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Critical Role’s DAGGERHEART Explained | 2d12 Roll, Cards, DEATH & More! 

Bob World Builder
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Daggerheart RPG by Critical Role's Darrington Press is NOT just another clone of Dungeons & Dragons 5e! Let's check it out! ▶️ More below! ⏬
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00:00 Overview - What is Daggerheart RPG?
01:55 impressive 5e book by Only Crits! (sponsor)
02:47 Daggerheart core rules are built different
04:14 Daggerheart 2d12 "Hope & Fear" & CRITS
05:44 Daggerheart's initiative is interesting...
06:48 Hope points are an optimizer's dream
07:53 Daggerheart explained in 30 seconds
08:35 Daggerheart character creation basics
09:59 Daggerheart ancestry (Katari - CARD?)
12:08 Daggerheart classes (Rogue starting moves)
14:12 Daggerheart subclasses (Rogue Nightwalker)
15:37 Daggerheart domains, levels, stress
16:52 Daggerheart damage thresholds and reduction
19:20 Character DEATH in Daggerheart is epic
20:30 Is Daggerheart more collaborative than dnd?
#daggerheart #criticalrole #dungeonsanddragons

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18 май 2024

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Комментарии : 1,1 тыс.   
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
💥 Guillman's Guide to Speed: www.kickstarter.com/projects/onlycrits/guillmans-guide-to-speed?ref=dczo3l ✅ LIKE & SHARE: ru-vid.comvideos ✅ PATREON: www.patreon.com/bobworldbuilder
@onlycrits
@onlycrits 9 месяцев назад
Thanks for using your hope point on us... ❤ Cant wait to learn more about Daggerhearts action economy. Sounds very interesting!
@shwantheman1173
@shwantheman1173 9 месяцев назад
Darkborne: First part is something like "Being part of a darkborne community means growing up in the underbelly of society surrounded by criminals and con artists." The the actual feature says something like " Scoundrel. you have advantage on any rolls where you're (something) with criminals, detecting lies, or finding a safe place to (something)
@michaellegg1631
@michaellegg1631 9 месяцев назад
I really like this game
@philurbaniak1811
@philurbaniak1811 8 месяцев назад
​@@shwantheman1173I read this exactly the same, possibly "negotiating" with criminals and finding a safe place to hide 😁
@shwantheman1173
@shwantheman1173 8 месяцев назад
ah yes! that makes sense 😄@@philurbaniak1811
@mrtheasley
@mrtheasley 9 месяцев назад
Can we talk about the most important thing Daggerheart brings to the table? The underused, under-appreciated d12.
@lagautmd
@lagautmd 9 месяцев назад
Love your D12 and your D12 will love you back.
@andymeechan3924
@andymeechan3924 9 месяцев назад
"What is your favourite dice, and why is it the d12?" 😊
@WorgenGrrl
@WorgenGrrl 9 месяцев назад
It NEVER uses a d20
@Maxie962
@Maxie962 9 месяцев назад
I like the d12. 10 values between crit fail and crit success. A multiple of both d6 and d3. A very good die.
@AyarARJ
@AyarARJ 9 месяцев назад
I like fun sides dice. Anything not found in my Yahtzee or Monopoly sets is "fun sides".
@galdeveer
@galdeveer 9 месяцев назад
I like that they are condensing rolling to hit and rolling for damage into one roll. Also making health less crunchy is nice.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Same!
@PureGoldNeverCorrodes
@PureGoldNeverCorrodes 9 месяцев назад
Plus having each attack only reducing actual hp by a maximum of 3 means you can play a Nuker build without making your DM hate you.
@johdo_lodet
@johdo_lodet 9 месяцев назад
Where did you determine that rolling "to-hit" and "damage" were the same? My game, we rolled 2d12 and announced our roll to the GM. If instructed to roll damage, we did so based on the weapon we were using. They were definitely separate dice rolls.
@LeMayJoseph
@LeMayJoseph 9 месяцев назад
Fabula Ultima does this. Its rolling system is based on Ryuutama.
@rafaelcastor2089
@rafaelcastor2089 9 месяцев назад
Rolling hit separated from damage is always weird. Why would an attack that was more precise/fast/strong or whatever it is that hitting would call for ever do less damage? Never made sense even outside of critical rolls. Cogent Roleplay is a piece of shit, but conceptually the way wounds work there is pretty fun
@kaijuultimax9407
@kaijuultimax9407 9 месяцев назад
My guess is the card system is there because the game is designed with a digital character sheet in mind. Like many have already pointed out, the cards can get damaged or lost, but a companion app remedies that problem entirely, especially if designed well. The cast of Critical Role also handles all of their character sheets on tablets already so it really just makes sense that the character sheet is designed to translate easily to a touchscreen device.
@obiwankenobi9439
@obiwankenobi9439 9 месяцев назад
Cards help against Piracy too
@kaijuultimax9407
@kaijuultimax9407 9 месяцев назад
@@obiwankenobi9439 Maybe for the digital character sheet but the physical sheet seems like it'd be really easy to pirate or homebrew content for as the cards seem to be about the same size as an index card (likely intentional)
@skelitonking117
@skelitonking117 8 месяцев назад
Except that this concept that everyone is perpetually online, or can afford devices is hilariously absurd and 100% on brand for celebrities lmfao So out of touch, there should never be a situation in which a ttrpg isn’t primarily pen and paper oriented
@fomori2
@fomori2 8 месяцев назад
Cards allow you to sell more product accessories than just the base book, that is the simple reason. This allows them to monetize year after year with new cards.
@brettchristensen6734
@brettchristensen6734 8 месяцев назад
@@skelitonking117 They describe and show a physical product. Arguably, the release of a new ancestry or class/subclass could be done with a single card pack vs. purchasing a new book. the OP mentions that it could also be digitized. How do you reach the conclusion that this is on brand for celebrities to be out of touch? It seems the opposite. "Celebrities" mind you, that are voice actors in LA. They have a pretty good idea what it is like to live paycheck to paycheck with many paychecks missed in between.
@Magworld0
@Magworld0 9 месяцев назад
Splitting Dex into Agility and Precision is something I do in my custom games and it's very nice to see in a wide audience game!
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Always awesome to see homebrew come to life in a published game!
@crunchydragontreats6692
@crunchydragontreats6692 9 месяцев назад
@@BobWorldBuilderI see no issue with splitting Dex. I’m curious to see how they represent physical durability. Are they rolling that into Str somehow? Are they sacrificing the Str/Con split in order to split Dex? Grab your ketchup and crunch away my friends.
@Taurusus
@Taurusus 9 месяцев назад
@@crunchydragontreats6692 Yeah, a CON anologue was the only really glaring omission in the stat spread to me. In a way, I'm cool with that because it's the stat with the widest important:compelling gap in 5e, kind of in contrast to how _so much_ interesting stuff rides on DEX. I'm not sure they've nailed that here, but I'm hearing enough things I like the sound of that I'll give them the benefit of the doubt for the time being. I always feared they'd err on the side of "Narrative Causality" to settle conflicts given the channel, but I'm detecting enough crunch that I'm not turned off completely just yet.
