yo!! I'm planning to revamp the channel with tutorials more focused on art/fundamentals/tips and technique! Would love to share stuff I have learned over my "hiatus" here hahah! Let me know in the comments what topics you want me to discuss! Cheers! and I hope everyone is safe!
This tutorial is super useful for my animation project, I hope you start uploading videos again as I am currently on a games design course and would love to learn more outside of the classroom
That was the most awesome and informative tutorial ever ... I was looking for a tutorial on who to make the rocks cartoonie for at project Im slowly working on.. and this just made me one step closer and exactly what i was looking for typewise.. Thanx a bunch
This is really fantastic. I came to your youtube channel after already purchasing your udemy course. So happy I found them both as you are a fantastic teacher. Making my way slowly through the course, but loving the snippets like this on your youtube channel aswell! good job man. If you would keep making content like this, it would be much appreciated! Will keep updated also on any new courses you publish in the future
Hi, thanks for tutorials...by the way, I don't know why nothing happen when I did "shift+D"... it is not turning darker like in your tutorials...Do you know may be where I made my mistake...
linh nguyen Hi Linh, thanks for the feedback. No, you are following the lecture precisely :) its just that on my full course I go about and teach new custom shortcuts to my students so they can be faster in shading game art. So shift + D for multiply as seen in this video is a custom keyboard shortcut I have created. You can just go to window > transparency, and set the blending mode from there :) YOu can check my full course if you are interested. :) Link is above
Thanks this was definitely quite useful. I took this "base rock" and further experimented with applying: 1) PS treated grunge texture 2) Retro Supply's Vector Fuzz brushes + clip mask 3) Gradient on a duplicate of rock with grain effect + Multiply blend. All of above turn out well if you're trying to take above rock from say "cartoony" to more "illustrated" vector look. But, the treated grunge texture was just waaaay too big file size wize. I think the brush and gradient/grain effect combined is what I'll usually go to. In any event, thank you again and will definitely subscribe to see what else you put out! More nature stuff like trees, sand, etc., would be awesome :)
+Rob Levin Thanks for the tip! Yeah I have tried that treatment also before and I agree on the large file size haha. So I usually add grunges (if needed and if the final size image is only one fixed size) in photoshop. I also place my ai vectors as smart objects so they would still be scaleable, and adjust my overlayed textures in photoshop (if someone asks me to double the size of the artwork) Thanks!
+Nether Fun Gaming Yeah, I managed to do this without PS. I wish I could attach a screenshot, but: imgur dot com /gallery/ikdn9nr/ has the results of experimentation with your technique as the "base rock" used.
+Michael Faultless Try to press ALT to remove the area where you are draggin over. The default of shape builder is additive, so you might have been combining them. Alt will remove overlapping areas once you drag and release on them. Cheer!