It's been a while since we did a creepy Doom WAD, so let's do a creepy WAD called 1993.WAD. This also has no maps, but it does have some new textures, as it also has a new monster in it. Go here for 1993.WAD: cloud.mail.ru/...
the whole atmosphere is great, i think the only thing is that the enemies could be more original and creepy having a floating head in a doom wad is just overdone.
It'd be interesting to see a WAD take on a sort of "Deteriorated DOOM" approach. Everything seems slightly off, the wall textures are duller and more plain that usual, the music is less intense and hardcore, and then the monsters act all fucked up and creepy and all of that. Nothing too edgy/creepypasta-tier, but enough to be spooky as hell.
I was working on something like that a few months ago, but I sorta gave up with it because I just lost interest in the project. Maybe I will pick it up again someday.
basically, by knowing what is chasing you, you get a little more control over the situation you are in. the more control the player gets the less scary his situation is, the more he knows about what is happening. Most of horror is built around not knowing or understanding what is, or is going to, happen.
I think this is the first creepy Wad that is actually creepy. Props to the creator, especially for making it diffeent looking from the standard Doom and actually create some new gameplay.
It seems as if you haven't figured out how they work and thus not how to properly deal with them. So here's my theory after watching the video: They are invisible when you are not nearby. They can only move when invisible. They will move right next to you. They take a certain amount of time to become fully "solid". They can only be hurt or hurt you once solidified. But since they don't move after starting to become solid, you cannot be hurt as long as you also don't move into them. When you always stay on the move and don't move through a place where you've already been, you should be able to avoid being hit aswell as their solidifycation takes longer than you while walking.
It would have been better if the first few maps were normal and when the map got to the one with the baby head things, the next map was something like a custom map.
It looked like the baby head thing(s) started multiplying when you found them. First there was one, then more "shadows" or whatever they were, copies, began appearing the longer it was alive. If you'd tried killing them the moment they appeared, they'd be less of a threat. Also, that last map, the reason there were so many is because they were multiplying for several minutes when you first heard the noise and ran away. I think this was on purpose by design.
Oh little town in USA, the time has come to see There's nothing you believe you want But where were you when it all came down on me? Did you call me out?
Even though the guy playing here seemed too thick to ever figure it out, I didn't even have to play this myself to be able to tell that the enemies just constantly multiply.. that's why they stop spawning only when none of them is left alive anymore (hence the kill cheat stops them from spawning), and spawn faster the more there are, like in the final level.
Jumpscares aren't creepy or scary just shit. Literally a cute cat could make you jump if it pops up like that. I'm sorry but most are just immune to horror and people resort to this.
I thought I was the only one that used the "cute cat" argument for justifying why jumpscares are stupid. It's called being startled, people. Not scared.
There is none. You can't beat this wad. At the final level, it's just the baby head. Even if you clip to where Romero's head is, it isn't there. The only way to "beat" level 30 is with level skip.
@@fishyc43sar You have to destroy Romero's head to end the level. Romero's head isn't on level 30. Making it impossible to finish the game. You're just trapped with the respawning baby heads forever.
Guys, I've found out something when I play it. Maybe.... The way these babyheads kill you are telefragging. You see, sometimes they will try to teleport right at your body. So they are going to telefrag you (That's why you have been squished after getting killed.) But sometimes I'm not die in one attack, which is kinda weird. Also, i found it was harder in mobile source port of GZDoom. In map 'The Pit', i couldn't pass the map, because when you use the switch that require blue key, those babyheads will come out and chase you. I was too overwhelming, and bad touchscreen, I was getting killed time to time, which kinda sucks. So what do you think? Am i right? Or are there something I still not know?
For all those saying that this can’t be called 1993 because it’s running on Doom II, it’s simply because he’s running it on Doom II. Doom and Doom II share a very basic engine, so .wad’s and .pk3’s can run on any IWAD.
God, The Things are jumpscares done right if you ask me. They don't give it to you right out the door. You have to go through two levels of anticipation, and even then the scare isn't necessarily cheapened since the monsters are beatable, they're just unsettling.
these dolls placed in wad named 1993 recalls me of Kurt Cobain taking pics alongside with scary dolls and the morbid tematics of the wad remind me of black metal tematics for some reason
It seems odd to me that the babyhead "thing"s can just spawn in like that. I'm pretty sure at one point, your map stated one level had over 1,000 of the things at once.
Well, if the keys are placed in a different order, they spell DEI, which is Latin for "from god" ... or EID, which is German for "oath" ... or IDE, which is Hungarian for "to here"
It's just like the history of doom ii where john romero this game creating in 1993 and he sees this and says "Wtf is this s**t?! I didn't do that!". And john romero thinks doom ii was hacked.
I think the keycards are trying to spell out a name or a word. My best guess is “Eddie” but I could very well be wrong. I think maybe “Eddie” is the name of the weird demon baby head. Maybe it’s an allegory like the other .wad with the weird fetus monster. This is just my rough theory on what all of this could mean.
For the first minute in I legit thought the text was an actual part of the wad. I was spooped because I thought the creator was trying to do something creative.
Kinda unsettling to be sure, but despite that it doesn't seem to have any real horror, story, or reason behind it. It's just kinda creepy and with no real reason why. Still kinda fun though.