@crunchydragontreats6692
@crunchydragontreats6692 9 месяцев назад
@@Taurusus Same. I’m not dissuaded from the system. Just curious how they will deal with the lack of physical fortitude as a designated stat. Grab your ketchup and crunch away my friends.
@philipflanigan9375
@philipflanigan9375 9 месяцев назад
Been doing the same for decades.
@davidjennings2179
@davidjennings2179 9 месяцев назад
I like the split between hope and fear, it makes everything feel more narrative and character driven rather than simply rolling to hit.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Very on brand for Critical Role!
@skelitonking117
@skelitonking117 8 месяцев назад
More like incredibly inconsistent lmfao
@HenriqueErzinger
@HenriqueErzinger 8 месяцев назад
it reminds me of Donnie Darko hahaha
@MoonyWych
@MoonyWych 4 месяца назад
quite hard to constantly narrate two more descriptive options rather than just success ir failure as not much else happens TO you on your turn
@ffreed
@ffreed 2 месяца назад
⁠@@MoonyWychI’m sure I get what you mean by constantly narrating two more options. The Hope or Fear option will be the result of the roll that’s made. So if I roll Agility and get a success with Hope, the GM is narrating that outcome, not the Fear option. Narrating the outcome of a dice roll is what GMs of TTRPGs already do.
@GregMcNeish
@GregMcNeish 9 месяцев назад
I actually really like the idea that action economy isn't predictable, and the fates can decide a solo villain gets to run circles (perhaps literally) around the party if they are fearful, or that the party gets to unload again and again on an enemy if they have hope in their hearts. Screw game balance, and let chaos reign! Other thoughts: Bell curves are awesome, small numbers are great, and most of all, having potential death moments result in even more player agency is fantastic. Everything described feels like a step in the right direction for a great game.
@JoeySoul
@JoeySoul 9 месяцев назад
Interested to play it but what you described sounds absolutely terrible.
@SSL_2004
@SSL_2004 9 месяцев назад
I disagree. That would be sort of interesting if it was an actual narrative element, but dice are inherently random, and randomness is the opposite of drama. I doubt taking hope and fear literally is intended, But if it is, then your courageous, virtuous Paladin getting constantly shaken up by a single goblin would be pretty ridiculous. It removes absolutely any and all consistency from initiative. In D&D initiative is random, But the characters you would expect to go first are the ones that have a higher chance of doing so. And after initiative is rolled it's consistent and you can strategize around it. The only way I could see this system working is if It doesn't also apply to the enemies, and they simply pass the turn whenever they're done, but even then it's still random. I'm sure getting a Hope Streak feels good, but I don't believe it's worth losing so much strategy.
@adahnliegl740
@adahnliegl740 9 месяцев назад
@@SSL_2004 Even if the paladin is shaken by a single goblin he still does damage. Your party just loses the momentum and hands the baton to the other side. And that only makes sense if they do have the hope/fear mechanic as well to see when you're getting swarmed or when the opposing foe loses their formation. And you have about a 50/50 chance to succeed with hope. So that one goblin making a TPK against your party because s/hes just too slippery to be hit seems like a rather slim threat. What I do imagine as a bit complicated is if you essentially have two initiative trees - one for the party and one for the enemies and you have to track who already had their turn in case of a hope streak. And it really doesn't seem to encourage encounters with more than two factions.
@SSL_2004
@SSL_2004 9 месяцев назад
@@adahnliegl740 Personally I'm really not a fan of the idea of succeeding on the DC, yet still getting screwed over in some way because of a coin flip. If a party is well built, I want them to perform consistently superior to a party that is less optimal. And to be honest I doubt it would be very fun for the rest of the players. Think about the guy who's going last. If the three players before them unfortunately manage to roll three fears, Then they're just stuck twiddling their thumbs, not being allowed to play the game while the enemies are laying into their party multiple rounds in a row. D&D already has an issue with very long wait times between the players actually being allowed to do something. This could POTENTIALLY solve that issue with Hope streaks, But could just as likely exacerbate it with Fear streaks. And that's the issue here. Inconsistency. It seems like it could be a very fun and novel system, But I seriously doubt it would remain that way for a long campaign.
@alicepow260
@alicepow260 9 месяцев назад
​@@SSL_2004I think as long as they give ways to interact with the risk it could work. Maybe a paladin would only lose initiative if fear is higher by 2 or something like that. Or maybe once per round they could intercept the initiative when another player just rolled with fear
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
~17:00 Another comment just helped me figure something out about damage/combat. Here's how I think it actually works: With the apparent absence of Armor Class, maybe you just roll the weapon's damage as your to-hit roll? That would explain why a dagger is 2d10, lower than a normal weapon (2d12 presumably), and lower than a great weapon (2d20 which was also mentioned in the article). So your "damage" is your to-hit roll, and it immediately tells the receiver whether it caused stress, or 1-3 HP based on the thresholds.
@BrunoFernandes-ty7mf
@BrunoFernandes-ty7mf 9 месяцев назад
That is what i thought when watched you asking about it. With how the damage and armor mechanics work, having a to hit aspect i think would make the combat slower and less focused in what this game aparently aspires to be: quick, simple and collaborative. With the Hope system i think the combats are made to be a smaller part of the game, at least in terms of rolling dice and counting damage. Looks pretty cool.
@dragonmagelet
@dragonmagelet 9 месяцев назад
Yes, this is my interpretation. It would be frustrating to roll to hit but then roll such low damage on those dice that you didn’t hit any threshold to actually do damage. This streamlines combat.
@jasonlotito
@jasonlotito 9 месяцев назад
When I saw this, I was thinking along the same lines. I attack. Now I roll damage. The attack succeeds, but by what degree is the question. Which, if you think about it, adds a lot of agency to the players. The game seems very focused on succeeding, but by degrees. A difference of "Yes, and" and "Yes, but" type stuff, and not rolling to hit and just assuming you hit goes along with that.
@PureGoldNeverCorrodes
@PureGoldNeverCorrodes 9 месяцев назад
A lot like Vampire: the Masquerade’s way of doing it I think.
@Dragowolf_Rising
@Dragowolf_Rising 9 месяцев назад
Based on the wording of Sneak Attack, it looks like the attack and damage rolls are separate.
@brianhurd3355
@brianhurd3355 9 месяцев назад
Great video, Bob. I appreciate the laid-back, positive nature of your analysis on everything you choose to tackle. It makes it easy for others to digest and become informed, especially for those of us who dread reading rule books.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Thanks very much! I too, dread reading rulebooks most of the time, but when I have the right mood for it, videos are born lol
@billdefranza4927
@billdefranza4927 9 месяцев назад
I couldn't have said it better.
