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Creating Realistic Water in Blender 4.2 

Will Urquhart3D
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Here's a short tutorial on creating realistic water within Blender. Just as a note, you don't have to use the value node to animate the water. If you prefer, you can just use keyframes by pressing i on the nodes.
Check out more of my tutorials and asset on Patreon
/ willurquhart
Also Check out my Gumroad!
willurquhart3d...

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30 сен 2024

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Комментарии : 46   
@neodidi
@neodidi Месяц назад
When I saw the thumbnail.. I actually thought this was a real image.. Then this tutorial is the best tutorial I've seen about making water and making a river or lake..
@PhilFlock
@PhilFlock Месяц назад
This scene looks incredibly real !
@willurquhart3D
@willurquhart3D Месяц назад
Thanks so much!
@fus3n
@fus3n Месяц назад
Personally I feel like there was a lot of repetition throughout and too consistent even, doesn't feel natural, i get you can tweak it but too much tweaking would just make it not be what it is which would ruin the purpose of doing all these.
@ff4598w
@ff4598w Месяц назад
that looks ugly, cheers!
@willurquhart3D
@willurquhart3D Месяц назад
@@ff4598w thanks
@40.nguyenvu74
@40.nguyenvu74 Месяц назад
where do you learn it? can u tell me someone can teach this? I need long turorial plss
@willurquhart3D
@willurquhart3D Месяц назад
@@40.nguyenvu74 a longer tutorial than this one?
@VSystem_
@VSystem_ 20 дней назад
And all in eevee.. truly impressive!
@willurquhart3D
@willurquhart3D 20 дней назад
Thank you! It works great in eevee and looks even better in cycles! Win win haha!
@lemondeinformatique2477
@lemondeinformatique2477 Месяц назад
how do you figure out this man thanks it is really helpfull i hope i can learn procedural shading here
@willurquhart3D
@willurquhart3D Месяц назад
@@lemondeinformatique2477 I have some procedural shading tutorials on both Patreon and instagram. The instagram ones are really just an overview but the Patreon videos cover some decent math and pattern creation!
@JimmyRugby
@JimmyRugby 19 дней назад
Hello Will! Liked and Subscribed. This video is absolutely fantastic. Thanks for sharing! Cheers man
@willurquhart3D
@willurquhart3D 7 дней назад
Thank you!
@GollesFpv
@GollesFpv 6 дней назад
how can i make it loop, i got 25fps and 500 frames ?
@willurquhart3D
@willurquhart3D 6 дней назад
I’d have to look into that. Looping procedural textures is difficult because they’re somewhat randomly generated. But if you baked out a still frame of a procedural texture such as the wave texture then made it seamless and used that instead to drive the waves, it would be easier to loop. Otherwise you’re relying on differing variables out of your control
@KennyPhases
@KennyPhases Месяц назад
This is amazing! Thanks for the tutorial Will!
@Flying_golden_monkey
@Flying_golden_monkey Месяц назад
Thanks for the tutorial 🙌🏼
@darkstormvfx
@darkstormvfx Месяц назад
verry cool dude I've always struggled with water for some reason but you made it make since thanks a bunch.
@ana-fx2gh
@ana-fx2gh Месяц назад
Your videos are great 👌
@willurquhart3D
@willurquhart3D Месяц назад
Thank you!
@Naman_2005
@Naman_2005 Месяц назад
Damn bro just saw you in insta I really love the content will you plz post more tutos it's really helpful
@willurquhart3D
@willurquhart3D 20 дней назад
More tutorial coming soon!
@aminuteofhappiness6852
@aminuteofhappiness6852 Месяц назад
ok, I subscribe! Nice! The animated scene is great!!!
@willurquhart3D
@willurquhart3D Месяц назад
@@aminuteofhappiness6852 thanks so much!
@Noble5Consultants
@Noble5Consultants Месяц назад
Thank you for sharing, Scene looks ultra realistic
@therealaxzalex
@therealaxzalex Месяц назад
great video :D the way around the wave texture at the end of the vid seems to not be working for blender 4.0
@willurquhart3D
@willurquhart3D 20 дней назад
Hmm. I hadn’t tested it before 4.2 so there’s probably some functionality changes unfortunately.
@athinasdesigns
@athinasdesigns Месяц назад
Greet tutorial thank you 😊😊
@olso2023
@olso2023 22 дня назад
cool, thx!
@GriffithDMeruem-fy6bh
@GriffithDMeruem-fy6bh Месяц назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Hc9U3XcL8DM.html que video tan similar
@willurquhart3D
@willurquhart3D Месяц назад
@@GriffithDMeruem-fy6bh son similares claro
@GriffithDMeruem-fy6bh
@GriffithDMeruem-fy6bh Месяц назад
@@willurquhart3D lo reportaras
@michaelangeloibasco0503
@michaelangeloibasco0503 Месяц назад
thank you Will for this video tutorial
@ikaluana
@ikaluana Месяц назад
Where can I get those floating houses 3D Models?
@willurquhart3D
@willurquhart3D Месяц назад
Check my Gumroad! I have almost everything from the scene for download!
@sxbxe
@sxbxe 13 дней назад
How to make it so it reflects anything not the base scene?
@willurquhart3D
@willurquhart3D 13 дней назад
What do you mean?
@sxbxe
@sxbxe 13 дней назад
@@willurquhart3D sorry for being unclear, I’m making a scene with a Japanese building overlooking a lake, and was wondering if there is a way to make objects (in my case the building) reflect in the water naturally?
@craigwall6071
@craigwall6071 Месяц назад
Super tut and outstanding final result. As an aside...LOTR forever. :-)
@yt_bharat
@yt_bharat Месяц назад
This is incredible
@littlenotlarge
@littlenotlarge Месяц назад
Lots of good techniques in this which can be applied to many materials (landscapes and environments especially), specifically the variation via mix nodes. Duplicating setups with new settings - then mixing them back together. It's a great way of leveling up basic shaders. Really nice pace and concise explanations 👍
@willurquhart3D
@willurquhart3D Месяц назад
@@littlenotlarge thanks! I want to make a lot more shader node tutorials as that’s usually what I have the most fun with in blender! Glad you enjoyed it!
@littlenotlarge
@littlenotlarge Месяц назад
@@willurquhart3D Yeah - I think it's fun seeing how far you can go with just nodes + noise + mixing! Looking forward to see any others you come up with too. One that I had a lot of fun with in the past is object info > random. So that could work well for your planks in your other tutorial. If you make say 3-4 plank shapes (that you can then flip/rotate) and use the random to offset the noise that reveals the wood under the paint, offsets dirt patterns, drives the probability of dirt etc. Then random, into a colour ramp of wood shades or paint shades so there's some variety there too each time you duplicate a plank. Awesome for modular assets like that or populating scenes with otherwise repetitive objects. I imagine you've experimented with that stuff already too but it could make a good video subject :)
@pravinrenders
@pravinrenders Месяц назад
smells like ian hubert patreon tutorial 🙃
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