Man, am I sick of this video getting so many views compared to my other stuff. I have loads of other videos aside from this, many of which are better, including other Creepy Bad Endings episodes. This video is the Zephiel of Creepy Bad Endings, which is already the Zephiel of all my series'. (A little Fire Emblem reference, there)
There's a creepy bad ending not mentioned in here, and one I experienced while playing it today. I got to hard Venom and battled Star Wolf, I had Slippy, Peppy, Falco, all there with me. One by one they all got gunned down during the fight, and I survived as the last one left. I went in against Andross and did what I had to do, then came out and of course not a single one of my teammates was waiting for me to congratulate me. So Fox is left looking all around the depths of space for his dad in silence. No banter, no dialogue, no one asking him what's wrong and him replying with nothing's wrong, not even Fox speaking aloud to himself. Just a long, awkward silence before he finally flies away alone. I'd say that should qualify.
Here's my interpretation of the 2 endings: Bad ending: Star Fox Team tries to avoid Andross' main space forces in Area 6 by attacking Bolse and entering Venom on airspace. However, Andross' noticed the attack and had enough time to prepare a cyborg clone and ultimately escapes to terrorize the Lylat system once again. Good ending: Star Fox Team got cocky because of their numerous sucesses in difficult missions. They are crazy enough to take on his defense forces and despite heavy resistance, they made it directly to Andross' hideout. Andross didn't suspected their bravery and was unprepared thus he faced his ultimate demise.
I was thinking the bad ending he put little resistance on one assuming the starfox fleet would take the easier route to his floating face clone so they would assume they won but would be taken by surprise in the future. To be completely honest, i dont think either is andross. If the developers were smart they would make another game where both were clones and andross was just a normal sized scientist with an actual BODY that goes on to create new advancements in his tech that completely outguns star Fox's team forcing the team to set out in search of rare resources to make the ultimate weapon to finally, once and for all defeat the real andross. Also considering peppy doesnt actually know about james mcclouds fate but assumed. It would be cool if fox was prisoner to andross, like his ship was caught and Andross just made it his prison cell. As well as james used the mad scientists advances to make a holi of his ship to guide his son out of certain death last game. Also technically you only defeated one boss so the other boss (the easy boss) should be reinvented with new weapons and tactics as a bodyguard of andross. Also they should make it to where between missions there is either conversations you can have or stuff you can build for new advancements of your ship. Obviously some customization considering Fox's wealth after the first war that you would be able to intermittently change whenever you please. Slippy becomes a better pilot and can actually hold his own, on top of that actually grew up a little bit so his voice doesnt sound like a girl. Peppy got old and took over the main ship which i currently forgot the name of (big fox?) While someone new took his place and had to prove his worth throughout the game. Preferable a loveable/laughable character that gamers would enjoy but the main character choose to hate until the end. New methods of fighting, not just tank and ship. Maybe a speed boat, or mech suit. The ability to choose between which one instead of being forced into it. Descriptions of the planets surface so you know what vehicle to use. More than one alternate ending like the original star fox game, but a couple more (if possible) training area that is more like a skirmish so fox and his team can train, giving the gamer the feel of fox preparing before the second war just incase something happened. More cutscenes just just these five second ones. And if not that. Make a fucking movie because im dying for more starfox
You know, now that i think about it, why not get a female fox as the replacement so theres a certain love aspect in the game. Maybe make her sweet but mean. Have a few missions after you save james so you can get to know the dad better and he can make wisecracks about fox and the newbie getting close, maybe talk about fox's mother
@@starentertainment-n4l But there is one thing that this and Star Wars has in common. The Judas in each situation becomes a robot. Anakin becomes Darth Vader, then loses his limbs, burns alive and is a robot. Pigma tries to make a profit, is assimulated with the Aparoids, fuses with a ship
12:40 When I was playing this game on this part of the mission, I got a Rare Message from Peppy saying that he killed one but later realizing it was one of our allies. So funny. "I got one, wait! That was one of ours!" - Peppy
It’s strange you’d mention that, in the Nintendo Switch version of Starlink, Slippy asks if the Equinox has “Corniarian money”. Guess that’s the term until we find out what they use...
Hey, here's a detail for ya... In the true ending where you follow Fox's father, after Fox says "Nothing... Nothing's wrong", around the 40:30 mark, you can see a falling/flying star in the distance. It's a little hard to see in this video, but it's there. This falling star ONLY appears in the ending where James appear. Hinting/Signifying that is his father, probably his spirit, flying off. Isn't that interesting?
Huh. Well it turns out that in Star Fox 1, if you unlock "The Awesome Black Hole", Pepper will say it's where James disappeared! Could the star be James? if so, How did James get out of the Black Hole?
I always thought it was creepy how if you die in Andros's layer nobody can hear fox scream but you. Also, the escape with James has to be one of the most epic moments ever in a video game!