@c.d.dailey8013
@c.d.dailey8013 2 месяца назад
​@@BobWorldBuilderI like rulebooks fine. I do see how they can be intimidating though. I admit. I like to read bits and pieces of my Players Handbook when it isn't my turn. This happens when I play DND. DND rules are all over the place. There are a lot of features. Some are pretty nifty. Some come across as too fiddly. It is still good for keeping boredom at bay when other players attack in a fight. One little thing I like is damage types. I think it is so nifty. It does remind of Pokemon. Pokemon takes damage types, and puts a lot more focus and significance on them. These types even distinguish different characters instead of classes. Bob, has a whole video about damage types, and it is awesome. Watching that really got my creative juices flowing.
@euca8704
@euca8704 9 месяцев назад
Honestly I think I would really like it if class features had unlimited uses, letting players lean in to the classes they've chosen is always fun
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Same! I think it would be fine for this rogue, but it will depend on how powerful they make other class abilities
@johdo_lodet
@johdo_lodet 9 месяцев назад
I can't speak for Rogue. I played a Bard, and my "Bardic" ability was unlimited use, but it had to be triggered. For the spells the Bard casts, i took an amount of stress listed for the spell each time i wanted to cast it. Some classes may spend hope, some may use another source but those things were definitely limited.
@Torque2100
@Torque2100 9 месяцев назад
I REALLY like the HP threshold system that Daggerheart is setting up. It reminds me a lot of the Wound levels in Savage Worlds or WEG D6 Star Wars (remember that game?).
@crunchydragontreats6692
@crunchydragontreats6692 9 месяцев назад
Also the Bashing/Lethal/Aggravated dmg/hp system that White Wolf uses… but with a more narrative influence. I like it. Grab your ketchup and crunch away my friends.
@bettsdn
@bettsdn 9 месяцев назад
People are trashing it for some reason, but it honestly looks really fun. The card based system makes it way easier to introduce new players - which I love.
@thegreatkamikaze
@thegreatkamikaze 9 месяцев назад
Spell cards were great when starting 5e. It just got hard to update with errata and DnD Beyond making it easier but I am all for cards
@Dewkage
@Dewkage 9 месяцев назад
I think people are thrashing it cause it is not what they expected. Certainly not what I expected but I am willing to try it
@allisoncampbell1631
@allisoncampbell1631 9 месяцев назад
@@Dewkage and there will be those that trash it just because it's from Critical Role and no other reason..but it looks like fun..I prefer Pathfinder over D&D and I find this game intriguing
@LemonMoon
@LemonMoon 9 месяцев назад
I always print out cards with my players abilities now, it makes it easier when they can just looks their deck instead of one of the many books
@edarddragon
@edarddragon 9 месяцев назад
I can se all the other ttrpgs they took inspiration from and it interesting and i would try it
@BlaueEnte_
@BlaueEnte_ 9 месяцев назад
How are people feeling about the cards? I am very wary of that design choice. * Players already have a hard time keeping track of their character sheets. You know cards they are responsible for will be lost, damaged, and so forth. Based on an interview with the lead designer, you will continue to get more cards as you level. * How many duplicates will there be? What happens if two players want the same character archetype / ability? * If the DM wants to check a rule, they have to look through a deck of shuffled cards instead of just turning to page 56. * Does replacing a card mean buying a whole new set, or can they be bought individually? Maybe I'm the minority here, but I am very concerned about this. It's a shame because aside from the use of cards, I love everything I've seen about Daggerheart.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Ahh I had said info shouldn't be repeated to save space, but you make a great case for card info being on the card and in the book. Maybe players would write the name of the card in the spot on the sheet, then get the card from the deck at the start of each session? Overall I think it's more organized than having players use their own shorthand to write down abilities on their sheet, then having to double check the rules anyway.
@TheRyanjones
@TheRyanjones 9 месяцев назад
Yeah its not great.
@dddddd-ut7ud
@dddddd-ut7ud 9 месяцев назад
I really hope that cards will just be an additional thing so you can not bother with either rewriting the whole rules into your sheet or looking up rules every time you need them. Would really prefer to be able to play with just the book in case of wear and tear of cards
@Hugh839
@Hugh839 9 месяцев назад
5e had a handy solution to losing cards: you write down the feature details on your character sheet. The cards just seem like a gimmick to me, and also a handy way to sell blister packs.
@jeremiahroush1178
@jeremiahroush1178 9 месяцев назад
I like the idea of the cards (even knowing they're a gimmick) and am already thinking on how to organize these recipe box style in @BobWorldBuilder 's aforementioned Dice box. For me having them on cards would allow me to lay out the pieces of my puzzle when making character concepts and advancements, so I could see how they all work together without flipping back and forth through a book. Don't get me wrong, I fully hear and understand your concerns with lost, damaged, and replacing/packaging of cards. I also feel that Darrington Press or some third party will create character sheets with built-in card sleeves to protect these assets .
@Harlizarrd
@Harlizarrd 9 месяцев назад
The cards on the character sheet are a cute idea - realistically I think I'll probably just summarise the ability myself and write it in the space provided.
@FuzzyKayna
@FuzzyKayna 9 месяцев назад
Same. I kind of thought the cards were unnecessary and unwieldy but I didn't hate them. Just makes it hard to put your sheet in a binder.
@Lasastard
@Lasastard 9 месяцев назад
Unless there is some kind of progression system tied to the cards, allowing you to occassionally switch out or flip cards to more powerful (or otherwise different) versions. So that you have some immutable facts written on your sheet, and just switch out the bits that can change over the course of a campaign using the cards. I kinda like that, but I guess we'll have to wait and see.
@Dice_Dish
@Dice_Dish 9 месяцев назад
I think the cards are a great idea. My friend played Daggeheart at Gencon really enjoyed it. I have a friend who is disabled using cards will make playing this RPG easier for him.
@Dragowolf_Rising
@Dragowolf_Rising 9 месяцев назад
Under Darkborne it has a feature named Scoundrel: You have advantage on any rolls where you're negotiating with criminals, detecting lies, or finding a safe place to hide.
@trynda1701
@trynda1701 8 месяцев назад
I'd agree on that. I THINK the top line says "Being part of a Darkborne(?) community means growing up in the underbelly of society, surrounded by criminals(?) and con-artists"?
@bogats2397
@bogats2397 9 месяцев назад
Yes you're right it is a 1/12 chance to crit. Also I like Intuition and Knowledge, it's way easier to understand than the difference between Intelligence and Wisdom. Definitely gonna steal that death system
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Thanks, and great point about the stats. I also like Dex being split into precision and agility
@geekytenikidndfan
@geekytenikidndfan 3 месяца назад
That seems so drastic n puts so much more at stake I cannot wait to try this on my group!!
@YukonJack88
@YukonJack88 9 месяцев назад
I love that Mercer and Crew are normalizing, adapting away from the DnD D20 into innovation realms... which open people up to all the other amazing designs...
