlacaPerosio 27 дней назад
Nice !
@bruceyu2435
@bruceyu2435 27 дней назад
Smooth!
@valentynporada5617
@valentynporada5617 27 дней назад
accurig crashes when I try to upload model in it, even a base human from 3D coat. Keeping poly count way under 600k.
@AntonTenitsky
@AntonTenitsky 27 дней назад
Hmm, you can also try to export it to blender first and then to accurig if that helps
@CushionSapp
@CushionSapp 24 дня назад
Would you follow the same procedure for a non-humanoid character?
@AntonTenitsky
@AntonTenitsky 23 дня назад
I think non humanoid characters need a lot more work to put them in unreal. So I didn't even want to try
@nucleardivide290
@nucleardivide290 25 дней назад
Does anyone know why it would look right in accurig but break in unreal? Something about the scale is always screwed up! Tried exporting different meshes from zbrush/3dcoat/blender and can't figure it out. Very frustrating :(
@AntonTenitsky
@AntonTenitsky 25 дней назад
Hmm, and you used T0 pose and standard mannequin rig in unreal right
@nucleardivide290
@nucleardivide290 25 дней назад
@@AntonTenitsky Yes... just any mesh sent through accurig messes up differently in scale when connected to the manny skeleton in Unreal :/
@nucleardivide290
@nucleardivide290 24 дня назад
Am I really the only one having this issue? I even tried the default Manny mesh > Accurig> Unreal and the feet rigged wrong. Same exact result with default Accurig character. I give up! >:(
@AntonTenitsky
@AntonTenitsky 22 дня назад
@@nucleardivide290 really don't know man :(
@ernestomartinezart
@ernestomartinezart 27 дней назад
i tried it but the uv islands make it look like sht. i must be dong something wrong
@AntonTenitsky
@AntonTenitsky 27 дней назад
Hmm, how dense is the model? How many tris
@ernestomartinezart
@ernestomartinezart 26 дней назад
@@AntonTenitsky not many, less than 10k. but i think i had to press on smooth groups or something
@AntonTenitsky
@AntonTenitsky 25 дней назад
I didn't smooth anything really. Just automap. Maybe denser model is better. Otherwise yeah you have to do proper uvs
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