My father died when i was 6 so you can imagine how the good ending hit me not much actually its weird because when i face a situation similar it makes me very apathetic, contrary what you'd think and i don't know if its just me or anyone is like that.
One of my all-time favourites too :) People hate Slippy because he's always whining for you to get these guys off him- whether by RNG or intent, he is the worst pilot on the team, more skilled as an engineer (hey, he built the Blue Marine, a submarine that somehow carries infinite torpedoes!) than a pilot.
Americans frankly could not give a damn about people's merits and just care about what's happening in front of them. And Slippy screws up a lot in front of people.
"Americans frankly could not give a damn about people's merits and just care about what's happening in front of them." That's actually a good point. Doesn't change quite a bit of the bullshit people pull though.
WhiteFangofWhoa Because Slippy isn't a stereotypical engineering nerd and easily would seem to lie about how feminine he sounds. I've no problem with gays, only if they lie about it.
Personally I don't dislike Slippy. I found him to be a rather enjoyable character. His voice never got on my nerves and I could easily see someone inexperienced trying to be a hero in this situation.
Wow. I never noticed that Great Fox's wing actually stays gone if it gets hit by a missile. Nice attention to detail there. Then again, I only played that mission once EVER. lol And I have to agree: the Star Wolf fight on Venom is EASILY the hardest fight in the game.
Star Wolf on Venom in the Normal mode is not that bad. Try it on Expert. I only beat it once and when I did, Falco, Peppy and Slippy were all gunned down.
What if the protagonist's father is evil himself? Would he kill himself? If that happened, The Lego Ninjago Movie would have lasted for about 20 minutes.
That's a good question. In a lot of stories where the father, mother or both parents die, it has the kind of character that it's strong, brave, etc. And not only happens with parents, but with friends, siblings, etc. The common revenge of "I'll hurt/kill everyone you love, so you'll feel destroyed". Either the Villain's family or the Hero's family.
There was so much genius in this game. Not only did you really only lose when you died, but incomplete victories kept you coming back and trying. That they let you continue under damaged conditions made it feel like a real adventure too. It didn't just end when you didn't meet all of the objectives perfectly.
This isn't commonly known, but Mechbeth does technically have a grim mini-ending in a way. Basically what happens to get it is to wait out the boss battle and the train conductor (who's supposed to be a baboon btw) will say "You're taking too long, time to end this!" and then insta-kills you.
On Sector X I once tried downing Slippy myself to avoid him getting knocked to Tirania but even if you kill him during the Sector X stage, he miraculously repairs his ship in time to get hit (I remember him having some line to explain his return and everything)
3DS version, I somehow bugged the game in Sector Z. I failed to destroy the missile, it hit Great Fox...I was two missiles in...so...imagine my confusion when the triumphant music started. Great Fox's sparking model turns towards Area 6 and the game displays "Mission Accomplished." THE FUCK?
CybeastID happened to me as well on the n64 version. the only difference i noticed in sector 6 is that great fox doesn't provide back up fire on the 5 missiles
What, in my case in BOTH versions if 1 missile is not destroyed I always ended in Bolse, but instead I choose to waste a live to try again Sector Z, maybe as you say, it got glitched, bugged or whatever, I wonder how the glitch can be triggered...
I accidentally glitched the game on the 3DS version where I entered a boss but the health bar never showed up and I couldn’t kill them. I don’t exactly remember tho.
I had the exact opposite happen to me when I first played Sector Z on expert mode. I destroyed every missile, but one of them got just a biiiiit close. I destroyed it, but it regardless triggered the failure scene. It's best not to question these things sometimes.
40:31 - Also, it's really hard to spot, but there's a _very_ faint purple spark that can be seen going across the background stars, implying that it really is James. (look at between the top fin and upper-left wing of the Great Fox)
I love how shamelessly Katina is just ripping off Independence Day. • Enemy ships are pretty much just the same as the alien ships from the movie. • Enemy Mothership has a Hyper Death Beam Spire in it's middle. • Fox's friend's first name is Bill, last name might possibly be Pullman.
First time I saw Independence Day, the first scene with the fighters I ran downstairs, grabbed my SF64 Player's Guide, and ran back to show my parents the near-identical ships
I find it odd that these are even considered "Mission Complete", because it's literally more like a complete failure of the mission... Star Fox doesn't manage to protect the allied base in Fichina and it gets completely destroyed, and Star Fox also completely fails to assist the allied fighters on Katina, getting them all killed
"Mission complete" is worse then "Accomplished", because there is no objective anymore. "Mission failed" would be too negative for the audience, so they made it just finish instead of kicking your ass literally saying "You failed. the base exploded and everyone died, great job".
14:19 Actually yes, the Karina level ending changed quite a bit depending on ships being destroyed. If you end the level without shooting down a single allied ship, Bill will say "I'm glad we're on the same team, Fox" and Fox will reply "You owe me one." and for every Cornerian ship shot down (be it by you or the enemies), there will be one less Cornerian ship flying behind you when you finish the level.