@crunchydragontreats6692
@crunchydragontreats6692 9 месяцев назад
For a long time I’ve felt sad for all the new players who have only ever played 5e. Now, I am excited for them to discover new systems and new ways of approaching/seeing TTRPG’s. As a player and GM, I try to implement various rules, mechanics themes, concepts and even creatures from one game system into another system. Deep Ones on an alien planet in Trinity? No problem. Chromatics from Trinity in a Pathfinder game? I’ve got a reference for that. Nocturnal Chromatics that use UV and IR in place of the visible light spectrum to spice up a Trinity game? Sure. Why not? Random Alaghi tribe in some forest? I can make that happen. Exploding damage die? There might be a magic or tech item that does that. I often implement things like vice, virtue, nature, demeanor, allegiance, merits and flaws from White Wolf games into my medieval fantasy games either mechanically or narratively. A fighter with a Bon Vivant demeanor and a Masocist nature? Yep. AD&D 2e character that I found the word to describe when I played in a White Wolf game some 12 years later. Some of my friends wonder how I can create such interesting characters on the fly. Now you know my secret. Grab your ketchup and crunch away my friends.
@Spritzbau
@Spritzbau 9 месяцев назад
I love the commentaries from Matt and the images in the background. Nice video, Bob :)
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Thank you! :)
@Charly-vk6sj
@Charly-vk6sj 9 месяцев назад
So overall this System looks really exciting and fun. I do have one problem though: Many features seem to be linked to hope points, Which is not a problem if the hope other players spend on you also counts for these abilities. But it doesn't take into account how much bad luck some players have. If you are already rolling really bad all evening, you not only hit nothing, but you can also not use the features your character has (or at least only with the help of others). I feel like you would get frustrated really quickly.
@KarmaSpaz12
@KarmaSpaz12 9 месяцев назад
Maybe they need to take a page out of the Dungeon Crawl Classics' take on the Dying Earth series. The rogue/thief class, "the wayfarer" has fluctuating luck so the worse things get the game system can ensure players can eventually get lucky.
@eyflfla
@eyflfla 9 месяцев назад
From another video, it seemed like you gain hope points moderately fast. The more opportunities you have to gain hope, the sooner your luck will balance out.
@r1ckNz
@r1ckNz 8 месяцев назад
That's one thing I liked about 4e. There were many powers with an "success" consequence plus an "effect" which would happen with a success or failure. Like, you weren't perfect but still was able to help.
@skelitonking117
@skelitonking117 8 месяцев назад
Yes absolutely; the fact that no one is mentioning the insane level of inconsistency in this games combat mechanics is staggering
@Animechargeblog
@Animechargeblog 8 месяцев назад
I think it is designed that way to set a limit on abbility usage. We don't see any form of limits to the skills, how many times the characters can use them before they need a rest or whatever, so, maybe the hope and stress is what you spent for using them.
@thatonekarissa
@thatonekarissa 9 месяцев назад
i’m a chronic dumbass who only just recently began getting into TTRPGs, and your content without fail has been my go to for understanding not only rules, but why they are in place, and how they operate in a greater game design context. this video is no exception to that. you create stellar content, and i appreciate it
@spaceman9599
@spaceman9599 9 месяцев назад
That is an excellent endorsement. I am also reentering a very different and far more fun world than when I was last here in the 90s. You are doing great work Bob!
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
That's super flattering, thank you! Be more flattering to yourself though!
@jelkbaker9780
@jelkbaker9780 9 месяцев назад
Some other details: - Subclasses are apparently called foundations - we seem to know a number of other classes will exist, including bard, ranger, warrior and wizard. - when they say "melee" or "close", those are actual range categories. To my knowledge, the ranges are melee, close, far and very far.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Very helpful!
@13undyUK
@13undyUK 9 месяцев назад
Great update, sounds very interesting, love the editing in this one as always, Thanks Bob👍
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Thank you very much! :)
@oldsoldier4209
@oldsoldier4209 9 месяцев назад
​@@BobWorldBuilder DARKBORNE: Being part of a Darkborne community means growing up in the underbelly of society by criminals and con artists. SCOUNDREL: You have advantage on any rolls where you're negotiating with criminals, detecting lies, or finding a safe place to hide. The pixels are there, Bob, you just need a bigger screen, or better glasses. 🤣😂🤣
@taka7369
@taka7369 9 месяцев назад
I love that Matt is your new sidekick... kinda your very own Deathbringer :D
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Haha too good to be true!
@Drakoni23
@Drakoni23 9 месяцев назад
Very curious about Daggerheart. Not sure yet it will be a game for my group and me but I can't wait to see them and others play it. What I love is the design with the cards and the damage threshold system is super intriguing. Thanks for putting it all in this video. (love all the little side comments xD) In a way, the D12 has been around in CR for quite a while. In C2 a dodecahedron (aka. the D12 shape) is one of the major elements. It's been right there all along!
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Whooaaa! I did not remember the whole dodecahedron plot. Great point! I agree that the system might not become a go to for my own group, but I definitely want to give it a shot and support it along the way. Glad you enjoyed Matt's "commentary" as well :P
@charda1741
@charda1741 9 месяцев назад
Very excited for Daggerheart, I can't wait to hear more about it. Great video as always !
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Same! Thank you!
@kyzer422
@kyzer422 9 месяцев назад
The dice mechanic seems so smooth, I love it. It seems to combine a lot of the best parts of PBTA, Genesys, and Ironsworn (and Savage Worlds, with the damage-rolling mechanic). I love the sound of Hope points; they seem like a neat mechanic. Having PC options on cards seems like a good idea... except it looks like carrying your character "sheet" around could be a bit awkward, having to sort out your cards each time. All in all, I'm definitely intrigued by this game. 5:32 Yup, you have a 1/12 chance of rolling doubles on 2d12.
@jgr7487
@jgr7487 9 месяцев назад
Hope & Fear dice is a great RP-adjacent mechanic to be implemented in a horror game.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
True! ...maybe better than Candela Obscura haha
@EpicRandomness555
@EpicRandomness555 9 месяцев назад
This is so different that I’m honestly not sure if it would make sense for them to make a left turn and make this system be what runs Exandria. The only thing I can think of is if the apocalypse just actually happens in C3, which is very possible, and the laws of the universe and magic get rewritten.
@topher3291
@topher3291 9 месяцев назад
I loved the slide show! Thanks for this Bob, I'm suggesting moving to this for our group (along with your coin ideas). Keep the good work coming my man!!
@patricklamarre5816
@patricklamarre5816 9 месяцев назад
Having to mark stress really reminds me of sam's campaign 3 character FCG. They are using an homebrew cleric subclass and when the character reaches a certain treshold of stress, they panic and can even attack their friends. Maybe there will be some kind of "panic" mechanics to represent dire situations !
@Brion57042
@Brion57042 9 месяцев назад
This video has me stoked for Daggerheart. I love the Hope and Fear dice determining the next active character. The one wish-list item I have would be 'damage reduces your stats', like Traveller, but in a combat-focused system, I get why that would become... too... number-y?
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Thanks! Yeah So far the only stat reduction I've heard about is the option to have your Hope slots permanently reduced instead of dying
@indigoblacksteel1176
@indigoblacksteel1176 9 месяцев назад
From what I heard from another source, when you hit a threshold of Stress, you take 1 hp. So stress are kind of like sub-hitpoints, but you can do things to reduce your stress before you take a hitpoint from it.
@reiteration6273
@reiteration6273 9 месяцев назад
2d12? 😮 Dice pools always interest me more than single-die systems, because of the Bell Curve.
@daedalus5253
@daedalus5253 9 месяцев назад
Bell curve?
@Chris3s
@Chris3s 9 месяцев назад
yea no bell curve here, but rather a pyramid, 3d or more have a bell curve. I still prefer those though
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
It's interesting! I do like a swingy 1d20 roll, but 2d12 is a good compromise.
@ordwinrahl6655
@ordwinrahl6655 9 месяцев назад
It's one of the reasons why I love Wrath & Glory as a base system where the better you are at something, the more dice you roll which increases both your minimum and your maximum potential but to a certain extent still doesn't guarantee you will always succeed. Static values for Ability Scores are also far more preferable because there's no issue in misinterpreting. If you have a 3 Strength, that's how many dice you roll and then you can get other increases to reflect proficiency.
@strix4609
@strix4609 9 месяцев назад
For critters : d12 is also the shape of the Dodecaedron, so it's a nice easter egg !
@coreeclinton
@coreeclinton 9 месяцев назад
The hope/fear mechanic in combat sounds really cool! From what it seems like from the description, it seems like a great way to address the action economy problem, because on average, no matter how many creatures on either side, both sides are expected to have the same amount of turns! It would mean I can throw one big bad monster at the players and have it be a potentially hard challenge!
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Ahh that's a great point!
@johdo_lodet
@johdo_lodet 9 месяцев назад
I was hoping you would cover this at some point @BobWorldBuilder . I was also able to play @ Gencon, however I had a much different experience. I have some strong feelings about how Darrington Press handled the Gencon experience, but i won't ramble here. If you really want to know, i'll send a DM. :) I really enjoyed the Character Creation process, and i also enjoyed the "mad-lib" we did for the one-shot. Both were simple, and easy. I really enjoy the "players have equal share" in the story progression. So MANY RPG's are one-way streets. This feels way more collaborative. I have no issue with the Duality mechanic (that's the 2d12 / Hope and Fear), and i can appreciate stats simplified as modifiers. I've always enjoyed Armor as DR, and i like the way it's incorporated here. I get hit, i reduce damage based on Armor value, i check a box on my armor. Wash/rinse/repeat. When armor boxes are filled, it's broke and i'll need to fix it at next Long Rest. I also like the Hit Thresholds too. I was able to learn that when your Stress is filled, you start taking 1 HP damage each time you would take stress. A rest is required to reduce stress. I am not 100% sure how to feel about NO INITIATIVE. I realize that mechanism is to make combat flow on GMs easier and if it simply turns into "lets go around the table"...ok. But when do monters react? When you fail or roll success /w fear? Makes all monster actions feel retalitory when some should clearly be proactive. More to come i suppose... TL:DR, I like the system and am looking forward to more info. I am a little soured on the game at the moment because i had a very bad Gencon experience.
@bob-859
@bob-859 9 месяцев назад
5:45 as you kinda pointed out, this will make action economy kinda not a thing anymore. A party of 3 PC’s will have about as many turns on average as a hoard of 10 goblins. Because from the way it sounds, there’s no real initiative order between players and enemies. There’s about a 50/50 chance that either party will go next.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Yeah, honestly this seems like something I won't trust on paper. I'd have to test it out with the full initiative rules in front of me
@jasonmarbach7800
@jasonmarbach7800 9 месяцев назад
Been looking forward to this video for a long time, and you didn’t disappoint, Bob. Thanks for your great work. The DM in my main game is all Paizo all the time but I’ll definitely be looking for a daggerheart game to play in as soon as possible, this game sounds outstanding to me.
@kslique
@kslique 9 месяцев назад
Dragonbane uses armor to absorb damage as well. It’s really cool honestly. Your ability to hit depends on you succeeding a roll against your attack stat.
@sauriak8286
@sauriak8286 9 месяцев назад
Very well done and informative summary. As usual, very pertinent perspective. Thanks !
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Thanks very much!
@matthewburton6360
@matthewburton6360 9 месяцев назад
This system is shaping up to be great I think. I love the narrative tools between the hope and fear dice, as well as the option in death. It hands player agency even at the end for a character. I am really excited to try this system out. I'm here for the cards. That's so much easier than having one book and 6 player who are all newbies figure out what to write on a character sheet that doesn't have enough room to actually write in all your abilities.
@trevorshaw-mumford2150
@trevorshaw-mumford2150 9 месяцев назад
Thanks for the summary! I'm liking how unique the system sounds, definitely looking forward to it's release and more information!
@temporaryname8905
@temporaryname8905 9 месяцев назад
Cloak in this game seems way more fun than how it is in BG3. I mean it's like some Gintama/Naruto level hide and seek I love it.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Haha true!
@JeddHampton
@JeddHampton 9 месяцев назад
I like that it is trying to be different than D&D. D&D exists. We don't need a slightly different version of it. I don't think any two DMs run the game the same exact way anyway. I love different mechanics. I love taking an underused mechanic and trying to give it more purpose. I (like many others) have found that players tend to opt out of short rests by finding ways to take long ones. So I created a magic item that uses hit dice to increase a players damage. There are other things around it to make it a more risky endeavor, but this got someone on the table using a piece of the character sheet that wasn't being used. It sounds like this has plenty of interesting ideas. I like the cards, because it seems like they are not necessary to play the game. We could always write the information on the character sheet. It makes it something that is nice to have, but not required. That's almost always a positive. A 2d12 system is good, and they took it even a step further. That alone makes me somewhat excited to give it a go.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Great points! I agree that it has a lot of interesting ideas. Excited to see where it goes next!
@7mmfurryartist656
@7mmfurryartist656 9 месяцев назад
I'm really interested in this when it comes out. The 2d12 system is something new to me, even though I'm sure this system has been done before. And I'm actually liking the hp and death system in this game too. I'm one of the DMs that likes to make the players feel like this fight can mean death, so this system already perked my interest. Great job on the video, keep it up!
@ForTheGoldenOak
@ForTheGoldenOak 8 месяцев назад
Your math is off a bit. Rolling doubles means multiplying the chance of a roll by the number of dice. So that's 2(1/12) which equals 1 in 24. That's a chance of a bit over 4% for a crit, instead of D&Ds 5%
@whitefoxplays
@whitefoxplays 9 месяцев назад
I love that Dagger Heart is moving to a more narrative dice system. The D12 has needed some love for years, lol, and the 2D12 system is simpler than a dice pool like the Genesys system from FFG(which I love) but has a similar feel and purpose(success with fear or failure with hope). The D6 Advantage/Disadvantage is also similar to the Advantage/Disadvantage system within Genesys and is seems more balanced than 5e's 2D20 method. I love that they've cut the unnecessary things like Ability score and gone with straight modifiers. I'm also super intrigued by including cards that can be swapped or changed as part of the character creation. Excited to see more, and hope that we can get our hands on some test material soon. Great video Bob! Thanks for the info!