Why I watch whoisthisgit? Good storytelling Good narrative Funny jokes Little to no grammar or spelling errors and a message about Lub Lub at the end of every video. Simple as that.
Can we take a minute to talk about Andross' laugh in the 3DS version? Because it's shit. It's a literal "HAHAHA!", and turns the bad ending from something ominous to just, pure disappointment.
"Complete" means that you finished the mission not that you succesfully won "failed" means when you can't go any further besides you can retry the mission if you want ( even though it costs you a ship)
I didn't know that when playing Sector X & Slippy had already been gone he will just show up again right before the battle with the boss robot. It's too bad it isn't possible to go to Karina & Zoness in the same path, otherwise you could have both Bill & Kat flying with you during the ending, can you imagine a more triumphant looking ending, especially if you're defeated the true Andross at the end of the game? Also I personally think Andross is more threatening sounding in the original N64 version than the 3DS version
I love General Pepper's reaction when you get above 70000 credits while you are looking at the ending payment. Normally he will go: "This is one steep bill, but it's worth it." If you get above 70000 credits he will go: "WHHHHAAAAAAAAAAT?"
There's a good reason why I always go to Macbeth after Zoness. Well, technically three good reasons: 1. Sector Z is just a bad level. 2. You actually can get a better score if you trip the last searchlight right before the seabase but destroy every single searchlight before it. Untriggered searchlights are worth an extra hit, but triggering them spawns extra enemies at the seabase for you to kill. 3. Continuing the score run route, Macbeth is a better level for scoring in general.
I'm left wondering why SZ couldn't be more competently designed. It thinks to just spam Invader IIIs in general. Really, there should have been some Shogun Troopers here and there, so that there's some other interesting stuff to fight and permit approaching 150 points without retardation involving the Copperheads.
This game is a MASTERPIECE. Everything from the gameplay to the music, it's truly a game I remember fondly. My brother and I would always compete to see who could get the high score!😀😁
Line for leaving no allies dead, Bill: "I'm glad were on the same team, Fox!" Fox: "You owe me one!" lolz, hardly worth the careful accuracy in all the chaos but makes you feel like an ace!
I remember the first time I played Sector Z. I ended up soft locking the game. I got down to the last set of missiles with one remaining. And immediately it triggered the cutscene that shows the missile about to hit the Great Fox. But I had done enough damage that the missile blew up after the cutscene triggered. As a result: The camera was stuck on Great Fox with enemies still flying around it, and music still playing. About a minute later; the codec conversation playing where Rob said "Great Fox is Ok", after that was done, the end level score screen showed. Then went back to the shot of the Great Fox on the side, still standing still. And the game was stuck from there. No response from the controller, but action kept happing in the background. It was so surreal.
I remember figuring all this out as a kid without any online guides or anything. Just by playing the game and missions over and over again. Replayability was very important back in the day without DLC to keep players invested. The game had to full at launch.
Yes, you're right. The no-friendlies down ending for Katina is satisfying in its own right but rather troublesome to get… and what about the medal along with this ending? SHEER HELL. Bill: I'm glad we're on the same team, Fox. Fox: You owe me one. --- THAT'S RIGHT! That's what you get! Look at you, ship all banged up! WHO'S THE MAN, HUH? WHO'S THE MAN? Victory for America! --- But you DO know about there being a softlock glitch on Venom II, right? If you're in a certain position ring when the trigger activates to send you into the cutscene for entering the bunker base, then you'll just be stuck circling and flying around the area, never to enter… yeah, THAT REALLY SUCKS and may as well be a bad ending, too.
How about **sad** good or bad endings? It doesn't really fit the style but Sniper Elite 3 is a great example. You've finally got company by your side, Brauer, and just as you start to develop a friendship, he dies. You bury your last and only friend in the battlefield. It fucked me up, even though I'm someone who doesn't get connected to video game characters easily.
Took out the N64 the other day after 20years in storage and played this through once (in a easy/medium-path ish). Didn't really remember/understand how the level progression/paths worked afterwards (and didn't really feel like replaying multiple times), so appreciated this one much!
Your next mission? Getting real hardcore and unlocking one on the 64's hardest achievements. If you score high enough and get medals on all the planets I believe you unlock fox with sunglasses(like his father) and a mode where you can play on foot. I've never been hardcore enough to do it though I've beaten hard route andross at least 50 times by now in my life.
@@dotapazappy You actually unlock the On-Foot Multiplayer mode after you get all the Medals on *Expert* mode. Getting all medals on Normal Mode only gets you Expert Mode and the Landmaster mode.
i got it but damn is it hard. I remember I couldn't get some medals and just kept redoing the whole thing over and over in some cases but hey, I got it.
No one I know was playing this game besides me. I sucked at this game I was always on the easy route even when I completed the game. I’ve never seen a lot of this stuff. The Independence Day ship the extra boss in the first level I’m awestruck. Thanks for the upload