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Thanks for the info about Genesys. I'm not familiar with that system at all. Wonder if DH will have more in common with it as more is revealed!
@whitefoxplays
@whitefoxplays 9 месяцев назад
@@BobWorldBuilder you're welcome! 😁 I've loved the Genesis system since it was created for the Star Wars RPG Edge of the Empire. But the custom faced polyhedral dice, while using d12s and d8s, were confusing for some. Also I forgot to add Genesys also allowed giving the Advantage/disadvantage die to other players or enemies. It also used armor to "soak" damage rather than as the AC. Stress was also a separate pool from health. Just stating similarities, I think Daggerhart is creating it's own spin on known mechanics and I'm here for it!
@fracompa4123
@fracompa4123 9 месяцев назад
Fluid initiative is very interesting, and i was trying to figure out how to do it. I really like how they worked it out. Now enemies react to the players' actions instead of just taking damage like a punching bag. Hopefully this will result in more interactive combats. Nice video as usual BoB 🇮🇹
@Flobbled
@Flobbled 9 месяцев назад
I really like the thresholds opposed to AC. You only have to make one roll (with 2 dice). The lower hp and dmg number may feel less bombastic, but it makes hits more impactful.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Totally, and it means no actual misses when you use your turn to attack!
@johdo_lodet
@johdo_lodet 9 месяцев назад
I'm curious where thresholds took the place of AC? There seems to be this confusion that making an attack roll and succeeding is also the damage roll. They are separate. Thresholds determine how much HP you lose based on the damage applied AFTER you use (or don't) your armor to reduce the incoming damage.
@Enn-
@Enn- 9 месяцев назад
The D12 is my favorite dice, and is terribly underused. I'm glad to see it getting some attention.
@jbdelphiaiii7637
@jbdelphiaiii7637 8 месяцев назад
Plato's "secret" platonic shape! I memorized 72° for it.
@HWHY
@HWHY 9 месяцев назад
I immediately like everything about the Hope and Fear mechanic aside from the nomenclature itself. "Confidence and Concern" are far more open and significantly less limiting to both characters and their roleplayers. Also, consonance.
@brentm9848
@brentm9848 9 месяцев назад
Failure --> Costly success --> Overwhelming Success is what I thought
@DFAnton
@DFAnton 9 месяцев назад
...it's just a name, dude. It doesn't have to dictate how you roleplay. That thought is so alien that it never even crossed my mind.
@smippycis6285
@smippycis6285 9 месяцев назад
Also paying attention to which dice is hope and which is fear seams difficult especially if you don't have different dice colors, or maybe even when you are using a vtt i guess?. Then you end up rolling 1 by 1, then it returns to the same speed as "roll to hit" + "roll to damage" -- (roll fear, then roll hope).
@PhraktalKaur
@PhraktalKaur 9 месяцев назад
@simmpycis6285 Many VTT's have colour options for their on-screen dice. I'm sure it would be a fairly easy update to add having multiple dice colours. Even now Roll20 displays 3 different colours when displaying roll results: Red / Black / Green. As for physical dice... I can't think of a FLGS that I've been in that doesn't have a 'Buck a Die" bin or something similar. Getting different coloured dice is so easy it's not a concern. And finally, have you never used 2 D10's to roll percentile? It just means nominating which die is the tens or in this case Hope and the other is the Fear die.
@crunchydragontreats6692
@crunchydragontreats6692 9 месяцев назад
⁠@@smippycis6285The typical dice set only has one d12. If you don’t have two sets you’re already rolling twice anyway and can designate which one is Hope. If you have two sets of dice, odds are pretty good they are different colors. If you have two identical sets, swap a die with another player. A strangely unusual set of circumstances may lead to everyone at the table having only matching dice sets. In that case, I guess everyone is rolling twice. I don’t know about other VTTs, but the one we use shows which die rolled which result. ie: 3d6 / 3+2+6=11. When I have multiple damage types, I inform the GM which die will do which type of damage before rolling or set the order before the game session. ie: the last d6 does fire dmg. The first d6 does physical (weapon type P/S/B) dmg. Etc. Rolling two dice individually seems like it will be a pretty rare circumstance unless your VTT doesn’t show individual die rolls. Are there any circumstances I didn’t cover? Grab your ketchup and crunch away my friends.
@NullRageGaming
@NullRageGaming 9 месяцев назад
According to the Critical role wiki; Katari have already been refered to ~5 times on stream. In fact references to Katari out number references to Tabaxi however both have been referenced on stream. However as anyone who's watched CR enough can tell you, it's not uncommon for the cast to call things by the wrong name. Matt occasionally asks for reflex or will saves instead of Dex/Wis. Lotta rulesets floating round in that dude's noggin. CR (Vox Machina) started as a pathfinder campaign, they've been doing D&D5E for quite a while. I'd say they probably finish Campaign 3 in 5E so as not to jar the audience too much with a rule swap "mid season", but whatever they do next will definitely be run in their own system.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
That's very interesting! And yeah, I can't imagine being 4+ hours into a recorded game, under lights, mic-ed up, etc. and still trying to get the names of every rule right when the same rule has a different name in another system lol
@Tigerblade11238
@Tigerblade11238 9 месяцев назад
Matt Mercer being a whole mood on the monitor in your background is utter perfection.😂
@harveylegs
@harveylegs 9 месяцев назад
fear and hope sounds a bit hokey
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
It kinda does haha, but their show is all about the theatrical side of roleplaying, so I think it fits
@rickytimmons5294
@rickytimmons5294 9 месяцев назад
Great video, Bob. I think the game sounds incredible. Can't wait to try it out.
@alantesser1645
@alantesser1645 9 месяцев назад
Great work as usual Bob!
@jeratrend357
@jeratrend357 9 месяцев назад
Thanks for making the video! I didn't know about any of this info before just now. That being said, I'm having trouble deciding if the slideshow in the background made it harder to focus or helped me focus more on what you were saying.
@joshs_boxes
@joshs_boxes 9 месяцев назад
Very intriguing. I think the cards on the character sheet is a very innovative design. Looks promising!
@BestgirlJordanfish
@BestgirlJordanfish 9 месяцев назад
I dont love CR but I’m pretty hyped for the game’s mechanics! I think my only gripe is that I don’t like games where you roll for damage and kinda wish it just used degrees of success based on DC for hits or context instead. I also like the mechanic of coming back and reducing your maximum hope, but feel like they should refill hope or give an instant advancement or something. Thinking like how in Fate you exchange Refresh for an upgrade. Also the idea of little set booster packs for new table options would be really cute!
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Ahhh you know what... With the apparent absence of Armor Class, maybe you just roll the weapon's damage as your to-hit roll. That would explain why a dagger is 2d10-- lower than a normal weapon 2d12 presumably, and lower than a great weapon 2d20 which was also mentioned in the article. Thank you for unlocking this idea haha, I bet that's how it works
@katfoxwell3995
@katfoxwell3995 8 месяцев назад
Thank you for this video. I really enjoy your calm and toned down way of presenting things without loud drama.
@liquidweird6055
@liquidweird6055 9 месяцев назад
Darkbourne: Being part of the darkborn community means growing up in the underbelly of society surrounded by criminals and con artists. Scoundrel: You have advantage on any rolls where you're interacting with criminals, detecting lies, or finding a safe place to hide.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Sharp eyes!
@bluebird8221
@bluebird8221 9 месяцев назад
Every mechanics seems to be the homebrew system that I was trying to make, but better in some parts. It looks awesome, definitely an instant buy for me.
@HereComeMrCee-Jay
@HereComeMrCee-Jay 9 месяцев назад
Thanks for the video, Bob. I respect what they seem to be doing here. Honestly, I'm not very interested in it and it's probably something I'll never play. But still, seems like a decent addition to TTRPG world. One possible benefit of the cards, is that it may take almost no time to level-up. It might be that DM hands just out the correct cards and "boom", you're ready to play at the new level. In contrast, leveling up a 5e character can take a few minutes, for sure! If the mechanics allow for more hits, that's a plus for sure. So boring when nobody hits in an entire round. I don't like the death option of simply taking a scar, that seems lame...should be more of a debilitating penalty so you might actually consider the other two options. The other two options are cool! I really like the DCC way of doing it.... at zero your dead, but you get a luck roll if another party member rolls over your character's body. As a DM, I almost always let the dying character have last words and sometimes I'll let them get an extra blow in the fight.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Glad you liked the video! Yeah I look forward to trying it out. I don't suspect that it'll become my go to system, but I love to see how they're trying new stuff (like the things you named), and I want to support that
@ballelort87
@ballelort87 9 месяцев назад
Dagger heart sounds awesome to me so far!
@jesmichan
@jesmichan 9 месяцев назад
i love what we've seen of the hp/damage system! combining to-hit and damage rolls is always a good move imo, and the minor-major-severe damage feels like a good middle ground between "i have 500 hit points i need to individually track" and "every time i take a hit i take 1 Wound". i'm absolutely stealing this for my homebrew games.
@phoenixdzk
@phoenixdzk 9 месяцев назад
Considering what's going on in Exandria, no death saves sounds like they could slot daggerheart directly into their main Campaign if they wanted to
@spaceman9599
@spaceman9599 9 месяцев назад
🤫
@spaceman9599
@spaceman9599 9 месяцев назад
I have always liked Matt's ruthless approach to 'once you are unconscious, the opponent may well continue to kill you until you are dead if there are no other greater threats' approach, but D&D 5E's 'unconscious/death saves' has always struck me as janky. Especially with the 'take your HP in damage and you disintegrate' deal. Strange on/off conditions. I think Pathfinders' consequences of death are more interesting, if more logistics intensive...
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Hmmmmmm
@TheRyanjones
@TheRyanjones 9 месяцев назад
They are literally never leaving DnD for their main campaign. Just look at any number for non DnD content they do.
@demjot2967
@demjot2967 9 месяцев назад
I actually adore the card based system. Getting my friends into my one shots and handing them characters sheets with a wall of text outlining roughly what they can do (if they understand how the game even works) is the most daunting part of the game. Cards makes everything feel sort of nicely organized I think.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Totally! I think it will be much easier for new players to pick up.
@skelitonking117
@skelitonking117 8 месяцев назад
“Reading is the most daunting part of the game” even as someone with severe Adhd, this is embarrassing to hear from someone lmfao have our attention spans really suffered so much since 3.5? Lmfao
@TasareAlda
@TasareAlda 9 месяцев назад
This is definitely intriguing. I want to read more! Thanks for covering this!
@ArcaneAnthems
@ArcaneAnthems 9 месяцев назад
Awesome video Bob!
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Thanks!!
@PhilKingstonByron
@PhilKingstonByron 9 месяцев назад
I like the death mechanic! Sounds fun.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Agreed!
@robertbeke1170
@robertbeke1170 9 месяцев назад
Really cool game! I heard in a nother video that they have 27 RACES planned already, and about 8 or 9 classes. I am in love with the damage threshold/damage/death system. This Hope-Fear 2d12 is also really interresting. I think with this death system, character deaths will be more common I feel, but waaay more cooler aswell! Loved the vid Bob, great as always! (Also Matts small comments are great!)
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Whoa! That's a LOT of options! Haha and thank you, making Matt's comments was fun
@michaelstevens8754
@michaelstevens8754 9 месяцев назад
From what I can tell, the darkborne card says someone to effect of: "being part of the darkBourne community means growing up in the underbelly of society, surrounded by criminals and con artists. you have advantage on any rolls where you're negotiating with criminals, detecting lies, or finding a good place to hide" (I don't know if I'm reading the hiding part correctly, but it fits so idk) After staring at it for a bit, it's weird how those pixels started to just make sense.
@PureGoldNeverCorrodes
@PureGoldNeverCorrodes 9 месяцев назад
I like the hope & fear dice; it folds some of your resource management into your rolls instead of something always/never costing stuff (like Vampire: the Masquerade does with Hunger Dice), but still makes the success/failure number numerical like D&D, instead of counting the ups and downs like V:tM. Not too sure it should control initiative too, but we’ll see if it’s part of something cooler.
@babzm.1666
@babzm.1666 9 месяцев назад
The HP & Damage Threshold features are easily the most interesting to me. I was beaming when you were describing that system, it’s so rad. This system was clearly made with love.
@tallguyg
@tallguyg 9 месяцев назад
been trying to learn as much as I can about Daggerheart and it looks really promising. Thanks for making a video about it! One thing that I'm curious about is how hp and damage will work for enemies. Will they also have damage thresholds and stress or just a sack of hp that you whittle down like in 5e?
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
My pleasure! And ooof great point! That level of granularity could be annoying to track as a GM.
@johdo_lodet
@johdo_lodet 9 месяцев назад
When i attempted to take a peak at the GMs notes during our playsession (yeah i know, bad me), the monster stat card did have Thresholds, and Armor, and a DC to successfully hit it. Beyond that, i couldn't see anymore.
@AndrewMartinNZ
@AndrewMartinNZ 9 месяцев назад
This new collaboration between you and Matt is cool.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
We're totally best friends now.
@thehubbleton
@thehubbleton 9 месяцев назад
The Daggerheart stuff has been surprising, almost entirely in a good way.
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
True!
@MeemBeen
@MeemBeen 9 месяцев назад
Something I never liked about FATE and PBTA system is that they're light on crunch and there's seemingly no good way to ADD crunch when you want it without adding new homebrew mechanics wholesale. Like in DnD it's easy for me to reward a player with a crunchy new magic item that uses tools and mechanics they're familiar with. I can't do that as easily in those other two systems. So far Daggerheart looks like a great middle ground. The simplicity of FATE and PbtA where needed, but with the ability to still add some great crunch without overcomplicating things
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Yeah it looks like it captures both styles quite well!
@NOLNV1
@NOLNV1 9 месяцев назад
Damn it, I was designing a 2d12 system and hoping that was a unique enough twist! Drat
@Cinetiste
@Cinetiste 9 месяцев назад
If I may, your approach will always be unique if it comes from you and your preferences. ☺
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Just finish it before mid-late 2024!!
@malzdak6077
@malzdak6077 9 месяцев назад
Great video Bob, appreciate you making a video on this. The system seems interesting.
@nighttrain1319
@nighttrain1319 9 месяцев назад
The card system reminds me of Gloomhaven a bit, where all of the classes and spells/abilities were card based. Didn’t have any problems with that! I guess something that might be smart to do is including little folders / deck boxes or something to keep everything organized, but at least for gloomhaven I never lost / misplaced cards or got them mixed up, so I anticipate this being less of a problem than people think
@mattieglover2356
@mattieglover2356 9 месяцев назад
always looking for new systems, and Daggerheart sounds very interesting. I really wonder if they're doing away with books entirely and moving to this card stuff. Anyway, thanks for the video!
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
My guess (or "hope" I should say haha) is that the book will just be relatively small, but we'll see!
@Slit518
@Slit518 9 месяцев назад
I like the card concept. It keeps expansions more accessible in the future if you just need to buy a pack. The only downfall would be if you had to buy packs of randomly chosen cards like a collectible card game, which I am 99.99% sure they aren't doing that 🤣
@moocow7565
@moocow7565 9 месяцев назад
Your Slideshow was iconic 😎
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Thank you! 🙏
@IraRomfh
@IraRomfh 8 месяцев назад
Whomever is the editor of this video is much snarkier than normal. I like it, keep it up.
@JeremyLambright
@JeremyLambright 9 месяцев назад
Regardless of how close or not it is to D&D 5e, it will sell like crazy thanks to CR's massive fan base. I know I'll be buying it. Also, amazing video editing on this one Bob!😊
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Thank you! And same!
@skelitonking117
@skelitonking117 8 месяцев назад
Which is a problem, zealotry producing a forced popularity effect.
@JeremyLambright
@JeremyLambright 8 месяцев назад
@@skelitonking117 That's how capitalism works. Things that are popular make more money, regardless of the quality of those products.
@holisticdm
@holisticdm 9 месяцев назад
The cards!! I am very excited about the cards. I'm loving the way the hope/fear dice kinda build in the hope/fear cycle so necessary for modulating player emotions via story beats. Matt being a master of story beats, this is very cool to see. I'm also very excited about the extra crits and mechanics for helping your party members. It seems like gameplay will be extremely dramatic and character focused. Im definitely learning and running this! Thanks Bob for the excellent breakdown!
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Love the excitement! :)
@twilightgardenspresentatio6384
@twilightgardenspresentatio6384 9 месяцев назад
Making cards now the way I used to make card stock minis
@AzarakiDragon
@AzarakiDragon 9 месяцев назад
Your editor really had fun with this one
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
I am my only editor. Thank you haha
@AzarakiDragon
@AzarakiDragon 9 месяцев назад
@@BobWorldBuilder Oh wow, I commend you! That's a lot of work you put into your videos
@AlvoriaGPM
@AlvoriaGPM 9 месяцев назад
I'm honestly really excited about this. Having been struggling through writing my own system, it's interesting how many of the rules in Daggerheart seem designed to tackle the same problems with d20 that I wanted to change. Difference conclusions, obviously, but I don't dislike any of what they came up with. Even just at this early stage I can see it being a pretty solid system and with CR's popularity can absolutely see it starting to eat away at the big-name pie a bit. Here's hoping that it does! 😁
@Ahrimas
@Ahrimas 9 месяцев назад
Looks great fun actually! I like the board game style cards. I am not sure how playing it with my group is goung to go... I might have to mail people their character cards? 😅 but i definitely want to try
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Yeah we'll have to see if they come with a free digital deck, if that's separate, or if they'll be working with a VTT or something
@jasonhudson7697
@jasonhudson7697 9 месяцев назад
I like the cooperative storycraft, and the bell curve of 2d12.
@jacobh1833
@jacobh1833 8 месяцев назад
I love the Matt images switching in every frame swap.
@wrenkeeper3762
@wrenkeeper3762 9 месяцев назад
I think it's really interesting, but (Bob) if you check out the video in the article, it contains some higher resolution documentation regarding a few things like character creation, druids, the turtle race, etc. in a little more in depth. I'm actually excited to get the chance to playtest it when the opportunity arises because, to me, it feels like they're digging into the heart of RPGs and I'm here for that.
@calvin2263
@calvin2263 9 месяцев назад
Probably won't touch daggerheart at my table till I see it played. Seems convoluted.
@barcster2003
@barcster2003 9 месяцев назад
I agree they need a good way to show it off. Some stuff sounds good and some stuff sounds limiting.
@BenjaminMarra
@BenjaminMarra 9 месяцев назад
Sounds promising. I like the cards. I like the 2D12 system with varying outcomes, doubles having interesting results. Both of the new systems for Daggerheart and Candela Obscura are interesting in ways I wasn't expecting.
@riccardoguidolin6085
@riccardoguidolin6085 9 месяцев назад
Great video Bob, thank you!
@viserproductions1
@viserproductions1 9 месяцев назад
If i had to guess about stress, it functions kind of like a non-combat hp total, a way to mark incremental consequence outside of damage. When you run out of hp, you die, but when you run out of stress you break down. Blades in the dark uses a similar system to this and even calls it stress, so i assume that's what they were referencing when they made daggerheart
@ahather
@ahather 9 месяцев назад
daggerheart is not for me, I like binary pass/fail, I think 5e character gen could do with more granularity - not less, cards can be nice as an optional tool, but as a mandatory part of the system, it's just an extra thing to keep track of, I do approve of just having ability modifiers, and the move away from d20 is also good, I'm not sure how I feel about how daggerheart deals with death
@Cerowsee
@Cerowsee 9 месяцев назад
I understand the fear and hope dice are supposed to be this intreasting way of dealing out bonuses and stuff. But I feel like this could rob a player of the creativity and agency regarding the way they navigate situations good or bad.
@barcster2003
@barcster2003 9 месяцев назад
Sounds cool till your realize success still has a 50% rate of having problems.
@BernardoSutter
@BernardoSutter 9 месяцев назад
I love everything I've heard so far! I am extremely hyped!!!
@BobWorldBuilder
@BobWorldBuilder 9 месяцев назад
Woo!
@BernardoSutter
@BernardoSutter 9 месяцев назад
@@BobWorldBuilder Any idea as to when we might expect more news :D? Or even a release?
@MyCarnageExtreme
@MyCarnageExtreme 9 месяцев назад
I just hope they don't give up on DnD. One of the most fun and underrated parts of the campaings is trying to guess what type of characters they will play.
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